When a game arbitrarily changes the controls from their previous games. (Conviction :argh:)
When you're doing a escort mission in an MMO and some fucking ass from the other faction comes out of fucking nowhere, kills the npc you're escorting and runs away.
And you have to do it all over again.
CASH SHOPS - games with just appearance stuff is fine, but I don't waste my time with games like ijji's
Anime inspired graphics
Easy AI (Assassins Creed, after watching videos and being surrounded by 4 opponents only 1 of them will attack you at a time, and in the first game all you did was counter)
Death, campers, shit like MW2 where I get shot, run around a cornor and somehow the bullets curve/delay like its Wanted, people that arent team players
Cheats, even the temptation is bad
Games that don't really reward you (I like achievements, I like having hours played tracked, unlocks arent required though)
Games that have shit in different countries, (2moons and Dekaron (merged now) ijji Gunz and iGunz, US Maplestory and Korean Maplestory) Most of these are followed with cash shops. Keep it in one place
Otis in Dead Rising he would call at the worst fucking times and you couldn't attack while he was talking to you.
Assholes that stand in the doorway so you get mauled by some ungodly creature.
You know those babies in doom 3 in the hell level?
Those are assholes.
When the game FORCES you to be stealthy when you don't feel like it.
When saving and loading takes fucking ages.
When you die and have to repeat a mission, then it happens again 5 times.
When the time it takes to travel to a mission is 10 times longer then the amount of time doing that mission (Far Cry 2 i'm looking at you)
One more kill till I get a nuke...
FUCK YEAH GO-
[B]FUCKING LAST STAND FUUUUUUUUUUUUUUUUUUUUUUUUUUUCK[/B]
In '2010 Fifa World Cup' when you find out it's a soccer game
Also when you pay $100 for a game (Australia. Yes most games are that price) Only to have 5 DLC'S released within 6 months each costing $20!
Fallout 3 and Oblivion's difficulty levels.
Timed missions also. I hate them with a passion.
Autosaves at the worst time. Eg. When there is a grenade at your feet
[QUOTE=Altec100;22890285]Timed missions also. I hate them with a passion.[/QUOTE]
I fucking love those. They add some difficulty, and add preasure, making the game more intense. Especialy when your talking about a game like a FPS, where you have to constantly take cover, and killing enemies take awhile.
[QUOTE=Kanebro;22890207]In '2010 Fifa World Cup' when you find out it's a soccer game[/QUOTE]
What were you expecting?
As demonstrated at E3 2003. (I think)
In games when your walking on a narrow area like, 30 feet above water and then an enemy shoots you or punches you and you fall in the water, causing you to walk right back up.
Unskippable cutscenes and 'justified' tutorials for free roam games that prevent you from getting into the game itself for 30-60 minutes at least.
When a mission is timed and there is no logical reason for it.
In rpgs where there is like 3 hours of gameplay before you can enter the main story. Dragon age does a good job not doing this.
In racing games where I lose by .5 seconds.
*Got another one - action/plot inconsistancies. Say, Rainbow Six Vegas 2. The first part of the first level of the game is supposed to be stealth, and on your first play your weapons will be armed with silencers automatically. Do you have to be quiet? You can, or you can use grenades and go loud, despite the dialouge and scenario saying otherwise.
*Danmakus, or bullet hell games. It's just not worth the frustration to find all these little patterns and safe zones admist hundreds of bullets covering the screen.
[QUOTE=WoodenSpoon;22892229]In racing games where I lose by .5 seconds.[/QUOTE]
And time trials where you lose by .01 seconds (I'm looking at you, Burnout:argh:)
-Little kids with microphones
-Overpowered guns
-Campers/People who aren't team players
-Exploits/Hacks
-Forgetting to save
There are probably more, but those are the ones I can think of right now.
Not being skilled enough to get engaged in a game.
Especially games like Deus Ex and STALKER (Both of which I eventually got into).
And online games like Counter-Strike where everyone is either MLG or a hacker.
rubber band ai in racing games (where you drive perfectly, and the ai suddenly gets a speed boost)
Framerate issues are my all time worst thing I hate about games.
Okay so, there's 20 or so masks in Legend of Zelda Majora's mask. To get Fierce Deity's mask, the strongest most badass one in the game you need to get all 20 of them. There's one I love getting for the most part, that's Anju and Kafie's.
NPC's build it up and talk about it and whatnot and when you finally do it it's time consuming, but rewards you with a happy ending and a mask. The entire process is -very- involved and has you running all over the place and making sure you're on time as you help move the story along. The entire quest can take a hour or two and if you mess up it's back to start for you.
At one point during the quest Kafei gives you Priority Mail to give to his mother, it's at the very end of the quest and after you spent hours of getting it right you're rewarded with a bottle as well! Awesome, a bottle -and- a mask!
Then you find out that you have to do the entire. fucking. thing. all. over. again. All because there's two people the mail can go to, and you can't do both at the same time. Shit like that pisses me off and ruins a great subplot
Button mashing. Give me any sequence of buttons or any split second requirement but throw in a button mashing sequence that's needed to progress and I will groan out loud. I love the Metal Gear Solid games but forcing you to mash a button like a madman to progress is a little much. And those aren't the only games that do it but I think they're probably the biggest offenders.
A personal pet peeve: Showing the instruction for a never used before action, one which is timed, [b]while the action is happening![/b]
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