• Dwarf Fortress - The New Version Thread!
    2,000 replies, posted
[img]http://dwarffortresswiki.net/images/9/9d/DF_Cheese.jpg[/img]
Old as Armok himself.
I'm very excited for the next release. We can actually craft things after a particular thing/dwarf.
[QUOTE=war_man333;20129528]Old as Armok himself.[/QUOTE] your mom's old.
Ok wtf? I have alot of created wealth. Im not in a unreachable place. And i still get no migrants. Is it possible for the cap to be 7 and i accidently changed it? if so how do i get it back. It just says "The Fortress Attracted No Migrants This Year"
I appreciate you putting in the effort and making the threads, but why post who made them? You don't need to be so territorial, guy.
[QUOTE=dewd11;20129993]Ok wtf? I have alot of created wealth. Im not in a unreachable place. And i still get no migrants. Is it possible for the cap to be 7 and i accidently changed it? if so how do i get it back. It just says "The Fortress Attracted No Migrants This Year"[/QUOTE] It's probably an HFS filled with Clowns somewhere.
O Shiii- I checked my Init and it says the population cap is at 200.
Since this thread is going slower than a long time ago when I asked to be put on the list of people who play, maybe you can add me this time? Thanks
also me
No help :frown: Also top page
Please add me to the list of players.
me too
I find playing the current version of df to be kind of boring. Now that i know what the new version is bringing I get aggravated at not having those features already and get bored. Needless to say, when the new version is out though I'm not going to leave my house for many many days.
So many of my dwarves are going to be marked for death for all those little things that piss me off in the new version, there's always immigrants right?
Every fortress I make turns into a utopia :sigh:
Every fortress I make alone looks like a whole clusterfuck. But they work though :v:.
[QUOTE=spiemuff;20133380]Every fortress I make turns into a utopia :sigh:[/QUOTE] Impose restrictions on yourself
izthenewversionoutyet?
[QUOTE=Awesomecaek;20133928]izthenewversionoutyet?[/QUOTE] Sadly no. Estimates are at about Feb. 28 [B]Edit:[/B] Put me on the player list also please.
[QUOTE=spiemuff;20133380]Every fortress I make turns into a utopia :sigh:[/QUOTE] Settle in extremely inhospitable lands.
Lets all post really fast o the thread is over before the new version. Anyway I'm waiting for the new version to play, I made a fort on d17 but it's a bit boring knowing what's to come.
[QUOTE=spiemuff;20133380]Every fortress I make turns into a utopia :sigh:[/QUOTE] Sinister glacier! :v:
[QUOTE=Babycakes1377;20134498]Sinister glacier! :v:[/QUOTE] Sounds awesome.
[QUOTE=Babycakes1377;20134498]Sinister glacier! :v:[/QUOTE] Sinister Ocean is where it's at. (Yes, it can happen.)
how do you make a screenshot again?
alt printscreen, open paint, ctrl-v, save as .PNG, upload somewhere, place [img] tags, put url between them, press quick reply. [editline]10:25AM[/editline] [img_thumb] would be more preferable though
random facts time In my fortress, I am greatly focused on artifact quality and worth. I have created a system which allows the moody dwarf to only collect the finest resources of the fortress to make his personal magnum opus. I have put doors in every corridor of the fortress, behind every workshop, behind every stockpile. Every time my game pauses to inform me about a mood, I quickly lock all the required doors (upon checking the dwarf's profession) and route him to a newly constructed stockpile of said profession, surrounded by top-quality resource stockpiles. Then, I lock him there so he doesn't wander off looking for low-worth resources. it doesn't do shit because the most expensive metal i have is aluminum kthx
[QUOTE=Adbor;20135105]random facts time In my fortress, I am greatly focused on artifact quality and worth. I have created a system which allows the moody dwarf to only collect the finest resources of the fortress to make his personal magnum opus. I have put doors in every corridor of the fortress, behind every workshop, behind every stockpile. Every time my game pauses to inform me about a mood, I quickly lock all the required doors (upon checking the dwarf's profession) and route him to a newly constructed stockpile of said profession, surrounded by top-quality resource stockpiles. Then, I lock him there so he doesn't wander off looking for low-worth resources. it doesn't do shit because the most expensive metal i have is aluminum kthx[/QUOTE] Ingenious.
[QUOTE=Adbor;20135105]random facts time In my fortress, I am greatly focused on artifact quality and worth. I have created a system which allows the moody dwarf to only collect the finest resources of the fortress to make his personal magnum opus. I have put doors in every corridor of the fortress, behind every workshop, behind every stockpile. Every time my game pauses to inform me about a mood, I quickly lock all the required doors (upon checking the dwarf's profession) and route him to a newly constructed stockpile of said profession, surrounded by top-quality resource stockpiles. Then, I lock him there so he doesn't wander off looking for low-worth resources. it doesn't do shit because the most expensive metal i have is aluminum kthx[/QUOTE] I thought they picked up the most expensive stuff automatically.
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