• Dwarf Fortress - The New Version Thread!
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[QUOTE=loco;20148447]Just wanted to say once the update is released and we start an FP bloodline I demand we make a Mega Structure of the Facepunch Logo on a mountain. [editline]02:34AM[/editline] Over looking the Temple of Garry[/QUOTE] Apart from we make a large white wall and use blood to paint the facepunch logo on it.
[QUOTE=iPope;20153621]Apart from we make a large white wall and use blood to paint the facepunch logo on it.[/QUOTE] Of course.
Microcline: Death of your eyes.
[QUOTE=Darth_GW7;20156998]Microcline: Death of your eyes.[/QUOTE] What do you mean?
[QUOTE=Skwee;20157169]What do you mean?[/QUOTE] It's a bright teal color in contrast to the more standard solid colors, so the eye naturally gravitates towards it whenever it goes into your field of vision, even though Microcline doesn't have anything to offer in terms of metals/minerals/gems.
[QUOTE=Skwee;20157169]What do you mean?[/QUOTE] Microcline is light neon blue, is every-fucking-where, and it pauses and zooms the screen to a room full of eye-bleedingly bright rock every time you strike it. Which is often. Also, [url=http://dwarffortresswiki.net/index.php?title=Microcline&oldid=60889]wiki link[/url] e:f,b
Shame you cannot replace bones with artificial ones. But if bones have been given a material now... and we could possibly mod them via the RAWS..... :q: ADAMNTINE DWARVES ARE POSSIBLE!.
[QUOTE=Loofiloo;20146057]I'm kind of thinking the same thing. A dragon came to my fortress and did nothing but kill one war dog. I'm actually better off thanks to that dragon because it gave me a bunch of meat and bones, and the dog can be eaten too. It seems like "losing is fun" is gaining new meaning for me. First I thought people say that because you're going to lose [b]often[/b] and you've just got to get used to it. Now I think maybe they say that because it's only when your fortress is lost that interesting things are happening. I mean, it's fun at the beginning when you still have lots to do, but eventually the fortress just sorta "peaks" and everyone's happy and you're well-stocked with all kinds of supplies, and you're just waiting for shit to happen.[/QUOTE] You're not doing it right. Mods are your friends. Orc mod, for a start. Insane battles. Then, get some animal mods to add more dangerous animals. Then just browse around to get more mods that add more, much harder NPCs to the game. IE, fire-breathing kobold mages, elven assassins (fucking bastards, can sneak into your base and wipe everyone out) and insanely strong orcs. Fun never ends.
I'd prefer Orcs which are stronger then Goblins, but weaker then Humans and Elves, like Tolkien Orcs.
So no o ne knows how to solve my migrant problem?
[QUOTE=dewd11;20158210]So no o ne knows how to solve my migrant problem?[/QUOTE] It might be because of danger/savagery.
Got bored of DF for a while, am coming back. Is there any way of manually making stuff attack me on a current save, or do I need to install mods before making a new one?
[QUOTE=RSahlgren;20158243]It might be because of danger/savagery.[/QUOTE] Cant be cause the only animals i have are groundhogs.
Gonna start playing this again now that I have a GPU that can actually use OpenGL.
[b][i]GOD![/i][/b] Is Adventure mode supposed to be THIS fucking hard?? 10 different characters/builds ALL fucking slaughtered on my first Quest. Am I doing something wrong because I really don't get why you die so easily there.
[QUOTE=NotMeh;20158662][b][i]GOD![/i][/b] Is Adventure mode supposed to be THIS fucking hard?? 10 different characters/builds ALL fucking slaughtered on my first Quest. Am I doing something wrong because I really don't get why you die so easily there.[/QUOTE] Adventure mode has always been hard.
Use wrestling and gouge their eyes out. Also sand+thower skill=Better ranged attack than an archer.
No devlog today :saddowns:
Well i guess ill just have to try to survive with only 7 dwarfs
Bleh Tileset ain't working. Guess this is a great time to learn ASCII
[QUOTE=NotMeh;20158662][b][i]GOD![/i][/b] Is Adventure mode supposed to be THIS fucking hard?? 10 different characters/builds ALL fucking slaughtered on my first Quest. Am I doing something wrong because I really don't get why you die so easily there.[/QUOTE] Find a zombie, strangle it, get wrestling up (wrestling isn't just.. wrestling, it also determines your chance of dodging attacks). Don't try to take down Cyclops and the likes when you've just started.
[QUOTE=NotMeh;20158662][b][i]GOD![/i][/b] Is Adventure mode supposed to be THIS fucking hard?? 10 different characters/builds ALL fucking slaughtered on my first Quest. Am I doing something wrong because I really don't get why you die so easily there.[/QUOTE] Adventure mode is essentially a roguelike. And if you've never heard of roguelikes.. Well, maybe you should look it up. :P Just please, don't call the fortress mode a roguelike..
Also, it took me so long to get my beds up for my above-ground fortress that all my dwarves killed eachother in tantrums.
[QUOTE=NotMeh;20158662][b][i]GOD![/i][/b] Is Adventure mode supposed to be THIS fucking hard?? 10 different characters/builds ALL fucking slaughtered on my first Quest. Am I doing something wrong because I really don't get why you die so easily there.[/QUOTE] protip: killing things is 500 times easier once you train the throwing skill and ambusher skill, pick up shitloads of rocks, hide near cyclops, pelt cyclops with rocks till it dies. Other things work better if you can afford them, I personally keep a stash of wooden spears I've taken of dead elves for throwing, they work remarkably well, plus it makes me feel like a badass when I hurl a spear at someone and it punctures straight through their heart.
[QUOTE=Kylel999;20159365]Also, it took me so long to get my beds up for my above-ground fortress that all my dwarves killed eachother in tantrums.[/QUOTE] Worst tantrum I've had is when the dwarf carrying the cat cage threw one, and broke the cage. 70 or so cats and kittens raced out and adopted a bunch of the dwarves. 1 year later the fortress was in ruin.
[QUOTE=Kylel999;20159365]Also, it took me so long to get my beds up for my above-ground fortress that all my dwarves killed eachother in tantrums.[/QUOTE] I once had a fortress that had no beds for over three years because the map I was on had NO wood and I forgot to bring any. It survived though. [editline]03:46PM[/editline] broke mah automerge.
I do believe we will be able to get something like artificial dwarfs in the furure. [quote]PowerGoal45, MEET THE CYBERFIST, (Future): You use your iron geared prosthetic hand to crush a piece of stone in front of the cowering goblin, and it passes out.[/quote]
[QUOTE=Death Dragon;20160163]I do believe we will be able to get something like artificial dwarfs in the furure.[/QUOTE] FUCK YES. However I'll probably end up having lots of fun because of science experiments gone horribly wrong, I'll be testing mechanical upgrades on elves and make some horrible freakish superelf that will break out and tear my fortress apart.
[QUOTE=Zatharon;20161960] However I'll probably end up having lots of fun because of science experiments gone horribly wrong, I'll be testing mechanical upgrades on elves and make some horrible freakish superelf that will break out and tear my fortress apart.[/QUOTE] I, for one, hope that certain substances can modify dorfs' psyche. E.G. inject your military with elf blood extract (or something) to increase their anger attribute, therefore increasing the possibility of a martial trance (and tantrums). But if you inject too much, they turn into constantly-tantruming rage machines that use their teeth and nails to rip into other dwarves' tender throats (or something).
[QUOTE=MrBob1337;20162060]I, for one, hope that certain substances can modify dorfs' psyche. E.G. inject your military with elf blood extract (or something) to increase their anger attribute, therefore increasing the possibility of a martial trance (and tantrums). But if you inject too much, they turn into constantly-tantruming rage machines that use their teeth and nails to rip into other dwarves' tender throats (or something).[/QUOTE] Oh fuck dwarf fortress accidental zombie apocalypse, motherfucking 28 days later style. I seriously hope that we can experiment, but i'll have to make sure to make quarantine zones in case anything gets out of hand, have levers throughout the fortress that will completely seal certain sectors and then I can fill them with poison gas. I can see it now "Sir! we have an outbreak in sector 13!" "Hurry seal it off before it spreads!" then I can gas the place and send a "cleaning crew" to go and butcher any survivors.
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