The Elder Scrolls V: Skyrim "And your beard's beard has beards too"
4,999 replies, posted
Wouldn't that mean a great deal of men remind you of your father?
[QUOTE=Rong;28337589]Facial hair reminds me of my father. And I hate my father.[/QUOTE]
Facial hair is manly (actual facial hair, not goatee's and faggotry like that) and if you don't play Skyrim with a beard of some sort then you're committing blasphemy.
Just try to stop me from creating a clean-shaven character.
Blasphemy!
Leave this thread at once!
[QUOTE=Gubru;28333288]I cannot wait for this...[/QUOTE]
It's fus roh da, not rus foh dah. :smug:
go spend another $10, then again when it is revealed what he actually says.
[QUOTE=Rong;28337900]Just try to stop me from creating a clean-shaven character.[/QUOTE]
I heard the Scout is going to grow a beard in the next TF2 update.
Go ahead, shave NOW.
[QUOTE=Lolthanio;28336099]I imagine that once you kill a set amount of dragons and gain every dragonshout or whatever, they'll make you go fight Alduin and after you defeat him dragons will stop appearing.
If you gain all the dragnshouts, dragons will probably still be around but you probably won't get any "power" per se after you kill them. Just how I imagine Bethesda will handle it.
[editline]27th February 2011[/editline]
I don't know, I imagine dragons will be like how Oblivion Gates were in Oblivion.[/QUOTE]
I'd actually like it if dragons continued to spawn, since that would give me the entertainment of swatting them out of the sky like the insignificant wyrms they are.
I hope the combat's good, nothing better than hearing your huge axe lodge itself deep into the enemy, with that satisfying 'Crunch' sound.
It was in the video so it's confirmed in my book.
But that water, hopefully that isn't confirmed.
Has it been said whether essential NPC's are back? It would be good/bad in a way if they could just die in towns from the dragon attacks.
characters who give you dynamically created quests may die and then their spouse or child will give you the quest instead, I don't know about main quest characters or otherwise important people though.
[QUOTE=Stizzles;28339651]characters who give you dynamically created quests may die and then their spouse or child will give you the quest instead[/QUOTE]What if those die? They probably all live together, and dragons aren't known for their precision.
...I am now imagining a five year old being forced to hunt down heroes in order to give out quests, because everyone older in the family tree has been murdered by dragons/zombies/spider-sharks.
It's too potentially gamebreaking - I'd think they'll be invulnerable again.
Sure we can mod this out but really having someone essential to the storyline dying while you're not even there, then getting to that point and finding out they're dead would suck. There can always be backup NPCs who might give you the quests but the potential for them all to die is obviously still there.
If the story was mostly advanced by your exploring dungeons and finding ancient prophecies and other bullshit like that, with NPCs for side quests, then the essential character thing wouldn't be needed. I mean, since the whole franchise is based round prophecies and all, that would make some sense, but it would be quite hard to balance that between being ungodly hard to work out or spoonfeeding the player.
[QUOTE=Pennywise;28339815]What if those die? They probably all live together, and dragons aren't known for their precision.
...I am now imagining a five year old being forced to hunt down heroes in order to give out quests, because everyone older in the family tree has been murdered by dragons/zombies/spider-sharks.[/QUOTE]
"Mommy said you have to kill the demons"
they might have relatives living further away, but if everyone who could give you the quest dies, then the quest fails.
I don't want any "important" people in this game. After some playthroughs, i want to kill everyone in the game and see where the game takes me.
I've only played the Elder Scrolls Oblivion for about 25 minutes before I got bored and closed it out, but this looks surprisingly awesome.
[QUOTE=Chekko;28339888]I don't want any "important" people in this game. After some playthroughs, i want to kill everyone in the game and see where the game takes me.[/QUOTE]
important people make great punching bags though
Or perhaps just make the important people absurdly lucky, like "Thankfully when the dragon attacked, I was in my home's basement, so I could hide until he went away. I was the only survivor. I'll mourn my family forever. BY THE WAY, did you find my uncle's knife in that dungeon?"
[QUOTE=acds;28326331][quote]* New to Skyrim also is the "Radiant Story system". An example listed in the article is, "If you discard a weapon on the ground to free up inventory space, you might find that a nearby character approaches you. If they like you, they might offer the sword back to you in case you dropped it by accident; if they're neutral toward you, they might ask if they can have it; and if they dislike you, they might simply nab the weapon and take off. Kill that character and the Radiant Story system will search for his or her relatives, and may even send one of them in pursuit of you to avenge the murder."[/quote][/QUOTE]
Hope that doesn't turn into a guy noticing you drop a sword, then you bolt off somewhere and he chases you all across Skyrim, and then when he finally catches up with you he's like "Bitch this is mine now hahahaha" and runs away after chasing you for hours.
[QUOTE=Layley;28339929]I've only played the Elder Scrolls Oblivion for about 25 minutes before I got bored and closed it out.[/QUOTE]
Herecy!
[QUOTE=Murkat;28339987]Hope that doesn't turn into a guy noticing you drop a sword, then you bolt off somewhere and he chases you all across Skyrim, and then when he finally catches up with you he's like "Bitch this is mine now hahahaha" and runs away after chasing you for hours.[/QUOTE]
I'm pretty sure thieves would just run away with your shit, instead of telling you about it...
Otherwise, he would do me a favor. Following me into a forest just to taunt me?
A dark forest where nobody will hear you scream, let alone find your body? Oh man, we're about to have SO MUCH fun...
[QUOTE=Layley;28339929]I've only played the Elder Scrolls Oblivion for about 25 minutes before I got bored and closed it out, but this looks surprisingly awesome.[/QUOTE]
You really need patience because I don't see how Skyrim will be any different. Gameplay wise that is.
[QUOTE=Rong;28340075]I don't see how Skyrim will be any different. Gameplay wise that is.[/QUOTE]
You mean except for combat, skills management and advancement, different AI to interact with, and different types of quests, including dragon-slaughtering?
Dammit, for what we've seen in the trailers and heard by Bethesda's rumors, the combat system alone is enough to make this game completely different than his predecessor.
[QUOTE=Murkat;28339987]Hope that doesn't turn into a guy noticing you drop a sword, then you bolt off somewhere and he chases you all across Skyrim, and then when he finally catches up with you he's like "Bitch this is mine now hahahaha" and runs away after chasing you for hours.[/QUOTE]
you can cancel conversations by just walking away, i'm sure people will also stop following you if you run away for a while
Yeah, I bet NPC-interaction is gonna be way more dynamic, considering all the thing Bethesda has confirmed so far
So they said with oblivion.
[QUOTE=Falchion;28340235]So they said with oblivion.[/QUOTE]
Yeah they said compared to morrowind... and yeah it was a lot more dynamic that Morrowind.
Compared to Morrowind, Oblivion was a massive improvement.
[editline]28th February 2011[/editline]
:ninja: cocks
God damn I need a beard before this comes out
I have long hair but you can't play a game with vikings in it without having [b]both[/b]
I'd stop shaving RIGHT NOW if it wasn't so annoying
i need a beard too, beards are beautiful
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