• Things that piss you off in games
    365 replies, posted
NPCs that repeat the same few lines over and over again. (like 3 annoying screams)
Games with distracting HUDs. Games with ridiculously tough enemies. Shooters where all the combat takes place within ten yards. First person shooters that have the weapon three feet off to the side. [i]Especially[/i] tactical shooters with freeaim.(e.g. Red Orchestra) First person shooters with stupidly exaggerated ballistic delay or proper ballistic delay that fucks up in multiplayer (Red Orchestra) Games that just send mass waves of idiotic and weak enemies with bad AI after you. I'll take quality over quantity any day. Shooters where raising the difficulty doesn't actually make the AI behave any differently strategically and tactically, it just makes them stronger/you weaker and gives them aimbot-like accuracy and reflexes. Escort missions where the person you're escorting couldn't fight their way out of a wet paper bag.
Brown and grey 'realistic' shooters that dominate the market lately. Regenerating health. Most cover systems. Games with tacked on singleplayer. When blood effects look like shit. Bad animations. No offline co-op/multiplayer. Psychic enemies. When there's a money system with nothing to buy. When shells eject towards the screen. When a franchise won't die.
[QUOTE=Drasnus;22870254]When shells eject towards the screen.[/QUOTE] I honestly don't care what all these game devs say about casings ejecting towards the screen being "cool", it's annoying and distracting if you ask me.
hitscan bullets oversized/undersized collision boxes poor hit detection enemies that dont react to being shot/dont feel pain quicktime events clumsy, bling bling menus that make simple actions take forever low field of view (<90) "realstic" games with no crosshair crosshairs that expand when you start shooting expanding crosshairs that dont even show the actual spread inability to cease reloading a weapon when interupting a reloading animation causing the entire sequence to need repeating long load times no alt-f4 support sequels that needlessly remove features from the prequel confirmation boxes client-side hit detection in online games mandatory updates sparse auto-save points unrealistic games with realistic, non-stylised graphics difficulty settings that increase enemies' health enemies with unrealistic amounts of health lack of dedicated server support death from physics bugs long-range xray vision AI with split second reflexes and inhuman aim pessimistic announcements ridiculous XP systems (you cannot wield this knife because its pretty and somehow does more damage; you have 7% accuracy with a pistol on an unmoving object at point blank) and more!
Camping (If you are not a sniper) Spawn killing Timed missions Escort missions are kinda ok, i just hate them when the NPC dont follow you and are being messy.
When you fight an opponent in a multiplayer game, you are sure you are going to win but instead you die with the opponent left with 1% hp.
Sewer levels and levels involving you in generic warehouses.
When the AI can do things you can't. e.g. X-ray vision (various games), super speed (Far Cry 2 AI vehicles are significantly faster than yours), etc. Of course, if the AI is a mega ninja mutant then it's understandable that they can do things beyond your capabilities, but if they are just another human being, there is no excuse for this shit. Also, artificial difficulty, where difficulty is jacked up by giving the AI more resources (in RTS such as CoH), or just have more health (oblivion, what the fuck was that difficulty slider about). Oh, and the cattle driving missions in Mount and Blade, ultimate example of a shit escort mission.
[QUOTE=abcpea;22870424]enemies that dont react to being shot/dont feel pain[/QUOTE] [b]THIS OH MY GOD[/b] Sweet jesus, max payne 1 drove me nearly to insanity with that.
Nearly every shooter drives me to insanity with that.
I hate games that are difficult AND have the lack of sufficient checkpoints. I like a challenge, but when I screw up I don't want to go all the way to the back.
NPC allies that can die. No matter how good they are, it always feels like I have to babysit them, and I always have to restart if they die.
Fucking guards in Oblivion, they are fucking ninjas or something. One time I was lock picking by accident, the door locked the split second I pressed 'E' and after I close the lockpick window I look around to see if anyone noticed. I thought noone did because I didn't see any guards running at me. Then a bit later in a dungeon a fucking Bruma guard appears out of nowhere just as I was sneaking around a dark cave. The sudden camera movement and "STOP!" nearly gave me a heart attack.
[QUOTE=Mrfantasticool;22871378]Fucking guards in Oblivion, they are fucking ninjas or something. The sudden camera movement and "STOP!" nearly gave me a heart attack.[/QUOTE] Always happens to me. I hate it.
"Defend the thing!" - "Ok, that was easy; is that it? No, wait there's more" - "The thing is damaged badly!" - "Ok, that was pretty hard. For a second there I -" - "Defend the thing!" - "What!?" "Wow. The thing's nearly destroyed; that was close. Glad that's over" - "Defend the thing!" [editline]11:29AM[/editline] What's even worse is when you're like 1 enemy off finishing the mission and some stray bullet from a 9mm blows up the massive, armoured thing.
Locked Doors, no matter how many bullets you waste the lock never breaks. It gets even more retarded when you have explosives on hand.
Races in non racing games. "FUCK YOU THIS IS NOT A RACING GAME, I DON'T WANT TO RACE"
[QUOTE=Mrfantasticool;22871378]Fucking guards in Oblivion, they are fucking ninjas or something. One time I was lock picking by accident, the door locked the split second I pressed 'E' and after I close the lockpick window I look around to see if anyone noticed. I thought noone did because I didn't see any guards running at me. Then a bit later in a dungeon a fucking Bruma guard appears out of nowhere just as I was sneaking around a dark cave. The sudden camera movement and "STOP!" nearly gave me a heart attack.[/QUOTE] If you're playing on PC, there's a "no more psychic guards" mod. helps so much.
When you have to defend some retarded NPC that always walks really fucking slow so you have to constantly stop to make sure it keeps up and doesn't get fucking shot. When you have to defend some thing when there are hordes of enemies attacking. And it's even worse when there's several of those things and they're placed in different parts of the fucking map and you get no warning that one of them is taking damage. Also snipers. In any game. Under any circumstances.
Overpowered or imbalanced weapons, such as the grenade launcher in MW2 or the Thompson/MP40 in Day of Defeat: Source.
the damn generic vehicle levels in FPS games.
Any game where you are a one man army Racing games where your teammates are more agressive toward you than your foes
Games where you sneak around but randomly get caught as someone sees you through a wall or some other random shit.
[QUOTE=Bert the Turtle;22871824]Races in non racing games. "FUCK YOU THIS IS NOT A RACING GAME, I DON'T WANT TO RACE"[/QUOTE] GTA IV Brucie race mission :colbert:
Games that don't autosave. "Cool, ive went through like 3 levels already. Sure took me a while..." *dies in a very stupid way* "Crap! Well, wheres the last checkpo-FUCKING GONNA HAVE TO START FROM THE BEGGINING!" Or games that fuck with you by literally touching you on your toe or something of the sort.
Far cry 2's single player. like, 88% of it consists of driving around, or, more often than not, walking around because EVERYONE SEEMS TO WANT TO BLOW YOUR SHIT UP, looking at a map, trying to get to places. Another 10% consists of trying to find objectives. 2% is actually shooting people. The multiplayer is pretty solid, though...
When you see a trailer for the first time it looks all awesome and you are thinking about what awesome features there are in the game and when it releases... you are disappointed (Spore?)
Well, let's see, here's a few things that grind my gears. #1: Non-regenerating mana. (i'm looking at you Morrowind, you make me rest and rest and screw me over with a ton of Cliff Racers) #2: No respawn in an online FPS. (one of the main reasons I don't play Counter-Strike, and it's also what makes me look down on TF2's Arena mode) #3: Going all the way to somewhere far away only to notice you forgot something important. #4: Lack of a quicksave. #5: Hordes of enemies that swarm you at low levels. (fookin' Cliff Racers) #6: Checkpoints that end up leading you to a cheap death. #7: Lack of cooperation in a team-based game. (but that's more of a people problem, tbh) #8: Anticlimactic endings/endings without a Final Boss. (without a boss, there is no climax) #9: A half-baked story that doesn't immerse or excite the player. #10: Overused settings that don't change. (oh boy, another generic WW2 shooter) Those're ten of my pet pissoffs.
The "stealth" mission in JK2.I ended up killing everything that moves raghter than sneking because of enemies that notice me through the fucking walls. Also aparently in prequels there are more weapons,races and techonology than in the future. I'M LOOKING AT YOU HALO REACH. Even if I won't play it it just bugs me
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