• Crypt - A Half life 2 Horror Mod
    45 replies, posted
[QUOTE=TH89;20461985]I don't think there's such a thing as an EMP field If there was, wouldn't the base have no electricity?[/QUOTE] It's a game shut the fuck up. Please don't ban me for that :ohdear: Looks nice btw. :3
Why not just have the thing fuck up the radar to a horrible extent, and then to have it stranded due to a strangely heavy snow?
Or automatic defence system such as rockets
i like it, but papyrus font is so overused it's cringeworthy.
[QUOTE=gufu;20489638]Why not just have the thing fuck up the radar to a horrible extent, and then to have it stranded due to a strangely heavy snow?[/QUOTE] well your stranded for one reason, the emp pulsers, your a very long ways away from anything. walking or driving would be pointless, and then youd reach the ocean even if you survived the journey. only way out is by flying, main point in the game is finding the survivor in level 10 of the Bio labs who knows where the EMP pulser generator is, which must be destroyed, in the very heart of the base.
Wouldn't it be easier to destroy the pulsers themselves? Presumably they'd be more accessible.
[QUOTE=TH89;20504126]Wouldn't it be easier to destroy the pulsers themselves? Presumably they'd be more accessible.[/QUOTE] sorry i keep posting, in game you can see the pulsers, they are on cliffs and ledges otherwise unnecesable, and their ontop of radio towerish kind of things. Plus it would be demeaning to the game as a whole, and id rather play through a game then jog through a HUGE environment (probably 10 different map loads) just to get to a cliff, then find a way to scale it, then get up there, destroy it, then run off to find the other 6 or 7. Using outdoor cannons and stuff is an option but their rusted and have been outside for 40 years, thats out of the question to.
how did the russians get pulsers up on the ledges in the first place? [editline]04:51AM[/editline] and how do they get electricity to them?
Well this is an American base by the way, as for how they got it on top, they flew it in via parts and assembled it at the top of the cliffs. But really you guys this isn't ask questions about the mod thread, it's a discussion thread. All of your questions will be answered when you play the game.
Judging by the screenshots minus the filter rape, the mod looks pretty cool. I especially like the Maneum Downs shot. Mindfucking is always a plus. The trailer on the other hand is in desperate need of immense improvement. Hire a cinematographer/visual effects artist. Preferably me.
[QUOTE=WOO v5;20520490]Judging by the screenshots minus the filter rape, the mod looks pretty cool. I especially like the Maneum Downs shot. Mindfucking is always a plus. The trailer on the other hand is in desperate need of immense improvement. Hire a cinematographer/visual effects artist. Preferably me.[/QUOTE] [AGAIN sry for posting alot, but the past few people are saying things i want to talk about] Thx, and those pictures are all ingame shots no photoshop used exept for the gray bars on the side, text, and tape. As for cinemetography, id love any help, if we need you or if you want to i can pm you sometime :D
WOO v5 didn't you shoot yourself
Looks nice, very nice indeed.
can't wait to try it
[QUOTE=Uberslug;20522498]WOO v5 didn't you shoot yourself[/QUOTE] You still remember that? It was an attempt to see how authentic my visual effects were. [QUOTE=Dredile;20521118][AGAIN sry for posting alot, but the past few people are saying things i want to talk about] Thx, and those pictures are all ingame shots no photoshop used exept for the gray bars on the side, text, and tape. As for cinemetography, id love any help, if we need you or if you want to i can pm you sometime :D[/QUOTE] Yes, please do. Some cinematic work could definitely aid your mod. If you are planning to add in cutscenes or something similar, I could help with those too. The mistake most people do when they create cutscenes is that their cameras are constrained to paths, and it looks horrible. I can actually track real handheld camera movements and add them as animations.
Check out the update on the moddb page, [URL="http://www.moddb.com/mods/crypt1"]www.moddb.com/mods/crypt1[/URL]
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