• S.T.A.L.K.E.R. Series Megathread: Thread lock imminent, get to cover Stalkers!
    999 replies, posted
[QUOTE=Samiam22;40229430]... what will happen?[/QUOTE] Super rare artifact. Makes you immune to dying in bloody explosions. Not that there ARE any gore fountain explosions in stalker of course. That would just be silly.
Something terrible must happen if no one will seriously tell me what happens
[QUOTE=Samiam22;40229637]Something terrible must happen if no one will seriously tell me what happens[/QUOTE] Someone already said it. But he ruined the god damn surprise :(
[QUOTE=Samiam22;40229637]Something terrible must happen if no one will seriously tell me what happens[/QUOTE] Ok, ok. They have a little chance to drop a random artifact, mostly tier 2 ones. Or they can spawn a space vortex anomaly (like at CNPP in SoC) which has 5 random locations it teleports to. Just give a try. There is one chicken in Izumrudnoe. I was fighting chimera, she did a high jump and disappeared. And there was anomaly right where she landed. I found her inside of Skadovsk trying to kill Sultan.
Couple of things for LURK 1.2: [t]http://media.moddb.com/images/mods/1/13/12990/mak_soc.jpg[/t] [t]http://newvegas.nexusmods.com/mods/images/49910-1-1365322816.jpg[/t]
That makarov looks really nice, the vanilla model has always sucked dick but no one bothered to change it because no one likes the makarov
'Bout time the Makarov gets some love
PRAISE THE GLORIOUS MAKAROV
Makes me actually want to use it. The normal one is very off-putting at least for me.
Will you guys have a proper reload animation for the Makarov? The default reload makes it seem as if it had a button mag release, yet it has a heel release at the bottom of the grip
It's better already I think, I'd love an animation that shows off the magazine better but our animator is really busy with rl :(
I also notice that the glove is casting shadows on the hand. I didn't see that in vanilla?
I like my [del]dildo[/del] PB-6 more.
[QUOTE=Hammer7;40230139]I like my [del]dildo[/del] PB-6 more.[/QUOTE] your icon couldn't be any more fitting if it was a PB stuffed in an anus
Gonna ask again, SGM crashes on new game even when I start it as an administrator. Does anyone have a fix?
[QUOTE=1239the;40230895]your icon couldn't be any more fitting if it was a PB stuffed in an anus[/QUOTE] Even better: Bloodsucker's anus [t]http://puu.sh/1CfBU[/t]
[QUOTE=millenia3d;40229889]Couple of things for LURK 1.2: [t]http://media.moddb.com/images/mods/1/13/12990/mak_soc.jpg[/t] [t]http://newvegas.nexusmods.com/mods/images/49910-1-1365322816.jpg[/t][/QUOTE] It might just be how high-res the PM's textures are in comparison to the hands, but it seems kind of out of place. Like it'd fit right in Far Cry 2.
[QUOTE=El_Ludovich;40231177]Gonna ask again, SGM crashes on new game even when I start it as an administrator. Does anyone have a fix?[/QUOTE] Reposting for new page
[QUOTE=Gum;40231740]It might just be how high-res the PM's textures are in comparison to the hands, but it seems kind of out of place. Like it'd fit right in Far Cry 2.[/QUOTE] Yeah, I might have to redo the hands at some point but I'm no character artist ;__;
[QUOTE=El_Ludovich;40231758]Reposting for new page[/QUOTE] Try again, Ctrl+V in Notepad(Other text editors also viable).
[QUOTE=millenia3d;40231823]Yeah, I might have to redo the hands at some point but I'm no character artist ;__;[/QUOTE] I think it's the colour of the pistol grip. Maybe it's too saturated compared to the look of the hands? And I keep forgetting about this thread. It just disappeared from my read new posts after the limit was reached, so I never remembered to look it up again.
[QUOTE=millenia3d;40229889]Couple of things for LURK 1.2: [t]http://media.moddb.com/images/mods/1/13/12990/mak_soc.jpg[/t] [t]http://newvegas.nexusmods.com/mods/images/49910-1-1365322816.jpg[/t][/QUOTE] Looks lovely but the grip is a bit too bright and long?
[QUOTE=millenia3d;40229889]Couple of things for LURK 1.2: [t]http://media.moddb.com/images/mods/1/13/12990/mak_soc.jpg[/t] [t]http://newvegas.nexusmods.com/mods/images/49910-1-1365322816.jpg[/t][/QUOTE] This might be entirely my imagination or the angle at which the screenshots are being taken, but to me it looks like the past few models that you've made have been bigger than they should be when compared to the hands. I noticed this most with the Makarov you just posted and the VSS. Like I said, this could be entirely my imagination, but what did you do to judge the scaling?
[QUOTE=Milkyway M16;40232311]This might be entirely my imagination or the angle at which the screenshots are being taken, but to me it looks like the past few models that you've made have been bigger than they should be when compared to the hands. I noticed this most with the Makarov you just posted and the VSS. Like I said, this could be entirely my imagination, but what did you do to judge the scaling?[/QUOTE] He's/She's a texturer. Not a modeler. But if you wish you can ask him/her to give a PM to the modeler.
[QUOTE=Gum;40231833]Try again, Ctrl+V in Notepad(Other text editors also viable).[/QUOTE] It just freezes, I don't get an error report and my xray log is empty.
How many times have you tried? SGM is a big mod that loads a lot of shit in - you could be running out of memory. And how long have you left it, after it 'freezes', since when I start a new game on SGM2.2, while running from my SSD, it freezes at the main menu for a good 2 minutes or so before the loading screen actually appears - if you're on a HDD, it could take even longer. Also, just try a few more times regardless. Sometimes it works, sometimes it doesn't.
[QUOTE=millenia3d;40229889]Couple of things for LURK 1.2: [t]http://media.moddb.com/images/mods/1/13/12990/mak_soc.jpg[/t][/QUOTE] That's one flippin' huge Makarov, it actually looks more like an APS Stechkin.
i really hope Lost Alpha comes out soon
I really hope Lost Alpha comes out.
[QUOTE=rikimaru6811;40230112]I also notice that the glove is casting shadows on the hand. I didn't see that in vanilla?[/QUOTE] It's a part of the bumpmap for the arms, so it's not actually casting a shadow.
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