Uh well, you're totally wrong. Again. Gettin a bit old mate, it's kind of bizarre how you can interpret everything the wrong way.
In Dead Space 2, Isaac completely does give a shit about Nicole. He literally won't shut up about her. Did we play the same game? But there are times when he's kind of busy surviving. It's not like the game gives us a little window into his mind - just because he doesn't mention Nicole all the time doesn't mean he's not thinking about her - and the game does imply he thinks about her a lot. Not to mention he mentions her quite a bit anyway.
And yeah, you wanna know why he doesn't meantion her in DS3? Because that plot arc was wrapped up at the end of 2. When, you know, the manifestation of her tried to kill you. And Isaac came to his senses and flat out rejected her. He came to terms with it, and he said 'fuck you, this is all your fault. I'm done, we're through', and then you murder ghost Nicole. After that, he has his sights set on Ellie. Why would he keep mentioning his ex, particularly when he's got a new love interest? And before you say he got a new love interest too soon, I think Nicole trying to kill you might speed up the process a bit (imagine if you're going through a bad breakup but you realise your ex is crazy, and also tries to kill you - I think you'd get over her pretty fast don't you think?). Also good examples of crazy, and you mention Spec Ops: The Line? Haha, that game's a fuckin joke.
Isaac is delusional, but the gameplay doesn't lend itself to delusions as well as Silent Hill for example (i'm ignoring spec ops because that game's a literal turd). It's done differently, and that doesn't mean it's done poorly. I think you just have your head wrapped around the series the complete wrong way. The focal point has ALWAYS been the gameplay, and how ridiculously fun it is. Not how crazy Isaac is. And it's always been an action game by the way. Go count the explosions and action scenes in the first game.
Some gameplay from the upcoming DLC.
[video=youtube;ap2hyf2Z-K0]http://www.youtube.com/watch?v=ap2hyf2Z-K0[/video]
Whats up with this DLC stuff for errygame now ?
[QUOTE=Rusty100;39854204]Uh well, you're totally wrong. Again. Gettin a bit old mate, it's kind of bizarre how you can interpret everything the wrong way.
In Dead Space 2, Isaac completely does give a shit about Nicole. He literally won't shut up about her. Did we play the same game? But there are times when he's kind of busy surviving. It's not like the game gives us a little window into his mind - just because he doesn't mention Nicole all the time doesn't mean he's not thinking about her - and the game does imply he thinks about her a lot. Not to mention he mentions her quite a bit anyway.
And yeah, you wanna know why he doesn't meantion her in DS3? Because that plot arc was wrapped up at the end of 2. When, you know, the manifestation of her tried to kill you. And Isaac came to his senses and flat out rejected her. He came to terms with it, and he said 'fuck you, this is all your fault. I'm done, we're through', and then you murder ghost Nicole. After that, he has his sights set on Ellie. Why would he keep mentioning his ex, particularly when he's got a new love interest? And before you say he got a new love interest too soon, I think Nicole trying to kill you might speed up the process a bit (imagine if you're going through a bad breakup but you realise your ex is crazy, and also tries to kill you - I think you'd get over her pretty fast don't you think?). Also good examples of crazy, and you mention Spec Ops: The Line? Haha, that game's a fuckin joke.
Isaac is delusional, but the gameplay doesn't lend itself to delusions as well as Silent Hill for example (i'm ignoring spec ops because that game's a literal turd). It's done differently, and that doesn't mean it's done poorly. I think you just have your head wrapped around the series the complete wrong way. The focal point has ALWAYS been the gameplay, and how ridiculously fun it is. Not how crazy Isaac is. And it's always been an action game by the way. Go count the explosions and action scenes in the first game.[/QUOTE]
okay rusty I'm sorry if you genuinely believe that Dead Space 3 is great and Spec Ops is a piece of shit then I don't think we'll ever agree on video games
[editline]9th March 2013[/editline]
also Awakening looks like it might actually be Dead Space, I'll pick that up and run through that with my co-op buddy
[QUOTE=Sardonus;39854909]okay rusty I'm sorry if you genuinely believe that Dead Space 3 is great and Spec Ops is a piece of shit then I don't think we'll ever agree on video games
[editline]9th March 2013[/editline]
also Awakening looks like it might actually be Dead Space, I'll pick that up and run through that with my co-op buddy[/QUOTE]
generic military shooty man person v. tough calls and war is heck
same as every military game ever
(not to mention the gameplay is terrible)
[QUOTE=Rusty100;39855037]generic military shooty man person v. tough calls and war is heck
same as every military game ever
(not to mention the gameplay is terrible)[/QUOTE]
I don't feel like arguing since neither of us are going to convince the other but if you really feel that about Spec Ops than I feel sorry for you since it's a military shooter that was self-aware and actually trying to subvert the genre.
calling it a war is heck game is stupid because it's more to it than that. If anything, Spec Ops is a game in the vein of Metal Gear 2, making the player a part of the story and making the PLAYER not walker question their actions.
It was metatextual and it was great, it understood that video games are an interactive medium. If a video game story could be a movie or a book it's not a good game story. The best ones are the ones that rely on the players involvment. Read: Spec Ops the Line, Metal Gear Solid 2, Journey, Shadow of the Colossus, Bioshock, etc.
what i'm hoping is that the next dead space game has isaac even more fucked up than he was in dead space 2
[editline]9th March 2013[/editline]
or the new protagonist, whatever. would be cool to see more of the unitologists
[QUOTE=Sardonus;39855099]I don't feel like arguing since neither of us are going to convince the other but if you really feel that about Spec Ops than I feel sorry for you since it's a military shooter that was self-aware and actually trying to subvert the genre.
calling it a war is heck game is stupid because it's more to it than that. If anything, Spec Ops is a game in the vein of Metal Gear 2, making the player a part of the story and making the PLAYER not walker question their actions.
It was metatextual and it was great, it understood that video games are an interactive medium. If a video game story could be a movie or a book it's not a good game story. The best ones are the ones that rely on the players involvment. Read: Spec Ops the Line, Metal Gear Solid 2, Journey, Shadow of the Colossus, Bioshock, etc.[/QUOTE]
please do not lump spec ops the poop in with mgs2
it's trying to be self aware and yet falling into all the same potholes and failing to distinguish itself from every other military shooter. nothing in the game even phased me. apparently while everyone was gawking over the atrocious things you do or something i was just like okay seems like every other game still - because it is. people look at what it's trying to do and judge it off that - instead of what it actually does and what it really amounts to. which is a sort of self aware, but not really, generic and boring as hell military shooter. seriously i started out liking the game and after the first mission i hated it more and more as i just got progressively bored of its generic bullshit. i stopped playing over half way through because there was literally nothing interesting or different about it (and like i said, the gameplay was pretty bad). if it were a movie, it'd be an ambitions but straight to dvd release. starring dolph lundgren. mgs games aren't even remotely like spec ops either. that's a really weird comparison. especially since they are actually good. the only similarity is that mgs games break the fourth wall, but spec ops doesn't do that, it's just self aware (but completely fails to do anything interesting with it apparently.) it'd argue it's even worse that it's self aware and still doesn't bring anything new to the table.
DEAD SPACE on the other hand has always been about it's incredibly fun and satisfying gameplay, which 3 definitely retains, and even amps up with the surprisingly fun weapon crafting. i did half my first playthrough completely ignoring it because i dismissed it as dumb. but when i actually realised what i could do, i made guns that made me giddy like a school girl.
it's a FUN action game. and the story, while nothing to write home about, serves the gameplay perfectly. it's not dumb or insulting. it's perfectly fine, and at times quite cool. it's a science fiction, not everything has to make sense. it just has to make sense in the context of it's universe. WHICH IT DOES.
all dead space games are good, spec ops is a horrible embarassment, deal with that
[editline]10th March 2013[/editline]
it's not the first time Sardonus has said weird and wrong things
Im starting to get the feeling Sardonus wants to hate DS3 just because LOL EA IS EVIL MONEYGRUBBERS.
I have no issue with post-ending DLC. DLC has essentially replaced expansion packs, and I doubt people would have flipped their shit 6 or 7 years ago if a game put out a post ending x-pac for a game.
[QUOTE=Wulfram;39857676]Im starting to get the feeling Sardonus wants to hate DS3 just because LOL EA IS EVIL MONEYGRUBBERS.
I have no issue with post-ending DLC. DLC has essentially replaced expansion packs, and I doubt people would have flipped their shit 6 or 7 years ago if a game put out a post ending x-pac for a game.[/QUOTE]
EA are money grubbers but that's not why I don't like Dead Space 3. I didn't even say that.
I don't like Dead Space 3 as much as I do the other two cause it's pretty shittily written. (whoever wrote the Norton triangle needs to be hung, and Unitologists and Markers being the "Get out of plothole free" cards are getting boring) throws the atmosphere into space and deprives me of content for having the audacity to play by myself
you know what's hillarious
I played once solo, once with carver
He adds FUCK ALL except for his co-op missions. I think one Cut-scene was changed to accomadate him.
That stuff Visceral said about how they'd change the story to accomadate a second player? Shit you guys ate that up, just like when they said Universal ammo was a placeholder.
The gameplays fine and it's fun but the major flaw is it's completely broken.
I played this on Impossible and was never once starved for ammo or healthkits. Every enemy shits out hundreds of resources.
And I only needed one gun. once you craft a chaingun the games over.
That's some seriously bad design if once I crafted one gun I immediatedly made all my other guns completely infective.
I like Dead Space a lot. As a series. It has great potential. Fantastic art design, good monster designs, the first 2 had good environments and good gameplay but it's always been missing soething.
I just don't like Dead Space 3 even nearly as much as I do the other two. It's trying more to be Uncharted in SPACE~ than it is Resident Evil 4 in space.
Uncharted, lol wtf?
[QUOTE=Sardonus;39857727]EA are money grubbers but that's not why I don't like Dead Space 3. I didn't even say that.
I don't like Dead Space 3 as much as I do the other two cause it's pretty shittily written. (whoever wrote the Norton triangle needs to be hung, and Unitologists and Markers being the "Get out of plothole free" cards are getting boring) throws the atmosphere into space and deprives me of content for having the audacity to play by myself
you know what's hillarious
I played once solo, once with carver
He adds FUCK ALL except for his co-op missions. I think one Cut-scene was changed to accomadate him.
That stuff Visceral said about how they'd change the story to accomadate a second player? Shit you guys ate that up, just like when they said Universal ammo was a placeholder.
The gameplays fine and it's fun but the major flaw is it's completely broken.
I played this on Impossible and was never once starved for ammo or healthkits. Every enemy shits out hundreds of resources.
And I only needed one gun. once you craft a chaingun the games over.
That's some seriously bad design if once I crafted one gun I immediatedly made all my other guns completely infective.
I like Dead Space a lot. As a series. It has great potential. Fantastic art design, good monster designs, the first 2 had good environments and good gameplay but it's always been missing soething.
I just don't like Dead Space 3 even nearly as much as I do the other two. It's trying more to be Uncharted in SPACE~ than it is Resident Evil 4 in space.[/QUOTE]
Have you ever even played Uncharted?
yeah it's actually a pretty solid series
it's not pretending it's survival horror
they know it's about over the top setpieces and explosions and shooting and that's what DS3 is
The addition of Carver just makes the Dead Space series' traditional magically teleporting individuals more apparent.
[QUOTE=Sardonus;39857842]they know it's about over the top setpieces and explosions and shooting and that's what DS3 is[/QUOTE]
No shit, as the story progresses it gets more epic in scale, they're trying to explore the universe not copy paste the first game and have Isaac fuck around on different ships for every sequel. Obviously there's going to be set pieces.
Also since when was Uncharted the poster boy of set pieces?
Time for some antics.
This dude got stuck on... something.
[t]http://i.imgur.com/g8dglXO.jpg[/t]
This dude was supposed to be stuck on something, but got partially unstuck somehow.
[t]http://i.imgur.com/2BusrFc.jpg[/t]
The gang's all here! What's the plan? (Spoiler alert)
[url]http://i.imgur.com/Hv0QYCn.jpg[/url]
Here's a good advice.
I recommend you not try to modify the Devil's Horns. Upgrades are okay, I'm talking about removing the lower barrel/tip/PewPew. The first time I got the glove I removed the pinkie and put it back no problem (I wanted to see the Handcannon from DS2). Today I removed it again (2nd time since I got it, after a while, too) and suddenly the pinkie tip was gone, without option to craft it again. So I was stuck with just the main firing mode. I thought maybe dismantling the glove and putting it back together would fix it.
WRONG.
Now I can't craft it and get it back (it's in the frames but I can't craft any tips for it).
At least I have another save slot with it. Luckily, weapon crafting allows you to make some badass weapons anyway.
that would be hilarious if you could have used it as a really buggy frame.
is awakened out yet
I can't hop into the game right now but it seems it's not out yet. Origin and Twitter have no "RELEASED" news on it.
I like the secrecy of Origin - no info, no patch notes and no preload.
Last twitter post was 13h ago and it says "tomorrow".
GJ, EA!
I wonder if maybe it possibly has anything to do with the DLC that releases today? Who knows. Not like they would update the game for compatibility reasons or anything.
[QUOTE=Hammer7;39885822]I like the secrecy of Origin - no info, no patch notes and no preload.
Last twitter post was 13h ago and it says "tomorrow".
GJ, EA![/QUOTE]
I could preload DS3 before it was released.
Fuck. I have zero money after comic-con, totally dry.
No MSP after Citadel either.... shit.
I feel like I'm going to miss out on any co-op achivements since when I get this it'll be played out.
and the man who kept hating on dead space 3 is complaining he doesn't have enough money to buy the dlc
methinks
you enjoyed the game a lot more than you think ;)
I dislike a lot of aspects about DS3, and I don't think it's a great game by any means but it was enough fun to play with a friend (over the mics gggrrrr) that I'd be willing to go through 2 more chapters
also Awakening looks like it's pretending to be the first dead space
[editline]12th March 2013[/editline]
Also, First Contact, Enervator, EG0900 are all on XBL now.
I'm hoping this new DLC adds some more on to the story. I thought the whole background part of DS3 dealing with the original expedition to the planet was great.
Also, for what it's worth:
[QUOTE=Rusty100;39855256]seriously i started out liking the game and after the first mission i hated it more and more as i just got progressively bored of its generic bullshit. i stopped playing over half way through because there was literally nothing interesting or different about it (and like i said, the gameplay was pretty bad).[/QUOTE]
If you stopped playing at halfway, you stopped playing right as the 'let's pretend to be Modern Warfare' phase is wearing off and the game is actually getting to the point. There's a lot more to the game that you missed, the first half is just setting the scene and convincing you that you're about to play another generic oorah chest-thumping exercise.
If it were a movie, you watched the first half of The Sixth Sense and then complained that it was just Bruce Willis going around life being ignored.
Damn it! Finished the game, did a complete New Game+ run, had all the +3 parts.
Booted it up today, all my saved are gone! If this DLC continues on from the end of the game, I'm gonna have to do another run through.
Not that I mind, it's still a blast to do. It would be nice to do it in co-op though, since I haven't done that yet. Anyone up for joining me? Starting with Impossible right off the bat.
Add Othilious on Origin.
Just finished the DLC. Very, very short and it is almost all old ground. Still pretty fun though. I played solo, and some parts of it seem really interesting in terms of how they would be done in co-op. Carver is handled much better; when he goes off and disappears now it's explained quite well.
At least it isn't 1200 MSP, then I would get a little miffed. It's quite nice in the circuits you find are all +3 and the weapon parts are MK-II, but I just had a chain gun and rocket launcher combo so i felt nothing could be better than it. A nice little piece of DLC, even if it is a bit short. Quality is superb though.
[sp]I thought the Carver hallucination was the best part.[/sp]
I just watched the DLC on Youtube and it looks great. Seeing how it's short they implemented Carver much better.
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