• S.T.A.L.K.E.R. Series Megathread: Thread lock imminent, get to cover Stalkers!
    999 replies, posted
Ermm... why all my items gone after I start freeplay? What is this bullshit?
The show isn't bad, but Dave is an ass. Barry is the coolest cat that side of Cali. [editline]1st April 2013[/editline] [QUOTE=Hammer7;40118613]Ermm... why all my items gone after I start freeplay? What is this bullshit?[/QUOTE] You should've dropped a stash and dumped all your shit inside. Everyone knows that.
[QUOTE=Hammer7;40118613]Ermm... why all my items gone after I start freeplay? What is this bullshit?[/QUOTE] SGM enjoy
[QUOTE=Araknid;40118652]SGM enjoy[/QUOTE] This is the second time I see how incredible russian wizardry falls into enormous stupidity.
Pfft be a fuckin man, man. I play this game naked, and whenever I die I pop a battery in my mouth. Then again this country is so poor we don't even have batteries for sale, so we use the Baltic batteries - little midgets from Slovenia.
Omg.... Got to the mission in CoH, where you have to go through Pripyat to get to the power plant. By chance it was 2am in game. Tagging along with the group of Stalkers, fighting through city in total darkness.... so much win...
In SGM 2.2, is there a quest that activates the quest to investigate all the Stingray choppers? I've got the keycard for them but I can't press F on any of the helicopters. I need to do this stuff so I can find a guy at Pripyat for a quest I was given.
Sigh, missed the new thread. Oh well, here's a pic taken in the control room from my run on the NPP with no weapons, armor nor medkits in AMK. Getting here felt like a real achievement, it was a major pain. [t]http://cloud-2.steampowered.com/ugc/470862413609234141/F952C2BB03799B2D750D0970BAC1D84C60C1A329/[/t]
But you get artifacts for a reason.
Hey guys, so hi. I've had Stalker: SOC for a couple years, and couldn't really run it too well until now. All I really remember from my short (~2 hour) experience with it before was wandering to some houses, barely surviving a fight against 5 raider type dealios and walking back to the first area. Any suggestions as to how I should get "used" to the game? To me, it feels like one of those types of games/genres you really have to figure out before it gets fun. Sort of like Kerbal Space Program.
[QUOTE=Mr. Bleak;40128297]Hey guys, so hi. I've had Stalker: SOC for a couple years, and couldn't really run it too well until now. All I really remember from my short (~2 hour) experience with it before was wandering to some houses, barely surviving a fight against 5 raider type dealios and walking back to the first area. Any suggestions as to how I should get "used" to the game? To me, it feels like one of those types of games/genres you really have to figure out before it gets fun. Sort of like Kerbal Space Program.[/QUOTE] You have to die in as many ways as possible at least once
Play on Master.
[QUOTE=Mr. Bleak;40128297]Hey guys, so hi. I've had Stalker: SOC for a couple years, and couldn't really run it too well until now. All I really remember from my short (~2 hour) experience with it before was wandering to some houses, barely surviving a fight against 5 raider type dealios and walking back to the first area. Any suggestions as to how I should get "used" to the game? To me, it feels like one of those types of games/genres you really have to figure out before it gets fun. Sort of like Kerbal Space Program.[/QUOTE] In order to master the zone, you must think like the zone, breathe like the zone, you must see what it sees, feel what it feels, and when the time comes you must become one with the zone. The zone is a harsh mistress, but she is a good mistress.
[QUOTE=Mr. Bleak;40128297]Hey guys, so hi. I've had Stalker: SOC for a couple years, and couldn't really run it too well until now. All I really remember from my short (~2 hour) experience with it before was wandering to some houses, barely surviving a fight against 5 raider type dealios and walking back to the first area. Any suggestions as to how I should get "used" to the game? To me, it feels like one of those types of games/genres you really have to figure out before it gets fun. Sort of like Kerbal Space Program.[/QUOTE] 1. Memorise your quick-medkit and bandage keys. "[" and "]" by default, respectively. 2. Be liberal with your ammunition, you'll find a lot of it in Vanilla and enemies tend to soak them up. 3. Run away when things get hairy.
I just do what Bill taught me. Run and shoot? Both.
[QUOTE=Mr. Bleak;40128297]Hey guys, so hi. I've had Stalker: SOC for a couple years, and couldn't really run it too well until now. All I really remember from my short (~2 hour) experience with it before was wandering to some houses, barely surviving a fight against 5 raider type dealios and walking back to the first area. Any suggestions as to how I should get "used" to the game? To me, it feels like one of those types of games/genres you really have to figure out before it gets fun. Sort of like Kerbal Space Program.[/QUOTE] Lean keys are your best friend.
SGM 2.2 is filled with so much quests that I actually get weary of it. It's a good sign, though, since very few games have enough shit to do to make me feel weary of playing it. I'm having so much fun playing it that I grow bored of having fun itself and I just get off the computer to do other shit. Despite being a broken and mistranslated piece of fuck, Sigerous Mod is my second top favourite mod for Call of Pripyat.
Headshots
You made a headshot!
[t]http://i.minus.com/iczLhbgeA6RyM.jpg[/t] Dawn of the Tide. [t]http://i.minus.com/ibovYcgGjEzGEr.jpg[/t] Oh hey, I'm not the only happy person in Pripyat. [t]http://i.minus.com/ibgKooSFf8ys4r.jpg[/t] Gleb?
GlEB mone please
okay thats fucking it time to watch stalker.
why is x-ray's level editor so insufferable to work with, holy shit if it doesn't spit out an error at you every 5 minutes it'll probably crash in 10
[t]http://cloud-2.steampowered.com/ugc/864963706264157201/E07D3AC20068438A8BF5A00E2C92817549D9D965/[/t] Smart bastard.
[QUOTE=Lyoko774;40132176]why is x-ray's level editor so insufferable to work with, holy shit if it doesn't spit out an error at you every 5 minutes it'll probably crash in 10[/QUOTE] wot r u doin in the level editor son
[QUOTE=Beacon;40132436]wot r u doin in the level editor son[/QUOTE] level changers [editline]2nd April 2013[/editline] I should restate Trying to add the level changers ZRP needs for TZIO to RMA's levels I thought it'd just be a matter of having LCs with the same ids pointing to the same levels. But apparently level changers need shapes too D: [editline]2nd April 2013[/editline] and I have no clue how to attach level changers to said shapes
click level changer, click attach shape, click shape if that doesn't work give it a few tries sometimes it's weird
[t]http://media.moddb.com/images/mods/1/13/12990/Untitled-2.1.jpg[/t] gibe lurk now this, TT-33(if there will be one), and mosin nagant (again,if there will be one) will be my only weapons used ever
[QUOTE=Araknid;40137962][t]http://media.moddb.com/images/mods/1/13/12990/Untitled-2.1.jpg[/t] gibe lurk now this, TT-33(if there will be one), and mosin nagant (again,if there will be one) will be my only weapons used ever[/QUOTE] STALKER doesn't have enough revolvers, there should be an M1895
Hope LURK makes every non-merc stalker carry (mostly) Warsaw pacts weapons. I find it extremely weird to see a russian guy with a SIG 550.
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