• Dwarf Fortress - The New Version Thread!
    2,000 replies, posted
Condensed milk is different. It's about as thick as honey at room temperature and tastes very sweet.
Added names to the list :)
Damn forgot to ask if you could stick my name up there. ah well. It's not important for the time being. Although every name puts us one step closer to a DF subsection. I like how you can essentially loot the humans for everything they have (Embark on a human city.) and they don't care.
[QUOTE=Orkel;20285329]Yesterday's devlog said that a creature condensed. So does that mean that they can also sublimate? I would guess that'd be quite an interesting death. "Urist Ganklejars cancels forge greaves: Urist Ganklejars has sublimated"[/QUOTE] I'd imagine, based on historical records, that superheated air hitting a dwarf could potentially cause their brain to sublimate. [editline]09:42AM[/editline] [QUOTE=thisguy123;20286157]Damn forgot to ask if you could stick my name up there. ah well. It's not important for the time being. Although every name puts us one step closer to a DF subsection. I like how you can essentially loot the humans for everything they have (Embark on a human city.) and they don't care.[/QUOTE] Humans are badass.
[QUOTE=Zezibesh;20285715]Powdered milk ohh yeahh[/QUOTE] Harvested from your very own organic Nanny Dwarves. How fresh can you get? PS: To all the slow people, I'm implying he milked grandma dwarves to get powdered milk. As in, they're so old, they give it out powdered. See what I did there?
[QUOTE=KingQ8;20286396]Harvested from your very own organic Nanny Dwarves. How fresh can you get? PS: To all the slow people, I'm implying he milked grandma dwarves to get powdered milk. As in, they're so old, they give it out powdered. See what I did there?[/QUOTE] I'd imagine the beards would get in the way.
What tileset would you guys recommend?
yetthenewversionoutis?
Would like to be added to the list, my good man.
[QUOTE=KestasLT;20287065]What tileset would you guys recommend?[/QUOTE] Mike Maydays. I won't link it, it's been linked over a hundred times. [url]http://mayday.w.staszic.waw.pl/df.php[/url] felt bad.
[QUOTE=Awesomecaek;20287098]yetthenewversionoutis?[/QUOTE] No.
[QUOTE=KingQ8;20287124]Mike Maydays. I won't link it, it's been linked over a hundred times. [URL]http://mayday.w.staszic.waw.pl/df.php[/URL] felt bad.[/QUOTE] yeah i just installed that on the new version looks like shit compared to what i had on the old one the new version AKA the one with that openGL fix
[b]New devlog[/b] [quote]Apparently in my previous testing, I haven't had a dwarf with a splint that had time on his hands. Usually they'd get their splints and then run out of the hospital zone and do their work or grab a drink or whatever. The latest dwarf, an idler, threw his splint on the ground immediately because it wasn't part of what he expected for his normal clothing and because he didn't think his arm was broken at all. He also threw his wound dressing on the ground. Fortunately he didn't pull out the sutures. That's all fixed. I also fixed a mood bug that was making them go to the work shops and yell "I must have items!" instead of being more specific. And the hospital wasn't storing as much stuff as possible in its chests, because it thought spider silk hidden down on levels deep below had already claimed the storage space for raw spider silk suturing.[/quote]
You're toady, admit it This is ridiculous, its always you
[QUOTE=dangwarrior;20287817]You're toady, admit it This is ridiculous, its always you[/QUOTE] RSS Feed + the fact that Orkel is on the PC 22/7 gives you your answer. He is, in fact, Orkel. Not Toady. Just he's got that handy RSS feed that keeps him updated as soon as the devlog goes up :p Sorry to burst all your bubbles :( Someone had to say it, just like my parents broke it to me that Santa isn't real.
[QUOTE=KingQ8;20287965]RSS Feed + the fact that Orkel is on the PC 22/7 gives you your answer. He is, in fact, Orkel. Not Toady. Just he's got that handy RSS feed that keeps him updated as soon as the devlog goes up :p Sorry to burst all your bubbles :( Someone had to say it, just like my parents broke it to me that Santa isn't real.[/QUOTE] No, the RSS feed doesn't work properly for me. The newest update that I see there now is from the 16th.
So you admit that you are Toady? ;) [editline]06:29PM[/editline] [QUOTE=KingQ8;20287965]RSS Feed + the fact that Orkel is on the PC 22/7 gives you your answer. He is, in fact, Orkel. Not Toady. Just he's got that handy RSS feed that keeps him updated as soon as the devlog goes up :p Sorry to burst all your bubbles :( Someone had to say it, just like my parents broke it to me that Santa isn't real.[/QUOTE] Have you sold or lost your fun-o-meter? We know that he isn't Toady, we joke about it since he's always the first to post. You're such a bore.
[QUOTE=Kazumi;20288024]So you admit that you are Toady? ;) [editline]06:29PM[/editline] Have you sold or lost your fun-o-meter? We know that he isn't Toady, we joke about it since he's always the first to post. You're such a bore.[/QUOTE] Just felt like being a buzz-kill :p Orkel is awesome. That is the only explanation to his super fast devlog posts. He posts the devlogs before Toady has even started to write them. He's that good!
[QUOTE=KingQ8;20287965]RSS Feed + the fact that Orkel is on the PC 22/7 gives you your answer. He is, in fact, Orkel. Not Toady. Just he's got that handy RSS feed that keeps him updated as soon as the devlog goes up :p Sorry to burst all your bubbles :( Someone had to say it, just like my parents broke it to me that Santa isn't real.[/QUOTE] I found out santa wasn't real when we became extremely poor.
From now on I shall compete with Orkel. Mainly because my computer is on 24/7. [editline]07:11PM[/editline] The one that posts the release of the game shall receive one thousand rainbows. Edit: First thing to do, find where the devlogs are posted.
By the way, is there a way to prevent my army from patrolling outside the walls when I ordered them to patrol on the walls? And about my earlier question: yes, I do have bone and wooden bolts. As a matter of fact, they're the only one I have. I also have an archery range. Also, could I be added to the player list, please?
[QUOTE=rakkar;20288743]By the way, is there a way to prevent my army from patrolling outside the walls when I ordered them to patrol on the walls? And about my earlier question: yes, I do have bone and wooden bolts. As a matter of fact, they're the only one I have. I also have an archery range. Also, could I be added to the player list, please?[/QUOTE] Are they off duty and do they have quivers?
Damn, how far down do I have to dig to find iron ore? I've had to go two years without a well because I can't find the ore to smelt and make in to a chain. :raise:
[QUOTE=Dalndox;20288948]Damn, how far down do I have to dig to find iron ore? I've had to go two years without a well because I can't find the ore to smelt and make in to a chain. :raise:[/QUOTE] It also depends on the location you embark in. Some are rich in iron while some have no iron at all. Have you found any copper ore?
[QUOTE=Orkel;20289389]It also depends on the location you embark in. Some are rich in iron while some have no iron at all. Have you found any copper ore?[/QUOTE] No, no metal at all. :gonk:
[QUOTE=Dalndox;20289422]No, no metal at all. :gonk:[/QUOTE] Keep digging in the stone layers. You are bound to find something.
[QUOTE=Dalndox;20289422]No, no metal at all. :gonk:[/QUOTE] I think it's impossible to find a location that lacks any sort of weapons-grade materials.
Oh god! My Furnace Operator berserked and killed 5 people! No one can stop him! :byodood: [editline]01:44PM[/editline] Make that 6!
[QUOTE=Dalndox;20289793]Oh god! My Furnace Operator berserked and killed 5 people! No one can stop him! :byodood: [editline]01:44PM[/editline] Make that 6![/QUOTE] Why did that happen? Failed mood? Or was he miserable? [editline]07:44PM[/editline] Send the army!
[QUOTE=Orkel;20287763][b]New devlog[/b][/QUOTE] Whenever I read a post of yours like this, I press Ctrl + T (opens new tab), type bay12games, and navigate to the devlog.
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