[QUOTE=postmanX3;36288013]No, recently people have forgotten what "roguelike" means and applied it to games that aren't roguelikes. BUT WHATEVER.[/QUOTE]
Yes, that's how the meanings of words evolve. Especially words like "roguelike" that were made simply because there was no word for it before. I hate people who are stuck up about the specifics of language.
[editline]:([/editline]
Wow I hate you, above poster.
'Roguelike' loosesly defines this game. Honestly, when I bought it, I was thinking more along the lines of an actual roguelike game ala nethack or adom.
What I got was entirely unexpected, but very welcome.
Either way, if you don't want to call Isaac a roguelike, a new term needs to be coined to describe the genre that Isaac and Spelunky and maybe Minecraft fit into.
[QUOTE=Baboo00;36291319]Either way, if you don't want to call Isaac a roguelike, a new term needs to be coined to describe the genre that Isaac and Spelunky and maybe Minecraft fit into.[/QUOTE]
What the hell does Minecraft and Isaac have in common?
One is a creative sandbox game, the other is a arcade top-down shooter
[QUOTE=iLife_Aftermath;36291575]What the hell does Minecraft and Isaac have in common?
One is a creative sandbox game, the other is a arcade top-down shooter[/QUOTE]
I'm guessing he means the rogue mode, when you die you have to delete that world.
Well, I don't know if you guys felt it, but Isaac for me harkens back to the ages of old. Zelda. Obviously.
Adventure? Top down shooter?
[QUOTE=Baboo00;36291319]Either way, if you don't want to call Isaac a roguelike, a new term needs to be coined to describe the genre that Isaac and Spelunky and maybe Minecraft fit into.[/QUOTE]
Those games are all in entirely different genres.
BoI is a top-down shooter
Spelunky is a platformer
Minecraft is a sandbox construction game
Roguelike is an entirely different genre altogether. I've been repeating this a lot lately, but you can't just take two aspects of a genre and suddenly say that your game is part of that genre.
Like Borderlands has RPG elements, but it's a FPS above all.
Portal is built like a FPS, but it's a puzzle game above all.
Super Smash Bros. Brawl has a platforming mode, but it's a fighting game above all.
A lot of the elements of roguelikes are not exclusive to that genre. "Permadeath" has been around since the earliest of arcade games. Random environment generation has been in games that have absolutely nothing to do with Rogue. A game is only a roguelike when it has a very specific combination of core mechanics, not just two or three that you [b]sometimes[/b] see in those games.
[QUOTE=Loofiloo;36292320]Those games are all in entirely different genres.
BoI is a top-down shooter
Spelunky is a platformer
Minecraft is a sandbox construction game
Roguelike is an entirely different genre altogether. I've been repeating this a lot lately, but you can't just take two aspects of a genre and suddenly say that your game is part of that genre.
Like Borderlands has RPG elements, but it's a FPS above all.
Portal is built like a FPS, but it's a puzzle game above all.
Super Smash Bros. Brawl has a platforming mode, but it's a fighting game above all.
A lot of the elements of roguelikes are not exclusive to that genre. "Permadeath" has been around since the earliest of arcade games. Random environment generation has been in games that have absolutely nothing to do with Rogue. A game is only a roguelike when it has a very specific combination of core mechanics, not just two or three that you [b]sometimes[/b] see in those games.[/QUOTE]
Let's be honest here: as many times as we repeat this, people will still unknowingly call it a roguelike.
[QUOTE=Baboo00;36291319]Either way, if you don't want to call Isaac a roguelike, a new term needs to be coined to describe the genre that Isaac and Spelunky and maybe Minecraft fit into.[/QUOTE]
Games that have randomization and permadeath. Isaac is a top-down shooter, Spelunky is a 2D platformer, and Minecraft is a... something or other. I dunno. Open-world construction game. Point is they're not roguelikes. The ONLY thing they have in common with roguelikes is randomization and permadeath.
I made this point in another thread, but by current usage of the word "roguelike", Tetris is a roguelike; it's randomized each play and you have to start over when you lose. "Roguelike" as a term isn't [I]evolving,[/I] it's [I]devolving[/I] into a meaningless buzzword.
[IMG]http://i47.tinypic.com/2zoluky.png[/IMG]
And, I mean, a lot of people will say "who cares?" And they'd have a point. If people want "roguelike" to mean permadeath and randomization, it's going to mean permadeath and randomization. That's how language works.
It's just that roguelikes happen to be one of my favorite genres and it's frustrating when I see people diluting the term into nothingness. I mean, it used to be that when someone called a game a "roguelike" I instantly knew what they were talking about and what it meant. Now I have to guess. It's no longer a specific descriptor.
automerge broken gah
[img]http://BroDuck.vintagecowa.com/Private/2012-06-11_19-34-20.png[/img]
Game is too easy, everytime I got to [sp]isaac[/sp] (except once) I always beat him
I'm sure it would be after playing 100 hours.
So I got into a room with these fuckers: [img]http://images3.wikia.nocookie.net/__cb20120601001552/bindingofisaac/images/7/76/Spider_hopper.png[/img] and they were all spawned in those rock chambers where there are four rocks surrounding them and they can hop out of it.
Anyway, I was fighting them and then I backed into the corner of the 2 rocks and one of those monsters pushed me in. I was stuck, then they killed me.
It was terrible.
I've failed at the purist challenge a few times now, but if I die with this setup, I think I'm going to cry.
[img]http://i.imgur.com/sHAK0.png[/img]
[QUOTE=Cold Finger;36296334]So I got into a room with these fuckers: [img]http://images3.wikia.nocookie.net/__cb20120601001552/bindingofisaac/images/7/76/Spider_hopper.png[/img] and they were all spawned in those rock chambers where there are four rocks surrounding them and they can hop out of it.
Anyway, I was fighting them and then I backed into the corner of the 2 rocks and one of those monsters pushed me in. I was stuck, then they killed me.
It was terrible.[/QUOTE]
At least it wasn't Leapers.
[QUOTE=Loofiloo;36296422]I've failed at the purist challenge a few times now, but if I die with this setup, I think I'm going to cry.
[img]http://i.imgur.com/sHAK0.png[/img][/QUOTE]
Is that epic fetus or Fetus + Meat that is making that face?
[QUOTE=iLife_Aftermath;36296793]Is that epic fetus or Fetus + Meat that is making that face?[/QUOTE]
the baby is stem cells, meat gives the veins I think.
I just had more ideas for that crossover I mentioned yesterday; y'know, the [URL="http://facepunch.com/showthread.php?t=1160522&p=36288703&viewfull=1#post36288703"]"Isaac And Meat Boy Go To Hell"[/URL] thing. First off, when the situation requires it, Meat Boy can carry Isaac on his shoulders a'la piggyback, like when he carried Bandage Girl out of Dr Fetus' Castle at the end of SMB, only this time the Isaac player would be able to fire their tears whilst being carried. This'd be important for dungeon rooms where Isaac can't reach an exit, like if there are no platforms and only walljumping puzzles. Speaking of puzzles, Meat Boy would be able to pick up objects like boxes or boulders, as well as being able to push and pull.
Another aspect of IaMBGTH would be difficulty options that can be toggled to alter the challenge somewhat. The first option concerns lives, which is an important point to elaborate on; Meat Boy has, like in the original games, infinite lives, but Isaac's lives are limited; he can only die a certain number of times before the game fails. Note that if Isaac dies whilst being carried by Meat Boy, he doesn't lose a life, which is good since Meat Boy's habit of dying a lot would not bode well if he's carrying Isaac, especially so when Meat Boy's balls-hard difficulty in terms of the stages means he very likely WILL die quite a bit, so i've planned it so that cheap deaths like falling to ones death isn't expensive in terms of extra chances. The Lives option has three modes, each with different levels of penalty for losing all of Isaac's lives.
[B]Easycore:[/B] Losing all lives makes Isaac restart the current Dungeon.
[B]Mediumcore:[/B] Losing all lives makes Isaac restart the current World.
[B]HARDCORE:[/B] Losing all lives makes Isaac restart the whole game from the Basement Ruins (World 1 - Level 1).
Easycore's obviously the easier one, with the lowest penalty for losing all lives, meaning you can try the dungeon again and again, kind of like Meat Boy level of difficulty, in that if at first you don't succeed, try again. Recommended for those without much experience or possessing a desire for a less punishing experience, even though people usually play "roguish" games (games that have roguelike elements but aren't strictly roguelikes) for easier experiences.
Mediumcore's more suited for Binding of Isaac players, since if you lose all your lives you have to restart the current world, with all the dungeons resetting, similar to if you fail an Isaac run, but if you've gotten to World 2 and lost all lives, you start World 2 again; you don't have to restart the ENTIRE game.
HARDCORE's the real challenge, a true taste of roguelike brutality, where losing all lives means you have to restart the entire game. Anyone who plays Dungeons of Dredmor with Permadeath on (or play Diablo 3 Hardcore) will be familiar with the painful sting of death after you tried so hard and got so far (yeah I know, Linkin Park references, but the song In The End is SOOO fitting for the roguelike genre and other rogueish games).
Concerning items, the Binding of Isaac had a lot of them, and Isaac progressively got more powerful as he gained more and more "Collectibles". Thing is, if each dungeon had an Item Room and a Boss that dropped an item, Isaac and Meat Boy would be very powerful within a couple of Worlds. Perhaps to maintain some kind of balance, and to add more choice to the game, "Collectibles" wouldn't be instantly equipped or massively stackable like in the original, and instead Isaac might be able to keep the Collectibles in his inventory, equipping different combinations of Collectibles to make builds suited for the current Dungeon or World. Spacebar items would still be in the game, and would charge like they did in BoI by completing rooms or being charged by different items (Nun's Habit, 9volt, Battery, etc). However, Isaac would also have "subweapons" as mentioned in a previous post; powerful attack items that require specific resources to use. Said resource would either be Teeth, which are essentially the teeth of the demons, or "Candy", represented as medicinal tablets that Isaac found in the medicine cabinet along with Mom's pills. Some of the Collectibles that alter Isaac's attacks, like Brimstone and Ipecac, would probably be changed to subweapons.
Isaac wouldn't be the only one with items, though; Meat Boy would probably be able to use specific Collectibles, like Spiked Boots or something, and Bandages would also have their part to play. I'd say more, but I have a train to catch; i'll probably say more when i'm home again.
[QUOTE=Tampong;36298333]the baby is stem cells, meat gives the veins I think.[/QUOTE]
uh thats not what he was asking.[QUOTE=iLife_Aftermath;36296793]Is that epic fetus or Fetus + Meat that is making that face?[/QUOTE]
well according to the item icons that's epic fetus he has, meat eyebrows look a little different anyways. But yeah normal fetus looks like this [IMG]http://img856.imageshack.us/img856/4387/feetw.png[/IMG]
[editline]12th June 2012[/editline]
so much fucking fetus in this game
Finally got the Spelunker boy achievement...yay
Having Meat! and Fetus in a Jar makes Isaac look like a smaller Cynical Brit.
[QUOTE=Stoffy;36259265][img]http://i.imgur.com/p8oII.png[/img]
... I don't really want an Anarchist Cookbook, sorry.[/QUOTE]
[img]http://i.imgur.com/wCIXz.png[/img]
[I]God damn it. [/I]
I just noticed... I'm pretty sure the meat is a reference to the Bonk games.
Normally you'll just look like this
[img]http://img.gamefaqs.net/screens/a/2/6/gfs_57614_2_5.jpg[/img]
When you pick up the meat, you look like this:
[img]http://img.gamefaqs.net/screens/2/1/e/gfs_57614_2_15.jpg[/img]
So, I got the Ankh and was planning to beat Mom's heart with ??? early to get Isaac's D6. In the Womb II, I was in the arcade blowing all my dough and I got a telepill. I used it, why fucking not.
[IMG]http://desmond.imageshack.us/Himg94/scaled.php?server=94&filename=iamerror.png&res=landing[/IMG]
Edit:
[img]http://img39.imageshack.us/img39/4720/godfuckingshit.png[/img]
God fucking shit. I had 8 Soul Hearts, but shitty attack and fucking Wiggly Worm.
Well, with 22 cents on the ground, that luck foot's yours.
[QUOTE=Loofiloo;36303679]I just noticed... I'm pretty sure the meat is a reference to the Bonk games.
Normally you'll just look like this
[img]http://img.gamefaqs.net/screens/a/2/6/gfs_57614_2_5.jpg[/img]
When you pick up the meat, you look like this:
[img]http://img.gamefaqs.net/screens/2/1/e/gfs_57614_2_15.jpg[/img][/QUOTE]
that's a common thing
I just unlocked the D6 by killing Loki II.
Iunno
[QUOTE=Loofiloo;36303679]I just noticed... I'm pretty sure the meat is a reference to the Bonk games.
Normally you'll just look like this
[img]http://img.gamefaqs.net/screens/a/2/6/gfs_57614_2_5.jpg[/img]
When you pick up the meat, you look like this:
[img]http://img.gamefaqs.net/screens/2/1/e/gfs_57614_2_15.jpg[/img][/QUOTE]
[url]http://www.formspring.me/EdmundM/q/336272709044433278[/url]
Jesus christ edmund is smiling upon me today, I was doing the spider challenge and got brimstone, could'nt fire, and i took the risk to go into a curse room and get epic fetus. and i managed to still beat the game, and the challenge. [url]http://www.livestream.com/purplerobot/video?clipId=pla_b2877899-3592-4d98-8feb-8f4b00450cc125[/url] minutes in i pick up the brimstone
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