• Dawn of War 2: Chaos Rising - now with added spikiness
    326 replies, posted
[QUOTE=Squeaken;19627870]Guardsmen don't need to hide behind power armor to charge into battle.[/QUOTE] Either do Space Marines as far as I know..... That's like me saying for example, I don't need a car to drive to the shop at the end of the road. Well you don't NEED it, but it helps. :smile:
Orks are the best, ever. [IMG]http://img400.imageshack.us/img400/9222/1182498637112ex4.jpg[/img]
[QUOTE=The Ripper;19628518]Orks are the best, ever. [IMG]http://img400.imageshack.us/img400/9222/1182498637112ex4.jpg[/img][/QUOTE] Saved! That is great haha!
Looted Emprah.
[QUOTE=Rage.;19625601]True, but he was implementing that Space Marines have nothing, compared to Imperial Guards, in terms of Mech type stuff. :smile:[/QUOTE] His exact words were Space Marines have Titans, I was merely correcting that.
[QUOTE=RayvenQ;19630591]His exact words were Space Marines have Titans, I was merely correcting that.[/QUOTE] They were my words. He just sounded like he was saying that Space Marines have nothing, so I mentioned that they have Titans. :smile:
Except, they don't have titans whatsoever at all. What they do have though is Land Raiders, which can be as good as Russes. 14 Armour all round, Basic Land Raider has 2 twinlinked lascannons, alright, there's not a massive cannon on the thing but still, if a Russ took on a Land Raider 1 on 1, a Land Raider would more than likely win. Plus Thunderfires, Whirlwinds, Predators and Land Speeders. And he didn't really sound like he said marines have nothing.
[QUOTE=ashxu;19623976]:pwn: wat[/QUOTE] It is worth noting that in a universe where the majority of the other armies are either: [b]Robots - Necrons Genetically engineered killing machines - Orks Horrific mutants - Tyranids Clad in powered armour - Space Marines In possession of extremely advanced technology and can jump around making damn accurate shots like Quake players - Eldars Weeaboo Space Communists - Tau Some combination of the above [/b] The footsoldiers of the Imperial Guard take to the field equipped with nothing more than the 40k equivalent of flak jackets, glorified laser pointers, and a copy of the Imperial Infantryman's Uplifting Primer (if they have not already used it for toilet paper). They have balls of steel. - 1d4chan. Balls of fucking steel, like Ollanius Pius. No, fuck you, he's the guy who saved the Emperor, not a fucking spartan wannabe looking faggot Custode.
[QUOTE=Squeaken;19627870]Guardsmen don't need to hide behind power armor to charge into battle.[/QUOTE] Ya, But they need Comissars and Priests with them to be truely effective. In the First Dawn of War, The only time I have seen a Imperial Guardsmen squad do well in battle is when they are in large numbers, fully reinforced with either a comissar or a priest, fully upgraded with weapons, and have some heavy weapons support. And for some reason, the Imperial Guard is underpowered when they go against the Necrons once they get their monoliths running. The Best way to play as the Imperial Guard will be to stay on the offense and tie down enemy forces while you tech up to get some better firepower. Early Game Imperial Guard Units are weak by themselves and need to be in large numbers. The Imperial Guard has some effective late game weapons(i.e Blaneblade,Basilisk,Vindicare Temple Assassin,Ogryn, and the Kasrkin Squads)
[QUOTE=Bbarnes005;19637662] And for some reason, the Imperial Guard is underpowered when they go against the Necrons once they get their monoliths running. [/QUOTE] Yeah, no shit. I wonder if it's because it's a giant metal pyramid with Gauss guns that kill 30 guardsmen everytime it fires a shot. Just a hunch.
[QUOTE=The Ripper;19640032]Yeah, no shit. I wonder if it's because it's a giant metal pyramid with Gauss guns that kill 30 guardsmen everytime it fires a shot. Just a hunch.[/QUOTE] i find necrons are generally overpowered. all they have to fucking do is spam power generators, mass cap points, and they'll be 100% in couple of minutes. Their necron warriors are incredibly effective against infantry, I watched in horror as a fullly squaded Necron warrior with a popup of flayed ones decimated my 3 squads of plasma gun space marines. total bullshit.
[QUOTE=acds;17386087]Meh, DoW2's multiplayer sucked anyhow, so I don't really care unless they add a campaign. It's sad really, DoW2 had lots of potential. Anyways it's nice that they are adding Chaos, they are my favorite faction so I'll probably consider this expansion.[/QUOTE]the campaign sucked more, it was so tedious and boring
[QUOTE=lolwutdude;19640165]i find necrons are generally overpowered. all they have to fucking do is spam power generators, mass cap points, and they'll be 100% in couple of minutes. Their necron warriors are incredibly effective against infantry, I watched in horror as a fullly squaded Necron warrior with a popup of flayed ones decimated my 3 squads of plasma gun space marines. total bullshit.[/QUOTE] The bad part is when you kill all of them, the lord teleports in, and revives them all.
[QUOTE=The Ripper;19640507]The bad part is when you kill all of them, the lord teleports in, and revives them all.[/QUOTE] necron lord - most annoying fucker ever
[QUOTE=abcpea3;19640641]necron lord - most annoying fucker ever[/QUOTE] Oh man, THIS! It's a valid tactic to upgrade the Necron Lord and rush the enemy base with it, you'll destroy at least 1 building. Then you build another lord and he revives [b] in their base[/b] and can carry on kicking arse. Goddamn :argh:
[QUOTE=abcpea3;19640641]necron lord - most annoying fucker ever[/QUOTE] heh. I remember in Dark Crusade i used to put mines and missile turrets all around his corpse, just in case he comes back alive :smile:
[QUOTE=thrawn2787;19614677][b](1.)[/b]DoW II had a mission like that, when you first found the tyranids there were a lot of them but you couldn't really do much to them, and most of them appeared during the cutscene. It still didn't feel like a big engagement to me. And just because it's meant to [I]seem [/I]like there's a massive conflict, doesn't mean there actually is one (Supreme command had MASSIVE conflits) [b](2.)[/b]Somebody else who hasn't let the success of Company of Heroes go to their heads. I bet the next non-WWII RTS they make will probably have "the company of heroes style gameplay." CoH worked for CoH, it doesn't work for situations where they should be hundreds, if not thousands of units. 40k is like that. And to give an example, WWI with CoH elements. 60 men weren't charging no mand's land by themselves in WWI, it was hundreds of men. But Relic wouldn't think of that now would they? And wow I didn't see that Nurgle holiday video. I'm surprised they put a Forgeworld model in the game (I forget if DoW had any). --- [b](3.)[/b]Also another irk I have with the game is no Vertical Sync (last time I check anyways). I [B]hate [/B]framebleeding.[/QUOTE] 1. Alright fair enough, I wasn't mad about the almost skeleton force of nids around compared to the hordes upon hordes of them you read so much about in the fluff. 2. Once again, fair enough, I too was a little disappointed about the much smaller scale of the sequel. 3. That's something I think we can agree on, I'd like to see that in the sequel as well.
IMO, a campaign based around the Tanith from the Gaunt's Ghosts novels would be pretty cool, if they did it similar to CoH - Tales of Valour, where there are several shorter campaigns instead of a couple large ones, like one being the siege of Vervunhive, and another the liberation of Hagia. It would also cater to the DoWII style since the Tanith were a tiny regiment with only a couple thousand soldiers. Maybe if each campaign was focused around one or two platoons during the larger battles in the books, with each platoon divided into smaller squads of 4 or 5 with one of the story characters leading each one, like Larkin leading a sniper section, Brostin leading a flamer section, Bragg leading a heavy weapons section and Mkoll leading a scout squad. /random rant It'll be interesting to see what changes Chaos Rising will bring, hopefully a little better optimization at least.
[QUOTE=RayvenQ;19636749]Except, they don't have titans whatsoever at all. What they do have though is Land Raiders, which can be as good as Russes. 14 Armour all round, Basic Land Raider has 2 twinlinked lascannons, alright, there's not a massive cannon on the thing but still, if a Russ took on a Land Raider 1 on 1, a Land Raider would more than likely win. Plus Thunderfires, Whirlwinds, Predators and Land Speeders. And he didn't really sound like he said marines have nothing.[/QUOTE] The difference being is that a Land Raider is (I think) the SM's largest tank. Guard also get Baneblades, Stormlords, Macharus, and the countless other variants.
[QUOTE=RayvenQ;19636749]Except, they don't have titans whatsoever at all. What they do have though is Land Raiders, which can be as good as Russes. 14 Armour all round, Basic Land Raider has 2 twinlinked lascannons, alright, there's not a massive cannon on the thing but still, if a Russ took on a Land Raider 1 on 1, a Land Raider would more than likely win. Plus Thunderfires, Whirlwinds, Predators and Land Speeders. And he didn't really sound like he said marines have nothing.[/QUOTE] They can still use them though.... I suppose Guards have many more heavy armored tanks and such, but i suppose it makes up for their troops being less armored.
[QUOTE=Rage.;19642288]They can still use them though.... I suppose Guards have many more heavy armored tanks and such, but i suppose it makes up for their troops being less armored.[/QUOTE] Not really, in a Space Wolves book i read, a single Space Wolf destroyed a Chimera with his bare hands :byodood:
Dawn of War 2 is not bad. The graphics, storyline and maybe some feature is good but the lack of base building, some extra races (like DOW:Soulstorm) doesn't make this game really interesting. If this game has everything (including feature and gameplay like DOW:Soulstorm), this would be the best RTS game ever.
i for one much prefer the game without base building
[QUOTE=ashxu;19642757]Not really, in a Space Wolves book i read, a single Space Wolf destroyed a Chimera with his bare hands :byodood:[/QUOTE] Jesus Christ haha....wow!
[QUOTE=ashxu;19642757]Not really, in a Space Wolves book i read, a single Space Wolf destroyed a Chimera with his bare hands :byodood:[/QUOTE] To be fair, it was a squad led by some huge badass who jumped ontop of the chassis and ripped the hatch off. (If I am thinking of the right book series, Ragnar?)
I hope the Orks new commander unit (assuming they get one, Spehss Mahreens are getting one) is the Weirdboy, should be fun
cant wait to play with hive tyrant on last stand
[QUOTE=lolwutdude;19637269] [B]1[/B]Robots - Necrons [B]2[/B]Genetically engineered killing machines - Orks [B]3[/B]Horrific mutants - Tyranids [B]4[/B]Clad in powered armour - Space Marines [B]5[/B]In possession of extremely advanced technology and can jump around making damn accurate shots like Quake players - Eldars [B]6[/B]Weeaboo Space Communists - Tau Some combination of the above [/QUOTE] 1 Necrons aren't robots. They have no mechanical parts inside them and do not have electricity to power them. 2 Orks are NOT Genetically engineered. What the fuck are you on? How can feral Orks be genetically engineered? 3 Tyranid... Mutants? What the fuck? They certainly are not. Thats like saying every other race is mutants because they look different to each other, or dont look like humans at all 4 I dont even know what a Clad is but I'm going to disagree with you anyway 5 No. 6 Tau are hardly weeaboo Your post is so full of wrong things that I'm actually getting mad and I hope you never post in this thread until you read up on the subject at hand before posting
[QUOTE=Rage.;19643586]Jesus Christ haha....wow![/QUOTE] If it was actually called "space wolf" then he used a grenade, but he ripped the hatch off with his bare hands :3: I love Space Marines.
[QUOTE=Asm;19644380]1 Necrons aren't robots. They have no mechanical parts inside them and do not have electricity to power them. 2 Orks are NOT Genetically engineered. What the fuck are you on? How can feral Orks be genetically engineered? 3 Tyranid... Mutants? What the fuck? They certainly are not. Thats like saying every other race is mutants because they look different to each other, or dont look like humans at all 4 I dont even know what a Clad is but I'm going to disagree with you anyway 5 No. 6 Tau are hardly weeaboo Your post is so full of wrong things that I'm actually getting mad and I hope you never post in this thread until you read up on the subject at hand before posting[/QUOTE] Man you are wrong! Check lexicanium before you start to argue about 40k.
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