• Dwarf Fortress - The New Version Thread!
    2,000 replies, posted
They don't. Aluminum is as valuable as Platinum though.
What's coming in the new version?
There was a link on the first page, bassicly the whole game is changing to be awesome.
[QUOTE=iPope;20135513]There was a link on the first page, [B]basicly [/B]the whole game is changing to be [B]more[/B] awesome.[/QUOTE] Fixed.
Somethings wrong, I started on in a sinister forest and there are no wildlife :(. Oh no wait, zombie mountain goats.
[QUOTE=Parakon;20132100]So many of my dwarves are going to be marked for death for all those little things that piss me off in the new version, there's always immigrants right?[/QUOTE] You won't be able to target your own dwarves. Just everything else.
[QUOTE=iPope;20135623]Somethings wrong, I started on in a sinister forest and there are no wildlife :(. Oh no wait, zombie mountain goats.[/QUOTE] good luck with that
Zombie Elephants are the worst, they're slow as hell but if they get into a newly embarked fort, you're pretty much fucked. 2 elephants versus 35 recruits: GAME OVER.
[b]New devlog[/b] [quote]Today we wanted to see how the hospital zones worked out over there in a real fortress environment, so Zach took his fort and made a dwarf-dropping device. After a few false starts, we got a dwarf with a compound fracture in his left hand. One of the caretakers wanted to clean the dwarf off but kept dumping the water next to the dwarf, over and over. Once that was sorted out, surgery began. The dwarf Zach had selected didn't have any surgical experience. As I was watching, blood splattered on the walls and floor, and another dwarf ran over to diagnose the patient again, while the dabbling surgeon moved between repairing the compound fracture and trying to stop bleeding from malpractice. Eventually it was time to suture up the wound, and the dabbling surgeon did this... then again... then again... our poor patient had four sutures in his left wrist before I got the bug figured out. Bandaging worked out fine, but I had screwed up the meal requests for patients that can move under their own power, so while the patient was waiting for a splint to be constructed in the workshops the caretakers left him to die of thirst. I got the splint together just in time, the caretaker put it on correctly, and the patient jumped out of bed and ran to get a drink. Scamps received many toys today. We have a few more toys to give him on each of the remaining days of the week. He enjoyed them very much, but when it came time to play fetch when I was working tonight, he brought his favorite old toy (which has a lot of its fur chewed off, especially in the throat area).[/quote] :lol: poor dwarf.
[QUOTE=Orkel;20137247][b]New devlog[/b] :lol: poor dwarf.[/QUOTE] Oh god that is brilliant! Blood splattering because the doc sucks, haha.
That hospital system looks pretty grim. It'd be cool to be able to operate captured wounded enemy troops. Add "has performed surgery recently" as a heavily moodpoint-boosting trait and you've got yourself a Massacre Fortress
Having good surgeons will be a matter of life and death. Let's say that one of your superchampions has had one of his ribs break in battle and the broken bone has punctured his lung. Him dying because of a dabbling surgeon severing his arteries when taking out the bone would be so annoying. [editline]03:04PM[/editline] Maybe I'll level up their skill by selecting one dwarf out of the bunch to become the "test subject", the one who always gets dropped off platforms so the surgeons can have fun with his body (in a medical way) over and over again.
Would be cool if you could capture injured foes and then practice the surgeon skill.
[QUOTE=Adbor;20137350]That hospital system looks pretty grim. It'd be cool to be able to operate captured wounded enemy troops. Add "has performed surgery recently" as a heavily moodpoint-boosting trait and you've got yourself a Massacre Fortress[/QUOTE] This, God damn this. One of the first few things I thought of was this. Like a District-9 med-lab where we operate (and mutilate) other species (Goblins, Elves[!] and animals, such as test pigs) for our doctors to garner experience. Would be so life-like and fucking awesome. Mad-scientist Dwarf ahoy!
As soon as the version is out, I'll make a champion dwarf who has all his bones replaced by adamantine ones via surgery.
[QUOTE=HALP Cat;20138498]As soon as the version is out, I'll make a champion dwarf who has all his bones replaced by adamantine ones via surgery.[/QUOTE] I wish that was possible. But it isn't.
sweet [editline]12:05PM[/editline] Soap is going to have a funtion to clean patients I don't like to make soap
[QUOTE=tison345;20130074]I appreciate you putting in the effort and making the threads, but why post who made them? You don't need to be so territorial, guy.[/QUOTE] Because I had to give credit to the first thread maker on whose thread I built mine on.
[QUOTE=Orkel;20138509]I wish that was possible. But it isn't.[/QUOTE] how about adamantine splints?
[QUOTE=KingQ8;20138349]This, God damn this. One of the first few things I thought of was this. Like a District-9 med-lab where we operate (and mutilate) other species (Goblins, Elves[!] and animals, such as test pigs) for our doctors to garner experience. Would be so life-like and fucking awesome. Mad-scientist Dwarf ahoy![/QUOTE] i would like to strap elves to a fucking bed and make them watch as my super dwarves cut down trees.
I have 152 dwarves, and I cannot get more dwarves. The cap is at 200. I set the cap at 100 some time ago, and created my fortress and then set the cap to 200, does this fuck up my save?
[QUOTE=Haxxer;20139875]I have 152 dwarves, and I cannot get more dwarves. The cap is at 200. I set the cap at 100 some time ago, and created my fortress and then set the cap to 200, does this fuck up my save?[/QUOTE] Nope. They should come again.
i tried this game but my eyes wont adapt, do i need a potato to speed up the process?
[QUOTE=KestasLT;20139816]i would like to strap elves to a fucking bed and make them watch as my super dwarves cut down trees.[/QUOTE] Actually it seems like being capable of performing surgery on enemies would be beneficial. It could raise the experience of your surgeon without having to actually put any of your dwarves at risk. Of course operating on a live subject should give more experience than on a cadaver.
Surgery on enemies could also improve the attack rating of your soldiers on the species you're inspecting.
So many possibilities. I'm almost creaming myselfe when I think about the new version.
The new version will make killing annoying nobles better than ever. Oh no king, you have a special bedroom right along here. *funnel poisonous gas into room* Or just using them in the hospital to train up surgeons.
I'll just release the victims of the zombie plague into his quarters, thus gaining more zombies to release on more people.
[QUOTE=Swebonny;20137562]Would be cool if you could capture injured foes and then practice the surgeon skill.[/QUOTE] And then kill them anyway.
[QUOTE=CaF;20140003]i tried this game but my eyes wont adapt, do i need a potato to speed up the process?[/QUOTE] It'll lubricant the eye so yes.
Sorry, you need to Log In to post a reply to this thread.