[QUOTE=Null-11 Ordo;40049078][IMG]http://i.imgur.com/e78nxDn.jpg[/IMG]
seems fair[/QUOTE]
Did your team win?
Oh man, it's going to take forever to grind out the 2,200,000 credits that I need for the E-75 :suicide:
[QUOTE=Bowser_nl;40043857]What logo does the new FPFP clan use?[/QUOTE]
[img]http://worldoftanks.com/dcont/clans/emblems/clans_1/1000008484/emblem_64x64.png[/img]
Anyways I think if we get a new FPEU logo it should have the basic FP logo, maybe the European stars around it and keep some amount of fancy detail.
[quote]
[B]- it's possible the new German medium branch will not start from the VK3002DB after all, but with VK2801 and the recon Panther - if that happens, SerB states there will be no compensations for VK3002DB XP many people collected for the Indienpanzer[/B]
- freshly unlocked (NOT bought in garage) stock vehicles get better MM for a few battles (unclear how many) (SS: I thought this was cancelled long time ago, wtf?)
- the option to disable general chat is not planned for now
[B]- there won't apparently be premium high tier arty for any nation[/B] (they found very few candidates, if any, so they decided not to implement it at all)
- gold consumables for credits confirmed (yet again)
- new maps with "assault" and "encounter" mode were considered (SS: as in, more current existing maps transferred into those modes)
- there will be no more measures taken to reduce the amount of high tier arty until the T10 arty is introduced
- Storm states that in 99 percent of cases, branches aren't changed after the patch hits the general test, the only cases of changes are obvious errors
[B]- there will be premium US TD (confirmed)[/B]
- new company interface won't be introduced around summer
- Soviets will recieve a premium arty vehicle
- regarding the Failowe VK7201 Q: "Devs, calm me down and tell me this won't make it to the live server?" A: "What don't you like about that tank?"
[B]- color filters are planned, without the possibility to turn off, like in Battlefield[/B]
[B]- there will be no tier 10 premium tank[/B] (SS: so the premium VK7201 status is just a placeholder, which means there will be a full branch of this crap. My gues: T7: VK7001 T8: Leichter Lowe T9: Schwerer Lowe T10: Failowe), Storm says the info about it will be announced later, it is not planned to be an analogue vehicle to the FV215b (183) and it will not be apparently the top 2nd TD line vehicle. Storm also states the FV7201 tank is not an april's fool (at this point, Storm and SerB got pissed about people asking about vehicle statistics from the supertest leaks and started handing out bans)
- the shell accuracy spread (where exactly does the shell fly in the aim circle) mechanics have not been changed since cca 2010, it's the same for all vehicle classes and it's not affected by having an enemy in your sights
- mine fields will not be introduced in random games, it might appear in clanwars
- Maus won't be removed from the game (SS: Russians start all sorts of retarded rumors)
- 0.8.5 test will not start in March
- the rule that the shell flies the distance of 10 its calibers after the penetration within the tank applies for all guns (20mm cannon shell flies 20cm from the armor)
[B]- in historical battles, vehicles are generally planned not only to have historical modules, but also other characteristics (for example the accuracy and rate of fire of a Tiger and IS was mentioned)[/B]
- no wheeled vehicles (difficult to implement)
- premium Soviet medium tank won't appear in 0.8.5 or 0.8.6 most likely
- it's completely possible Britain will get a tier 7 or 8 premium medium tank, "no guarantees" tho
- FV 215b (183) is doing fine statistically
- Leopard 1 max speed is currently set on 65 km/h
[B]- Ruinberg will be fixed (too hilly)[/B]
As for the new map, the Russian "In Development" section says the tanks will most likely clash in the villages in the mountains, each of them has a bypass corridor where heavy tanks can fight in cover from artillery, fast tanks can fight around and over the river in the green area full of foliage and ancient temple.
Also, here's the Russian winrate statistics for last 2 weeks or so
[t]http://wot-news.com/uploads/img/032013/stat2.jpg[/t]
[/quote]
Holy fucking hell. Through the lights to get to the Leopard line. So glad I did not start doing the DB again.
Fuck that.
[QUOTE=DaMastez;40049182]Did your team win?[/QUOTE]
One one on my team died. So yeah, my team won.
oh fuck wrong map nvm
I bet everyone who ground 100k extra on VK3002DB will feel like a total idiot if it doesn't lead there.
I still think it will, they are probably just fucking around.
Who knows.
[QUOTE=Awesomecaek;40049928]I bet everyone who ground 100k extra on VK3002DB will feel like a total idiot if it doesn't lead there.
I still think it will, they are probably just fucking around.
Who knows.[/QUOTE]
I wouldn't be surprised if SerB stuck his dick in the dev team to ensure the line doesn't start from the 3002DB just to piss off German tank players who whine too much.
Look what they did with the E-50M.
fuck sake
didn't they pretty much confirm that the new line would start at the 3002?
can they fucking make up their mind yet
[QUOTE=NuclearDwarf;40049975]fuck sake
didn't they pretty much confirm that the new line would start at the 3002?
can they fucking make up their mind yet[/QUOTE]
They saw that people were already stocking up EXP in the 3002 so they reported it to Serb. Serb then pondered a way to make those people angry. "I got it!", he cried with a vodka induced slur, "We'll tell them they have to go through the fucking light tanks to get to some mediums that are going to get hit with nerfs so hard that Bismark himself will shed a tear in Hell!"
At least that's just my opinion on their reasoning.
Can anyone give me a reasonable explanation why the spot on the front of the Maus is so vulnerable?
[IMG]http://i.imgur.com/OzNEUhY.png[/IMG]
[h2]Clan wars at 8PM EST. Be in mumble at that time.[/h2]
[QUOTE=lekkimsm;40050235]Can anyone give me a reasonable explanation why the spot on the front of the Maus is so vulnerable?
[IMG]http://i.imgur.com/OzNEUhY.png[/IMG][/QUOTE]
glorious wargaming making sure your day isn't ruined by definitely OP german tanks
[QUOTE=Unib5;40050407]glorious wargaming making sure your day isn't ruined by definitely OP german tanks[/QUOTE]
... so it's not like it ever was designed this way in real life?
[QUOTE=lekkimsm;40050466]... so it's not like it ever was designed this way in real life?[/QUOTE]
It was.
It wasn't designed with the guns in the game in mind, tho.
[QUOTE=Awesomecaek;40050687]It was.
It wasn't designed with the guns in the game in mind, tho.[/QUOTE]
According to SerB, when Hitler himself was personally and solely designing the Maus, he was thinking about it taking on cold-war era MBT's.
[QUOTE=lekkimsm;40050235]Can anyone give me a reasonable explanation why the spot on the front of the Maus is so vulnerable?[/QUOTE]It's not so bad once you get used to angling the Maus at 40 degrees to your attacker. They can hardly see it to hit then and the sides bounce everything at that angle. The mantlet is the other weakness. Get used to angling your turret between shots.
One of the tanks where there's a big difference in performance between a quality player and a poor one. It's a good tank in randoms on the whole, as a huge proportion of players don't know it's weaknesses, because they aren't very common anymore.
[media]http://www.youtube.com/watch?v=HXQ_8e63wmE[/media]
[h2]Get in mumble![/h2]
[QUOTE=lekkimsm;40050235]Can anyone give me a reasonable explanation why the spot on the front of the Maus is so vulnerable?
[IMG]http://i.imgur.com/OzNEUhY.png[/IMG][/QUOTE]
It actually shouldn't be all that vulnerable, as it's the same thickness as the upper glacis plate; the angle is significantly less, though.
[IMG_THUMB]http://i47.tinypic.com/256s8r9.jpg[/IMG_THUMB]
[IMG_THUMB]http://i45.tinypic.com/5mu09.jpg[/IMG_THUMB]
The entire match was me, an AMX 13 90, and a T-50-2 scouting their entire team on Malinovka. I scouted the hillside and they took the middle, Everyone else just sniped.
Those games where you actually get a competent team are amazing
[quote] in historical battles, vehicles are generally planned not only to have historical modules, but also other characteristics (for example the accuracy and rate of fire of a Tiger and IS was mentioned)[/quote]
High-ho 30 second reload on the IS-2
[editline]26th March 2013[/editline]
hm
they could also tweak the damage and health to make historically devastating guns devastating vs historical opponents
88 one hitting Shermans anyone?
[QUOTE=Fyhlen;40019209]I've reapplied to join the FP clan. Please, let me in before the rewards for the America event are given out.[/QUOTE]
Reposting again, since I still haven't been reaccepted. Your alt is in charge of FP, right Zombie?
[QUOTE=Fyhlen;40052035]Reposting again, since I still haven't been reaccepted. Your alt is in charge of FP, right Zombie?[/QUOTE]
Yeah I'll do it now.
Why in gods name would they put a color filter in WoT? It looks fine as it is.
[QUOTE=Zombii;40052069]Yeah I'll do it now.[/QUOTE]
Thank you!
oh god i don't even, the way the AMX 13 90 can fire on the move.
only been playing with stock gun and tracks, third engine so far.
this shit's amazing.
Panther II fun tank.
[t]http://i.imgur.com/Ai4cYcH.jpg[/t]
Only 60k to the E-50, with plenty of free xp for the tracks and 8,8cm L/100 and the engine from the E-75.
[QUOTE=Psygo;40052276]oh god i don't even, the way the AMX 13 90 can fire on the move.
only been playing with stock gun and tracks, third engine so far.
this shit's amazing.[/QUOTE]
Then you get the 90mm and all on-the-move accuracy disappears.
I've trained Snap Shot and currently working on Smooth Ride, it helps a fair bit.