• Portal 2 Preload Findings?
    114 replies, posted
One of the subtitle files is [sp]credits_song_captions[/sp] Then again, it isn't surprising
Holy balls I didn't know it was ready for pre-load. I'm off to steam!
-wrong thread-
[QUOTE=Dlaor-guy;29147181]Just tried Shadowgrounds: Survivor but I didn't like it at all. I got lost or something and then I got bored and quit. Shadowgrounds didn't even work, I select Start and it spawns on some fucked up map with polygons all over the place and I couldn't do anything...[/QUOTE] Start up the setup and turn of samplemod. I have no idea why they would enable it by default.
Ugh, why does Windows have to update [b]just as I'm pre-loading.[/b] I can't even cancel it.
[QUOTE=Dlaor-guy;29147181]Just tried Shadowgrounds: Survivor but I didn't like it at all. I got lost or something and then I got bored and quit. Shadowgrounds didn't even work, I select Start and it spawns on some fucked up map with polygons all over the place and I couldn't do anything...[/QUOTE] What does this have to do with this thread...?
[QUOTE=D3N1ZFTW;29144437][sp] aperture_ai[/sp] maybe the [sp] Announcer replacing GLaDOS[/sp].[/QUOTE] No, if you have ever mapped for portal, you would know that GLaDOS is called "aperture_ai"
[media]http://www.youtube.com/watch?v=sXasCjUTNpE[/media] This is how I feel about Portal 2 right about now! "YEAH GET THAT SHIT IN!".
[QUOTE=ConTron123;29144616]It means that you can't mod models and textures ingame without hex editing the pak01_dir[/QUOTE] From what I've experienced, you can replace every file as long as you put it into an addon. That might sound inconvenient but you can share your files more easily and you can disable/delete them without having to look through all the folders for the right files. All you need is an additional text file. It's like GMod's addon system. One problem I've encountered with VPKs is that L4D2 crashed while loading a custom map when I had too many addons installed.
[QUOTE=Tzler Reddick;29144408]I Found new weapons in portal 2 (These are promotional items maybe ) : [sp] weapon_promo_antenna_ball.txt weapon_promo_antenna_egg.txt weapon_promo_helmet_egg.txt weapon_promo_helmet_ball.txt [/sp] Edit : I Found too some new NPCs [sp] npc_sounds_hover_turret.txt (Maybe flying turret :D ) npc_sounds_android.txt npc_sounds_aperture_ai.txt [/sp][/QUOTE] Aperture AI is GlaDOS, and those promo items are probably that horrible rollcage from gamestop
the vpks are encrypted with VICE Valves personal ICE encryption software looking at the script files i found npcs [sp] npc_android (a military andriod ?) npc_aperature_ai (glados) npc_chicken npc_glados_cores (wheatley and all the others) npc_hover_turret (possibly a turret that cant be knocked over) npc_rocket_turret npc_turret npc_mannequin npc_zombie_aperature (zombies in portal?)[/sp] and the maps [sp] e1912.bsp mp_coop_catapult_1.bsp mp_coop_catapult_2.bsp mp_coop_catapult_wall_intro.bsp mp_coop_come_along.bsp mp_coop_credits.bsp mp_coop_doors.bsp mp_coop_fan.bsp mp_coop_fling_1.bsp mp_coop_fling_3.bsp mp_coop_fling_crushers.bsp mp_coop_infinifling_train.bsp mp_coop_laser_2.bsp mp_coop_laser_crusher.bsp mp_coop_lobby_2.bsp mp_coop_multifling_1.bsp mp_coop_paint_bridge.bsp mp_coop_paint_come_along.bsp mp_coop_paint_longjump_intro.bsp mp_coop_paint_redirect.bsp mp_coop_paint_red_racer.bsp mp_coop_paint_speed_catch.bsp mp_coop_paint_speed_fling.bsp mp_coop_paint_walljumps.bsp mp_coop_race_2.bsp mp_coop_rat_maze.bsp mp_coop_start.bsp mp_coop_tbeam_catch_grind_1.bsp mp_coop_tbeam_drill.bsp mp_coop_tbeam_end.bsp mp_coop_tbeam_laser_1.bsp mp_coop_tbeam_maze.bsp mp_coop_tbeam_polarity.bsp mp_coop_tbeam_polarity2.bsp mp_coop_tbeam_polarity3.bsp mp_coop_tbeam_redirect.bsp mp_coop_teambts.bsp mp_coop_turret_ball.bsp mp_coop_turret_walls.bsp mp_coop_wall_2.bsp mp_coop_wall_5.bsp mp_coop_wall_block.bsp mp_coop_wall_intro.bsp sp_a1_intro1.bsp sp_a1_intro2.bsp sp_a1_intro3.bsp sp_a1_intro4.bsp sp_a1_intro5.bsp sp_a1_intro6.bsp sp_a1_intro7.bsp sp_a1_wakeup.bsp sp_a2_bridge_intro.bsp sp_a2_bridge_the_gap.bsp sp_a2_bts1.bsp sp_a2_bts2.bsp sp_a2_bts3.bsp sp_a2_bts4.bsp sp_a2_bts5.bsp sp_a2_bts6.bsp sp_a2_catapult_intro.bsp sp_a2_column_blocker.bsp sp_a2_core.bsp sp_a2_dual_lasers.bsp sp_a2_fizzler_intro.bsp sp_a2_intro.bsp sp_a2_laser_chaining.bsp sp_a2_laser_intro.bsp sp_a2_laser_over_goo.bsp sp_a2_laser_relays.bsp sp_a2_laser_stairs.bsp sp_a2_laser_vs_turret.bsp sp_a2_pit_flings.bsp sp_a2_pull_the_rug.bsp sp_a2_ricochet.bsp sp_a2_sphere_peek.bsp sp_a2_triple_laser.bsp sp_a2_trust_fling.bsp sp_a2_turret_blocker.bsp sp_a2_turret_intro.bsp sp_a3_00.bsp sp_a3_01.bsp sp_a3_03.bsp sp_a3_bomb_flings.bsp sp_a3_crazy_box.bsp sp_a3_end.bsp sp_a3_jump_intro.bsp sp_a3_portal_intro.bsp sp_a3_speed_flings.bsp sp_a3_speed_ramp.bsp sp_a3_transition01.bsp sp_a4_finale1.bsp sp_a4_finale2.bsp sp_a4_finale3.bsp sp_a4_finale4.bsp sp_a4_intro.bsp sp_a4_jump_polarity.bsp sp_a4_laser_catapult.bsp sp_a4_laser_platform.bsp sp_a4_speed_tb_catch.bsp sp_a4_stop_the_box.bsp sp_a4_tb_catch.bsp sp_a4_tb_intro.bsp sp_a4_tb_polarity.bsp sp_a4_tb_trust_drop.bsp sp_a4_tb_wall_button.bsp sp_a5_credits.bsp [/sp]
there arent zombies in portal 2, just a quick by the way. [editline]13th April 2011[/editline] nor flying turrets.
What makes you so sure? [editline]13th April 2011[/editline] [QUOTE=shad0w440;29159994] and the maps [sp] sp_a4_speed_tb_catch.bsp sp_a4_stop_the_box.bsp sp_a4_tb_catch.bsp sp_a4_tb_intro.bsp sp_a4_tb_polarity.bsp sp_a4_tb_trust_drop.bsp sp_a4_tb_wall_button.bsp [/sp][/QUOTE] At first glance, I thought "tb" was either "the Borealis" or "The Ball", but the "stop the box" one makes me think it could be "the box". Now if only we knew what "the box" is. I'd guess that these might be the companion cube levels I recall them mentioning, but I don't think they'd make it that long.
This box, I hope its not a flashback of that thing you wake up in Portal 1 for the first time, or its that map where it appears you wake up in a hotel room, only to find it break apart and a familiar new voice they just introduced telling you your still at Aperature. Or intro is that map, and stop the box is after. But, one thing for sure, there is a bad box that looks like the companion cube, but is not your companion, has a different icon, and it explodes if it impacts. IDK. Whatever the case, I don't get why the intro starts with 7 maps. The box just is not the Borealis though. (hope im wrong) If anything should be considered, look at sp_a4_tb_polarity.bsp That may be nothing, but I thought Dr Kleiner talked about Polarity, can't remember where else I heard that science talk before otherwise.
[QUOTE=MenteR;29160010]there arent zombies in portal 2, just a quick by the way. [editline]13th April 2011[/editline] orly? [img]http://cdn.steampowered.com/v/gfx/apps/1250/ss_6ea003b6fbde4d7ca6f4be7bfa1d24ba3a755f0b.1920x1080.jpg[/img]
[QUOTE=MenteR;29160010]there arent zombies in portal 2, just a quick by the way. [editline]13th April 2011[/editline] nor flying turrets.[/QUOTE] How do you know? You have not played the game.
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hahaha i'm pretty sure actually.
[QUOTE=MenteR;29173019]hahaha i'm pretty sure actually.[/QUOTE] How are you so fucking sure? It's in the same universe as Half Life, it seems very likely that one of the reasons hat aperture was abandoned was zombies, probably head crab ones. It may be possible that the people who wrote things on the wall were running from zombies, they weren't just escaped test subjects.
it is possible that headcrabs have found their way into the ruined facility besides the script files do not lie the file is npc_sounds_zombie_aperature.txt located in C:\Program Files\Steam\steamapps\common\portal 2\portal2\scripts theory is backed by the zombie picture sent out from everythingis finehere <goingtomakesomechanges@gmail.com> as part of the ARG
[QUOTE=sergeantsmiles;29179778]-It may be possible that the people who wrote things on the wall were running from zombies, they weren't just escaped test subjects.[/QUOTE] Hmmm, why the hell would people who are alone for long periods of time to the point that they believe a giant [I]cube[/I] is alive write on a wall? OH YEAH, [b]they're crazy.[/b]
[QUOTE=CakeMaster7;29182262]Hmmm, why the hell would people who are alone for long periods of time to the point that they believe a giant [I]cube[/I] is alive write on a wall? OH YEAH, [b]they're crazy.[/b][/QUOTE] Well, I was pretty much just Doug that did the drawings, you find that out if you read [url=http://www.thinkwithportals.com/comic/]Lab Rat[/url]. I seriously doubt zombies will play a major role in Portal 2, however I seriously doubted that the ARG transmissions actually meant something, and most of us know how that turned out. I mean with Valve, literally anything could happen.
[QUOTE=Artinz;29182396]Well, I was pretty much just Doug that did the drawings, you find that out if you read [url=http://www.thinkwithportals.com/comic/]Lab Rat[/url]. I seriously doubt zombies will play a major role in Portal 2, however I seriously doubted that the ARG transmissions actually meant something, and most of us know how that turned out. I mean with Valve, literally anything could happen.[/QUOTE] I'm pretty sure it was mostly Doug also, but you get my point.
[QUOTE=CakeMaster7;29182447]I'm pretty sure it was mostly Doug also, but you get my point.[/QUOTE] Yeah, no zombie chasing inspired murals, I agree with that.
My preload just updated itself (292mb)
New info here, chances are that the game is gonna be released early. On [url=http://www.aperturescience.com/a/b/c/d/g/h/abcdgh/]Aperturescience.com[/url] there's now a timer that expires at 12 PM EDT/8 AM PDT tomorrow. One can only hope...
[QUOTE=Artinz;29182689]New info here, chances are that the game is gonna be released early. On [url=http://www.aperturescience.com/a/b/c/d/g/h/abcdgh/]Aperturescience.com[/url] there's now a timer that expires at 11 a.m. EDT/8 a.m. PDT tomorrow. One can only hope...[/QUOTE] Oh shit, that's awesome! (Have a tool)
[QUOTE=Artinz;29182689]New info here, chances are that the game is gonna be released early. On [url=http://www.aperturescience.com/a/b/c/d/g/h/abcdgh/]Aperturescience.com[/url] there's now a timer that expires at 11 a.m. EDT/8 a.m. PDT tomorrow. One can only hope...[/QUOTE] 12 pm EST not 11 am.
[QUOTE=GetBent;29182758]12 pm EST not 11 am.[/QUOTE] Ah didn't notice that, nice catch. I should have gotten that since I live in EST...
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