[QUOTE=Ghost101;40178484]I hardly had to buy anything at all in Infinite though because it *was* easier, so the money penalty didn't do much to me.[/QUOTE]
some of the vigor upgrades were really useful, but i agree that dying should have deducted more money from you. the game wasn't easier, it was just more well balanced. playing bioshock again and dying over and over and over just isn't fun or satisfying. they fixed those mechanics in infinite, by keeping the difficulty hard but balancing it out so that being skilled actually means not dying, wheras in bs1 you die all the time regardless hence the game has fucking infinite respawn.
like, i am very good at video games. but even i die all the time in bs1 and it isn't fun.
I find Bioshock 1 on Hard no vita chambers to be better balanced, cause by god that shit turns into pure survival
I won't lie to you I hated the vita chambers, they reeked of casualisation. An excuse for difficulty because of having infinite lives. It's the same thing Super Meat boy does but super meat boy is at least balanced. There's a lotta bullshit dying in the original bioshock.
[QUOTE=Sardonus;40178363]And taking out hacking entirely is not for the better, that's dumbing down the game more than it needed. Bioshock is already System Shock for Casuals so cranking it down even MORE to appeal to the shithead brogamers is just kinda painful. They should've at least kept the mechanic from BS2, having no hacking at all just seems lazy to take out an element.[/QUOTE]
It seems like a lot of people like to through around the phrases "dumbed down" or "streamlined" when a feature is removed, no matter how good the feature was. Hacking was obnoxious in BS1. It wasted the player's time, and often it didn't make sense. I was in the middle of a fight with about five splicers, so I decided to jump into the air and hack a camera. Fuck logic.
[QUOTE=Sardonus;40178446]It's easy to balance the game to have 8 weapons... look at fuckin' Doom, pulled it off just fine.[/QUOTE]
I feel like we can't compare any modern game to something like Doom. The mindset of developers and players have changed so much in the past few decades that what worked then no longer works now.
Yeah, the possession upgrades were definitely useful, same for some of the gun upgrades. But I think Bioshock 1 was hard because it was an (semi) RPG. You start off really weak, but by the end you can 2 hit most enemies with your wrench because of all your tonics and plasmids.
I agree that hacking was annoying at times, though by mid-game you could usually either stun and kill the security stuff or just auto-hack it since autohacks are plentiful once you hit a U-Invent.
[QUOTE=wulfe8857;40178516]It seems like a lot of people like to through around the phrases "dumbed down" or "streamlined" when a feature is removed, no matter how good the feature was. Hacking was obnoxious in BS1. It wasted the player's time, and often it didn't make sense. I was in the middle of a fight with about five splicers, so I decided to jump into the air and hack a camera. Fuck logic.
I feel like we can't compare any modern game to something like Doom. The mindset of developers and players have changed so much in the past few decades that what worked then no longer works now.[/QUOTE]
cause you know in the game where the 3 year old mute man who could shoot bees out his hand at drugged up objectivists and a drill hand man under the fucking pacific ocean what was really bothering me was he was taking his time to hack during a firefight I mean that's just [I]silly[/I]
[editline]6th April 2013[/editline]
just pretend he and the Engineer have the same brand of wrench and whacking machinery upgrades it for them
[QUOTE=Sardonus;40178527]cause you know in the game where the 3 year old mute man who could shoot bees out his hand at drugged up objectivists and a drill hand man under the fucking pacific ocean what was really bothering me was he was taking his time to hack during a firefight I mean that's just [I]silly[/I][/QUOTE]
Right, but the thing is that all of those extraordinary things make sense by the rules and logic of the ingame universe. Stopping the forces of time and gravity for 20 seconds in the middle of a fight so you can hack a turret doesn't. It's a gameplay mechanic just for the sake of being a gameplay mechanic.
[QUOTE=Smashman;40178391][media]http://www.youtube.com/watch?v=Yc15KgfNJsw[/media]
This guy is right.
Still a brilliant game. Remains my favourite game despite his points. I didn't really enjoy BioShock as much.
[b]SPOILERS AND SHIT IN THAT VIDEO, YO[/b][/QUOTE]
A lot of the stuff this guy talks about I can agree with, but I mean some of the shit he talks about is either knit picky as shit or him expecting it to be more than a video game.
[QUOTE=Sardonus;40178527]cause you know in the game where the 3 year old mute man who could shoot bees out his hand at drugged up objectivists and a drill hand man under the fucking pacific ocean what was really bothering me was he was taking his time to hack during a firefight I mean that's just [I]silly[/I]
[editline]6th April 2013[/editline]
just pretend he and the Engineer have the same brand of wrench and whacking machinery upgrades it for them[/QUOTE]
There is realism, and there is relative realism. The age, bees, objectivists, and Big Daddies made sense in the BioShock universe, and were all explained. Being able to open up a camera and rearrange pipes so that it can suddenly recognize you as opposed to others makes no sense in both a realistic and relative realistic manner.
[QUOTE=wulfe8857;40178572]There is realism, and there is relative realism. The age, bees, objectivists, and Big Daddies made sense in the BioShock universe, and were all explained. Being able to open up a camera and rearrange pipes so that it can suddenly recognize you as opposed to others makes no sense in both a realistic and relative realistic manner.[/QUOTE]
I guess, but at that point, Elizabeth's tears work on fuckin' magiconium and mass effect fields
I mean yeah it's silly to think about and is probably an amusing mental image to imagine Jack dangling from a thing flying around but w/e it's a game
imagine how many bullet holes Booker or Jack have in them, poor Booker must literally just be a bloodied skeleton in a vest
[QUOTE=Sardonus;40178511]I find Bioshock 1 on Hard no vita chambers to be better balanced, cause by god that shit turns into pure survival
I won't lie to you I hated the vita chambers, they reeked of casualisation. An excuse for difficulty because of having infinite lives. It's the same thing Super Meat boy does but super meat boy is at least balanced. There's a lotta bullshit dying in the original bioshock.[/QUOTE]
What? How is it the same thing Super Meat Boy does? The reason why Super Meat Boy has fast as fuck spawns is because the game is going to make you die over and over and over and [b]OVER[/b]. Do you know how fucking annoying it would be to die and the game waste your time by going "YOU DIED LOL". No one would continue playing SMB because the amount of deaths you would have would cause those death screens to take 70% of your playtime.
[QUOTE=Sardonus;40178585]I guess, but at that point, Elizabeth's tears work on fuckin' magiconium and mass effect fields
I mean yeah it's silly to think about and is probably an amusing mental image to imagine Jack dangling from a thing flying around but w/e it's a game
imagine how many bullet holes Booker or Jack have in them, poor Booker must literally just be a bloodied skeleton in a vest[/QUOTE]
I thought the tears worked because Elizabeth [sp]exists in multiple universes. One in Columbia, and one where her pinky was left. Similar to the Lutece's deal.[/sp]
[QUOTE=gbtygfvyg;40178589]What? How is it the same thing Super Meat Boy does? The reason why Super Meat Boy has fast as fuck spawns is because the game is going to make you die over and over and over and [b]OVER[/b]. Do you know how fucking annoying it would be to die and the game waste your time by going "YOU DIED LOL". No one would continue playing SMB because the amount of deaths you would have would cause those death screens to take 70% of your playtime.[/QUOTE]
No, in the artbook that came with the Ultra edition they literally talk about how having infinite lives allows you have more difficult time to balance it out.
Hotline Miami does the sae thing really well.
I said Bioshock does it poorly. I shouldn't have to go through a long scene of Booker being pulled up, it should be instantenous given how frenetic combat can be at some times.
with bs1 and 2, i never died at all
with the save game mechanism you should be able to save/reload to success
bs3 doesnt have that so a direct comparison is hard
also yeah i agree... 2 weapons is a design choice but for me i went down the route of the carbine and sniper for just about everything
sometimes shotgun and revolver
maybe whatever is left over for bad situations eg. gatlng, vox crap
not sure why they went with so many
[QUOTE=wulfe8857;40178597]I thought the tears worked because Elizabeth [sp]exists in multiple universes. One in Columbia, and one where her pinky was left. Similar to the Lutece's deal.[/sp][/QUOTE]
I actually knew taht lol
but that's magiconium and I don't really worry about it
anyway I'm going to bed, y'all can hate me tomorow.
I'll probably just stick to /v/ from now on though since they by default hate everything so when you talk nice about a game you call that guy a faggot
I just want to drift from the norm
[QUOTE=Whatsinaname;40174994]Also Bioshock 2 is underrated. I think it gets much more hate than it deserves.[/QUOTE]
This this and this, I was just replaying it today and it really isn't that bad, the rivet gun is sex.
[QUOTE=Sardonus;40178614]I actually knew taht lol
but that's magiconium and I don't really worry about it
anyway I'm going to bed, y'all can hate me tomorow.
I'll probably just stick to /v/ from now on though since they by default hate everything so when you talk nice about a game you call that guy a faggot
I just want to drift from the norm[/QUOTE]
ur like a broken record dude
and all of 4chan is the worst website on the internet and the fact youd prefer to go there says everything about how terrible you are being how can you not understand that
that place is a fuckin cess pool filled with pretentious morons who lack basic comprehension and intelligence. so i guess if you prefer that place then im sure youd fit right in
[QUOTE=Sardonus;40178585]I guess, but at that point, Elizabeth's tears work on fuckin' magiconium and mass effect fields
I mean yeah it's silly to think about and is probably an amusing mental image to imagine Jack dangling from a thing flying around but w/e it's a game
imagine how many bullet holes Booker or Jack have in them, poor Booker must literally just be a bloodied skeleton in a vest[/QUOTE]
"W/e it's a game" is reasonable enough, but that doesn't necessarily mean it's a good thing. This is anecdotal, but I've found the best implementation of game mechanics or story elements follow the criteria that A) It makes sense in the game's world (or at least enough that we can accept it), and B) that it serves a purpose other than just being a mechanic.
Couple examples:
[B]Skylines in BSI:[/B] Sure, it's a gameplay mechanic designed to take advantage of z-axis gameplay, but it also fits well enough into the universe that you can believe it. It's actually a legitimate form of transportation. Sure, in real life you'd rip your goddamn arm off, but the game gets you to accept that it plays by different rules.
[B]FTL in Mass Effect:[/B] FTL doesn't exist by any known laws of physics, and 'mass effect' is, almost by definition, space magic. But we accept this because the codex comes up with a reasonably plausible explanation, and it serves the greater narrative.
its where all the bottom of the barrel people go after they get rejected from other websites
So, I got this game for free. [sp]There was an AMD Promotion and it was bundled in with my new graphics card (Radeon HD 7870).[/sp]
It looks fantastic, plays smooth on full graphics, and the story is neat. I honestly don't know what the hell people complain about. Sure, there's no Big Daddy. But we do have the HandyMan, the Crow, the Burn guys, and the Patriots. The [sp]ghost battle was bullshit though. It kept reviving the other dead guys even after I made their heads explode.[/sp]
[sp]So I don't suppose one of those alternative universes could be system shock?[/sp]
[QUOTE=Daemon White;40178673]So, I got this game for free. [sp]There was an AMD Promotion and it was bundled in with my new graphics card (Radeon HD 7870).[/sp]
It looks fantastic, plays smooth on full graphics, and the story is neat. I honestly don't know what the hell people complain about. Sure, there's no Big Daddy. But we do have the HandyMan, the Crow, the Burn guys, and the Patriots. The [sp]ghost battle was bullshit though. It kept reviving the other dead guys even after I made their heads explode.[/sp][/QUOTE]
[sp]If you replay the game, use Devil's Kiss or Shock Jockey to burn the reanimated dead to a crisp. She can't revive them then.[/sp]
I didn't like the hacking system in Bioshock 1, it got really dull after the first time I did it.
IMO, deus ex: HR has one of the best hacking systems (Of recent memory, at least)
(I dunno if we're still arguing about hacking)
[QUOTE=Sir Drone;40178689][sp]So I don't suppose one of those alternative universes could be system shock?[/sp][/QUOTE]
[sp]I've never played it but does it have the man, the city, and the lighthouse[/sp]
[QUOTE=JeanLuc761;40178701][sp]If you replay the game, use Devil's Kiss or Shock Jockey to burn the reanimated dead to a crisp. She can't revive them then.[/sp][/QUOTE]
I don't think Devil's Kiss does that. I used it the whole game, fully upgraded, and it never did such a thing as far as I could tell.
[QUOTE=wulfe8857;40178780]I don't think Devil's Kiss does that. I used it the whole game, fully upgraded, and it never did such a thing as far as I could tell.[/QUOTE]
I used it in the fight and it burned them.
[QUOTE=wulfe8857;40178780]I don't think Devil's Kiss does that. I used it the whole game, fully upgraded, and it never did such a thing as far as I could tell.[/QUOTE]
I...you sure? I'll have to go check that then, but I could swear I watched people turn to ash with that.
It turns people to ash, or at least, it flash cooks them into a skeleton and then into ash. Shock Jock also does that too I think with an added bonus of making peoples heads explode.
If that doesn't work, just use the sniper rifle or shotgun to blow off their heads. That seemed to work as well.
[QUOTE=Winters;40178769][sp]I've never played it but does it have the man, the city, and the lighthouse[/sp][/QUOTE]
Everyone is mutated freaks or genetically altered to the max/somewhat, ghosts pop up, society bullshit.
[QUOTE=JeanLuc761;40178637]"W/e it's a game" is reasonable enough, but that doesn't necessarily mean it's a good thing. This is anecdotal, but I've found the best implementation of game mechanics or story elements follow the criteria that A) It makes sense in the game's world (or at least enough that we can accept it), and B) that it serves a purpose other than just being a mechanic.
Couple examples:
[B]Skylines in BSI:[/B] Sure, it's a gameplay mechanic designed to take advantage of z-axis gameplay, but it also fits well enough into the universe that you can believe it. It's actually a legitimate form of transportation. Sure, in real life you'd rip your goddamn arm off, but the game gets you to accept that it plays by different rules.
[B]FTL in Mass Effect:[/B] FTL doesn't exist by any known laws of physics, and 'mass effect' is, almost by definition, space magic. But we accept this because the codex comes up with a reasonably plausible explanation, and it serves the greater narrative.[/QUOTE]
True, I never really understood where the hacking stuff came from. Is it supposed to fit in as steampunk or something?
Here's my 2 cents:
fucking incredible. Graphics are brilliant, the art style is awesome, I love the guns, and all the shit you can do in combat is awesome. Was a challenge for me even on normal (I do suck tho). Story is excellent, and acting is extremely well done.
the negatives: no alternate ammo for weapons (I loved the flaming buckshot in B1), less vigors than I expected, and they didn't seem to fit in the way the plasmids did in Bioshock 1, which added a lot of immersion to the game world. Then again, it seems they were more of a tourist attraction/carnival amusement than an everyday thing. Gun upgrades don't change the appearance of the weapon, but I think that's because of the two-weapons-at-a-time thing, which makes combat pretty frantic since you can't just switch to anything at any time. The ads also gave the impression that special enemies made a bigger appearance, they're less common than I hoped. (spoilers about said enemies) [sp]the songbird was built up to be a big end-game boss in the ads, from what I gathered, but it never happens. The siren isn't even really a special opponent, it's a level-long boss. The boys of silence only appear in one part of a level, and only two or three times. The only enemies that make common appearances are the washington robots (which are about as common as big daddies in B1) and the handymen (less common, often thrown into the mix with other opponents to fuck shit up). [/sp]
overall though, fucking loved it.
Sorry, you need to Log In to post a reply to this thread.