• Game concept.
    83 replies, posted
Loads of potential!
[QUOTE=Overactor;40047507]That makes it polarising at the very worst I think. I'd rather have 10 people think it's the best game experience they ever had than 10,000 think it's decent. (exaggeration, but I think you see my point) And I think that good level design can limit that problem greatly. Cool, all on your own?[/QUOTE] There could be some ~otherwordly~ and interesting mechanic to 'recruit' other characters, but have a limit of how many you can have at a time? You could meet other characters; In a dream? Schizophrenic hallucinations? Other people trapped in this other 'dimension/place'?
[QUOTE=Sir.Cartman;40044179]Okay, i have some time this week, i could start coding this Anybody that can do textures/artwork, some C#, sound, add me on steam, i'm terrible at all that things besides coding. [url]http://steamcommunity.com/id/cartman300/[/url][/QUOTE] I know C# and I'm quite used to using it in Unity. If you're going to use that engine I'd be more than willing to help out. Any other engine would be good too Added both Sir.Cartman and Overactor on Steam :)
This multiple-personality game does sound pretty neat; as for a name, I'd probably call it Gestalt or something, since it's many personalities working together to achieve greater than the sum of their parts.
I expected to open up this thread and hear about a very familiar concept involving screaming, burning, vikings... ..and fucking shit up
[QUOTE=geogzm;40049585]I expected to open up this thread and hear about a very familiar concept involving screaming, burning, vikings... ..and fucking shit up[/QUOTE] Are you sorely disappointed now?
It would be cool if you'd actually play your memories and if you'd switch character the environment would slightly change to fit how that personality would perceive the world. Only small changes though, like a change in weather from clear to cloudy or the sink being dirty instead of clean or a street name that changes. Nothing really major just some smaller things. Also what do you think of "Disorderly" as a title for the game? It just links to the disorderly state of the brain and of course the disorder itself. [editline]26th March 2013[/editline] [QUOTE=geogzm;40049585]I expected to open up this thread and hear about a very familiar concept involving screaming, burning, vikings... ..and fucking shit up[/QUOTE] Isn't that just Skyrim? I also have an idea for the mood and feel of the game, 1960's interior abandoned for a year or 2 with really gloomy lighting. So like this kind of furniture and rooms : [IMG]http://farm4.staticflickr.com/3158/2833531879_7235bcd8b6_z.jpg?zz=1[/IMG] And this kind of lighting in most of the places: [IMG]http://farm7.static.flickr.com/6150/5949721813_d03a86afe9_b.jpg[/IMG]
[QUOTE=Doom;40049506]I know C# and I'm quite used to using it in Unity. If you're going to use that engine I'd be more than willing to help out. Any other engine would be good too Added both Sir.Cartman and Overactor on Steam :)[/QUOTE] He said the game would be 2D, so i would be using XNA. I'm not really familiar with Unity and Unity is more 3D oriented. [editline]26th March 2013[/editline] Also XNA is well suited for kirederf7's mood & feel suggestion. Would the game have dynamic shadows and lighting or static?
[QUOTE=kirederf7;40049688]It would be cool if you'd actually play your memories and if you'd switch character the environment would slightly change to fit how that personality would perceive the world. Only small changes though, like a change in weather from clear to cloudy or the sink being dirty instead of clean or a street name that changes. Nothing really major just some smaller things.[/QUOTE] I really like that idea, this could be a hint towards the player that it is not taking place in the real world. [QUOTE=kirederf7;40049688]Also what do you think of "Disorderly" as a title for the game? It just links to the disorderly state of the brain and of course the disorder itself.[/QUOTE] Seems like a fitting title, I'm not sure which one I'll take yet, it sounds better than Gestalt I think, but there is some depth to that one that I really like. [QUOTE=kirederf7;40049688]I also have an idea for the mood and feel of the game, 1960's interior abandoned for a year or 2 with really gloomy lighting. So like this kind of furniture and rooms : [IMG]http://farm4.staticflickr.com/3158/2833531879_7235bcd8b6_z.jpg?zz=1[/IMG] And this kind of lighting in most of the places: [IMG]http://farm7.static.flickr.com/6150/5949721813_d03a86afe9_b.jpg[/IMG][/QUOTE] Yes, exactly. [sp]God, yes.[/sp] [editline]26th March 2013[/editline] [QUOTE=Sir.Cartman;40050033]He said the game would be 2D, so i would be using XNA. I'm not really familiar with Unity and Unity is more 3D oriented. [editline]26th March 2013[/editline] Also XNA is well suited for kirederf7's mood & feel suggestion. Would the game have dynamic shadows and lighting or static?[/QUOTE] I was thinking that maybe 2.5D would be very fitting. And then dynamic lighting seems liek a must. DOOM suggested unreal for that.
For you who did not know, Gestalt comes from german and means Individual/Person/Entity, hard to translate.
Yes, if we're going 2D I'd prefer Unity. The camera has an orthographic setting that works just fine, you won't be able to tell the difference. Anything 3D, that including 2.5D, we should definitely go for Unreal.
[QUOTE=Sir.Cartman;40050196]For you who did not know, Gestalt comes from german and means Individual/Person/Entity, hard to translate.[/QUOTE] Yeah, I looked it up, I like the original quote explaining gestalt psychology "The whole is other than the sum of the parts".
[QUOTE=Overactor;40050240]Yeah, I looked it up, I like the original quote explaining gestalt psychology "The whole is other than the sum of the parts".[/QUOTE] That's where I got the gestalt idea from; though I'm certain it was "a whole that is greater than the sum of it's parts".
[QUOTE=Overactor;40037789]Hi guys, I had this idea for a game that I'd like to discuss. It's not entirely done yet and some things I have thought up aren't fixed yet so bear with me. It would be a 2D puzzle/action platformer. At the start of the game, you see your character standing in the corner of a room and you hear several voices asking what the hell is going on and where the hell they are. The game would just display on screen very discretely that you should try pressing 1,2,3, etc. When you do, your appearance changes and the way the voices react to that suggests that they are several people trapped in one body. (A lot like trine so far, I know) You start walking to the right since that's the only way to go and you encounter some obstacles, you notice that each characters have their own specialities, some run fast, some run slowly, some jump high some don't jump very far. I haven't exactly worked out yet how it will work but they will vary quite a bit. Maybe some can do wallruns and such. Thre characters have very distinct personalities and react accordingly when obstacles appear. At some point you encounter quite a wide gap, there's no ceceivable way to get around it and one character says he can clear the gap. When you try to jump it, you don't make it and you fall quite deeply down. When you hit the floor, something strange happens. You just land safely on your two feet but have switched characters, meanwhile the old character falls down and stops moving, it's quite bloody. The other characters react extremely distressed, the room your in seems to rect as well somehow. This is where you find out that when you fuck up in this game, you lose a character. As you progress through the world, obviously being very cautious and thinking things through before you jump into danger, the characters start bonding with eachother, this will happen in a dynamic way, meaning that it will never be the same on two different playthroughs. If you have a character do something reckless, then a cautious character will like them less for it, while a more courageous one might think better of him. As you progress the characters (or the on that are still left) start noticing that they share some memories with eachother, be it with some slight changes. This and certain things you find in the game (I haven't figured out what yet) suggest that they are not different people stuck in one body but one person with multiple personality disorder. The moment this is becoming very apparent, the characters will address it, also bringing up that it is very strange that they all look different (this shows when they change the dominant personality). They keep finding more and more memories they share (triggered by things they see in the world around them and the memories seem to, in an indirect way, tell the story of a schizophrenic person getting into a mental institute. The clue being that the game is taking place in the imagination of the person they are split personalities of and their respective accounts of a certain memories representing how certain aspects of his personality perceived things that happened to him. What do you think? If something is unclear, I'd gladly go into further detail if I can. And I apologise for the dozens of spelling and grammatical mistakes I made. Also, I haven't thought of a name yet, any ideas there? EDIT: I guess I didn't technically make it clear that the game autosaves over the only savefile whenever something happens, so there is no going back after a mistake has been made and a character has died. I also forgot to say that characters can not only die but also get crippled, they can thus ebcome partially or even completely useless while still being alive. Another thing I should add is that you can technically navigate through the entire game with any of the characters you are given at the start, but it will be easier if you use the 'right' one at some points, furthermore, there will be bonuses that you can only get with the right characters. FURTHER EDIT: A steam group was created for the possible development of this game, shoot me a message on steam if you're interested in joining the team.[/QUOTE] I remember playing something very similar, I can't remember it's name though.
The whole personality thing was done in Killer 7 for the PS2 & Gamecube. It wasn't a puzzler but it explored the idea of the characters with different powers/effects. I'm surprised more games don't explore the usage of multiple characters in this fashion, your concept is really good but unless you are willing and able to take it into production stage I wouldn't really recommend discussing in such a public forum. Don't expect honest support and people willing to make it become reality if you're purely ideas guy though.
[QUOTE=spekter;40051591]The whole personality thing was done in Killer 7 for the PS2 & Gamecube. It wasn't a puzzler but it explored the idea of the characters with different powers/effects. I'm surprised more games don't explore the usage of multiple characters in this fashion, your concept is really good but unless you are willing and able to take it into production stage I wouldn't really recommend discussing in such a public forum. Don't expect honest support and people willing to make it become reality if you're purely ideas guy though.[/QUOTE] Also people WILL steal ideas. [sp]like me. Yoink[/sp]
It's really cool, I've always wanted another mechanic similar to Killer 7 and Clock Tower 2.
So yeah, we decided to name it Disorderly. Not set in stone, but we're most likely going to make it 2.5D in Unreal. Not much to be said other than that. For those of you wondering, Overactor will be a major part of the development progress as it was his idea. Figured you'd like to know :)
What if some of the "characters" had their own mental disorders that they could develop
[QUOTE=ironman17;40050818]That's where I got the gestalt idea from; though I'm certain it was "a whole that is greater than the sum of it's parts".[/QUOTE] If wikipedia is to be trusted, that's a common misconception due to a mistranslation. I personally prefer other than the sum of the parts. It works even better because people know the one with greater better. If you'd like to get invloved in the concepting/writing for the game, shoot me a message on steam btw. [QUOTE=CoolKingKaso;40051692]It's really cool, I've always wanted another mechanic similar to Killer 7 and Clock Tower 2.[/QUOTE] [QUOTE=spekter;40051591]The whole personality thing was done in Killer 7 for the PS2 & Gamecube. It wasn't a puzzler but it explored the idea of the characters with different powers/effects. I'm surprised more games don't explore the usage of multiple characters in this fashion, your concept is really good but unless you are willing and able to take it into production stage I wouldn't really recommend discussing in such a public forum. Don't expect honest support and people willing to make it become reality if you're purely ideas guy though.[/QUOTE] I think the way the core mechanics are interwoven in the story and setting an dthe other gameplay elements is something that lacks in other game sthat have explored this and what makes this idea kinda cool. That's not to say that I think my idea for a game is better than killer 7 of course, I just think it has some unique merit. As for the taking it into production stage, I was contacted by Doom and Sir.Cartman saying they'd like to do some coding for it and would be happy to 'work for me'. I didn't feel comfortable being their boss in a sense as purely an ideas guy, but of course I'm not going to say no to that. What ended up happening is that I now see them as equal parts of a little recreational (for now) development team, they have as much input as me. And as I know some coding too and they are both new to unreal (the platform we will llikely develop on) I will just get up to speed with unrealscript and do the programming with them. [QUOTE=Doom;40052357]So yeah, we decided to name it Disorderly. Not set in stone, but we're most likely going to make it 2.5D in Unreal. Not much to be said other than that. For those of you wondering, Overactor will be a major part of the development progress as it was his idea. Figured you'd like to know :)[/QUOTE] And as I said, I would have a very bad consience if i only contribute the main idea, afterall there also needs to be further concepting, writing and level designing done. [QUOTE=Nystical;40052962]What if some of the "characters" had their own mental disorders that they could develop[/QUOTE] They will definitely all have a neurotic edge since they are certain aspects of a mind. But to have them really develop them would be difficult since there are relatively many characters and the player won't keep them all. The development in the game will mainly be reserved for the exploring of the backstory and the relationships between the characters, which will happen procedurally.
[QUOTE=Overactor;40041124]If only I had the capability to make it.. (If anyone does and wants to, feel free to do so, I promise not to sue you.)[/QUOTE] You should look into [url=https://love2d.org/]LÖVE[/url] it's a pretty powerful 2D engine that is completely free. You might be able to make this inside of it, and if you need any help i'm not a master at LÖVE by any means but I could maybe help a little. [editline]27th March 2013[/editline] wait seems like you guys are already starting to make it, if you need any help or any more people for anything, let me know. I'm mostly a composer so I could write some tunes if you want, but I can program a bit and I know a few artists that might be willing to help for free. Add me on steam and we can talk more about this.
[QUOTE=QuinnithXD;40060411]You should look into [url=https://love2d.org/]LÖVE[/url] it's a pretty powerful 2D engine that is completely free. You might be able to make this inside of it, and if you need any help i'm not a master at LÖVE by any means but I could maybe help a little. [editline]27th March 2013[/editline] wait seems like you guys are already starting to make it, if you need any help or any more people for anything, let me know. I'm mostly a composer so I could write some tunes if you want, but I can program a bit and I know a few artists that might be willing to help for free. Add me on steam and we can talk more about this.[/QUOTE] Welcome aboard QuinnithXD.
Have you developed any concept art/ideas of how the game will look yet? [editline].[/editline] I would love to maybe put together some concepts of how it could look but I'm not sure what the limitations of the code are and how you envision the art style I'd also gladly lend a hand in writing too.
[QUOTE=153x;40064985]Have you developed any concept art/ideas of how the game will look yet? [editline].[/editline] I would love to maybe put together some concepts of how it could look but I'm not sure what the limitations of the code are and how you envision the art style I'd also gladly lend a hand in writing too.[/QUOTE] I'll send you an invite on steam and you can join the team if you wnat to, kirederf7 posted some mood pictures on the bottom of the previous page which I really liked, you can work with him when it comes to concept art. We can always use writers I think.
Colour me interested... I'll keep an eye on this
I think this sounds really interesting, the biggest difficulty I can see is getting players to understand the differences in "characters" intuitively. Having to spell it out generally doesn't work (since no one reads), and slight changes might get missed. I also love the idea that you can't undo mistakes.
[QUOTE=ChaoticKitten;40074975]I think this sounds really interesting, the biggest difficulty I can see is getting players to understand the differences in "characters" intuitively. Having to spell it out generally doesn't work (since no one reads), and slight changes might get missed. I also love the idea that you can't undo mistakes.[/QUOTE] "(since no one reads)", if you don't read that does not mean that nobody else does. If people want to play a game they simply must read instructions if they get stuck.
If I was actually good at programming, I would give constructing a bare-bones of this game a try, but it wouldn't be pretty.
[QUOTE=Sir.Cartman;40075060]"(since no one reads)", if you don't read that does not mean that nobody else does. If people want to play a game they simply must read instructions if they get stuck.[/QUOTE] I'm a game developer, and "no one reads/does tutorials" is the general consensus. It doesn't mean you shouldn't have text, you just have to assume no one reads it.
[QUOTE=ChaoticKitten;40075379]I'm a game developer, and "no one reads/does tutorials" is the general consensus. It doesn't mean you shouldn't have text, you just have to assume no one reads it.[/QUOTE] If i assume nobody reads it, then i would not add text. They simply must read it, no exceptions.
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