• Bioshock Infinite version V:Heads, or tails?
    1,003 replies, posted
[QUOTE=Maloof?;40089368][sp]Is there any sense of morality in the game? I'm watching a playthrough and it seems like a typical 'shoot everybody' sort of setup[/sp][/QUOTE] This game is a lot deeper than you may think. Morality is a huge part of Infinite.
[QUOTE=RearAdmiral;40089413]While I thought it was a really good game, some of the rabid worshipping going on in this thread is beginning to go a step too far.[/QUOTE] It's just because the game is brand new and it's one of the rare titles that matched (and possibly exceeded) the enormous levels of hype surrounding it. Give it a few weeks and most people (including myself) will be more level-headed about it. I don't see myself changing my opinion that it's easily one of the top 10 games of the last decade though.
the main issue with the idea of the next bioshock game taking place in space/underground is that it would be hard to make it not feel like a fallout clone
The game has a lot to say about morality but in regards to your decisions affecting anything there isn't much in that regard. Which I think is a step in the right direction. In Bioshock your "choices" essentially turned you into mother theresa or baby eating skeletor.
[QUOTE=Winters;40089402][sp]Also what is the significance of rapture? She says that all the time lines were similar with a man and a light house. Does that mean that the Bioshock or Rapture story is just a different timeline of the same story somehow?[/sp][/QUOTE] [sp]From what I can tell, Rapture and Colombia are the same city but under different circumstances; I wouldn't be surprised if either Comstock/Booker is the father of Andrew Ryan somehow or Delta/Eleanor's connection is the same as Brooker/Anna's.[/sp]
[QUOTE=meppers;40089438]the main issue with the idea of the next bioshock game taking place in space/underground is that it would be hard to make it not feel like a fallout clone[/QUOTE] How does space make it a Fallout clone? Same with underground, just because of Vaults?
[QUOTE=Winters;40089402][sp]Also what is the significance of rapture? She says that all the time lines were similar with a man and a light house. Does that mean that the Bioshock or Rapture story is just a different timeline of the same story somehow?[/sp][/QUOTE] [sp]The vigors that Fink made were based on plasmids from Rapture that he saw in a tear. Songbird was based on the big daddies.[/sp]
[QUOTE=Magikoopa24;40089472][sp]From what I can tell, Rapture and Colombia are the same city but under different circumstances; I wouldn't be surprised if either Comstock/Booker is the father of Andrew Ryan somehow or Delta/Eleanor's connection is the same as Brooker/Anna's.[/sp][/QUOTE] I'm still not sure whether Rapture was inspired by Columbia or it simply exists in an alternate timeline where Columbia never existed.
[QUOTE=Frosty701;40089477]How does space make it a Fallout clone? Same with underground, just because of Vaults?[/QUOTE] It would be hard to make the game feel like it took place in the past while not giving it a spacey 1940's art deco feel
[QUOTE=Kai-ryuu;40089479][sp]The vigors that Fink made were based on plasmids from Rapture that he saw in a tear. Songbird was based on the big daddies.[/sp][/QUOTE] [sp]Do they ever explain where they get salts? It's obviously not a process similar to getting adom.[/sp]
[QUOTE=Winters;40089609][sp]Do they ever explain where they get salts? It's obviously not a process similar to getting adom.[/sp][/QUOTE] Yeah, they go to the corner store and buy them at the "NOT FOR HUMAN CONSUMPTION" section of bathing products.
Looking at a lot of screen shots and videos on youtube, so many people fucked up with the brightness settings.
[QUOTE=Zeneros;40085145]Am i unique in finding handymen being no fun fighting at all? Everything is just lightning and shit shakes like a fucking earthquake and you have no idea what you are doing, so it just becames a very annoying game of cat and mouse because the cat is a fucking death machine who hates you.[/QUOTE] I don't think the handymen aren't fun The problem is the arena's they show up in tend to not be that fun, and then on top of the handman they [I]always[/I] throw a bunch of goons at you which end up being what kill you 90% of the time because you have to kill them all off (even if they respawn) otherwise you die, as you can't constantly be on the move to avoid the handyman as you just get shot if you do that. Handyman fights would be much better if A. The handyman could seriously wreck your shit up if he gets close and/or can get closer to you much quicker, or jump infront of you, or etc. He already kinda does this but just make him better B. Don't have a bunch of fucking goons around everywhere. C. Have it be a big arena with lots of skylines Because then it would actually be a super lethal game of cat and mouse where you are constantly running and trying to get a small edge and constantly moving fast without having to worry about the bullshit goons, or etc. Handyman are exciting to fight when you are dodging and running from him via hooks and skylines, but that gets really fucking annoying when goons are killing you in 5 seconds flat when you do that, or when the arena is way too small so you are just constantly going in circles.
[QUOTE=zeldar;40089002]Wow, I just realized that they even referenced the ending somewhat in a trailer - 0:30. [/QUOTE] [media]http://www.youtube.com/watch?v=5gBVZj6ROV0[/media] Version without Machinima shite. [editline]30th March 2013[/editline] [sp]"The details elude me now." Hahaha[/sp]
[QUOTE=KorJax;40089777]I don't think the handymen aren't fun The problem is the arena's they show up in tend to not be that fun, and then on top of the handman they [I]always[/I] throw a bunch of goons at you which end up being what kill you 90% of the time because you have to kill them all off (even if they respawn) otherwise you die, as you can't constantly be on the move to avoid the handyman as you just get shot if you do that. Handyman fights would be much better if A. The handyman could seriously wreck your shit up if he gets close and/or can get closer to you much quicker, or jump infront of you, or etc. He already kinda does this but just make him better B. Don't have a bunch of fucking goons around everywhere. C. Have it be a big arena with lots of skylines Because then it would actually be a super lethal game of cat and mouse where you are constantly running and trying to get a small edge and constantly moving fast without having to worry about the bullshit goons, or etc. Handyman are exciting to fight when you are dodging and running from him via hooks and skylines, but that gets really fucking annoying when goons are killing you in 5 seconds flat when you do that, or when the arena is way too small so you are just constantly going in circles.[/QUOTE] It's a shame because constantly you think handymen are some serious thing about to fuck your shit up and then... Well you're either on easy/medium and they're annoying bullet sponges or hard/1999 and they murder your face regardless of what you do. And the skylines do NOTHING because of how they work. They jump up to you no matter what you do. Their AI is built in a way that you can gain absolutely no positional advantage meaning they're just kiting slugfests and not actual battles where you can get an upper hand by simply moving to higher ground where the guy cant reach it. They can jump 100m into the air if they need to.
[sp]about the bathysphere. Didn't Ryan make it only usable by people related by him? Then why was Booker able to use it?[/sp]
[QUOTE=NeoSeeker;40088914]i wanna know, how does everyone feel about the "saved" respawning system? at first it's just you exiting your office but when you meet up with liz it seems like she drags your half corpse to safety and shoots you full of life juice. i think it's a really awesome and organic mechanic. i have to say "well done" to a series that otherwise had a pretty terrible continue system. also it seems like it's impossible to jump off columbia and die. whenever you jump off into an abyss you shortly spawn where you were when you jumped like 3 seconds into falling.[/QUOTE] It's great and I like how it makes it so you don't need to quicksave and is fair but The checkpoint system is totally fucking stupid. I shouldn't leave the game or lose on 1999 mode and then lose sometimes an hours worth of progress or have to go through a vigor animation and 5 minutes of organizing my shit again because of shitty checkpoint placement. The checkpoints should be more logically placed, in addtion to the fact that they should do a dark-souls esque quit mechanic where it saves the game when you quit out, so you don't lose progress if you have to go.
[QUOTE=JurajIsNotPirat;40084740][sp]But there was noone to sell her, either. There was noone to concieve Anna. She doesn't exist. The baptism was where the timelines branched. Drowning booker removed all the possible timeline branches after baptism from existence. Not to mention he says "I'm both" when asked whethere's he's comstock or booker[/sp][/QUOTE] [QUOTE=Rents;40084904][sp]Anna/Elizabeth is 17, Booker says he went to get baptised after Wounded Knee, which he said was 20 years ago, so either his memory isn't very good or she was conceived after.[/sp][/QUOTE] [sp]anna was born before the baptism. in the game booker says his wife dead during child birth. HINT HINT. elizabeth asks if he had children and he says "....no". since his memory of anna is gone at that point. anna was born before the timeline split. hence she would still exist in a universe where brooker neither got baptized nor sold anna.[/sp]
you should be able to save progress whenever you want, I'm pretty sure you could in Bioshock 1 and 2
[QUOTE=ryfry99;40089830][sp]about the bathysphere. Didn't Ryan make it only usable by people related by him? Then why was Booker able to use it?[/sp][/QUOTE] [sp]We're probably not supposed to look into it this deeply, but considering Jack Ryan is a constant of 'a man, a lighthouse and a city' like Booker is, perhaps Booker is either an ancestor of Andrew Ryan or the equivalency allows it. Or, y'know, reality-creating/choosing Elizabeth chose a Rapture that doesn't have that restriction.[/sp]
[QUOTE=ryfry99;40089830][sp]about the bathysphere. Didn't Ryan make it only usable by people related by him? Then why was Booker able to use it?[/sp][/QUOTE] I thought anybody could use the bathyspheres?
[QUOTE=Coffee;40089924]I thought anybody could use the bathyspheres?[/QUOTE] I'm pretty sure I remember something about them being restricted to people related or Ryan to something similiar. Probably not all of them though. How would people get around?
[QUOTE=JesterUK;40089967]I'm pretty sure I remember something about them being restricted to people related or Ryan to something similiar. Probably not all of them though. How would people get around?[/QUOTE] [sp]If I remember correctly, the things that only Ryan can use are the vitachambers; everything else is fair game.[/sp]
I like the fact that it isn't insta-save and quit there were plenty of times where I just carried on even though I was dead tired just so I could save, it's not that big of a deal
[QUOTE=JesterUK;40089967]I'm pretty sure I remember something about them being restricted to people related or Ryan to something similiar. Probably not all of them though. How would people get around?[/QUOTE] The restriction wasnt always in place. It was only AFTER everything went to hell [sp]It could just also be a universe where they were never enacted, remember, there's an infinite number of possibilities[/sp]
Okay, I'm lost [sp] How is Dewitt actually Comstock if Slate remembers both of them?[/sp]
has anyone else now made the connection as to why they released the physical game with a reversible [i]alternate[/i] cover
[QUOTE=Mingebox;40090018]Okay, I'm lost [sp] How is Dewitt actually Comstock if Slate remembers both of them?[/sp][/QUOTE] [sp]Slate remembers Brooker from the battle of Wounded Knee, but all he knows about Comstock in that regard is that he wasn't there[/sp]
[QUOTE=Rusty100;40090022]has anyone else now made the connection as to why they released the physical game with a reversible [i]alternate[/i] cover[/QUOTE] surely there would need to be an infinite amount of covers if that was the case?
I'm probably alone in this, but as soon as I got to that [sp] you are Comstock part, I got that same feeling I got at the end of ME3. I just felt like everything that happened up to that point was trivial.[/sp]
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