• Bioshock Infinite VIII: Please, call me Booker.
    1,000 replies, posted
[QUOTE=Arctic-Zone;40190329]it still would have been more convenient if voxophone recordings had subtitles so you could read as they played.[/QUOTE] [i]"I'm saying some interesting things that will pull you into the plot and make your investment in the story pay off. I just hope someones dialogue isn't more important than min-[/i] [b]MR. DEWITT, YOU LOOK HURT. SAAAALTS![/b] [i] and that's why this plot device is interesting and important![/i]"
[QUOTE=EnlightenDead;40191681]Its because [sp]He didnt realize that he was Comstock until the end, where in the other times he recalled those "memories" he was reminded by something[/sp][/QUOTE] Doesn't he [sp]Get a nosebleed somewhere in the beginning, before he goes to another universe, implying he remebers something of Comstock?[/sp]
Has anyone seen what Spoony feels about bioshock infinite? He basically said that "you just can't tell a human story when our protagonist kills literally hundreds of people by shearing their faces off with a radial saw" and that the philosophy behind the game "pisses" him off. I just really interested how he can feel about this then again I don't really understand his outbursts.
[QUOTE=Kirbyfactor;40191959]Doesn't he [sp]Get a nosebleed somewhere in the beginning, before he goes to another universe, implying he remebers something of Comstock?[/sp][/QUOTE] [sp]He does get one when Comstock mentions "bring us the girl and wipe away the debt" during their first face-to-face talk, but that's more likely him trying to remember where he knows the phrase from (from his old life AND his objective in Columbia) than him remembering something that belongs to Comstock.[/sp] [sp]The reason Booker doesn't get nosebleeds around Comstock is because they technically aren't the same person anymore. After the split, they became two different people with two different lives and no memories to cross over between them, which is why Booker only gets nosebleeds about other universe versions of [I]him[/I] (re: just after going over to the vox universe) or memories that happened to both he [I]and[/I] Comstock (re: their first face-to-face).[/sp]
Strongest emotional line for you, go: [sp]GIVE ME BACK MY DAUGHTER! It was so unexpected and it dropped a gigantic amount of emotion just from one word.[/sp]
[QUOTE=Mingebox;40191751][sp]I wish they hadn't bothered with all that "merging" stuff, I think subjects like alternate realities and time travel are already near impossible to keep logical and consistent as it is, without throwing all this "consciousness has special quantum properties" stuff into the mix.[/sp][/QUOTE] [sp] That's why I didn't like it much. It feels...lazy, to me. Not quite as bad as "It was all a dream" but pretty close. [/sp]
Also tbh I still haven't quite taken the time to fully digest the ending. I don't understand why[sp]the Lutece's brought Booker into that dimension in the first place.[/sp]
[QUOTE=l l;40192002]Also tbh I still haven't quite taken the time to fully digest the ending. I don't understand why[sp]the Lutece's brought Booker into that dimension in the first place.[/sp][/QUOTE] [sp]Because they can be anywhere, any time, and know that the only way to stop Comstock from pretty much wreaking havoc on the 'sodom below' is to prevent it from ever even being conceived. Thus, they drag Booker into the Columbia universe and give him fake orders to retrieve Elizabeth, to set off the very specific chain of events required to stop Comstock for good. They basically ran it again and again until one of the Bookers got it right. It only mostly makes sense, but hey, welcome to Bioshock Infinite: Where everything is half assed and the game is going to pretend like it's not until you like it![/sp]
[QUOTE=l l;40192002]Also tbh I still haven't quite taken the time to fully digest the ending. I don't understand why[sp]the Lutece's brought Booker into that dimension in the first place.[/sp][/QUOTE] [sp]Since Comstock wanted to off them like he did Lady Comstock, the Luteces were split across timelines and through that wanted to "set things right" or at least fix the loop they created by bringing Booker into Comstock's timeline[/sp]
[QUOTE=l l;40191997]Strongest emotional line for you, go: [sp]GIVE ME BACK MY DAUGHTER! It was so unexpected and it dropped a gigantic amount of emotion just from one word.[/sp][/QUOTE] [sp]"Is that where you start moralizing, Booker? You forget, I know you."[/sp]
[sp]Ok since we're on it now, why was the 6 month period when you are crossing the bridge to the Comstock house so... quick and stuff? Are you a different booker from the one you played as when Songbird took Elizabeth after tossing you into the building?[/sp] [QUOTE=Doomish;40192031][sp]Because they can be anywhere, any time, and know that the only way to stop Comstock from pretty much wreaking havoc on the 'sodom below' is to prevent it from ever even being conceived. Thus, they drag Booker into the Columbia universe and give him fake orders to retrieve Elizabeth, to set off the very specific chain of events required to stop Comstock for good. They basically ran it again and again until one of the Bookers got it right. It only mostly makes sense, but hey, welcome to Bioshock Infinite: Where everything is half assed and the game is going to pretend like it's not until you like it![/sp][/QUOTE] [sp]So wouldn't it have already happened then, and they failed?[/sp]
[QUOTE=l l;40192061] [sp]So wouldn't it have already happened then, and they failed?[/sp][/QUOTE] [sp]They did, yes! If you count the 'heads' markers on the cork board when they flip you the coin near the start of the game, you're Booker number 123! So they failed lots of times, and we just happen to be playing as the one Booker who gets it all right and fixes things for everyone.[/sp]
[QUOTE=Doomish;40192070][sp]They did, yes! If you count the 'heads' markers on the cork board when they flip you the coin near the start of the game, you're Booker number 123! So they failed lots of times, and we just happen to be playing as the one Booker who gets it all right and fixes things for everyone.[/sp][/QUOTE] [sp]But what happens to all those universes where it did happen... and yeah I saw that, when I replayed on 1999 I was like oh my gosh this is amzing, it was there the entire time and it made so much sense to me, that was actually the moment when I realized how much was actually going on, thank you for reminding me.[/sp]
[QUOTE=l l;40192077][sp]But what happens to all those universes where it did happen... and yeah I saw that, when I replayed on 1999 I was like oh my gosh this is amzing, it was there the entire time and it made so much sense to me, that was actually the moment when I realized how much was actually going on, thank you for reminding me.[/sp][/QUOTE] [sp]In all the universes where Booker fucked up, the Luteces presumably just abandoned it and started again with a new Booker universe and a new Comstock universe. When 'our' Booker does everything right, it erases any universe involving Comstock from ever existing, which means no Elizabeth, no Comstock, no Columbia. All those failed attempts and all those Comstock worlds just kinda poof out of existence as does the universe where the game takes place, and then the credits roll. The after-credits scene then places 'our' Booker back in his own timeline, on the day he sold Anna (as evidenced by the calendar on his desk). So now he gets a chance to presumably fix his life![/sp]
[QUOTE=Doomish;40192093][sp]In all the universes where Booker fucked up, the Luteces presumably just abandoned it and started again with a new Booker universe and a new Comstock universe. When 'our' Booker does everything right, it erases any universe involving Comstock from ever existing, which means no Elizabeth, no Comstock, no Columbia. All those failed attempts and all those Comstock worlds just kinda poof out of existence as does the universe where the game takes place, and then the credits roll. The after-credits scene then places 'our' Booker back in his own timeline, on the day he sold Anna (as evidenced by the calendar on his desk). So now he gets a chance to presumably fix his life![/sp][/QUOTE]That makes sense, thank you. Do you have an answer to my other spoiler tagged question? Also[sp]when Booker meets Elizabeth and she has grown old and the siege on New York has begun, what exactly is happening when he jumps from that area back to 1912 and to another place completely?[/sp]
[QUOTE=Doomish;40192070][sp]They did, yes! If you count the 'heads' markers on the cork board when they flip you the coin near the start of the game, you're Booker number 123! So they failed lots of times, and we just happen to be playing as the one Booker who gets it all right and fixes things for everyone.[/sp][/QUOTE] Didn't I tell you that during the last livestream?
[QUOTE=Moustacheman;40192118]Didn't I tell you that during the last livestream?[/QUOTE] You did, but I also knew it already. v:v:v
[QUOTE=l l;40192061][sp]Ok since we're on it now, why was the 6 month period when you are crossing the bridge to the Comstock house so... quick and stuff? Are you a different booker from the one you played as when Songbird took Elizabeth after tossing you into the building?[/sp] [/QUOTE] [sp]Old Elizabeth opened a tear on you to bring you to her time so she could set things straight. She uses sounds through tears to 'direct' you through comstock house (though it is linear anyway). \ Also, just a theory, I think, originally the booker you play as goes straight into Comstock house (without being transported to the future) and dies, so old Elizabeth transports him to the future a bit. He dies again, she transports him to the future, etc, etc, until she transports the player to her time. Cos there were several break in attempts (right?). [/sp] Edit: now with spoilertags (sorry half asleep)
[QUOTE=Histrionic;40192466][sp]Old Elizabeth opened a tear on you to bring you to her time so she could set things straight. She uses sounds through tears to 'direct' you through comstock house (though it is linear anyway). Also, just a theory, I think, originally the booker you play as goes straight into Comstock house (without being transported to the future) and dies, so old Elizabeth transports him to the future a bit. He dies again, she transports him to the future, etc, etc, until she transports the player to her time. Cos there were several break in attempts (right?)[/sp][/QUOTE] jesus christ, spoilertag that shit
[sp] So the last few seconds of the game (after credits) shows us another world where Booker didn't sold her... or Is It after the dream? [/sp]
[QUOTE=coverop;40192490][sp] So the last few seconds of the game (after credits) shows us another world where Booker didn't sold her... or Is It after the dream? [/sp][/QUOTE] [sp]It's not a world where he didn't sell her, it's a world where he HASN'T sold her yet, since he was brought back to the day when it happened. It's an important distinction, because now nobody is going to come knocking at the door asking for his kid... so hopefully everything is fixed for Loser Dad Booker now that Comstock Booker no longer exists. What we're seeing in the post-credits scene is the 'fixed' timeline, where there's no Columbia, no time-warping stuff, no Luteces come to take his kid. Just Booker.[/sp]
[sp]So what was with going to Rapture at the end?[/sp]
[QUOTE=Thom12255;40193135][sp]So what was with going to Rapture at the end?[/sp][/QUOTE] [sp]It's always one man, and one lighthouse.[/sp]
Was I the only one who felt that the dev team got really lazy when it came to animating the NPCs? I loved the game as much as the next person, but seeing Elizabeth occasionally speaking out of sync with her mouth/body was very disconcerting (and it was worse with many other NPCs), and the rest of the NPCs were very rigid or even looked like puppets, Thunderbirds style.
You know what I really love about this game? It's a first person shooter where all character interaction doesn't take place over a radio. You know, like just about every first person shooter in the past 5 years.
[QUOTE=fritzel;205699][sp]So, someone hired Booker from future to do the mission and Booker is the younger self of the one who hired him ? Am I deducing right ? I am at the aerodrome level.[/sp][/quote] Holy carp ! [sp]I intentionally left out the older self name. Essentially I thought both Booker and Comstack were same. The end where elizabeth says booker, comstack...both are same was not a surprise to me.[/sp] First clue where I thought that was when Booker told liz to call him by Booker not by his last name. And then the nose bleed took me off guard. [QUOTE=Delta616;40183508]Thanks for the spoilers.[/QUOTE] Sorry mate, I was just speculating. [QUOTE=doomevil;40186067]Theory time! Dishonored is [sp]actually a alternative universe to the Bioshock franchise, girl is Emily, man is Corvo and there's even a lighthouse in the end[/sp] Probably late as fuck but just saying.[/QUOTE] Yeah, could be. Ending had The Fountain vibe...finish it. [editline]7th April 2013[/editline] [QUOTE=Whatsinaname;40193462]You know what I really love about this game? It's a first person shooter where all character interaction doesn't take place over a radio. You know, like just about every first person shooter in the past 5 years.[/QUOTE] You need to report to sergeant Kelly asap. *screams from the hell*
Did anyone catch that easter egg with Kylie Minouge/Madonna? (Can't remember who it was.)
[QUOTE=JJ Webby;40193784]Did anyone catch that easter egg with Kylie Minouge/Madonna? (Can't remember who it was.)[/QUOTE] ???
[QUOTE=Rusty100;40193804]???[/QUOTE] Near when [sp]You first fight lady cumsocks[/sp] there's a building that you can hop into with a tear, if you go to the tear you hear the song, might be material girl, and a voxophone which is basically praising the guy who lives there for creating such wonderful music, saying how he doesn't know where he gets his talent but that he could be the Mozart of Columbia.
I'd love to play the ending and credits to this music. [video=youtube;AjYvwresSXU]http://www.youtube.com/watch?v=AjYvwresSXU[/video] [editline]7th April 2013[/editline] [QUOTE=JJ Webby;40193841]Near when [sp]You first fight lady cumsocks[/sp] there's a building that you can hop into with a tear, if you go to the tear you hear the song, might be material girl, and a voxophone which is basically praising the guy who lives there for creating such wonderful music, saying how he doesn't know where he gets his talent but that he could be the Mozart of Columbia.[/QUOTE] Yeah, I went straight up there. Wasn't sure if it was the same music as the voice was not clear but the music was pop genre. Heard the exact lines that you wrote.
Sorry, you need to Log In to post a reply to this thread.