• Dota 2 Script File Editing v. Global Ravages
    142 replies, posted
[QUOTE=Mandems;40050007]merci, I hope your not lying cause that value looks immense. Don't want to brake my game :v:[/QUOTE] You don't want to stop your game?
[QUOTE=Mandems;40050007]merci, I hope your not lying cause that value looks immense. Don't want to brake my game :v:[/QUOTE] just do 20000 [editline]26th March 2013[/editline] [QUOTE=Bordellimies;40050103]For most heroes that works pretty well, Crystal Maiden makes an exception. With that big value her ice shards probably hit about 5 map widths out of sight. If I remember right, it is somewhere around 50000/100000, so if you stand in middle of the map, 25000/50000 radius should cover the map well enough without being overkill. Not sure of the exact amount though, you should test it.[/QUOTE] i wanna make CM's ult in a tiny AOE around her. Huge damage if you get close.
[QUOTE=Suttles;40050503]just do 20000 [editline]26th March 2013[/editline] [/QUOTE] 999999999 works perfectly actually. Btw anyone knows why I can't enable skywrath mage and yet abaddon i can?
You have to add them to the active list. [editline]26th March 2013[/editline] And you have to enable Abaddon.
[QUOTE=ForgottenKane;40052725]You have to add them to the active list. [editline]26th March 2013[/editline] And you have to enable Abaddon.[/QUOTE] I've done that, still doesn't work. [IMG]http://img705.imageshack.us/img705/466/jpegav.jpg[/IMG] but for abaddon it does (currently removed from the list)
So I did some experiments using rubick, Gyro's Flak cannon, Lunas bounce glaives and medusas split shot. It SEEMS to work as you'd sort of expect. As in the shot that hits the primary target bounces, and five targets are hit twice by split shot and flak cannon, anything else nearby being hit only by flak cannon. The issue is I cannot tell if this IS the case as the projectiles are invisible. When using moon glaives alone, swapping rubicks projectile with luna's rectifies this but with both split shot AND moon glaives the projectiles are completely invisible.
[QUOTE=thisguy123;40059070]So I did some experiments using rubick, Gyro's Flak cannon, Lunas bounce glaives and medusas split shot. It SEEMS to work as you'd sort of expect. As in the shot that hits the primary target bounces, and five targets are hit twice by split shot and flak cannon, anything else nearby being hit only by flak cannon. The issue is I cannot tell if this IS the case as the projectiles are invisible. When using moon glaives alone, swapping rubicks projectile with luna's rectifies this but with both split shot AND moon glaives the projectiles are completely invisible.[/QUOTE] just by reading this, I can already tell that you fucked up the game
[QUOTE=Mandems;40055791]I've done that, still doesn't work. [IMG]http://img705.imageshack.us/img705/466/jpegav.jpg[/IMG] but for abaddon it does (currently removed from the list)[/QUOTE] You didn't do it right at all, you need to indent it like the rest of them or it won't work AFAIK.
[QUOTE=ForgottenKane;40060296]You didn't do it right at all, you need to indent it like the rest of them or it won't work AFAIK.[/QUOTE] but I told you that I did the exact same thing for abaddon and it worked
I was doing some editing myself today and you need to enable them in both activelist.txt and the npc_heroes.txt I got everyone working in a practice game
[QUOTE=Mandems;40061901]but I told you that I did the exact same thing for abaddon and it worked[/QUOTE]You need to go into npc_heroes.txt, and go to Abaddon in there. There should be a field that is "enabled" "0" or something like that. Set it to 1.
[QUOTE=Terin7;40063363]You need to go into npc_heroes.txt, and go to Abaddon in there. There should be a field that is "enabled" "0" or something like that. Set it to 1.[/QUOTE] He's saying that he got Abaddon to work, but not Skywrath Mage. It might be worth checking out npc_heroes.txt and checking to see if Skywrath's enabled, otherwise I don't have any guess as to what the issue is.
[QUOTE=Mandems;40061901]but I told you that I did the exact same thing for abaddon and it worked[/QUOTE] Valve's coding is very iffy, sometimes you need it sometimes you don't. [QUOTE=Terin7;40063363]You need to go into npc_heroes.txt, and go to Abaddon in there. There should be a field that is "enabled" "0" or something like that. Set it to 1.[/QUOTE] I already told him to enable him and for some reason it won't work. Whatever he's doing, he's doing it wrong.
[QUOTE=ForgottenKane;40067827]Valve's coding is very iffy, sometimes you need it sometimes you don't. I already told him to enable him and for some reason it won't work. Whatever he's doing, he's doing it wrong.[/QUOTE] Ok yea I'll see what I can do, thanks.
So I made a program that takes the npc_heroes.txt file and randomizes all the hero models for a different result every time, here's an example: [img]https://dl.dropbox.com/u/5168131/dota.png[/img] If anyone wants to check it out you can find it [url=https://dl.dropbox.com/u/5168131/dota_hero_randomizer.rar]here[/url]
[QUOTE=FPSMango;40072345]So I made a program that takes the npc_heroes.txt file and randomizes all the hero models for a different result every time, here's an example: [img]https://dl.dropbox.com/u/5168131/dota.png[/img] If anyone wants to check it out you can find it [url=https://dl.dropbox.com/u/5168131/dota_hero_randomizer.rar]here[/url][/QUOTE] Every custom server needs this now, immediately Would be very fitting for OMG and LoD servers
[QUOTE=Bordellimies;40072555]Every custom server needs this now, immediately Would be very fitting for OMG and LoD servers[/QUOTE] I'm actually thinking of expanding it to not only do random heroes, but also shuffle everyone's abilities. Every skill will still only appear once and no-one will have multiple ultimates. It might actually become a pretty good custom-gamemode; host randomizes the ability-list and everyone will have to work with what they got. Does anyone know if whitespace in the script files need to be preserved? Because it would make my job sooo much easier if whitespace doesn't matter.
If I want to contact the DOTA2 team about something and possibly receive an answer to my question, how should I do this?
[QUOTE=Fillmore;40101649]If I want to contact the DOTA2 team about something and possibly receive an answer to my question, how should I do this?[/QUOTE] First of all, what's the question? We might be able to answer ourselves and save you the trouble. Second of all, I'm pretty sure the only way is to e-mail someone from Valve. Just look up their e-mail address and if you can't find anything then just ask Gabe, he can probably answer it himself and he almost always replies back.
[QUOTE=ForgottenKane;40101817]First of all, what's the question? We might be able to answer ourselves and save you the trouble. Second of all, I'm pretty sure the only way is to e-mail someone from Valve. Just look up their e-mail address and if you can't find anything then just ask Gabe, he can probably answer it himself and he almost always replies back.[/QUOTE] I've scripted the Pirate Cap'n announcer to use all of his currently unused dialogue and would want to know if Valve could implement these scripts in a future update. I've sent the DOTA2 team a message about this earlier, but they haven't replied back.
So I was fiddling with this a while ago, started off with some basic model swaps like making Anti-Mage Roshan. Worked pretty well, didnt expect the footsteps and roshan sounds to be carried over, both am and rosh's deathsounds play which is a little creepy. During the process I managed to make it so I cant pick anyone but AM [img_thumb]http://puu.sh/2p3dd[/img_thumb] Anyway while I was trying to make a new hero of sorts, I noticed I can spawn them using the commands and i've set their ID and such out as all the others are and added it to the activelist but I cant find a way to get them into the hero picker, is there any way to do this? I'm guessing those 2 txt files arent the only thing that i need to be using
How do you guys edit their models and stuff?
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