• Bioshock Infinite version V:Heads, or tails?
    1,003 replies, posted
[sp]So there must be a tear out there where I have a girlfiend[/sp]
Y'know what would be awesome is a ringtone/alarm of the jingle that [sp]plays from the Comstock statues to summon Songbird[/sp]. That'd certainly wake me up in the morning.
[QUOTE=Spot of Tea;40090918][sp]So there must be a tear out there where I have a girlfiend[/sp][/QUOTE] No that's a constant.
[QUOTE=Ekalektik_1;40090948]Y'know what would be awesome is a ringtone/alarm of the jingle that [sp]plays from the Comstock statues to summon Songbird[/sp]. That'd certainly wake me up in the morning.[/QUOTE] That tune always made me tense during the game, when I first heard it I assumed that comstock or something was arriving. But nope [sp]song bird up in my shit[/sp]
[QUOTE=GetBent;40090542]Huh, someone just pointed this out on /v/. [IMG]http://i.imgur.com/5xUC2Hq.jpg[/IMG] google it.[/QUOTE] Oh wow makes the shotgun suddenly more awesome one of my favorite latin sayings lol
[QUOTE=ryfry99;40089830][sp]about the bathysphere. Didn't Ryan make it only usable by people related by him? Then why was Booker able to use it?[/sp][/QUOTE] [sp] Booker is the parallel of Ryan, Elizabeth is the parallel of Jack(the guy you play as in Bioshock 1 who was Ryans son, regardless, Booker is not directly connected to Ryan so his "death" did not prevent Ryan or rapture[/sp]
ARUGH FUCK YES FINALLY BEAT THE GAME AND NOW I CAN READ ALL THE SPOILERS I have to say, the entire ending 30 minutes of the game... my [I]jaw was on the fucking floor[/I] the entire time. I literally walked through the entire sequence because it was a combination of awesome and beauty the entire time. [sp]I [I]knew[/I] they would do the Bioshock 1 tie in at the very end, because the whole tear-through-reality stuff just begged for it. Glad they didn't decide to make that "the end", and instead was just a nice little anecdote to the real message of many "worlds" going on at the same time.[/sp]
[QUOTE=zeldar;40090952]No that's a constant.[/QUOTE] Jesus Christ I laughed so hard at that
Also... speaking of the ending. Dark Souls anyone? [url]http://i7.minus.com/ibkA3c4d4g2HPb.png[/url] [sp]It's basically the same exact concept though Dark Soul's main story isn't about it. I wonder if the devs of infinite took some inspiration from that? It's heavily implied that "ash lake" (the location in the picture above), a place you can only reach by climbing down an arch tree called the Great Hollow at the very bottom depths of Blighttown, is the underside of the world, and some people think it's what allows summoning to happen between different player's worlds canonically. Except instead of lighthouses, it's giant arch trees. Each arch tree leads up to the "surface world". There's a pretty strong theory that each arch tree is a different universe/world in dark souls, so when you first reach ash lake (an area that is completely optional and you'll likely not find out how to get there except via accident or guidance as it's pretty well hidden) you leave the Great Hollow only to find yourself on the beach in a black sea of infinite arch trees. Just like each lighthouse at the end of Bioshock 1 is a tear into an alternate world/universe, the arch trees are (in theory at least, as dark souls never concretely explains anything in it's story) are links between each world. Sound familiar? I can't be the only one who made that connection for people who have played Dark Souls as well and seen this place.[/sp]
[QUOTE=HoodedSniper;40090991][sp] Booker is the parallel of Ryan, Elizabeth is the parallel of Jack(the guy you play as in Bioshock 1 who was Ryans son, regardless, Booker is not directly connected to Ryan so his "death" did not prevent Ryan or rapture[/sp][/QUOTE] no, [sp]booker is a parallel to jack and elizabeth is a parallel to the little sisters.[/sp]
[QUOTE=Spot of Tea;40090918][sp]So there must be a tear out there where I have a girlfiend[/sp][/QUOTE] There is constant and then there's variables. Your's... Is a constant! :v:
This was a well put together game as to how far back the fucking ending can trace. I was also going crazy when [sp]Elizabeth said "There's always a lighthouse, there's always a man, there's always a door" which kind of goes with what beardy said about how it runs parallel with bioshock[/sp]
I gotta say though, Bioshock 1 always has had a special place in my heart because it's the first game that really turned me onto to games with pretty heavy narrative and lore behind them. I was really disappointed by 2 in that regard but didn't honestly think it was that awful of a game it just left me wanting. I can honestly say Infinite has completely brought back that feeling I had from the first bioshock [sp]When I figured out atlas was fontaine, or that Andrew Ryan was Jack's father[/sp] and honestly it's awesome.
So I played through Bioshock (1) and noticed the theme of chosing vs. obeying, which is very much like constants vs. variables (though not as heavily used). Does Bioshock 2 have something like that too?
I finally got the joke at the start of the game. [sp] "I would appreciate it if you would assist [in rowing]! -Perhaps you should ask _him_, I imagine he has a greater interest in getting there than I do. I suppose he does, but there's no point in asking. -Why not? Because he doesn't row. -He doesn't ROW? No, he DOESN'T row. -Ah, I see what you mean. [/sp] [sp]'He doesn't ROW' is the 'sister' Lutece shocked that Booker does not row boats. 'brother' Lutece corrects her that he does not _ever_ row, in any of these timelines.[/sp]
this song right here all my feels [video=youtube;0uWYuHqLDXE]http://www.youtube.com/watch?v=0uWYuHqLDXE[/video]
[QUOTE=Bletotum;40091167]I finally got the joke at the start of the game. [sp] "I would appreciate it if you would assist [in rowing]! -Perhaps you should ask _him_, I imagine he has a greater interest in getting there than I do. I suppose he does, but there's no point in asking. -Why not? Because he doesn't row. -He doesn't ROW? No, he DOESN'T row. -Ah, I see what you mean. [/sp] [sp]'He doesn't ROW' is the 'sister' Lutece shocked that Booker does not row boats. 'brother' Lutece corrects her that he does not _ever_ row, in any of these timelines.[/sp][/QUOTE] I remember thinking at the start of the game that those two were just two goofy scientists taking me out as some sort of experiment while they were unaware of what I was actually doing at the lighthouse.[sp]Turns out I was completely wrong about that.[/sp]
So...just to clarify. Is the general consensus that [sp]the Elizabeth you were with in most of BioShock Infinite is dead, correct? As in, she never existed? And Booker's concern for Anna in the post-credits scene implies he remembers everything, and will raise a daughter that will never be the Elizabeth in the clouds of Columbia?[/sp]
[QUOTE=LiquidNazgul;40091285]So...just to clarify. Is the general consensus that [sp]the Elizabeth you were with in most of BioShock Infinite is dead, correct? As in, she never existed? And Booker's concern for Anna in the post-credits scene implies he remembers everything, and will raise a daughter that will never be the Elizabeth in the clouds of Columbia?[/sp][/QUOTE] [sp]You could say that, i'd imagine anna is going to end up looking like elizabeth but as for personality she would be like a different person in many ways.[/sp]
[QUOTE=LiquidNazgul;40091285]So...just to clarify. Is the general consensus that [sp]the Elizabeth you were with in most of BioShock Infinite is dead, correct? As in, she never existed? And Booker's concern for Anna in the post-credits scene implies he remembers everything, and will raise a daughter that will never be the Elizabeth in the clouds of Columbia?[/sp][/QUOTE] [sp]If we're assuming Booker remembers everything, there's not reason not to assume that Anna won't eventually remember everything either. Also I was thinking, if Booker is like, 37 through the events of Infinite (1912), and the scene at the very end happens in 1893, does that mean Booker was 17ish when his wife gave birth to Anna? He sure doesn't sound it.[/sp]
booker is old for looking like a young guy in the ingame reflections* [editline]30th March 2013[/editline] [sp]he was 19 when his wife gave birth[/sp] *i accidentally mathed
You know whats funny? [sp]In the end, comstock WAS at the battle of the wounded knee, despite what slate says.[/sp]
[QUOTE=KorJax;40091381]You know whats funny? [sp]In the end, comstock WAS at the battle of the wounded knee, despite what slate says.[/sp][/QUOTE] See I thought that [sp]Slate knew Comstock was Booker, When he's shouting about Comstock not being at Wounded knee he's stating that 'Comstock Booker' wasnt there, just Booker Booker...[/sp] I hope that makes sense :v:
[QUOTE=MadBomber;40091421]See I thought that [sp]Slate knew Comstock was Booker, When he's shouting about Comstock not being at Wounded knee he's stating that 'Comstock Booker' wasnt there, just Booker Booker...[/sp] I hope that makes sense :v:[/QUOTE] [sp] But Comstock's booker was there[/sp]
[QUOTE=LiquidNazgul;40091285]So...just to clarify. Is the general consensus that [sp]the Elizabeth you were with in most of BioShock Infinite is dead, correct? As in, she never existed? And Booker's concern for Anna in the post-credits scene implies he remembers everything, and will raise a daughter that will never be the Elizabeth in the clouds of Columbia?[/sp][/QUOTE] Yeah, that's one of the things that kind of bugged me[sp]Everyone that happened is erased. It's almost like one of those, "It was only a dream!" type endings.[/sp]
[sp]I'm pretty sure Bioshock 1 and this game are perfect, contrasting, duos to each other. I've never played a game before that basically feedback loops into a previous game in the series in a manner that makes both games, despite being "seperate", wholistically related. It also kind of gets around the fourth wall of what a game is - alternate universes of the same/similar concept. The best way Bioshock Infinite can be enjoyed and understood fully is to play and expierence the first game, because they basically work off each other to create the whole that is "Bioshock", both narratively and gameplay wise. I'd honestly like them to leave the bioshock franchise here, as it's pretty much "done" - the loop was completed with Infinite. Hell even the first bioshock came out near the start of this generation, and this bioshock comes out near the end of the generation. It's almost uncanny how perfect that is. The games are literally yin and yang, not only in setting but how they relate to each other canonically. [/sp]
[sp]I don't know why, but this part makes me want to cry every time I see it http://www.youtube.com/watch?feature=player_detailpage&v=uGK53QeXb14#t=1300s[/sp]
One thing I don't get is [sp]how the bleeding noses and the "ghost" apparitions relate to how all this works out. Is it basically that whenever a timeline is forked/created/changed the receiver of that gets a bloody nose?[/sp] Also, I'm so fucking glad that Ken Levine got out of the script writing business to make games. This game pretty much proves he's one of the best writers in the industry bar none. He'll I'd say he's probably one of the best writers across all mediums.
[QUOTE=BeardyDuck;40091067]no, [sp]booker is a parallel to jack and elizabeth is a parallel to the little sisters.[/sp][/QUOTE] [sp] Thats wrong. Booker is Comstock, the man of Columbia, Elizabeth is your daughter, She is the one to kill you, just like Jack was the one who killed Ryan, the man of Rapture, There is always a Lighthouse, a Man, and a City, its just gender swapped. So Booker=Comstock=Ryan, Jack=Elizabeth. This is why they could both use the bathosphere, it has nothing to do with tears or Elizabeth magic.[/sp]
[sp] So wait... is every single man, door, lighthouse timeline now closed? Like including Jacks?[/sp]
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