• Dead Space Megathread v2
    315 replies, posted
Instead of nerfing to shit everything, better would be to add simple rpg elements. Example: Isaac is an engineer, so he must deal more damage with working tools, while Carver is a military man and must deal more damage with normal weapons (shotguns, rifles, pistol/revolver). But no, they nerfed everything, doubled-tripled necros and their hp pool. All hail grinding resources.
[QUOTE=Senscith;39791824]I also enjoy how they made the contact beam shit.[/QUOTE] Not sure how, it still eviscerated most guys for me
[QUOTE=Hammer7;39792888]Instead of nerfing to shit everything, better would be to add simple rpg elements. Example: Isaac is an engineer, so he must deal more damage with working tools, while Carver is a military man and must deal more damage with normal weapons (shotguns, rifles, pistol/revolver). But no, they nerfed everything, doubled-tripled necros and their hp pool. All hail grinding resources.[/QUOTE] That sounds like a terrible idea when everyone was bitching about the co-op being too heavily integrated into the singleplayer, can you imagine how many people would complain about that shit? Also Isaac was in the merchant marines and probably used a pulse rifle at some point in DS1 and 2, so it wouldn't even make much sense from a character perspective.
[QUOTE=Used Car Salesman;39791319]To me, having a screen that says "You don't have enough resources" with "cancel" and "DLC (buy resources") feels like being solicited. It's always dangling right there in front of you. "Don't have enough? Can't get that next weapon? You can always just give us money!".[/QUOTE] Resources of which you can buy with an in-game resource. What part aren't you understanding? It's hardly solicitation if you have the option to use an in-game resource for them. "Oh no the game is saying I should buy a resource pack even though I can just use an in-game resource for them, fuck you EA money grubbing assholes!". Whoever buys those packs with real money is a moron.
It's a large button that says "BUY RESOURCES". It's kinda obnoxious.
Still, why would you need resources for weapon crating? I find it more fun to find the parts in the game and once you find them crafting a weapon is free. Unless you are trying to use the blueprints which are stupidly expensive if you try to craft them from resources only.
[QUOTE=Used Car Salesman;39790861] -Issac has the worst balance in history, I can't count how many times we've had a "Oh, no! I've fallen and gotten cut off from my group!" moment. It beats doing the FPS Follow routine for a whole game, but after the fifth time Issac falls off a cliff or something it starts getting ridiculous. [/QUOTE] twitchy legs.
A friend of mine and I just started doing a hard-core co-op play through which has actually been going incredibly well so far, though the first falling/object dodge area brought a lot of swearing and panic. Although we're planning on doing a few optional missions and all of carvers missions. Neither of us have played any of carvers missions before so i'm not sure if doing them good idea. Particularly considering the optional missions in single player were sometimes harder on normal than any sane person would go through on hardcore. Though I've gotta admit going into carvers first optional mission on hardcore with no idea what was going to happen, made everything significantly more tense and surprisingly fun. Also anyone else notice that if you send carver down the ladder where you get the first scavenger bot with carver he finds it and says the same dialogue in Issac's voice?
The first Carver mission is pretty easy. Second one is okay for the most part. But be ready and especially Carver's player for the third one. Also Hardcore is by default on Hard, but I think in coop the difficulty is slightly tougher. At least playing coop on Normal felt slightly harder than it should.
Love the details here [url=http://www.flickr.com/photos/psygeist/8525753256/][img]http://farm9.staticflickr.com/8387/8525753256_c1e4f4282b_z.jpg[/img][/url]
[IMG]http://i.imgur.com/nVK3aEI.png[/IMG] :v:
Hey guys, do you like Stalkers? [IMG]http://images.wikia.com/deadspace/images/f/f5/DS3_Awakened_Isaacvs_New_Necromorph.jpg[/IMG] From the upcoming DLC.
I throughly enjoyed DS3. Played throught 1, 2, and 3 over the course of a week and I got a lot of fun out of them all, for different reasons. 1 was so very atmospheric, had to play with a controller though since the mouse movement was all fucked for me. Still worked well, controllers are usually my preferred thing for TPSs anyway. Had a ton of fun with it, didn't really shit bricks or anything since most of the scares were pretty predictable, but still. DS2 was probably my favorite. The weapons in it just felt so right, was just as atmospheric as the first if not more in some places(holy shit returning to the Ishimura made me have this sense of dread in the pit of my stomach from visiting all the places from DS1 and all the flash backs.) DS3 was fantastic as well I think. People tend to say "Wow it's gears of war now you can ROLL game ruined 0/10" but I honestly still enjoyed it. The only glaring problem was how awful some of the weapons were, I loved the line gun in DS1/DS2 but in 3 it was the most useless piece of shit. I liked how it made you feel like part of a team in the first half, and then cut you off from most of the others in the second half. Not to mention that finding the origins of the markers and entering the Alien City were so damn cool, in my opinion. I didn't mind the human enemies as much as a lot of people did it seems, they mixed things up from the usual necromorphs which were getting a bit tiring at that point. Over all, all of the games are amazing I think.
[QUOTE=Sharp_Shooter;39794126] Whoever buys those packs with real money is a moron.[/QUOTE] Well, I'll agree with you on that one. Anyone who pays money for something that required zero effort by developers is an idiot.
Except at the moment on PC you can't get the packs with ration seals.
[QUOTE=ColossalSoft;39797658]Except at the moment on PC you can't get the packs with ration seals.[/QUOTE] What are you talking about? I bought bunch of them with ration seals on PC.
[QUOTE=ColossalSoft;39797658]Except at the moment on PC you can't get the packs with ration seals.[/QUOTE] what? I got two packs just fine with the ration seals
[QUOTE=evilweazel;39797579]I throughly enjoyed DS3. Played throught 1, 2, and 3 over the course of a week and I got a lot of fun out of them all, for different reasons. 1 was so very atmospheric, had to play with a controller though since the mouse movement was all fucked for me. Still worked well, controllers are usually my preferred thing for TPSs anyway. Had a ton of fun with it, didn't really shit bricks or anything since most of the scares were pretty predictable, but still. DS2 was probably my favorite. The weapons in it just felt so right, was just as atmospheric as the first if not more in some places(holy shit returning to the Ishimura made me have this sense of dread in the pit of my stomach from visiting all the places from DS1 and all the flash backs.) DS3 was fantastic as well I think. People tend to say "Wow it's gears of war now you can ROLL game ruined 0/10" but I honestly still enjoyed it. The only glaring problem was how awful some of the weapons were, I loved the line gun in DS1/DS2 but in 3 it was the most useless piece of shit. I liked how it made you feel like part of a team in the first half, and then cut you off from most of the others in the second half. Not to mention that finding the origins of the markers and entering the Alien City were so damn cool, in my opinion. I didn't mind the human enemies as much as a lot of people did it seems, they mixed things up from the usual necromorphs which were getting a bit tiring at that point. Over all, all of the games are amazing I think.[/QUOTE] It's like people bitching about the new Aliens game with the humans attacking you and saying it makes no sense despite the fact it made a lot of sense because of the corporation. The Aliens game was quite bad though and fucked up something that could have been good, but after a while there needs to be some variety, and you can't just face Necromorph's forever, and when there's guys after you in the process who want to kill you, it only makes sense that you'd have to fight humans at some point in this game.
Y'know, apparently the name Dead Space has an alternate meaning when you think about what happened to the [sp]Volanteans[/sp]; apparently space would logically be populated with various other races, but because the [sp]Markers harvest the life of a planet to create the Brethren Moons[/sp], and they [sp]tempt sentient peoples with promises of power and eternal life[/sp], the universe is a lot more empty than it should be, with space being a dead place and almost no spacefaring civilisations. It makes me wonder; could there be another race in the 26th century timeframe of Dead Space fighting a similar fight on the other side of the galaxy? Or would there be large gaps between the different races, meaning that the chances of humanity encountering xenos in that dark universe be a million to one? OR would the chance for an encounter be high, but the aliens are in the Stone Age? A fair few questions, of which maybe none would be answered if EA decides Visceral should make a Dead Space 4.
[QUOTE=Sardonus;39784541]A.) the developers have clearly never seen an elementary school, what the fuck was up with the colour scheme[/QUOTE]They actually went into detail about that in one of the artbooks; The Preschool is filled with vibrant "natural" colors as a spirited-but-ultimately-pointless attempt to replicate natural outdoor areas not present anywhere on the Sprawl. That one playroom with swingsets and a meadow painted over the riveted walls is probably the closest most of them will ever get to being in a park. [editline]01:19[/editline] While on the subject of art and Dead Space, I recently got my hands on a lot of the supplemental things related to the series. If anyone's still interested in them for themselves, here's a quick rundown. Dead Space (Prequel comic to original game): Okay story; although you already know how it ends, and the epilogue leaves an idea flailing in the wind that nothing else in the series even thinks about picking up. The artist also draws like he's animating a Beavis and Butthead short, which creates an odd effect where humans look kind of bad (because they're warped) but Necromorphs are pretty neat (Because they're [i]warped[/i]) Dead Space Salvage and Dead Space Liberation: The artist for these can do pretty good still shots and posters. However, they hired him to do multiple comic series. The end result can be almost completely replicated 1:1 by cutting out Dead Space promotional art, gluing popsicle sticks to the back of them, and putting on a puppet show. Those freaky "Elite" Unitologists show up in Salvaged, and that's about the only reason I could think of recommending it. Dead Space Downfall: Cut some corners with animation and backgrounds, especially near the beginning, but the story's solid and the visuals shape up as it carries on. Pretty alright. Dead Space Aftermath: A compilation movie created by several rather good artist and animation teams... as well as a team apparently working with whatever toolkits you used back in the day for PSX FMV's. The "Playstation" team is the overarching one, so their work gets the most screentime, and it just plain confuses the hell out of me. Another one of the teams apparently thought that Necomorphs were interchangable with the demons from Doom, but still. Kind of hard to draw my attention away from the other guys. The Elite Unitologists show up in this one, although they're only there to remind you that they're a thing that still exists.
[QUOTE=VagueWisdom;39797931]It's like people bitching about the new Aliens game with the humans attacking you and saying it makes no sense despite the fact it made a lot of sense because of the corporation. The Aliens game was quite bad though and fucked up something that could have been good, but after a while there needs to be some variety, and you can't just face Necromorph's forever, and when there's guys after you in the process who want to kill you, it only makes sense that you'd have to fight humans at some point in this game.[/QUOTE] Just because it makes sense doesn't mean it's fun or a good idea. People bought Aliens: Colonial Marines because they wanted to be Colonial Marines fighting Aliens. The difference between DS3 and Aliens is that Visceral had told us there would be sections fighting human enemies that ended up being pretty sporadic (albeit uninteresting). Aliens had literally half of the entire (short) game feature fighting human enemies.
also can we agree this is by FAR the easiest Dead Space I have never once been at a lack of ammo or healthkits also I feel really dissapointed because I managed to break the game by building a Chaingun / shotgun. There's no point in using anything else.
i think we broke the game simply by making weapons that don't have to take advantage of shooting limbs to kill period. i mean the whole point of the game is to dismember them and they're still alive as they struggle to kill you while you struggle to kill them. now you can make guns where a three round burst or one shell will kill anything. [editline]4th March 2013[/editline] i actually think universal ammo fucked this up as well. i'm not saying the previous system was even better. they needed to implement a new ammo/ammo-drop system all together.
I'm on hard bee tee dubs solo [editline]5th March 2013[/editline] I think weapon crafting is a fun concept but yeah losing the disemeberent focus akes the gae insanely easy I just hit the 500 dismemeberents at the end of the game and I realized I'd been killing everything with my chaingun by spraying rabidly not paying any attention Honestly Necros die so fast I don't even see the limping around like they did in the first they honestly scared the shit out of me in the first because for the most part no matter what you did they'd keep coming towards you now I can drop 4 of them without emptying my clip
you can drop 8 with the instant reload attachment..
rocket launcher blast shield stasis module it's like I'm really playing quake
[QUOTE=Sector 7;39803342]rocket launcher blast shield stasis module it's like I'm really playing quake[/QUOTE] [IMG]http://i.imgur.com/jE58i5z.gif[/IMG] [sp]Yes I know it's Doom but they're like the same era and stuff[/sp]
I never got why everyone said DS3 was so easy, I died the most times in it out of all of them because they all come at you from all directions at once
[QUOTE=JgcxCub;39805111]I never got why everyone said DS3 was so easy, I died the most times in it out of all of them because they all come at you from all directions at once[/QUOTE] I died so many times because if the enemy got too close, you couldn't shoot them. Since brainiac engineer Isaac likes to always aim above them. If we equiped long range weapons or explosive weapons, they'd end up fucking you over several times since the fighting areas are so god damn small sometimes.
To be honest, I never really had too trouble in DS games, maybe the first time in DS1. In DS3 I was few times beaten pretty bad because of the system small-room-10-necros but with the supply of medkits I couldn't die. Except for impossible where you just can't let them get to you or you're dead in a blink of an eye.
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