• Dead Space Megathread v2
    315 replies, posted
[QUOTE=JgcxCub;39805111]I never got why everyone said DS3 was so easy, I died the most times in it out of all of them because they all come at you from all directions at once[/QUOTE] It's cheap, not hard. In DS1-2 every vent disturbs you, cause who knows if there is something to come out of it. In DS3 you KNOW there are 2-3 necros in EVERY second vent. In DS1-2 shooting bodies only eats lots of your ammo and do a very poor damage to necros. In DS3 necros dies from bodyshots even faster than from losing their limbs. And that ridiculous amount of ammo and medpacks even on Impossible.
[QUOTE=Hammer7;39805216]It's cheap, not hard. In DS1-2 every vent disturbs you, cause who knows if there is something to come out of it. In DS3 you KNOW there are 2-3 necros in EVERY second vent.[/QUOTE] wait you seriously think that they didn't have just as many necros pop out of vents in DS1 and 2? there were only like two vents in each game that they didn't take advantage of, i don't call that "disturbing"
[QUOTE=Cone;39805989]wait you seriously think that they didn't have just as many necros pop out of vents in DS1 and 2? there were only like two vents in each game that they didn't take advantage of, i don't call that "disturbing"[/QUOTE] In first 2 games necros were able to break glass windows and use any mediocre holes to pop out. But it wasn't abused as much as in DS3, when you already know there is a fuckton of enemies in every vent in a room waiting for you to hit the trigger.
[QUOTE=Hammer7;39806022]In first 2 games necros were able to break glass windows and use any mediocre holes to pop out. But it wasn't abused as much as in DS3, when you already know there is a fuckton of enemies in every vent in a room waiting for you to hit the trigger.[/QUOTE] i'm pretty certain it was the exact same in DS2, just with slightly bigger rooms
When you're on Tau Volantis, you can't even guess where enemies will come from. A lot of the time, they just pop up out of the ground in front of you. They had so much potential to use low visibility to add tension, but they wasted it completely. [editline]5th March 2013[/editline] There was only one scene where the fact that you can't see more than 20 feet ahead was used properly, and that one part was probably the only part where I felt genuine fear and tension.
So yeah, Dead Space series is canned. "Surprisingly" it didn't sell those 5 million copies.
no it's not [quote=http://www.eurogamer.net/articles/2013-03-05-ea-cans-dead-space-series-following-poor-sales-of-dead-space-3-report]UPDATE: Dino Ignacio, UI Lead at Dead Space developer Visceral Games, has denied today's story about the end of the Dead Space series. "The reports of our death were greatly exaggerated," he [url=https://twitter.com/DinoIgnacio/status/308968215621545984]tweeted.[/url] "Please stand by." Ian Milham, creative director at EA and ex-art director on Dead Space, also took to [url=https://twitter.com/Monkey_Pants]Twitter[/url] to deny the story. "Almost nothing in that article is true," he wrote. Then, in response to a question on Twitter: "I confirm nothing except the hooey in that story." EA's US PR team has reportedly called the VideoGamer.com report "patently false". "While we have not announced sales for Dead Space 3, we are proud of the game and the franchise remains an important IP to EA," an EA spokesperson told Eurogamer.[/quote]
Oh.
[QUOTE=Marden;39807444]So yeah, Dead Space series is canned. "Surprisingly" it didn't sell those 5 million copies.[/QUOTE] i say you're canned [editline]5th March 2013[/editline] like tuna
that doesn't mean the franchise shouldn't end though I think Dead Space is getting pretty played out
Okay, I admit I lost hope too fast, but with EA I was expecting it to happen. I'm so glad they deny it.
Aye; most if not all pretence of survival-horror seems to have been sucked out the airlock with 3, plus the [sp]Brethren Moons plot twist kinda reminds me of the Reapers in the Mass Effect franchise[/sp], even if it is kinda cool. That said, if they are doing a Dead Space 4, does the concept of encountering another race of xenos who came in contact with the Markers sound like it would work? Perhaps they could be the shattered remnants of an empire that crumbled [sp]when the Marker signals ceased with the destruction of the incomplete Brother Moon and they lost their main energy source[/sp], leaving them stranded in humanity's corner of the galaxy as [sp]the recently-awakened Brethren Moons descend upon the sector to discover why their "kid brother" was destroyed.[/sp]
Dead Space 3 just ruined it all for me it's just too dumb there's no way Unitoligists are so devout and magical that they control the entire government and wanna kill everyone because religion I just can't buy it anymore.
honestly i think they should stay in universe but do a spinoff. the universe they've created so far has some great potential to be quite fascinating. [editline]5th March 2013[/editline] maybe even make a newer gameplay mechanic to killing enemies...
I think it's more visually interesting than it is storytelling wise
[QUOTE=Hammer7;39805216]It's cheap, not hard. And that ridiculous amount of ammo and medpacks even on Impossible.[/QUOTE] This, from what I read I thought impossible was going to be a challenge, but on new game + it's just stupid, everything still died in 1 shot up just after the climbing sequences when suddenly everything took, *drumroll* 2 hits (and they're stasis'd after the first that's no challenge at all). Might've been challenging as a fresh game, but the reward wasn't worth it at all, I had seemingly already gotten the extra +3 circuits from randomly finding them on new game+ that or i'm really missing something because not even the ones gained from getting 100% of the collectibles were anything useful.
then you could go 50 years in the future or some shit. everything could be restructured internally but externally you'd still have that extremely utilitarian goth architecture of just about everything.
New picture from the DLC. [IMG]http://i.imgur.com/ZGCaPyG.jpg[/IMG]
Goth architecture? I'm sure the cities in the Dead Space universe don't look like those pseudo-cathedralesque gothic cityscapes sometimes seen in Warhammer 40K; if anything the Moon city kinda looked like something out of Blade Runner with grime and metal abound. Personally, I'd be interested in seeing alien architecture in stark contrast to the grime of human architecture and the mysterious [sp]temple-like architecture of the Volanteans[/sp], like the alien flotilla having disconcertingly clean white surfaces and curves throughout their ships, as well as floating rivers that snake through the piping of the vessel, making it more of a shocking contrast when Necromorphs start painting the walls with the blue blood of octopus people. Also I just realised; the relationship between the Necromorphs and the [sp]Brethren Moons[/sp] seems eerily similar to the thing with the C'tan and the Necrons, even though the [sp]Brethren Moons[/sp] probably aren't ethereal cosmic intelligences bottled within a physical vessel by the original creators of the Markers.
[QUOTE=Marden;39811171]New picture from the DLC. htp://d3j5vwomefv46c.cloudfront.net/photos/large/740602554.jpg?key=19801114&Expires=1362519074&Key-Pair-Id=APKAIYVGSUJFNRFZBBTA&Signature=sQH3w192yxruW3GXwzy7J1tuoyPPnorqdsAT6TioFfnvNQZzz1qoY0NISqDj~HK4UuGCeX4oKX3OQIyn2dSEvdLpwJneUeg2dN9ijTO~Cjhf0avokbklSsu2M9gtqj2~mbv96Mt7DXQwYmMelU1Lous0mJHH4cUlzSe119poNTY_ [/QUOTE] Dat link Reupload it, mate.
i'm talking exposed ribbing and shit. like how the event horizon looks like a spaceship but it was basically built using various parts of cathedrals
Carver is literally the most retarded fucker in the series. [sp]Danik is threatening to kill Ellie if we don't give him the key? NUMBSHIT IF WE GIVE HIM THE KEY EVERYONE WILL DIE INCLUDING ELLIE SO CARVER GIVES HIM THE KEY AND THEN NEITHER ISAAC NOR CARVER SHOOT DANIK IN THE FUCKING FACE THERE'S NO REASON WHY THE BROTHER MOON HAD TO BE THOUGHT CARVER IS JUST A STUPID FUCKER[/sp]
Fucking love the nailgun when you have stasis coating on it with a lots of damage and magazine upgrades, with a slight rate of fire boost. Pretty much gives you a stun lock minigun.
Finished the game today, came away with the conclusion that it was okay. Definitely not as good as DS2. The [sp]alien city/machine[/sp] section ended up feeling pretty tedious, maybe because I've spent way too much time in [sp]ancient ruins[/sp] in other games before.
[QUOTE=Sardonus;39810940]Dead Space 3 just ruined it all for me it's just too dumb there's no way Unitoligists are so devout and magical that they control the entire government and wanna kill everyone because religion I just can't buy it anymore.[/QUOTE] you're being weird and wrong
[QUOTE=Rusty100;39815154]you're being weird and wrong[/QUOTE] I don't know. It might be what I like in storytelling but I liked in DS1 where the Unitologists were just batshit crazy and not a plot device that could fill in any holes, like they are here or in 2. Why would governments build markers? UNITOLOGY I just find it rather silly that we're supposed to believe this group of zealots are so devout they've overhtrown the entire government for their religion and why cause danik said so it's just silly, too much suspension of disbelief that 100% of everyone is totally on board for mass suicide and all that Anyway. I still really like the series. 1 and 2 are great games, and 1 retains one of my favorite games to play, even if it is tedious. Everything about it just feels right. 3 is still fun. I liked it more than I did ME3. But it has major flaws. Combat gets boring, the level reuse gets blatantly obvious, the story is a silly pool of spunk, and weapon balance has been thrown out the window (Elite Frame + Chaingun + Evangelizer Shotgun. Fucking try it.) My biggest problem in DS3 is I literally could not find a gun that rivaled my chaingun. In Dead Space 1 and 2, my loadout was finetuned for any encounter. Plasma cutter for long range, Force gun for when it gets rowdy, and Ripper for when there's a few enemies and I need some catharsis. In this, I built the Chaingun and it just tore through everything. I don't even need to dismember. I literally spent the entire game fiddling with tools to try and make something that could compare to it. I made Ripper / Flamethrowers. Forcegun / Grenade launchers. Revolvers with knives. But it was pointless. It's not FUN to play the game with one weapon.
[QUOTE=Sardonus;39813522]Carver is literally the most retarded fucker in the series. [sp]Danik is threatening to kill Ellie if we don't give him the key? NUMBSHIT IF WE GIVE HIM THE KEY EVERYONE WILL DIE INCLUDING ELLIE SO CARVER GIVES HIM THE KEY AND THEN NEITHER ISAAC NOR CARVER SHOOT DANIK IN THE FUCKING FACE THERE'S NO REASON WHY THE BROTHER MOON HAD TO BE THOUGHT CARVER IS JUST A STUPID FUCKER[/sp][/QUOTE] [sp]Not only was that EXTREMELY out of character for Carver, but when you think about what you're trying to do during the whole final fight, Isaac and Ellie are just as retarded for not just pulling the codex out in the five minutes they're talking and making out.[/sp]
pulling out? at that moment? forgetaboutit
no the ending is beyond stupid to believe not to mention a lengthy sequence where Isaac floats around in space without a helmet and it's amusing despite being 40 times bigger than the Hivemind the last boss is actually less interesting and easier [editline]6th March 2013[/editline] I think Dead Space 3 could've been significantly improved by the removement of Danik and Norton, because they're just so fucking childish and poorly written I mean FOR FUCK'S SAKE there's a line of dialogue where Danik goes "WHAT ARE YOU DOING ISAAC?" and isaac replies "What should've been done a long time ago" and Danik responds (AND I'M NOT FUCKING JOKING) "[I]well stop it then"[/I]
The story in Dead Space 3 sucks. We get it. The entire thing was about gameplay, and even some aspects of that sucked.
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