• The Elder Scrolls V: Skyrim "And your beard's beard has beards too"
    4,999 replies, posted
Isn't Tiber Septim a divine, by that I mean an ethereal creature which died ages ago and became imaginary?
[QUOTE=Zondac;28455460]My friends are starting to think it's annoying, because I talk too much about this game. Truth is they are the annoying ones for not talking about this game all the time[/QUOTE] my friends says exactly the same. they don't know what they're missing.
How are you meant to get games as old as Arena to run on modern OSs?
DOSbox? I think there's a guide on the official Bethesda page, along with these games.
Can my beads beards beards have beards too?
[QUOTE=proch;28457257]Can my beads beards beards have beards too?[/QUOTE] There can always be more beards.
But, you cannot have enough beards.
I'm saving for a new PC specifically for this. Oblivion is my favourite game of all time, but I can barely even run it. On the arena matches my fps drops to shit.
[quote=mintymginty;28457452]i'm saving for a new pc specifically for this. Oblivion is my favourite game of all time, but i can barely even run it. On the arena matches my fps drops to shit.[/quote] [b]WELCOME, TO THE ARENA[/b] s
[QUOTE=Dovahkiin;28456878]my friends say exactly the same. they don't know what they're missing.[/QUOTE] Friend: Skyrim will have shit graphics Me: :confused: he has played CS 1.6 for 80 hours past 2 weeks too.
[QUOTE=Arvuti;28457709]Friend: Skyrim will have shit graphics Me: :confused: he has played CS 1.6 for 80 hours past 2 weeks too.[/QUOTE] here, for your friend :FYH:
[QUOTE=Dovahkiin;28457852]here, for your friend :FYH:[/QUOTE] more like :commissar:
[QUOTE=Mastahamma;28456820]Isn't Tiber Septim a divine, by that I mean an ethereal creature which died ages ago and became imaginary?[/QUOTE] What? Yes he is one of the divines, but before that he was emperor. It's his face on the coins. He is apparently also of nordic descent, interesting. And he is ofcourse also one of the dragonborn.
[QUOTE=Portalz117;28457555][b]WELCOME, TO THE ARENA[/b] s[/QUOTE] [b]WHO WILL COME OUT ON TOP? THE BLUE TEAM OR THE YELLOW TEAM? LET'S FIND OUT[/b] /caps
[img]http://gyazo.com/59f0cdddc2c27b644e733d76d6998320.png[/img] :frown:
Can you give me that rainmeter script? Also I hope they cater it to be M from the start instead of T. I wonder if my copy of Oblivion with the T rating is worth any money.
[QUOTE=LordApocca;28455680]You meet Tiber Septim in Morrowind, and he looks nothing like the statue. But he may just have changed his appearance.[/QUOTE] No, you meet Uriel Septim, the same guy you meet in Oblivion and Arena. Tiber Septim has been an Aedra for close to a millenia by now.
[QUOTE=Mastahamma;28456820]Isn't Tiber Septim a divine, by that I mean an ethereal creature which died ages ago and became imaginary?[/QUOTE] In the Imperial Cult Tiber Septim ascended after his death and became the ninth divine. He ascended because he had done so much for the empire, that the previously known eight divines believed he deserved godhood. Whether or not Tiber is actually an Aedra now or it's just a commonplace lie of the Imperial Cult, I have no idea.
[QUOTE=Stopper;28458635][img_thumb]http://gyazo.com/59f0cdddc2c27b644e733d76d6998320.png[/img_thumb] :frown:[/QUOTE] Damn, that's actually pretty close.
You didn't see the '8 months' part, did you?
[QUOTE=Stopper;28458635][img_thumb]http://gyazo.com/59f0cdddc2c27b644e733d76d6998320.png[/img_thumb] :frown:[/QUOTE] It's almost like Bethesda's pregnant. Let's just hope our beloved Beth doesn't have a miscarriage.
[url]http://www.joystiq.com/2011/02/22/bethesda-proves-its-really-serious-about-baby-name-contest/[/url] so, bethesda confirmed that if you name your son dovahkiin you'll get a A Steam key granting free access to "every ZeniMax/Bethesda game - past, present and future - for life."
[QUOTE=Dovahkiin;28461435][url]http://www.joystiq.com/2011/02/22/bethesda-proves-its-really-serious-about-baby-name-contest/[/url] so, bethesda confirmed that if you name your son dovahkiin you'll get a A Steam key granting free access to "every ZeniMax/Bethesda game - past, present and future - for life."[/QUOTE] Every Bethesda game ever actually.
[QUOTE=SL0WP0KE;28459389]In the Imperial Cult Tiber Septim ascended after his death and became the ninth divine. He ascended because he had done so much for the empire, that the previously known eight divines believed he deserved godhood. Whether or not Tiber is actually an Aedra now or it's just a commonplace lie of the Imperial Cult, I have no idea.[/QUOTE] He ascended to godhood because he walked like Lorkhan until he became Talos (Talos is an aspect of Lorkhan). It's called mantling. What he did for the Empire certainly played a part, yes, but the other gods didn't just up and decide to grant him godhood because he's a real swell guy.
[QUOTE=eatdembeanz;28461173]It's almost like Bethesda's pregnant. Let's just hope our beloved Beth doesn't have a miscarriage.[/QUOTE] It'll have triplets and the other two will be sold as DLC
[QUOTE=Dovahkiin;28461435][url]http://www.joystiq.com/2011/02/22/bethesda-proves-its-really-serious-about-baby-name-contest/[/url] so, bethesda confirmed that if you name your son dovahkiin you'll get a A Steam key granting free access to "every ZeniMax/Bethesda game - past, present and future - for life."[/QUOTE] IDK about you guys, but dovahkiin is a badass name.
[QUOTE=Uberman77883;28458783]Can you give me that rainmeter script? Also I hope they cater it to be M from the start instead of T. I wonder if my copy of Oblivion with the T rating is worth any money.[/QUOTE] [code];~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;Countdown to Dizzknee ; ;author: Gregg Doherty ; ; Used Calendar for HUD.Vision by Jiri Mahel http://mepu.deviantart.com/ for LeapYear Calculation ; Font Waltograph from http://mickeyavenue.com/fonts/waltograph/ ; Image: Photohopped version of http://www.howtodrawguide.com/how-to-draw-cartoons/draw-mickey-mouse-32/ ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Rainmeter] Author=Gregg Doherty AppVersion=0.1 Update=1000 ;=========================================== [Variables] Color=255, 255, 255, 200 FontName=Slider FontHeight=16 AntiAlias=1 ; Target Date and Time: ;------------------------------- [MeasureTYear] Measure=Calc Formula= 11 [MeasureTMonth] Measure=Calc Formula= 11 [MeasureTDay] Measure=Calc Formula= 11 [MeasureTHour] Measure=Calc Formula= 12 [MeasureTMinute] Measure=Calc Formula= 0 ;------------------------- ; Current Measures ; ============= [MeasureYear] Measure=Time Format="%y" [MeasureMonth] Measure=Time Format="%#m" [MeasureDay] Measure=Time Format="%d" [MeasureHour] Measure=Time Format="%H" [MeasureMinute] Measure=Time Format="%M" [MeasureSecond] Measure=Time Format="%S" [MeasureDaysLeft] Measure=Calc Formula=(MeasureMonth = 1 ? 334 : (MeasureMonth = 2 ? 306 : (MeasureMonth = 3 ? 275 : (MeasureMonth = 4 ? 245 : (MeasureMonth = 5 ? 214 : (MeasureMonth = 6 ? 184 : (MeasureMonth = 7 ? 153 : (MeasureMonth = 8 ? 122 : 99 )))))))) [MeasureDaysXTEST] Measure=Calc Formula= MeasureMonth > 6 ? MeasureDays10TEST + MeasureDaysLeftInMonth : MeasureDaysTEST + MeasureDaysLeftInMonth [MeasureDays10TEST] Measure=Calc Formula=(MeasureMonth = 7 ? 153 : (MeasureMonth = 8 ? 122 : ( MeasureMonth = 9 ? 92 : ( MeasureMonth = 10 ? 61 : ( MeasureMonth = 11 ? 31 : 0 ))))) [MeasureDaysTEST] Measure=Calc Formula=(MeasureMonth = 1 ? 334 : (MeasureMonth = 2 ? 306 : ( MeasureMonth = 3 ? 275 : (MeasureMonth = 4 ? 245 : (MeasureMonth = 5 ? 214 : 184 ))))) [mDenVMesici] Measure=Calc Formula=((MeasureMonth = 4) || (MeasureMonth = 6) || (MeasureMonth = 9) || (MeasureMonth = 11)) ? 30 : ((MeasureMonth = 2) ? ((((MeasureYear % 4) = 0) && ((MeasureYear % 100) > 0)) ? 29 : (((MeasureYear % 400) = 0) ? 29 : 28)) : 31) [MeasureDaysLeftInMonth] Measure=Calc Formula= mDenVMesici - MeasureDay ; Target Measures ; ============ [MeasureTDaysXTEST] Measure=Calc Formula= MeasureTMonth > 6 ? MeasureTDays10TEST + MeasureTDay : MeasureTDaysTEST + MeasureTDay [MeasureTDays10TEST] Measure=Calc Formula=(MeasureTMonth = 7 ? 181 : (MeasureTMonth = 8 ? 212 : (MeasureTMonth = 9 ? 243 : (MeasureTMonth = 10 ? 273 : (MeasureTMonth = 11 ? 304 : 334 ))))) [MeasureTLeapYear] Measure=Calc Formula= ((((MeasureTYear % 4) = 0) && ((MeasureTYear % 100) > 0)) ? 1 : (((MeasureTYear % 400) = 0) ? 1 : 0 )) [MeasureTLeapYear] Measure=Calc Formula= ((((MeasureTYear % 4) = 0) && ((MeasureTYear % 100) > 0)) ? 1 : (((MeasureTYear % 400) = 0) ? 1 : 0 )) [MeasureTDaysTEST] Measure=Calc ;Formula=(MeasureTMonth = 1 ? 0 : (MeasureTMonth = 2 ? 31 : (MeasureTMonth = 3 ? (59 + MeasureTLeapYear) : (MeasureTMonth = 4 ? 90 : (MeasureTMonth = 5 ? 120 : (MeasureTMonth = 6 ? 151 ))))) Formula= MeasureTMonth = 1 ? 0 : (MeasureTMonth = 2 ? 31 : (MeasureTMonth = 3 ? (59 + MeasureTLeapYear) : (MeasureTMonth = 4 ? 90 : (MeasureTMonth = 5 ? 120 : 151 )))) ; Calculate ; ======== [MeasureSameYear] Measure=Calc Formula= MeasureTYear - MeasureYear = 0 ? 1 : 0 [MeasureTDaysDiffFromEOY] Measure=Calc Formula= MeasureSameYear = 1 ? MeasureTDaysXTEST - 365 : MeasureTDaysXTEST [MeasureYearDiff] Measure=Calc Formula= ((MeasureTMonth > MeasureMonth) || (MeasureTMonth = MeasureMonth)) ? MeasureTYear - MeasureYear : MeasureTYear - MeasureYear - 1 [MeasureMonthDiff] Measure=Calc Formula= ((MeasureTMonth = MeasureMonth) || (MeasureTMonth > MeasureMonth)) ? ((MeasureTDay > MeasureDay) || (MeasureTDay = MeasureDay) ? MeasureTMonth - MeasureMonth : MeasureTMonth - MeasureMonth - 1 ) : 11 - MeasureMonth + MeasureTMonth [MeasureDayDiff] Measure=Calc Formula= ((MeasureTDay = MeasureDay) || (MeasureTDay > MeasureDay)) ? MeasureTDay - MeasureDay : ( ( mDenVMesici - MeasureDay) + MeasureTDay) [MeasureTotalDays] Measure=Calc Formula= MeasureYearDiff > 0 ? MeasureTDaysDiffFromEOY + MeasureDaysXTEST + ( ( MeasureYearDiff - 1 ) * 365 ) : MeasureTDaysDiffFromEOY + MeasureDaysXTEST + ( MeasureYearDiff * 365 ) [MeasureHoursLeftToday] Measure=Calc Formula=23 - MeasureHour + MeasureTHour [MeasureDaysDisplay] Measure=Calc Formula=MeasureHoursLeftToday > 24 ? MeasureDayDiff + 1 : MeasureDayDiff [MeasureMinutesLeftThisHour] Measure=Calc Formula=59 - MeasureMinute + MeasureTMinute [MeasureHoursDisplay] Measure=Calc Formula=MeasureMinutesLeftThisHour > 60 ? MeasureHoursLeftToday + 1 : MeasureHoursLeftToday [MeasureMinutesDisplay] Measure=Calc Formula=MeasureMinutesLeftThisHour % 60 [MeasureSecondsLeftThisMinute] Measure=Calc Formula=59 - MeasureSecond ; METERS ; ======== [MeterMonthDiff] Meter=STRING MeasureName=MeasureMonthDiff X=100R Y=5 Postfix=" months" StringAlign=LEFT FontColor=#Color# FontSize=#FontHeight# FontFace=#FontName# AntiAlias=1 [MeterDayDiff] Meter=STRING MeasureName=MeasureDaysDisplay X=1R Y=5 Postfix=" days" StringAlign=LEFT FontColor=#Color# FontSize=#FontHeight# FontFace=#FontName# AntiAlias=1 [MeterHourDiff] Meter=STRING MeasureName=MeasureHoursDisplay X=1R Y=5 Postfix=" hours" StringAlign=LEFT FontColor=#Color# FontSize=#FontHeight# FontFace=#FontName# AntiAlias=1 [MeterMinuteDiff] Meter=STRING MeasureName=MeasureMinutesDisplay X=1R Y=5 Postfix=" minutes" StringAlign=LEFT FontColor=#Color# FontSize=#FontHeight# FontFace=#FontName# AntiAlias=1 [MeterSecondDiff] Meter=STRING MeasureName=MeasureSecondsLeftThisMinute X=1R Y=5 H=50 W=200 Postfix=" seconds" StringAlign=LEFT FontColor=#Color# FontSize=#FontHeight# FontFace=#FontName# AntiAlias=1 Hidden=0 [MeterTotalDays] Meter=STRING MeasureName=MeasureTotalDays X=95 Y=35 Prefix="Days Left: " StringAlign=LEFT FontColor=#Color# FontSize=#FontHeight# FontFace=#FontName# AntiAlias=1 [MeterImage] Meter=IMAGE ImageName="ski.png" X=50 Y=0 W=45 H=70 [/code] [img_thumb]http://i.cubeupload.com/3nqCtQ.png[/img_thumb]| On the left of the | is the dragon icon. But it's in white. Just click it.
Am I the only one thinks that Skyrim should have same music system like RDR (red dead redemption), like if your walking around its peaceful and quiet music yet if you get into action then the music becomes louder, instruments get added in etc. What I am trying to hint at is having the music change depending on what the player does.
[QUOTE=Arvuti;28461826]Am I the only one thinks that Skyrim should have same music system like RDR (red dead redemption), like if your walking around its peaceful and quiet music yet if you get into action then the music becomes louder, instruments get added in etc. What I am trying to hint at is having the music change depending on what the player does.[/QUOTE] I think a lot, if not most games are incorporating systems like that. Games are a dynamic form of media, so why shouldn't the music attached to them be the same.
[QUOTE=Arvuti;28461724]IDK about you guys, but dovahkiin is a badass name.[/QUOTE] still, society would rape the child's life. "hey dovahkiin you dumbass *punches him in the face* fucking bullies. If I name my son dovahkiin I'd teach him how to be a nord, and give him lots of nord equipment :v:
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