• Call of Duty V11 - how do i aim
    998 replies, posted
I only care about bit to a point where it affects my games. A 4.76 k/d will put you in lobbies with players that have a similar k/d and that means more work to win.
So does Black Ops 2 follow this same lobby matching or is it by score now?
[QUOTE=Cotroxy;40170103]I missed the k/d discussion by about 2 days but currently mine sits around 1.8 because I haven't been playing. It goes up with every match I play :v: and it'd probably be higher if I didn't trash it to get in better lobbies [not full of 2 k/d+ tryhards even though that's hypocritical because mine was almost 5.0][/QUOTE] Are you playing on PC? That's insane, I consider myself a pretty good player (pretty much always first in the lobby) but I have a 1.6 k/d :v:
[QUOTE=Zanpa;40170353]Are you playing on PC? That's insane, I consider myself a pretty good player (pretty much always first in the lobby) but I have a 1.6 k/d :v:[/QUOTE] I've been playing on PC Blops 2 since it was released. I guess those hours and hours upon hours of Blops 1 paid off [editline]5th April 2013[/editline] also, what's everyone's favourite weapon? Mine has to be the M8A1 with suppressor. Might unlock that next prestige. [editline]5th April 2013[/editline] [QUOTE=Chewybar2;40170322]So does Black Ops 2 follow this same lobby matching or is it by score now?[/QUOTE] k/d and SPM if they have 0 score, after that it balances based off of score.
[editline]5th April 2013[/editline] also, what's everyone's favourite weapon? Mine has to be the M8A1 with suppressor. Might unlock that next prestige. [editline]5th April 2013[/editline] I thought the Peacekeeper was good, which it is, but it never did it for me so my favourite gun so far is MSMC. I also liked the XM8 and the AN-94
[QUOTE=Cotroxy;40170416] also, what's everyone's favourite weapon? Mine has to be the M8A1 with suppressor. Might unlock that next prestige.[/QUOTE] SMR and SWAT-556 M8A1 is fun too but I find it kinda inconsistent with the damage sometimes. Besides it's like a Type 25 with less recoil and 4 round burst.
[QUOTE=Chewybar2;40170463]I thought the Peacekeeper was good, which it is, but it never did it for me so my favourite gun so far is MSMC.[/QUOTE] Is it with a laser sight ? I like the peacekeeper personally toss quickdraw and suppressor on that. [editline]5th April 2013[/editline] [QUOTE=Calkkuna;40170466]SMR and SWAT-556 M8A1 is fun too but I find it kinda inconsistent with the damage sometimes. Besides it's like a Type 25 with less recoil and 4 round burst.[/QUOTE] Swat 556 is the best way to piss people off. I only use QuickDraw on it
[QUOTE=Cotroxy;40170484]Is it with a laser sight ? I like the peacekeeper personally toss quickdraw and suppressor on that. [editline]5th April 2013[/editline] Swat 556 is the best way to piss people off. I only use QuickDraw on it[/QUOTE] Well I find the Peacekeeper good with rapid fire and extended mags since i find the shooting for the gun slow.
[QUOTE=Chewybar2;40170505]Well I find the Peacekeeper good with rapid fire and extended mags since i find the shooting for the gun slow.[/QUOTE] Go use other SMG's then, Peacekeeper is made for medium ranges.
The MP7 is wonderfully good, as well as the Chicom. I just wish I had select fire and rapid fire on that thing.
[QUOTE=Cotroxy;40170625]The MP7 is wonderfully good, as well as the Chicom. I just wish I had select fire and rapid fire on that thing.[/QUOTE] I never understood the Chicom, it suffers from shit range and damage, and shoots in bursts. It's like a Scorpion with burst fire. Also worst iron sights ever.
More like clearest iron sights. If you toss rapid fire and select fire on it the chicom becomes a no recoil killing machine. Its worth the grind.
[QUOTE=Cotroxy;40170707]More like clearest iron sights. If you toss rapid fire and select fire on it the chicom becomes a no recoil killing machine. Its worth the grind.[/QUOTE] I just never got the feel for it then. The front post on the sights is okay but the bulky rear sights really put me off.
Just personal preferences. But that's what reflex is for
Aren't a lot of the gun sounds in the uprising preview ( [url]http://www.youtube.com/watch?v=jdJONV3KvW0[/url] ) completely wrong? As in, not the ones in the game? Or maybe it's just me.
Personally, my favorite gun would have to be the M27. It's reliable, easy to use, and it can be adapted to just about everything if you use the right attachments. Other than that, I love to use the PDW, especially in Hardcore. Slap a laser sight and extended mags on it, and you pretty much win any close-medium range engagement.
[QUOTE=Zanpa;40171010]Aren't a lot of the gun sounds in the uprising preview ( [url]http://www.youtube.com/watch?v=jdJONV3KvW0[/url] ) completely wrong? As in, not the ones in the game? Or maybe it's just me.[/QUOTE] Yes the gun sounds are different in the trailer. Probably just for the cinematic effect.
Getting shot from both sides isn't fun. There's front, there's back, and then there's the part where it gets infuriating.
FAL for best gun, I also like the 556 and M8a1, tac 45 too, which is the only gun which I got 5 kills at once with. I also decided to try out some of the smgs, the MSMC is too easy to use. Really I do well with every gun I use, but some just don't feel right. The burst fire smg is horrible to use, the iron sights are too fat and I dislike how fast bursts can be. I also don't like using the M27 and Type25, not sure why.
[QUOTE=Cam00;40171784]tac 45 too, which is the only gun which I got 5 kills at once with.[/QUOTE] Uuuuh what?
[QUOTE=Zanpa;40172136]Uuuuh what?[/QUOTE] As in 5 kills in quick succession. I've done it twice whilst defending the HQ.
Because everyone clumps around the HQ and become sitting ducks
What is the best Game Mode for leveling up faster? I prestiged for first time and I want to unlock something
If you just want to level up - combat training as if you don't actually suck unlike everyone in there you'll get ~30K xp a match. But if you want stats affected go an objective mode like demolition and plant bombs.
[QUOTE=Sgt. Nikolai;40175461]What is the best Game Mode for leveling up faster? I prestiged for first time and I want to unlock something[/QUOTE] KC Or Hardpoint but KC should be faster overall
Doing good one match when I get on, friend joins and ruins my game and everyone switches to skorps, then I leave and now I'm being put in matches with people that have over 3.0 k/ds again ffs [editline]5th April 2013[/editline] how many times do I need to reduce my k/d and SPM below 1.
Today I played League Mode for First time. [QUOTE]I had to play against a clan called "Final Kill". Well, my team was composed of randoms (I'm not placed in a division yet), and all of them rage quited, leaving me [B]alone[/B] I had to play on my own against a clan. I already know that I was going to lose, so I decided to survive and fight with the stuff I learned from Facepunch. Everytime I killed one of them, they screamed "Bullshit" or "FUCKING ASSHOLE!!1" "What in the living fuck". Ironically, I got the last kill, with me carrying the flag and successfully killed the last flag carrier. [/QUOTE] Thanks guys
Don't know if this is true or not, but a user named "3ArcCanSuckIt" posted a thing on reddit with the title as "I'm "Leaking" Mob of the Dead... #fuckyouTreyarch" I don't know if it's true or not, but here is the full body of text, with source at bottom. [quote]Hey, ok so I'm new to this reddit thing but I heard that its a great place to talk about things (really don't know how this is different from a forum but whatever) so here it goes: I've got a bunch of info to lay off my chest. So, I'm not going to get into too much detail here but I was affiliated with Treyarch and worked on the campaign as well as the recently announced zombie map Mob of the Dead. What 3Arc did as an internal move to get high-quality DLC out fast is actually have the campaign team design and script Mob of the Dead. So, basically the zombie team has already a rough draft of all the DLC maps they'll release (I don't know much about future ones though) and are currently working on DLC 3 and 4. So what happened with mob of the dead (or "Mobzies" as was the working title [im not fucking joking here that was actually the working title]) was that Treyarch (or more accurately Activision) was imploring for DLCs to be ready faster (I'm not to sure about the details there, I wasn't involved on the business end of things but that's what we were told). So, right after DLC 1 dropped the zombie team started working on DLC 3 and 4. The zombie team subsequently sent us a rough draft for what they had in mind for Mob of the Dead and asked us to develop it while they worked on the last 2 DLC drops (which by the looks of things seem very big). They really only seemed concerned on the storyline aspect of the map, other than that they were pretty lenient when it came to ideas. the zombie team really just gave us their input on MotD, they really did not develop it and most of the contributions came from the campaign front (and frankly it's a radically different approach to zombies as I'll explain later). I will confess I haven't played the map yet but know about most things it will incorporate as the final product rarely diverts too far from the original concept. The map, as you know, features a cast of Hollywood "gangsters" playing fictitious mobsters within Alcatraz island. The overall idea was similar to have these 4 actors trapped in some kind of time loop, with amnesia of who they were as actors, fighting zombies in Alcatraz. Originally we had the roles for the actors envisioned for Al Pacino (whom we imagined wouldn't decline us as he starred in that god-awful Adam Sandler movie), Ray Liotta, Joe Pesci, and Mike Madsen, but Al and Joe were working on movies. We eventually settled on having Joe Pantoliano and Chazz Palmentiri replace those characters. But before we decided on the whole Hollywood aspect, we settled on some ideas after what seemed like endless open discussions and brainstorming. From what I could remember these were the ten "things" I know for a fact will be on the map: a "purgatory mode" (the team was really hyped about this one) varied kinds of zombies a real cool side-quest dynamic environment zip-lines galore horror/thriller theme historically correct Alcatraz not too hard for beginners plenty of new perks and guns musical aspect The first thing I want to talk about is this purgatory mode. Basically, once your character is downed and is not revived and bleeds out he access this new area called purgatory. Purgatory is actually like its own separate map (its absolutely massive) with an entirely different objective. There are no zombies in purgatory and its like this weird inter-dimensional trance space, and it may or may not have been influenced by LSD. The idea is that there's no time or space in this place. It's like this weird Pandora's box kind of place with weird ass things everywhere. It's a huge part of the side quest. And the whilst you are walking through here you are meant to get scared. You have weird voices telling you things and out of place objects everywhere. While in purgatory there are no weapons, no zombies, and no points. It's really more of a discovery kind of place. There are also buildable items located in purgatory that you can grab. Once the new round starts, though, you are pulled out of purgatory and put back into the normal map, along with any items you find there. There's a lot in purgatory and even though this is a "leak" some of its is quite awesome and I really don't want to ruin it for you guys (trust me once you play it you'll agree with me). The next point are the "varied zombie types" within the map. The team wanted to do better than just add a zombie boss. There are actually 4 zombie type bosses throughout the entire map. The map is huge, mind you, and is divided quite liberally into 3 diverse sections and each section has a roaming "boss" (each one has their own abilities that differentiate themselves. But the idea is to fuck up trains, basically). There's also a fourth boss that comes every 4-6 rounds. Basically at the start of these rounds the entire team spawns at an inaccessible part of the map and stay there for the duration of the "mob" round. They are then swarmed by huge amounts of zombies going through everywhere (the zombies' health stays the same after round 15 though). There is, I believe, a cap at 50 zombies for that round. But the zombies spawn above you and at your sides. After the round you get a Max Ammo, a perk-bottle, and you're given about 45 seconds to Pack-a-Punch (this is the only way you can do so in the map though). The next bullet point is the side-quest. When we were approached by the zombie team with the rough concept for the map, they were very specific about the fact that it had to be in Alcatraz and follow a very specific chain of events. We were actually given story-boards with everything that was to happen. From what I can remember from the meeting the narrative within the map starts off with these 4 actors trying to escape Alcatraz and while they're trying to they start getting fractions of their memory back (remember I said they had amnesia). But there's this voice talking to them (pretty sure it wasn't Nolan North's character). And then it's gets really crazy. This voice (which the zombie team really never gave too much detail about during their visit) instructs the 4 mobsters to help these other characters escape from space. I might've missed some stuff since the only time I hadn't explained to me was when the zombie team came over and showed us the storyboards. But that's what I understood of it (was pretty confusing though). I don't know any steps in this side-quest (wasn't my job to do that) but I do know that purgatory and this buildable weapon has a lot to do with this side-quest. Again, I'm probably not 100% on target with this as it wasn't my job to make the narrative and I was only "briefed" on it sometime about 2 weeks ago. But what I can say is that's its EXTREMELY CONFUSING. Another cool feature we wanted to incorporate into the map was a great dynamic environment. Different parts of the map have different "auras". For example, there is plenty of fog on the outside areas of the map. And the environment changes. About every 10 minutes it starts raining in the map (with thunder). I know the environment triggers certain events but honestly I don't know the specifics. The main method of transportation within the map are zip-lines. Now we decided to put a very intricate "network" of zip lines. The player really has to know what zip line brings you where (since there's really zip lines in almost every room). But the idea with the zip lines was that you could get from one end of the map to the other in about a minute, without really skipping "significant" areas in the middle where you would want to be able to get stuff. Another "creative direction" we wanted to pursue was a strong horror/thriller aura to the overall map gameplay. We wanted the map to really scare you. A lot of the zombie spawns are in places you don't expect. We also made it so the behavior of the zombies isn't as scripted as in previous maps. One second the zombie can be walking and the next it can be full out sprinting at you. The map is also very scary in design. There are dead inmates everywhere and random loud scary noises. The map is also as historically accurate to Alcatraz as we could accomplish without sacrificing gameplay factors. Lots of the places we exact replicas of the island (especially the warden's quarters). Treyarch actually hired a historian to help guide the team. Another thing we were told to do by the zombies team was to not make the map too hard. So, what we did is make good weapons readily accessible and have a really good Sci-Fi esque weapons in the game. This one gun instantly "vaporizes" the zombies and turns them into this weird purple gas. It's almost instantly kills every single zombie within its range. We also made sure that not be too aggressive in early rounds. We also wanted to incorporate lots of guns fitting of the prohibition-era timeframe. For example, we included the tommy gun (Thompson), the Uzi; as well as more modern guns (I don't have the names ready off the top of my head). We also have the aforementioned gas gun (I remember the name was like a bunch of numbers). As for perks I'm not so sure about "old perks coming back" (although I do know that Flopper is being revived in a kind of nerfed form) but there are 2 new perks. The first I think is called bandolier. It gives your gun more bullets after killing zombies. You pick up these little packets off of dead zombies and it gives you more bullets (albeit at a slow pace). I know for a fact that we decided to balance the perk so that it only works on bullet-based weapons. The next perk in the map is called Two Times Tequila and what it does is that on certain weapons, If you buy them again or come across them on the mystery box, the gun is essentially doubled in all respects, granting x2 raw power, x2 ammo but the gun would cost x2 the original price and I'm pretty sure the perk is very expensive as well (not sure on the exact figure though). I do know that it stacks with all other existing perks (including the upgrade machine). And finally I know that avenged sevenfold wrote a song for the map. I'm not really into heavy metal so I can't judge whether its good or not (haven't even heard the song) but I know they were called up to record the song for the map. So, THAT'S ALL I KNOW. Again I won't reveal what my exact job was on the development of the map (for obvious reasons) but I didn't deal too much with gameplay aspects so the vast majority of the "interesting" stuff came from our original meeting with the zombie team and the subsequent team brainstorm sessions. But I've seen the map (haven't played it though) and am pretty confident that these features will stay true once the map is released. If you guys have any questions ask me (I don't know too much about reddit but I think you can reply to the post) and ill try to answer as many questions as I can.[/quote] [url]http://www.reddit.com/r/blackops2/comments/1bq192/im_leaking_mob_of_the_dead_fuckyoutreyarch/[/url]
Scavenger Perk for Zombies?
What happened with Nikolai, Dempsey, Takeo and Samantha? Are they still in the moon or they are the "mobs"?
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