[sp]Have to say, I really hate that I watched the movie "Looper" couple of days before playing this Bioshock game. Hated predictable Looper ending. Wasn't very satisfied with Bioshock ending since it was so damn similar to Loopers one.[/sp]
The story is very, very good just like the fun gameplay as well... but I wouldn't give this game such strong 10/10 like majority of critics. I simply can't see what this game did what wasn't done in the past to receive such praise. A very detailed Lore for couple of games to link it all together in the end, is that it?... Meh, I'd give it 9 or very strong 8. Definitely not 10.
Did a little comic about my playthrough, just for fun.
[t]http://fc03.deviantart.net/fs70/f/2013/093/6/b/bioshock_infinite_retrospect__spoilers__by_marikbentusi-d60bgxk.jpg[/t]
Obviously contains spoilers.
[QUOTE=Marik Bentusi;40155315]Did a little comic about my playthrough, just for fun.
[t]http://fc03.deviantart.net/fs70/f/2013/093/6/b/bioshock_infinite_retrospect__spoilers__by_marikbentusi-d60bgxk.jpg[/t]
Obviously contains spoilers.[/QUOTE]
[sp]But that way noone ever has to suffer under Comstock, and also the after credits scene kinda makes everything okay again. Sort of.[/sp]
[QUOTE=guicool-BR-;40153261]
The universe (or multiverse) doesn't like paradoxes, so it itself kills Uni-B, Uni-D, Uni-F, etc, leading to universes with ONE outcome, Booker rejects and stays alive, with his daughter.
Got that?[/QUOTE]
[sp]But that doesn't get rid of any paradoxes, unless we're playing a universe that can't and does't exist. The only way I see of avoid paradoxes is if only the Comstocks that are successful are killed, while the rest are killed the standard way like ours.[/sp]
[sp] Just to some up the main reasons I'm not a fan of the ending:
-The sheer scope of the whole multiverse thing not only dwarfs all the importance and detail of Columbia, but also any possible future games in the series. To me, all the effort that went into designed Columbia seems wasted because the last parts of the game just make it seem like a meaningless backdrop.
-Personally, I just hate sudden endings. Slapping credits in front of my face before I've had time to digest everything is like pulling out right before orgasm.
-I think Bioshock 1 handled the twist much better. It was the sort of thing that didn't really matter if you missed a few bits of story or not, because it was both surprising and easily understandable no matter how much attention you were paying.
-Most importantly for me, I think is erasing the world and characters you spent that last dozen or so hours with. To me, it's almost exactly the same as that cliche where a character wakes up at the end of a story and realizes it was all a dream. I don't know how they're going to do any DLC without either revising the ending or just adding new subplots to solve in a universe that's going to be wiped from existence. [/sp]
In the [sp]Warden's office, flicked the switch then jumped out of my skin when the Boy of Silence was stood behind me.[/sp]
[QUOTE=GunFox;40154553]I really must want something different out of the shock series games, as they have gotten progressively worse for me over time.
Well, mostly worse, System shock 2 was great, an improvement over the original.
The first bioshock was decent. I lamented the loss of a lot of gameplay features, but hey, neat setting, so whatever. But they keep cutting gameplay elements.
The worst one remains the removal of the inventory. Fuck you. I'll carry as many guns as I have space for. Or I'll carry one gun and fuckloads of ammo. Or maybe I won't carry any guns, but just a lot of mental stims.
Now we have lost the ability to hack things and the game doesn't even bother to pretend like you won't wind up with all the vigor powers.
The choice is now almost entirely gone, whether it be story or tactical. Just shoot everyone in the head and then swap to whatever weapon they spoon feed you next. Oh hey look pants that make better after doing something involving a skyline. I will never use those pants. Ever. This is in addition to a bunch of other gear pieces that are borderline worthless.
Stealth is almost entirely gone. Both the original bioshock and System Shock 2 had a sort of stealth where you tried to avoid detection until you could control the terms, but infinite pretty much laughs at any attempt along those lines. Every fight is against a horde.
None of the weapon upgrades are remotely interesting. The system could have gone two ways based generally on what they have:
A) You could have a couple of interesting upgrades for each gun, such as a burst fire for the pistol or a double magazine for the carbine.
B) You have a max number of upgrades for a weapon, but get to choose what stats to boost. Choosing the same stat boost twice results in a penalty of some kind. So choose damage twice and you get a recoil penalty from the magnum ammo or choose magazine capacity twice and get a penalty to reload speed.
Instead we get completely uninspired upgrades.
An excellent setting and a neat story, but I really feel like they just keep cutting down on the actual game part. It is rather depressing. Taken completely on its one, Infinite wouldn't be bad by any stretch of the imagination, but when compared to its predecessors I was rather disappointed.[/QUOTE]
I agree with this totally.
The whole game feels a bit unfinished. Well not unfinished but it feels like they changed it around and worked on it for so long, they lost track of the whole image. Everything works, but it's not a clean design all in all. I don't know how to say it.
The remains of the original intended time-travel centered plot we see in the past trailers, some level design, the [sp]Lady Comstock Fights[/sp], the weapon choices, the awful upgrade system requiring you to clean and take every damn item and drawer and box there is(why not make some fun gambling minigames or something like we had in the fair?)
, the vigors feel like added later, and the enemies are, frankly, really boring to fight. The only difference they make is their hitpoints and the basic "don't fight fire with fire and crows with crows" stuff. What about fights in closed quarters? We never even get that, ok, the city calls for large open spaces but even then it was always "oh hey, a rail, guess I'm gonna fight some dudes now" and "oh hey, hooks up there, guess I'm gonna fight some snipers and dudes up there now".
And don't get me started at the random puddles of water and oil.
That was much better in BS 1, remember the failed New Years Eve Party at the beginning, just after you get the pistol? Where you learn how to electrocute enemies? The water is not just there because of a random puddle being around, it's an integral part of the level design.
Why not make the puddles and water broken rain collectors? Columbia has to get its water somewhere. Why not make oil puddles broken mechanical horses losing oil?
Instead they went "ok guess we're gonna have an oil puddle here"
[QUOTE=Marik Bentusi;40155315]Did a little comic about my playthrough, just for fun.
[t]http://fc03.deviantart.net/fs70/f/2013/093/6/b/bioshock_infinite_retrospect__spoilers__by_marikbentusi-d60bgxk.jpg[/t]
Obviously contains spoilers.[/QUOTE]
[media]http://www.youtube.com/watch?v=VoW9czgQBqE[/media]
What is your favourite combination of gear?
I'm currently using Burning Halo, Executioner, Overkill and Health for Salts. So when I use charge I can kill an entire group of enemies with one charge from the fire and stun damage it causes.
[quote]third plausible comstock theory- [sp]he's older than booker because the booker that becomes comstock was the product of the future events (paradoxical start to the loop but whatever). comstock knows about the timeline because he lived it- he was the booker you played all along, but the difference is he was never drowned. Maybe the comstock we came to know was a booker that went power hungry, knowing that he could have all that, thinking he'd know how to get around a new booker defeating him.[/sp] [/quote]
Daijitsus post from last thread.
This doesn't work. [sp]If we follow the timeline of the Booker we play, for Comstock this would mean that he is a result of another Comstock sending him into the fight with the result of not being drowned at the end. For Comstock it's a circular logic and knowing that, (Comstock must've known it too)fighting Booker makes no sense at all.[/sp]
[editline]4th April 2013[/editline]
[QUOTE=Sommoch;40155433]What is your favourite combination of gear?
I'm currently using Burning Halo, Executioner, Overkill and Health for Salts. So when I use charge I can kill an entire group of enemies with one charge from the fire and stun damage it causes.[/QUOTE]
I went with the 400 fire damage melee, salts when killing an enemy, and I can't remember the others, probably reload or something.
[QUOTE=Marik Bentusi;40155315]Did a little comic about my playthrough, just for fun.
[t]http://fc03.deviantart.net/fs70/f/2013/093/6/b/bioshock_infinite_retrospect__spoilers__by_marikbentusi-d60bgxk.jpg[/t]
Obviously contains spoilers.[/QUOTE]
[sp]Now to think of it, it's actually quite depressing she never really called him dad even once after all that.[/sp] Awesome comics btw ^_^
[QUOTE=Mingebox;40155411][sp]But that doesn't get rid of any paradoxes, unless we're playing a universe that can't and does't exist. The only way I see of avoid paradoxes is if only the Comstocks that are successful are killed, while the rest are killed the standard way like ours.[/sp]
[sp] Just to some up the main reasons I'm not a fan of the ending:
-The sheer scope of the whole multiverse thing not only dwarfs all the importance and detail of Columbia, but also any possible future games in the series. To me, all the effort that went into designed Columbia seems wasted because the last parts of the game just make it seem like a meaningless backdrop.
-Personally, I just hate sudden endings. Slapping credits in front of my face before I've had time to digest everything is like pulling out right before orgasm.
-I think Bioshock 1 handled the twist much better. It was the sort of thing that didn't really matter if you missed a few bits of story or not, because it was both surprising and easily understandable no matter how much attention you were paying.
-Most importantly for me, I think is erasing the world and characters you spent that last dozen or so hours with. To me, it's almost exactly the same as that cliche where a character wakes up at the end of a story and realizes it was all a dream. I don't know how they're going to do any DLC without either revising the ending or just adding new subplots to solve in a universe that's going to be wiped from existence. [/sp][/QUOTE]
It's hard when the game doesn't give any supplemental material (that book about Daisy doesn't apply here) to work with, but [sp] if the game says the Comstock dies there, no point on apply real world logic into. Not because it's a game, but we don't know if multiverses actually exist.[/sp]
[sp]Probably a multiverse-paradox ending will be anything ever meaningless, but I get you.[/sp]
[sp]Agree, even Mass Effect 3 didn't do that.[/sp]
[sp]IIRC the twist in Bioshock 1 comes in 3/4th of the game and the rest is just meaningless escort mission. I agree that the buildup was good, but the game afterwards just feels a bit... off.[/sp]
[sp]Like I said, probably the last DLC will be explaining the Lutece 'brothers', because in Uni-A, it's a guy and Uni-B, it's a woman, which survived after the ending?[/sp]
[editline]4th April 2013[/editline]
[QUOTE=Killuah;40155448]Daijitsus post from last thread.
This doesn't work. [sp]If we follow the timeline of the Booker we play, for Comstock this would mean that he is a result of another Comstock sending him into the fight with the result of not being drowned at the end. For Comstock it's a circular logic and knowing that, (Comstock must've known it too)fighting Booker makes no sense at all.[/sp]
[editline]4th April 2013[/editline]
I went with the 400 fire damage melee, salts when killing an enemy, and I can't remember the others, probably reload or something.[/QUOTE]
Here's one explanation, I suggest everyone to read it.
SPOILER ALERT: [url]http://www.neogaf.com/forum/showpost.php?p=52051242&postcount=4485[/url]
My first gear in my playthrough was that health-freezing thingy when you ate food.
Am I the only one who shot [sp]boys of silence[/sp] on sight?
I had no idea stealth factor was in this game.Well, atleast not before that part.
[QUOTE=Scizor;40156683]Am I the only one who shot [sp]boys of silence[/sp] on sight?
I had no idea stealth factor was in this game.Well, atleast not before that part.[/QUOTE]
Given that you can't kill them before they dissappear and all the ghostly people become hostile once they notice you, I can't see how you thought shooting them was viable past the first one you encounter.
I'm a pussy so I was machinegun and shotgun + all vigor possible blazing through that area. I almost died after[sp] pulling the lever. [/sp]
[QUOTE=JesterUK;40156716]Given that you can't kill them before they dissappear and all the ghostly people become hostile once they notice you, I can't see how you thought shooting them was viable past the first one you encounter.[/QUOTE]
It's in my nature
Damn, found this:
[url=Novikov self-consistency principle]http://en.wikipedia.org/wiki/Novikov_self-consistency_principle[/url]
[quote]The Novikov self-consistency principle, also known as the Novikov self-consistency conjecture, is a principle developed by Russian physicist Igor Dmitriyevich Novikov in the [B]mid-1980s[/B] to solve the problem of paradoxes in time travel, which is theoretically permitted in certain solutions of general relativity (solutions containing what are known as closed timelike curves). Stated simply, the Novikov consistency principle asserts that if an event exists that would give rise to a paradox, or to any "change" to the past whatsoever, then the probability of that event is zero. In short, it says that it is impossible to create time paradoxes.[/quote]
So the universe really doesn't like paradoxes.
Also discussing this game is fun.
[editline]4th April 2013[/editline]
[QUOTE=Scizor;40156683]Am I the only one who shot [sp]boys of silence[/sp] on sight?
I had no idea stealth factor was in this game.Well, atleast not before that part.[/QUOTE]
I would shoot them, if I had ammo.
[QUOTE=Scizor;40156683]Am I the only one who shot [sp]boys of silence[/sp] on sight?
I had no idea stealth factor was in this game.Well, atleast not before that part.[/QUOTE]
I believe every player who didn't do any research on the game before completing it, shot at them. Took me 2 times to aggro them to learn that "NO! I don't want to fight all of them again. I already wasted all of my Ammo and Salt". *Ninja Mode engage*
[QUOTE=guicool-BR-;40156772]So the universe really doesn't like paradoxes.
[/QUOTE]
the universe doesn't have any opinions on paradoxes because its not a sentient being
robots don't like paradoxes
the universe is confirmed for a giant robot
[QUOTE=RobiePAX;40156993]I believe every player who didn't do any research on the game before completing it, shot at them. Took me 2 times to aggro them to learn that "NO! I don't want to fight all of them again. I already wasted all of my Ammo and Salt". *Ninja Mode engage*[/QUOTE]
Would've been neat if they did a bit of lead up, like the area with the chair blocking the guy to hint that stealth would be a good idea.
I wasn't hurting for ammo or salts at all in comstock house
even on 1999 I just killed everybody
I just chainshocked everyone and used the melee attack with the 60% chance of flames per hit gear.
i just spam upgraded devils kiss. works every time, kills everyone.
[editline]5th April 2013[/editline]
does massive damage to machines too
Couldn't take that section very serious anyway, it was just there too all of a sudden and especially since it's only one branch I knew I was gonna change.
If they aren't going to do another Bioshock I'd at least like something in a similar vein, it's something Levine and his team are good at. Maybe something dealing with the power of the mind or some shit (Mindshock?) dealing with telekinesis and what the human brain is capable of. Obviously some crazy testing and shit going on, differentiating new powers and stuff would be harder though since a lot would have been covered already.
I played the game for a hour and found it extremely boring. A shooter where I walk around killing people. Now what?
Is there a point to play further?
[QUOTE=MuffinZerg;40158082]I played the game for a hour and found it extremely boring. A shooter where I walk around killing people. Now what?
Is there a point to play further?[/QUOTE]
The story and setting are great but if you're not enjoying yourself then it's not worth playing just for them.
[QUOTE=MuffinZerg;40158082]I played the game for a hour and found it extremely boring. A shooter where I walk around killing people. Now what?
Is there a point to play further?[/QUOTE]
is this for real? can you honestly back up the thought process here? like, yeah, it's a shooter. do you expect not to shoot people?
[QUOTE=MuffinZerg;40158082]I played the game for a hour and found it extremely boring. A shooter where I walk around killing people. Now what?
Is there a point to play further?[/QUOTE]
I don't think I even picked up a gun for the first hour. Did you rush through the intro?
I bought the game yesterday and finished it twenty minutes ago. I can honestly say it's one of my favorite shooters of all time.
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