• Bioshock Infinite Thread V3 Booker DeWitt in Wonderland
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[QUOTE=Nintendo-Guy;40064920]i basically used the carbine and hand cannon throughout the whole game[/QUOTE] Seems like this really depends on difficulty because carbine is absolutely worthless on 1999 mode
[QUOTE=HoodedSniper;40065061]How many chapters/levels are there, and how long did you guys take to finish? I'm up to the part where Elizabeth kills Lucy and I was wondering how much was left, because I want to savor it.[/QUOTE] Just finished it after about 9 hours. The game seems to progress to be more weird/slightly horror before the ending. [sp]That part with the Boy's of Silence appearing behind you when you turn around scared me. That ending with the multiverse stuff is crazy.[/sp]
[QUOTE=HoodedSniper;40065061][sp] Did they ever explain the Asylum at the end with the boys of silence, that was actually what I originally though Infinite was gonna be like, more horror/mindfuckery and that segment was except it didnt make any sense and felt extremely out of place, did they ever explain why the people in it were the way they were?[/sp][/QUOTE] I have a feeling there was more to it originally, but the devs removed some of it. I expected a boss battle or something around those lines
[QUOTE=Twipsters;40065418][sp] So did they explain at all what the songbird is? Is it a man in a giant suit or something or what? I'm not sure if I missed something or if they made it vague on purpose[/sp][/QUOTE] [sp] Just that he was based off big daddies that fink saw in tears, but he was vague on purpose, just like Big Daddys, you arent supposed to know.[/sp]
Does the game randomize what side of the coin Booker calls when he first meets the Lutece twins? I distinctly remember on my first playthrough Booker called heads, but on my second playthrough he called tails
Sirens are fucking relentless on hard and I almost changed my name to 'Booker never has ammo when he needs it' My first play though came to 18-ish hours in two sessions on hard, I do explore a lot though. I was actually surprised how difficult some parts were. I still need to finish collecting my thoughts after that experience.
Fun fact: The man who voice Jeremiah Fink is the same man who voices Stanley Poole from Bioshock 2. [url]http://www.imdb.com/name/nm0516496/[/url] Also, i think Bioshock Infinite might have one of the highest ratings of any articles on IMDB :D
[QUOTE=Tw34k;40065867]Sirens are fucking relentless on hard and I almost changed my name to 'Booker never has ammo when he needs it' My first play though came to 18-ish hours in two sessions on hard, I do explore a lot though. I was actually surprised how difficult some parts were. I still need to finish collecting my thoughts after that experience.[/QUOTE] I played on Hard up until [sp]The Lady Comstock fight and all the other sirens after that, god damn. Also somehow JUST got by the "final boss"[/sp] Though on my 2nd playthrough I plan to look at and find everything.
You know, thinking about it, does the game feel really cut down to anyone else? A lot of advertised parts were only featured in scripted segments/didn't show up at all.
[QUOTE=VietRooster2;40065972]I played on Hard up until [sp]The Lady Comstock fight and all the other sirens after that, god damn. Also somehow JUST got by the "final boss"[/sp] Though on my 2nd playthrough I plan to look at and find everything.[/QUOTE] I died so many times at the first siren encounter, I think the game had pity on me and just killed her for me. Every time it would spawn me back in that spot away from EVERYTHING I needed and almost every time I'd encounter her I would have ZERO ammo by the time I took her down to below 1/4 health.
[QUOTE=Simplemac3;40066016]You know, thinking about it, does the game feel really cut down to anyone else? A lot of advertised parts were only featured in scripted segments/didn't show up at all.[/QUOTE] welcome to AAA titles
[QUOTE=Simplemac3;40066016]You know, thinking about it, does the game feel really cut down to anyone else? A lot of advertised parts were only featured in scripted segments/didn't show up at all.[/QUOTE] Yeah, they removed a lot of cool things from the trailers. Like I said before, it's a shame that they hardly even use the boys of silence.
I still think its a shame that Songbird was pretty much a [sp]plot device.[/sp]
The Lutece's theme music really reminds me of the theme from 12 Monkeys.
[QUOTE=macotaco;40062398][sp]You wake up in booker's office, only this time music can be heard from anna's room, you go to the door to see if she's there only for it to cut to black at the last second[/sp] [sp]basically now that comstock doesn't exist then anna is never taken in the first place and thus booker has no guilt and thus doesn't decide to get baptized at all[/sp] Hope that clears it up for you.[/QUOTE] [sp]again, the baptism happened before anna was born[/sp] [editline]28th March 2013[/editline] [QUOTE=Ganerumo;40063094]Where does [sp]the baptem happen though ? It doesn't seem like a place you'd find anywhere. Did Booker have a vision of New York burning back then too, and when he became comstock in that timeline he decided to bring it to a reality ?[/sp] [editline]27th March 2013[/editline] I'd say 75%. The toughest has yet to come. By the way [sp]the boys of silence barely make an appearance and that's disappointing as fuck[/sp].[/QUOTE] [sp]it happens directly after wounded knee i believe so possibly south dakota[/sp] [editline]28th March 2013[/editline] [QUOTE=Skyward;40063280]Soooo I think I almost fully understand the ending but I am still caught up on something... [sp]Booker sold his daughter Anna away to Comstock to cover his debts from gambling. Right? So why is he going to Columbia to wipe his debt away by retrieving Elizabeth if he already wiped them? Or did that have something to do with that quote about the mind making memories when none are present?[/sp][/QUOTE] [sp]game takes place about 15 or so years after he sold his daughter. it's unrelated[/sp]
Dont forget you get baptized at the start of the game.
[QUOTE=Zuimzado;40063681]Technically, they were building up to nothing. [sp]Rapture has no place in Infinite's timeline. That was just a funny cameo.[/sp] Although I did shit my pants [sp]when I showed up in Rapture. Like, this big-ass smile appeared on my face. The memories, man...[/sp][/QUOTE] [sp]I don't think it's just a funny cameo. There is always a man and a lighthouse, was it? I don't think that's a coincidence at all. I think that is very intentional and that they are going to do something big with the next game in the series[/sp] [editline]28th March 2013[/editline] [QUOTE=HoodedSniper;40066229]Dont forget you get baptized at the start of the game.[/QUOTE] pretty irrelevant in the long run.
[QUOTE=Chessnut;40065580]Just finished it after about 9 hours. The game seems to progress to be more weird/slightly horror before the ending. [sp]That part with the Boy's of Silence appearing behind you when you turn around scared me. That ending with the multiverse stuff is crazy.[/sp][/QUOTE] That part freaked me out so much since [sp]I tried walking backwards first, assumed I was stuck on scenery or some shit, THEN turned around[/sp]
[QUOTE=Ganerumo;40063883]It's also hinted at [sp]that his brother wrote old songs by taking inspirations from ones he heard through the tears. That's even possibly where the 1910's version of Girls Just Wanna have Fun comes from[/sp][/QUOTE] that is CLEARLY where it comes from. [sp]you hear the original rendition through a tear late in the game in fink's office[/sp]
Beat it in about 6 hours. Great game. Have no idea how people are taking 15 hours, but that's just me. Anyway, I haven't seen this much debate for a game since Half-Life. This game is A++.
[QUOTE=PyroCF;40064877]Just about to ask the same thing too[/QUOTE] [sp]booker would not have agreed he had to die to secure the good timeline after his memory was fucked by the travel into the comstock timeline[/sp]
[QUOTE=HoodedSniper;40065061][sp] Did they ever explain the Asylum at the end with the boys of silence, that was actually what I originally though Infinite was gonna be like, more horror/mindfuckery and that segment was except it didnt make any sense and felt extremely out of place, did they ever explain why the people in it were the way they were?[/sp][/QUOTE] [sp]From the tapes I listened to, I assumed that old Elizabeth was using her abilities as a way to rehabilitate people with severe mental illnesses via exposing them to tear manipulation - since people start to lose their personalities from space/time travel, Elizabeth was making them go through what the Lutece twins went through, only significantly sped up to the point that the patients don't have to adjust - basically a space/time lobotomy.[/sp]
[QUOTE=redBadger;40066270]Beat it in about 6 hours. Great game. Have no idea how people are taking 15 hours, but that's just me. Anyway, I haven't seen this much debate for a game since Half-Life. This game is A++.[/QUOTE] To beat it that fast you must not have explored much finding voxphones and backstory, You probably also had it on easy or normal difficulty as well.
[QUOTE=Sharp_Shooter;40064730][sp]So the stuff Elizabeth brings in through tears are from different Columbia's from different time lines right? So why is there so much health, weapons, ammo, and pieces of cover in the other Columbia's, and not in the one that matters. How convenient...[/sp][/QUOTE] [sp]prob because there is a war/revolution happening[/sp]
I felt like the original bioshock had better gameplay. They basically stripped out all the RPG elements and added stat modifying clothing that you can never see.
[QUOTE=RoadOfGirl;40066336][sp]prob because there is a war/revolution happening[/sp][/QUOTE] Or gameplay purposes. Why would other realities have freighthooks everywhere? [editline]27th March 2013[/editline] [QUOTE=zombojoe;40066345]I felt like the original bioshock had better gameplay. They basically stripped out all the RPG elements and added stat modifying clothing that you can never see.[/QUOTE] The gunplay in infinite is in a whole league of better. And Bioshock 1 had super light RPG elements to begin with. I never even saw it as an RPG whatsoever, just a shooter with cool abilities and upgrades. Why? Because its not an RPG. Its a shooter with cool abilities and upgrades.
[sp]i love the way that comstock actually did fight those historic fights, and how he really does see the future in a way, enough that he believes he is a prophet, due to his knowledge of other timelines/memory bleeding through dimensional travel[/sp]
[QUOTE=zombojoe;40066345]I felt like the original bioshock had better gameplay. They basically stripped out all the RPG elements and added stat modifying clothing that you can never see.[/QUOTE] RPG elements =/= better gameplay. Why are so many disappointed when games aren't RPGs, even though they were never advertised to be?
[sp]what if the body in the lighthouse is booker, taking his drowned corpse as a prop to keep booker believing his made up memory until the time was right, placed by the lutece 'twins'?[/sp]
[QUOTE=Bletotum;40066395][sp]what if the body in the lighthouse is booker, taking his drowned corpse as a prop to keep booker believing his made up memory until the time was right, placed by the lutece 'twins'?[/sp][/QUOTE] [sp]unlikely. It was clearly placed by the Luteces, but why would they use Booker's body? If he removed the bag on his head, it could have potentially ballsed their plan up royaly.[/sp]
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