The lack of conservation of momentum. Playing Red Faction Guerrilla, firing the rocket from the back of Jenkins' bike and the projectile didn't conserve the momentum of the bike! :argh:
The conservation of momentum. Playing Crash Bandicoot: Warped, the underwater level. I stopped moving but Crash kept floating on, right into a mine. :argh:
Timed missions and unskippable "company logo" intros
Goddammit BF2142 :argh:
When games give me GODDAMNED HEADACHES :ARGH:
Also,when everyone says a game is great but I play it and find it no fun and boring.*cough*far cry 2*cough*
Games that shouldn't have limited lives. For example, in Conker's Bad Fur Day, when you run out of lives, it plays a Game Over cutscene and throws you back to the main menu. You then have to load up your save and continue from your previous checkpoint. Personally, I don't see a point to this, seeing as that it makes no difference to where you need to continue the level from. Getting the Game Over screen is the same as dieing, except you need to waste time watching a cutscene and reloading your save.
Games where you can find items (such as stalker or fallout 3) you sometimes get the feeling that you've missed a locker or crate, so you have to backtrack or check every one of them again [I]juuust[/I] to make sure.
When npcs start nagging you over something you physically can't do. (maybe your stuck, or it's bugged)
Games where new players get huge ego boosts over simple tasks, and reach the height of arrogance just as they come across you. Then they call you hacker for beating them.
Gaps or crevices that are clearly large enough to squeeze through (In "realistic" games) except your accomplice opts to treck for bloody miles to go [I]around[/I] instead.
Moral choice systems that have no effect on anything.
Games where other characters TELL YOU what to do, you don't get ANY choice.
Friendly NPCs that take hours to kill one enemy
[QUOTE=Dj-J3;23106066]- Developers that doesn't listen to their community. :colbert:[/QUOTE]
Developers that only listen to the outright dumbest of their community.
Games that decide to use 'Games for Windows: Live', especially in conjunction with steam.
1. Buy game off steam.
2. Get a couple of hours into the game.
3. Decide to try the multiplayer, tells me i have to sign in to my microsoft account.
4. Sign in, lose all of my progress.
[QUOTE=Dj-J3;23106066]- Developers that doesn't listen to their community. :colbert:[/QUOTE]
But thats all of them........
[editline]09:57PM[/editline]
[QUOTE=howling techie;23133273]Games that decide to use 'Games for Windows: Live', especially in conjunction with steam.
1. Buy game off steam.
2. Get a couple of hours into the game.
3. Decide to try the multiplayer, tells me i have to sign in to my microsoft account.
4. Sign in, lose all of my progress.[/QUOTE]
Hey! we should run our lives with GFWL. Just imagine it.. you wake up 11.00 o clock, 4 hours late for work, come home to see your house on fire and all your life files destroyed. Your wife! you worked hard to unlock her. Then, when you go to sleep, GFWL takes corporeal form and punches you in the balls.
[editline]10:08PM[/editline]
[QUOTE=Micr0;23130435]Games that shouldn't have limited lives. For example, in Conker's Bad Fur Day, when you run out of lives, it plays a Game Over cutscene and throws you back to the main menu. You then have to load up your save and continue from your previous checkpoint. Personally, I don't see a point to this, seeing as that it makes no difference to where you need to continue the level from. Getting the Game Over screen is the same as dieing, except you need to waste time watching a cutscene and reloading your save.[/QUOTE]
I searched the game and er.... this came up... [url]http://www.youtube.com/watch?v=0w5neFPat1w[/url]
Jump puzzles.
[QUOTE=TheRatKing;22926039]Enemies respawning in areas I just came from. Damn you Far Cry 2![/QUOTE]
Gotta' keep those intersections guarded :smile:
OP characters in fighting games.
Join the asshat that keeps using the said character and that keeps bragging each time he wins.
When people steal your kill in ANY game.
[QUOTE=Chris220;23109197]Timed missions and [b]unskippable "company logo" intros[/b]
Goddammit BF2142 :argh:[/QUOTE]
Thats like the only thing I hate with the Liberty City episodes-pack I got yesterday. Fucking R*-logo twice, plus that copyright crap noone pays attention two.
Oh, and also (kinda rare) when you and your opponent both empty your mags and bring out the knife for some epic slicing, and you're both having this moment some fool shoots him in the head, taking the kill.
STALKER NPC movement priority. Guy tells me to hide on rock and hide from dogs, I stand on rock, and he promptly pushes me off by walking around.
Me actually nailing someone with a shotgun about 300 meters (wasn't aiming for him, the hell?) and they acusse me of hacking and kick me off before I can explain, or rather defend myself from the enemy. Me firing a sniper at the hip in panic fire, and nailing the guy to the left of me, killing him and everyone thinks I'm hacking cause of that, or you get some idiot online who tells you that you don't have a life, even though they spent the last 5 hours playing in the EXACT same server, yet you have a higher score then them. Oh and the fact that hitting someone with five shotgun shells and twenty rifle rounds doesn't kill them at full health, yet one hit and your dead.
Lack of a save game feature.
When sequels ruin a series. I'm looking at you halo 3.
[editline]08:52PM[/editline]
And halo 2 ( a bit)
[QUOTE=Someoneuduno;23105916]2d chararcters. They fucking kill me, protaganists like Nomad, Masterchief, Marcus (from Gears of War) or indeed any main character from MW2. They barely speak but when they do it's always something stupidly patriotic or dedicated to their task, fucking winds me up so much.[/QUOTE]
Nomad wasn't a 2D character, what are you talking about? Nomad is probably the coolest masked FPS character to date.
Sgt. Foley, I pump 37 shots from my Striker into his head, he DOESN'T FUCKING DIE, HE DOESN'T, IT'S THE MOST AGGRAVATING SHIT EVER.
Immovable map props.
Houses that can take RPG shots and maintain the structural integrity of a nuclear bunker.
Naaah! Don't worry about it, I just got my lungs blown out my back by a hit from a Ma' Deuce, but I'll recover by the time I finish this sentence.
Papers, Papers everywhere!
Not enough spare magazines or ammo, especially in multiplayer.
Remember way back from '05, Call of Duty 2, they gave us potatoes to throw at that smug son-of-a-bitch bathtub, I wanted to throw those at Nazis too.
Water stages, of any kind.
[QUOTE=MegaChalupa;23189155]Remember way back from '05, Call of Duty 2, they gave us potatoes to throw at that smug son-of-a-bitch bathtub, I wanted to throw those at Nazis too.[/QUOTE]
Heh, I still play that game regularly. 'tis an awesome game
Friendly Fire servers in any multiplayer game that has ever existed. "Team-Kill Deathmatch" as I call it is not a fun gamemode and whoever invented it needs a good slap in the face.
When you fail to rescue Roman when he gets shot in the head.
Then having to do the whole mission over again. :suicide:
GTA 4 D:<
Clunky character controls. Hard to explain, but if you play like Metro 2033 or Battlefield: BC2 then go play Half Life 2 you will feel such a difference.
Having to collect shit. Who the hell cares if I've found every damn laptop in the entire fucking warzone.
12 year olds that use Barcelona and Real Madrid constantly when playing FIFA online, also people who rage quit.
[QUOTE=Someoneuduno;23105916]2d chararcters. They fucking kill me, protaganists like Nomad, Masterchief, Marcus (from Gears of War) or indeed any main character from MW2. They barely speak but when they do it's always something stupidly patriotic or dedicated to their task, fucking winds me up so much.[/QUOTE]
Hey goes to show you, I'd rather say nothing than say something stupid.
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