• Bioshock Infinite VIII: Please, call me Booker.
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[QUOTE=DeVotchKa;40201262]Just beat Infinite. What the fuck. Also, on the topic of weapons, i used the Shotgun and Carbine the whole time. Seriously, 12 round carbine that i can pretty much control the fire rate on, deadly accurate and a shotgun that can take out several enemies at once. Why would i need anything else? Everything else pretty much sucked.[/QUOTE] I agree, the Huntsman Carbine is the most broken weapon in this game, especially after the -60% recoil upgrade. Also, [sp]I spared Slate and the pistol he gave me did this[/sp] [t]http://cloud-2.steampowered.com/ugc/594748491741040300/53B158772C8A74D9152D128CA0ABBED2598A0E55/?.jpg[/t] [sp]It was flickering, like it came from a tear (no visible tears can be found on this section). Possible bug?[/sp]
[QUOTE=Ghost101;40201426]I think you can get around that a little with sneaking though. In the earlier games you could sneak around a bit to at least scope out the opposition first and get things ready (traps, correct ammo types, priority targets, etc). Infinite has a more frantic, always running feel to it, though.[/QUOTE] You can do the same thing in Infinite most of the time. Enemies don't start firing until they see you.
[QUOTE=YoYoYoDude;40201425]I find it funny the amount of people who say "I used [Weapon A] and [Weapon B], everything else sucked." Almost every weapon in the game was a viable option. Same thing with Vigors.[/QUOTE] Most weapons are sidegrades between themselves. The Founders' Shotty pack 4 normal gauge shots, the Vox Heater reduces the amount of cartridges to 1, but it's a incendiary round; the Blue Carbine is semi-auto and carries less bullets on the mag, the Red one is two-shot (or three?) round, has a scope and carries more bullets; and so forth. [editline]7th April 2013[/editline] Who needs upgrades to vigors? [t]http://cloud.steampowered.com/ugc/594748491741038943/56D3ABDA1B7767B600D3F76E4C4A6FCFB9EC2E37/[/t]
[QUOTE=guicool-BR-;40201460]Most weapons are sidegrades between themselves. The Founders' Shotty pack 4 normal gauge shots, the Vox Heater reduces the amount of cartridges to 1, but it's a incendiary round; the Blue Carbine is semi-auto and carries less bullets on the mag, the Red one is two-shot (or three?) round, has a scope and carries more bullets; and so forth. [editline]7th April 2013[/editline] Who needs upgrades to vigors? [t]http://cloud.steampowered.com/ugc/594748491741038943/56D3ABDA1B7767B600D3F76E4C4A6FCFB9EC2E37/[/t][/QUOTE] This is probably one of the best gears in the entire game. It helps you destroy everything.
[QUOTE=guicool-BR-;40201427]I agree, the Huntsman Carbine is the most broken weapon in this game, especially after the -60% recoil upgrade. Also, [sp]I spared Slate and the pistol he gave me did this[/sp] [t]http://cloud-2.steampowered.com/ugc/594748491741040300/53B158772C8A74D9152D128CA0ABBED2598A0E55/?.jpg[/t] [sp]It was flickering, like it came from a tear (no visible tears can be found on this section). Possible bug?[/sp][/QUOTE] It did that for me too even when I [sp]killed him[/sp], I kinda hope it isn't a bug and it's just another layer to [sp]Slate's story[/sp], he was a great character in my opinion.
[QUOTE=guicool-BR-;40201460]Most weapons are sidegrades between themselves. The Founders' Shotty pack 4 normal gauge shots, the Vox Heater reduces the amount of cartridges to 1, but it's a incendiary round; the Blue Carbine is semi-auto and carries less bullets on the mag, the Red one is two-shot (or three?) round, has a scope and carries more bullets; and so forth.[/QUOTE] I know that, I was referring to the people who act like only two or three weapons in the games are worth using and all of the other ones are bad. I just find it funny because people always seem to think different weapons are the best.
[QUOTE=l337k1ll4;40201296]Bioshock 1 had Plasmids too, but it also gave you every weapon. Having that feature isn't an excuse to remove another one.[/QUOTE] I enjoyed only having 2 weapons, it was a pleasant surprise when I dropped my pistol to pick up a new weapon. In Bioshock 1-2 cycling through weapons kinda broke immersion and didnt pose much of a challenge , the 2 weapon limit ADDS a bit of strategy. It shows you aren't a walking tank, but a normal guy (albeit one who shoots lightning from his hands)
this game has got me to think a lot about [sp]alternate universes[/sp] lately like, just think about it [sp]there are 36 outcomes for a dice roll for a single person, there are around 7,008,600,000 people on earth a different universe for each outcome, for each person, et cetera if my math is right [it probably isn't, but still] the simple rolling of dice branches off into 1,768,337,062,560,000,000,000 nearly 2 sextrillion [teehee] universes from just a roll of dice, and that's assuming it's all the same perfect roll if you factor in different throws, speeds, lengths, where the dice bounced, how many times they bounced, what the dice are made of... it's so fucking much it's fucking infinite[/sp]
This is a very easy game. Even with a few self-imposed restrictions, got through Hard and 1999 difficulties without too much hassle.
[QUOTE=Simplemac3;40201599]This is a very easy game. Even with a few self-imposed restrictions, got through Hard and 1999 difficulties without too much hassle.[/QUOTE] My brother thought that medium was too hard so he set it to easy. I have never been so ashamed of my family.
I cant believe people had problems with [sp]the ghost "Lady Comstock" fight[/sp] on medium, just use the [sp]Vigor that makes you move in melee at fast speed and only care about HER, not the dead alive people.[/sp]
[QUOTE=gta-man12345;40201682]I cant believe people had problems with [sp]the ghost "Lady Comstock" fight[/sp] on medium, just use the [sp]Vigor that makes you move in melee at fast speed and only care about HER, not the dead alive people.[/sp][/QUOTE] There are actually quite a few ways to get through that fight without problems. The people that complain are probably mostly run and gun types.
[QUOTE=JesterUK;40201687]There are actually quite a few ways to get through that fight without problems. The people that complain are probably mostly run and gun types.[/QUOTE] My usual strategy: Take a far piece of cover and snipe Comstock, killing the dead when they get too close and using a distraction like possession or an allied tear when they have you pinned Use Return to Sender when there's a good opportunity to try it Not that hard.
[QUOTE=Simplemac3;40201599]This is a very easy game. Even with a few self-imposed restrictions, got through Hard and 1999 difficulties without too much hassle.[/QUOTE] Yeah, I thought that Hard felt pretty well balanced, but 1999 didn't feel like the insanely impossible difficulty it seemed to be. I think 1999 could have benefited from no revives or less supplies/money. I always felt just as well equipped as I did on Hard mode.
[QUOTE=Scot;40201653]My brother thought that medium was too hard so he set it to easy. I have never been so ashamed of my family.[/QUOTE] I watched my Dad play Bioshock 1 on the Xbox 360 once. He never used both thumbsticks at the same time. He would either be moving, or looking around, never both :v:
[QUOTE=YoYoYoDude;40201748]Yeah, I thought that Hard felt pretty well balanced, but 1999 didn't feel like the insanely impossible difficulty it seemed to be. I think 1999 could have benefited from no revives or less supplies/money. I always felt just as well equipped as I did on Hard mode.[/QUOTE] [sp]I actually kind of have a policy in all Bioshock games of reloading my last save if I'm revived, it was still pretty easy.[/sp] I think not giving you the shield would've been a nice touch, seeing as those [I]definitely[/I] weren't a big thing in 1999. Or maybe giving you shield pickups, though that might take some effort.
I just finished this game today. I gotta say, it was an impressive story, and an impressive ending [sp]although a bit sad. At the beginning of the game, I felt like "Wow, this is the exact same beginning as the first Bioshock, that's kinda' lame." But that's how it was supposed to feel, it all pulled together in the end, which was really cool. I had to mop up liquified brains off the floor.[/sp]
[QUOTE=mixshifter;40201322]I personally agree with a lot of TB's points. I love this game, but it has a lot of flaws. The story, in my opinion, is perfect though.[/QUOTE] Yeah but the thing is none of the flaws detract from the overall experience of the game for me I've got maybe three things I didn't like about infinite and all of them are things that aren't bad at all, just not ideal. When we are getting into the territory of saying a game is flawed and wrong because of what it isn't instead of what it actually is, then you aren't viewing the game with the right light and seems like you are grasping for straws, or maybe you simply aren't a fan of the genre you are playing as a whole anyways. Sure there's something to say about a game having wasted potential and screwing up it's concept. But you honestly think that Bioshock infinite screwed up its concept and was wasted potential? It achieved what it set out to do as a game with a great design behind it. People complain that they only ever used one or two vigors the whole game while other people use other vigors. Did they ever stop to think that maybe... you aren't expected to use all your vigors at the same time and you are just supposed to stick with your favorite anyways? My vigors/weapons of choice are completely different to my BF's and which are completely different to half the people here. I happened to find my favorite ones to use and it's easy to say a game is bad when it doesn't make you use everything. It's just ironic to me because TB's views on the game is that he views things very mechanically and proudly touts that he likes games that are purely mechanical "without a story", and that game mechanics are the most important thing because of that. When the reality of the situation is, you can have excellent games on both sides of the coin - ones that only care about raw mechanics, and ones that only care about the end experience/feeling/investment you get with a game. I tend to prefer games on the experiences side of the coin, because games that only care about raw mechanics often suffer from lacking any real impact or impression or escapism and work better as time wasters. That said, I love a good bunch of games that ARE like that, because sometimes that's what I'm in the mood for. Infinite is a game that clearly prefers the "experiences" side of the coin versus the mechanics side, but the mechanics it offers are not badly designed in any way, just not as focused on or idealized as the story/world/etc. Which is fine. It's not a "flaw" to me in any way, even if in a perfect world we'd all love a game that had 100% focus on mechanics and the world/story/end experience you get with it. TB appears to be the kind of guy who only accepts games that marry to their mechanics as valid, which is a flawed perspective, but not an invalid one.
[QUOTE=Estolle93;40201774]I just finished this game today. I gotta say, it was an impressive story, and an impressive ending [sp]although a bit sad. At the beginning of the game, I felt like "Wow, this is the exact same beginning as the first Bioshock, that's kinda' lame." But that's how it was supposed to feel, it all pulled together in the end, which was really cool. I had to mop up liquified brains off the floor.[/sp][/QUOTE] You mean the coloured folk had to mop up liquified brains off the floor.
[QUOTE=Medevilae;40201773]Do you do that even if you fall off the edge of shit?[/QUOTE] [sp]At first I thought "Is there really a point? You don't ACTUALLY die." ...I ended up doing it anyway. Considering I fell off of Columbia maybe three times in all over my two playthroughs though, it wasn't really a big issue.[/sp]
holy shit [media]http://www.youtube.com/watch?v=pK74rxBDd-I[/media] lyrics: time for me to drown....time will catch up to me GOD
what the fuck man that's creepy
[QUOTE=God of Ashes;40201795]holy shit lyrics: time for me to drown....time will catch up to me GOD[/QUOTE] You know, I swore that I kept hearing songs in the distance while I was playing, but I wasn't sure. Huh.
[QUOTE=Scot;40201811]what the fuck man that's creepy[/QUOTE] Foreshadowing, foreshadowing everywhere.
[sp]when you enter the room with the siphon in the statue of columbia, it sounds like ambient humming, but it's playing a slowed-down humming of "everybody wants to rule the world"[/sp]
[QUOTE=Medevilae;40201835]You've got mad skill if you're able to mentally parse it to x1000 tempo[/QUOTE] It was probably just some part of my brain playing that cover of Everybody Wants to Rule the World, actually. That shit's catchy. Still neat.
another lyric i just heard in between those being said is "to live". so i think it's "time for me to drown, to live" and "time will catch up to me"
[QUOTE=God of Ashes;40201866]another lyric i just heard in between those being said is "to live". so i think it's "time for me to drown, to live" and "time will catch up to me"[/QUOTE] Sounds like "to relive" to me. [editline]8th April 2013[/editline] [QUOTE=Simplemac3;40201852]It was probably just some part of my brain playing that cover of Everybody Wants to Rule the World, actually. That shit's catchy. Still neat.[/QUOTE] I actually prefer this to the original. [video=youtube;CAA_zE5a3JQ]http://www.youtube.com/watch?v=CAA_zE5a3JQ[/video]
[QUOTE=EnlightenDead;40201559]I enjoyed only having 2 weapons, it was a pleasant surprise when I dropped my pistol to pick up a new weapon. In Bioshock 1-2 cycling through weapons kinda broke immersion and didnt pose much of a challenge , the 2 weapon limit ADDS a bit of strategy. It shows you aren't a walking tank, but a normal guy (albeit one who shoots lightning from his hands)[/QUOTE] I don't really understand this 2-weapon limits are bullshit in other games, but fine in Infinite? What's the difference?
[QUOTE=milkandcooki;40201902]I don't really understand this 2-weapon limits are bullshit in other games, but fine in Infinite? What's the difference?[/QUOTE] It's just all preference, really.
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