• Bioshock Infinite VIII: Please, call me Booker.
    1,000 replies, posted
[t]http://fc01.deviantart.net/fs70/f/2013/093/f/b/lutece_by_rhytz-d5zyvs4.png[/t] I had a feeling that Rosalind sounded pretty familiar. Then found out Jennifer Hale voice acted her :v:
oh shit I just realized something [sp]comstock knew his death was coming [/sp]
[QUOTE=Swebonny;40169624]Hah pretty cool thing someone found: [URL]https://www.youtube.com/watch?feature=player_detailpage&v=xVv19TCBifQ#t=66s[/URL] If you speed up the ambient sound, you'll hear it's just slowed down music.[/QUOTE] oh wow. i went in there and when i didn't find anything i went all "well this sucked and what's up with this creepy sound?" killed them and went on. but in fact there was an easter egg there all along. brilliant! :v:
[QUOTE=gullegull;40170013]oh wow. i went in there and when i didn't find anything i went all "well this sucked and what's up with this creppy sound?" killed them and went on. but in fact there was an easter egg there all along. brilliant! :v:[/QUOTE] It's actually everywhere where you hear those creepy low humming sounds.
[QUOTE=Tosas;40166753]Meh I dunno, I died twice barely even noticed any money dropped. My bad. And the only reason I died was because I tried to meele a patriot and wanted to see if fire burns :( I really expected the game to be a lot LOT harder towards the ends. Some people were crying how they got raped by the [sp]siren[/sp], was excited before I got to that part and destroyed everything. :([/QUOTE] Woh look at this bad ass over here lol
[QUOTE=Swebonny;40170025]It's actually everywhere where you hear those creepy low humming sounds.[/QUOTE] i just wonder whether or not they did it intending it to be found - or just were like 'we need a low ominous sound lets just slow down a random song'
[QUOTE=FpShepard;40169959][t]http://fc01.deviantart.net/fs70/f/2013/093/f/b/lutece_by_rhytz-d5zyvs4.png[/t] I had a feeling that Rosalind sounded pretty familiar. Then found out Jennifer Hale voice acted her :v:[/QUOTE] She really is everywhere isn't she? Then again, her voice is the best women voice ever. I think there's Steve Blum too.
[QUOTE=Rusty100;40170054]i just wonder whether or not they did it intending it to be found - or just were like 'we need a low ominous sound lets just slow down a random song'[/QUOTE] I'm thinking the latter. There doesn't seem to be much structure to it; what they might have done was to just have a vocalist come in and do some "generic" vocalizations that they could slow down and mix together to create ambiance.
[QUOTE=Egevened;40170008]oh shit I just realized something [sp]comstock knew his death was coming [/sp][/QUOTE] ... duh?
[QUOTE=Rusty100;40170054]i just wonder whether or not they did it intending it to be found - or just were like 'we need a low ominous sound lets just slow down a random song'[/QUOTE] Probably the latter, like that movie Dredd having slowed down Justin Bieber music during some parts.
[QUOTE=Egevened;40170008]oh shit I just realized something [sp]comstock knew his death was coming [/sp][/QUOTE] [sp]Why the monologue about "I should've just told you the truth" before the headbashing scene?[/sp] [editline]5th April 2013[/editline] [QUOTE=Swebonny;40170190]Probably the latter, like that movie Dredd having slowed down Justin Bieber music during some parts.[/QUOTE] I don't see how it could be the latter. Why go through all of the legal licensing hassle just to get a song to slow down? It's probably intentional.
they could have just recorded anyone singing even a song they made up (has anyone identified it?) with the intention of just needing music to slow down. i'm sure there would be advantages to using music specifically over any random snippet of sound, with human voices and instruments slowed to a halt creating more grating or eerie sounds. [editline]6th April 2013[/editline] [QUOTE=Killuah;40170205][sp]Why the monologue about "I should've just told you the truth" before the headbashing scene?[/sp] [/QUOTE] [sp]also he didn't see the future THAT specifically I imagine. he saw an overview of events, and probably wasn't aware he should just tell her the truth - that and he was just saying that then, it wasn't matter of factual, that may not have even worked. maybe a comstock has just told them the truth and it hadn't worked. i feel like in the timeline where comstock tells the truth about anna and dewitt on the getgo, they still flee and have a father daughter relationship in paris maybe, meanwhile comstock still lives (or dies?) and doesn't get what he wants.[/sp] [editline]6th April 2013[/editline] you can nit pick [sp]time travelmultiverse plots until the cow comes home. the thing that makes bioshock infinite great is that it sets itself up for every possibility for something thats not explicitly explained be plausable. there are no definite plotholes, and the narrative never suffers. in the game's universe, everything makes sense and is believable. if you nit pick it after the fact, yeah, maybe you can find some small things that may or may not work. but a) why bother since the game was so great in the first place and b) almost anything in the universe could be explained within it's set up parameters. they can't literally resolve EVERYTHING, i think we should be content it managed to include the amount of story content it did, almost everything IS explained, though logs, small pieces of dialogue and other things. everything comes together.[/sp]
[QUOTE=Rusty100;40170311]they could have just recorded anyone singing even a song they made up (has anyone identified it?) with the intention of just needing music to slow down. i'm sure there would be advantages to using music specifically over any random snippet of sound, with human voices and instruments slowed to a halt creating more grating or eerie sounds.[/QUOTE] Depending on what kind of mood you want to create, slowing down a music track has the benefit of still retaining the beat and melody, even if it's virtually unrecognizable.
[QUOTE=Rusty100;40170311]they could have just recorded anyone singing even a song they made up (has anyone identified it?) with the intention of just needing music to slow down. i'm sure there would be advantages to using music specifically over any random snippet of sound, with human voices and instruments slowed to a halt creating more grating or eerie sounds. [editline]6th April 2013[/editline] [sp]also he didn't see the future THAT specifically I imagine. he saw an overview of events, and probably wasn't aware he should just tell her the truth - that and he was just saying that then, it wasn't matter of factual, that may not have even worked. maybe a comstock has just told them the truth and it hadn't worked. i feel like in the timeline where comstock tells the truth about anna and dewitt on the getgo, they still flee and have a father daughter relationship in paris maybe, meanwhile comstock still lives (or dies?) and doesn't get what he wants.[/sp][/QUOTE] I agree, my post was more directed to a case where they used commercial music like in Dredd(didn't know that before) because that'd need to be licensed. Would be kinda awesome though, what if it just sounds better to the player when it's slowed music instead of random noise? I'd like to hear a sound engineer about this. [sp]For the second part: Yeah that's probably it,the Booker we play is just the one where Comstock didn't tell him. I wonder if there is one where Comstock tells him, they go to Paris and Comstock invades Paris for whatever reason. Imagine a Bioshock where Columbia invades Paris during WW1.[/sp]
[QUOTE=Swebonny;40170190]Probably the latter, like that movie Dredd having slowed down Justin Bieber music during some parts.[/QUOTE] Scratch that. I looked up more about that thing, and it seems that Dredd used the slowed down Justin Bieber music as a placeholder during the slowmotion scenes. Then the musicians made similar sounding sounds, to avoid the licensing deal. [QUOTE]Garland said that[URL="http://en.wikipedia.org/wiki/Portishead_(band)"]Portishead[/URL] instrumentalist [URL="http://en.wikipedia.org/wiki/Geoff_Barrow"]Geoff Barrow[/URL] "sent me a link to a Justin Bieber song slowed down 800 times and it became this stunning trippy choral music." Morgan then recreated the effect based on the modified track, which was used in the finished film. The film used Bieber's music as a [URL="http://en.wikipedia.org/wiki/Temp_track"]temporary placeholder[/URL] during editing before the score was finalized.[/QUOTE]
There's got to be some study about this. Using music as ambient and using random noise as ambient. Or maybe music is just the easiest thing to think of when in need for a constant, somehow repeating background sound.
Don't know if late. [video=youtube;YDNBiXSHRIA]http://www.youtube.com/watch?v=YDNBiXSHRIA[/video]
[QUOTE=Scot;40170588]Don't know if late.[/QUOTE] Shit, my project looks like amateur hour next to that. That's awesome.
Bioshock Infinite needs to be GOTY 2013 , the story is simply amazing at an point i just want a DLC that continuates the game PS : Sorry about my english :3
[QUOTE=Ghost101;40167137]So 1999 mode actually evens out the damage between the player and the enemies, rather than making them bullet sponges? I love when hard modes do that, I might do a 1999 run then. Metro 2033's Ranger mode was perfect for that, I'm okay with dying from a few bullets as long as it applies to all enemies.[/QUOTE] More or less, you're still overpowered cause you have tonics and shit. And shields (not really). [QUOTE=Rusty100;40169412]just did it myself [IMG]https://dl.dropbox.com/u/1482927/scavenger.jpg[/IMG] was easy as all heck. [editline]5th April 2013[/editline] even the handymen. stand in front of handymen and medkits, spam him with devils kiss and magnum, getting med kits every time he hurts you, granting yourself temporarily invincibility with your clothing item. literally can beat a handyman without moving from one spot standing right in front of him.[/QUOTE] My first gear on my playthrough (Normal) was that one, now I'm close to the end on 1999 Mode and I didn't found it. Talk about random drops. [QUOTE=DEMONSKUL;40170089]She really is everywhere isn't she? Then again, her voice is the best women voice ever. I think there's Steve Blum too.[/QUOTE] He voices the Patriots.
the patriots talk?
Is Bioshock 2 worth playing? From what I heard it is a lazily made sequel. I only played an hour of it and quit after it corrupted my save file for some reason.
[QUOTE=Rusty100;40170909]the patriots talk?[/QUOTE] You haven't heard them? I've lost track of how many times I heard "Rejoice, for death has no sting!" from those bastards.
The Lord judges [B]I ACT[/B]
[QUOTE=JeanLuc761;40170920]You haven't heard them? I've lost track of how many times I heard "Rejoice, for death has no sting!" from those bastards.[/QUOTE] i guess i didnt really register that
Quotes from the Wikia: Attacking The Lord judges, I act. For Fatherland. Mercy belongs to the lord. Reap what you sow. My aim is true, for my eye is the Prophet's. Vengeance is mine sayeth the Prophet. Rejoice, for death has no sting. When Player is hiding The innocent have nothing to hide. When Possessed For family! Seeing the Player Run Why would you run if you were not guilty?
[QUOTE=igamiwarr;40170914]Is Bioshock 2 worth playing? From what I heard it is a lazily made sequel. I only played an hour of it and quit after it corrupted my save file for some reason.[/QUOTE] It's definitely a fun game, and the story isn't that bad; I'd say it's worth playing. It feels like a piece of very well made fan fiction taking place after Bioshock. Ultimately unnecessary, but a fun romp back into rapture.
[QUOTE=igamiwarr;40170914]Is Bioshock 2 worth playing? From what I heard it is a lazily made sequel. I only played an hour of it and quit after it corrupted my save file for some reason.[/QUOTE] Yeah, they totally stole the symbol on the hand and the female companion thing from it
[IMG]http://i.imgur.com/dBV3Bfg.jpg[/IMG]
[QUOTE=meppers;40171024][IMG]http://i.imgur.com/dBV3Bfg.jpg[/IMG][/QUOTE] Call me, hooker.
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