• S.T.A.L.K.E.R. Series Megathread: Thread lock imminent, get to cover Stalkers!
    999 replies, posted
So when I try to launch CoP with anything other than static lighting, I get an X-Ray Engine crash. This is solved by deleting the user.ltx file, but just resets it back to static lighting. Any ideas?
[QUOTE=Amplified;40296080]So when I try to launch CoP with anything other than static lighting, I get an X-Ray Engine crash. This is solved by deleting the user.ltx file, but just resets it back to static lighting. Any ideas?[/QUOTE] I get the same problem, only it crashes when I run the game under DX10/11, so I'm stuck with DX9. What graphics card do you have?
[QUOTE=Muukkis;40293136]More CoP mods should implement the merc suit since it's the kind of beginner outfit you don't want to throw away immediately after discovering a sunrise, especially if the mods made it lighter and made it so that the merc suit will have better selection of load-bearing capacity upgrades at the cost of having less artifact slots than the Sunrise.[/QUOTE] redux will have the merc suit, among a lot of others, all with full upgrades yay! also, should be able to get out a new redux screenshot tomorrow! been ages!
[QUOTE=Muukkis;40293136]More CoP mods should implement the merc suit since it's the kind of beginner outfit you don't want to throw away immediately after discovering a sunrise, especially if the mods made it lighter and made it so that the merc suit will have better selection of load-bearing capacity upgrades at the cost of having less artifact slots than the Sunrise.[/QUOTE] Yes. Also, Beac, could you email me a few up_outfit.LTXs? I have rather more spare time over here than I'd like.
oh awesome, sure thing, any preferences? [editline]16th April 2013[/editline] i just sent you 6 fun ones including 2 helmets, enjoy mate and keep in touch if you can
[QUOTE=JoeSibilant;40296150]I get the same problem, only it crashes when I run the game under DX10/11, so I'm stuck with DX9. What graphics card do you have?[/QUOTE] An old 9800 GT, yet I can't run anything other than static without it crashing.
[QUOTE=ma21212;40292264]Well other games load quickly, its a WD Caviar Black 7200rpm so I would not think its the hdd.[/QUOTE] I've got a WD Caviar Blue and my games load faster than that. Try defragging?
[QUOTE=ma21212;40292134]Why do I have a horrible load time in Clear Sky? I run the game on max settings @ 60 fps and I have good specs i7 930, 6 gigs of RAM and ATI 5870.[/QUOTE] DX9 or DX10? Any mods? For some reason DX10 (and DX11) in CS/CoP have agonizingly slow load times for me, even worse when AA is enabled.
[QUOTE=Gray Altoid;40289999]Speaking of trader strangeness, Owl's inventory is always completely empty except for what seems to be his own personal equipment, like 30 shotgun shells and some 9x18mm ammo. [editline]15th April 2013[/editline] Occasionally he'll have some leather jackets.[/QUOTE] This is happening with Hawaiian too. How am I supposed to get stuff when nobody is selling?
What else do you need to do the intermittent psi-field quest for the scientists in SGM 2.2? I walked into there with an ecologist suit and when I hopped into the room with all of the shelves there was a piercing sound and my character instantly died. I feel like I'm forgetting something that no character has told me about.
Tried wearing anti-psi artifacts?
[B]'Duty Calls'[/B] [t]https://dl.dropboxusercontent.com/u/3676303/Redux v2/xrEngine-2013-04-16-11-20-18-68.png[/t] [URL]http://www.moddb.com/mods/call-of-pripyat-redux/images/duty-calls1[/URL] [I]The Skadovsk plays host to representatives from Duty, attempting to persuade free Stalkers to fight for their cause. There may even be new missions for entrepreneurial Stalkers...[/I] Sorry for the long wait between the last media release and this one, things have been quite slow over the Easter period while I was away from my desktop PC. Work is progressing well, and we have some really exciting stuff to show you very soon.
[QUOTE=Amez;40300251]What else do you need to do the intermittent psi-field quest for the scientists in SGM 2.2? I walked into there with an ecologist suit and when I hopped into the room with all of the shelves there was a piercing sound and my character instantly died. I feel like I'm forgetting something that no character has told me about.[/QUOTE] SEVA with the first psy upgrade + 10 psy-meds. This was enough for me.
[QUOTE=Beacon;40300786][B]'Duty Calls'[/B] [t]https://dl.dropboxusercontent.com/u/3676303/Redux v2/xrEngine-2013-04-16-11-20-18-68.png[/t] [URL]http://www.moddb.com/mods/call-of-pripyat-redux/images/duty-calls1[/URL] [I]The Skadovsk plays host to representatives from Duty, attempting to persuade free Stalkers to fight for their cause. There may even be new missions for entrepreneurial Stalkers...[/I] Sorry for the long wait between the last media release and this one, things have been quite slow over the Easter period while I was away from my desktop PC. Work is progressing well, and we have some really exciting stuff to show you very soon.[/QUOTE] so does freedom have a representative as well somewhere
[QUOTE=Zezibesh;40300879]so does Freedom have a representative as well somewhere[/QUOTE] Yanov.
but that's not fair unless duty is moved out of yanov, since players will encounter the duty representatives earlier
[QUOTE=Beacon;40300786][B]'Duty Calls'[/B] [t]https://dl.dropboxusercontent.com/u/3676303/Redux v2/xrEngine-2013-04-16-11-20-18-68.png[/t] [URL]http://www.moddb.com/mods/call-of-pripyat-redux/images/duty-calls1[/URL] [/QUOTE] Does he still have the old dialogue?
[QUOTE=Zezibesh;40300879]so does freedom have a representative as well somewhere[/QUOTE] Yeah, he's in Skadovsk too. [editline]16th April 2013[/editline] [QUOTE=Etcetera;40300946]Does he still have the old dialogue?[/QUOTE] yeah for now i'm just fiddling with positions and stuff so far
[QUOTE=Hammer7;40300901]Yanov.[/QUOTE] X-8
X-12
Sid's Bunker
anyone have some good GRAPHICAL mods for call of pripyat?
[QUOTE=werewolf0020;40301283]anyone have some good GRAPHICAL mods for call of pripyat?[/QUOTE] atmosfear (disable the shit features), absolute textures, kingo's shaders
[QUOTE=Araknid;40301151]X-8[/QUOTE] You carefully sneak inside the X8 laboratory on the colonel's orders. The plan succeeded, and you entered through it's gloomy access chamber deep within the bowels of one of the most secret locations in Pripyat, and the whole Zone. On the orders of search and collect, you begin massing up the documents you were sent to locate and retrieve. Fighting mutants, anomalies, and a hallway scheme made by a modernist, minute after minute, file after file fall into your hands. You are down to your last one, and, after fighting off the three burers guarding it, you cannot wait to get out of this godforsaken mess of dark hallways. You begin fiddling with it, putting the papers in their proper position, and just as you put it under your pouch, you see strange, white air amassing under you, as a strange breathing noise comes from behind. You turn around to see it... [I][B]'EEEEYYY BBBBRRRROOOO WANNA BLOW DIS JOINT AT DA BASE?[/B][/I] Your arteries pop in shock as the Freedomer blows the smoke from his joint into your visor.
I want someone to draw a picture where a SEVA-equipped Freedom member takes off his helmet and the room fills with smoke as he was smoking inside it
Blowout soon, fellow stalker.
Does anyone know the file that SGM uses to save the mod-related stuff like player rank and etc? Is it save_data.sgm? [editline]16th April 2013[/editline] Also, my "hide from psi storm" and "hide from radioactive fallout" tasks don't exist. The objectives come up as "TASK_TITLE_NOT_FOUND" and do not ever clear, and it even outputs error logs when it triggers. [quote][start] There is no task [hide_from_psi_storm] in task ini_file or ini_file is not included!!! [end][/quote] Googling hide_from_psi_storm only shows the sigerous.ru forums and I don't know russian.
Beacon, are the Mercs going to play a bigger part in Redux? They were always one of my favorite factions, even though they were rarely given much detail.
[QUOTE=Zezibesh;40301594]atmosfear (disable the shit features), absolute textures, kingo's shaders[/QUOTE] I don't have any shaders for CoP
[QUOTE=VOSK;40302097]Beacon, are the Mercs going to play a bigger part in Redux? They were always one of my favorite factions, even though they were rarely given much detail.[/QUOTE] Yeah, we're fleshing them out a lot.
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