• Just Cause 2 V2 - "He got me with his wire thing!"
    2,001 replies, posted
[QUOTE=Goofa;20633042]I assume this is a feature for the full game, because I constantly see the "E: Reel In" thing pop up but it's not like I have a choice to not reel in. So you'll probably have to manually reel it in when it comes out.[/QUOTE] Cunning observation, I didn't notice that. I hope you're right but I guess it's no huge loss if you cant glide behind cars and stuff.
[QUOTE=BOLOPatch;20634001]Someone posted it in the previous thread on JC2[/QUOTE] Do you know about where in the thread it was? Don't really feel like reading through 2002 posts.
I just found where the starting cutscene takes place: X: 4476 Y: 24858 You need to be able to go out-of-bounds though.
[QUOTE=IdiotStorm;20634169]I just found where the starting cutscene takes place: X: 4476 Y: 24858 You need to be able to go out-of-bounds though.[/QUOTE] Does it have that cool black transport helicopter?
[QUOTE=Mr_Minion;20632813]I wondered that in the last thread but nobody answered so I'm guessing that may mean that you can't do it. If that is the case it kind of sucks, considering how much fun it was in the first.[/QUOTE] If you hold the button down it won't reel you in. Particularly hilarious if you grapple onto somebody riding a motorbike, as they will then scream in pain and confusion while you tow along. :D It's very fun. My only complaints are that it seems vehicles are no longer magically steerable in stunt jump mode. :/ Makes the whole thing a bit too useless for my tastes. And as demonstrated earlier in the thread, that aircraft cannot be salvaged once abandoned in the air. :( I also think the grappling hook is a bit too powerful. It should be more of a vertical travel device and not so much a cannon for launching you into the air at any time. It just feels like vehicles are useless half the bloody time. Most of the times it's faster to just use the parachute. You can get a lot of speed by just grappling onto the ground. Heck, if you could have used the hook for Spiderman like stunts that would be awesome. Oh well, no game is perfect. That, and the bloom. Dear lord the bloom, it burns mah eyes. D: Much better than the last game though. Now that was bloomy.
[QUOTE=Goofa;20633042]I assume this is a feature for the full game, because I constantly see the "E: Reel In" thing pop up but it's not like I have a choice to not reel in. So you'll probably have to manually reel it in when it comes out.[/QUOTE] It happens when you grapple while parachuting. If you just grapple something, you'll use it as momentum to slingshot around, but you won't actually zoom towards the grapple point. However, it gives you the option to "Reel In", so you can move to the grapple point while parachuting.
[QUOTE=TMlord95;20634201]Does it have that cool black transport helicopter?[/QUOTE] Nope
I made a simple trainer in c++ but I doubt anyone will want to use it, all I have so far is that pistol ammo is infinite, and the timer stays at 30 if anyone wants the code, I'll post it also, it has poor coding structure, but w/e edit: here [url]http://filesmelt.com/dl/trainer.exe[/url] [cpp] #include <windows.h> #include <iostream> int main() { std::cout << "Welcome to Raccoon's extremely simple JC2 Demo trainer...\n"; std::cout << "Timer will be set to 30 and pistol ammo will be infinite."; HWND hWnd = FindWindow(0, "Just Cause 2 Demo"); while(IsWindow(hWnd)) { DWORD proccess_ID; GetWindowThreadProcessId(hWnd, &proccess_ID); HANDLE hProc = OpenProcess(PROCESS_ALL_ACCESS, FALSE, proccess_ID); int am = 144; // CopyMemory(&am, (LPVOID)0x1A55F37C, 4); // do not use SIZE_T ammof = sizeof(am); int time = 204; SIZE_T timef = sizeof(time); WriteProcessMemory(hProc, (LPVOID)0x1A560088, &time, timef, NULL); WriteProcessMemory(hProc, (LPVOID)0x1A55F37C, &am, ammof, NULL); CloseHandle(hProc); } std::cin.get(); return 0; } [/cpp]
[QUOTE=raccoon12;20634279]I made a simple trainer in c++ but I doubt anyone will want to use it, all I have so far is that pistol ammo is infinite, and the timer stays at 30 if anyone wants the code, I'll post it also, it has poor coding structure, but w/e[/QUOTE] Wait, it PAUSES, not making it run backwards? Sounds interesting. [editline]03:00PM[/editline] [QUOTE=IdiotStorm;20634253]Nope[/QUOTE] :saddowns:
I tried playing the demo. I press start demo, and then it says "press enter". So I press enter. Nothing happens :( Help?
The game is clearly not made for mouse and keyboard. The default control layout is crazy, and has some unfixable things where buttons that should be multifunctional like on the gamepad aren't. And some controls that magically reset whenever you try to change a specific counterpart control. I also dislike the fact that you can go directly into parachute mode from a vehicle. I miss the extra step of jumping onto the roof or just bailing out. :/
[QUOTE=Mr. Kobayashi;20633844][url]http://mod.gib.me/justcause2/gibbed_jc2_demo_hackpack.zip[/url] - Demo time limit 'removed'. - Demo map limit removed. - Introduction cutscenes removed. - All vehicles in the demo available through black market for free. - All weapons in the demo available through black market for free. - Upgrades for vehicles and weapons are free. - Spiffy black market images for all of the vehicles since the demo didn't have them. The best one All vehicle images and intro skip and no need to load a trainer[/QUOTE] and inf ammo ?^^
so yeah anyways i was flying a plane and decided to surf on it and this happened [img]http://filesmelt.com/dl/derpaderp2.gif[/img]
[QUOTE=Stizzles;20634371]I tried playing the demo. I press start demo, and then it says "press enter". So I press enter. Nothing happens :( Help?[/QUOTE] Reposted because it got at the bottom of the page and I need help, so I can play the demo.
[QUOTE=Mr. Kobayashi;20633844][url]http://mod.gib.me/justcause2/gibbed_jc2_demo_hackpack.zip[/url] - Demo time limit 'removed'. - Demo map limit removed. - Introduction cutscenes removed. - All vehicles in the demo available through black market for free. - All weapons in the demo available through black market for free. - Upgrades for vehicles and weapons are free. - Spiffy black market images for all of the vehicles since the demo didn't have them. The best one All vehicle images and intro skip and no need to load a trainer[/QUOTE] With this I don't ever earn the black market. How do I go about doing that? As of now I don't have the option to press 4 then E.
I hope there are some dense jungle areas in the full game. I've been in some jungley areas in the demo and the graphics are great.
[QUOTE=agnl;20634604]With this I don't ever earn the black market. How do I go about doing that? As of now I don't have the option to press 4 then E.[/QUOTE] Use Bolos trainer to get loads of moneyz and chaos
[QUOTE=raccoon12;20634279]I made a simple trainer in c++ but I doubt anyone will want to use it, all I have so far is that pistol ammo is infinite, and the timer stays at 30 if anyone wants the code, I'll post it also, it has poor coding structure, but w/e edit: here [url]http://filesmelt.com/dl/trainer.exe[/url] [cpp] #include <windows.h> #include <iostream> int main() { std::cout << "Welcome to Raccoon's extremely simple JC2 Demo trainer...\n"; std::cout << "Timer will be set to 30 and pistol ammo will be infinite."; HWND hWnd = FindWindow(0, "Just Cause 2 Demo"); while(IsWindow(hWnd)) { DWORD proccess_ID; GetWindowThreadProcessId(hWnd, &proccess_ID); HANDLE hProc = OpenProcess(PROCESS_ALL_ACCESS, FALSE, proccess_ID); int am = 144; // CopyMemory(&am, (LPVOID)0x1A55F37C, 4); // do not use SIZE_T ammof = sizeof(am); int time = 204; SIZE_T timef = sizeof(time); WriteProcessMemory(hProc, (LPVOID)0x1A560088, &time, timef, NULL); WriteProcessMemory(hProc, (LPVOID)0x1A55F37C, &am, ammof, NULL); CloseHandle(hProc); } std::cin.get(); return 0; } [/cpp][/QUOTE] I don't think those addresses are static =p
is this game going to be highly modable? like is it easy to mod and are there coming any mod tools with it?
I doubt that. However it looks like it uses some kind of scripting engine, so some hackers might be able to do something, and even create a MP (I'm being too optimistic)
Um... Help? Anyone? :saddowns:
[QUOTE=BOLOPatch;20634660]I don't think those addresses are static =p[/QUOTE] They aren't [editline]09:28PM[/editline] [QUOTE=BOLOPatch;20634699]I doubt that. However it looks like it uses some kind of scripting engine, so some hackers might be able to do something, and even create a MP (I'm being too optimistic)[/QUOTE] Gibbed has managed to open the archive so he has full access to all the stuff in it. [url]http://forum.xentax.com/viewtopic.php?f=10&t=4187&start=0&st=0&sk=t&sd=a[/url] The multitex commander + plugin can open Just Cause 1 archives he probably just modified it
[QUOTE=BOLOPatch;20634660]I don't think those addresses are static =p[/QUOTE] i figured that I don't know what else to do though to be honest i have no idea what I'm doing [editline]03:37PM[/editline] Hey Bolo, can you send me the source code to your trainer? Although it's in autoit, it'll probably help me
Where can i find a plane?
There's a race mission. That mission is an air race. The place is an airfield. The airfield has a plane.
I played the game with my shitty wired 360 controller, feels much more fluid than it did with mouse/keyboard.
[QUOTE=Tea Guy;20634995]Where can i find a plane?[/QUOTE] There's a runway near the starting place. Go down the little village on it, then follow the road down the hill. You should see a unpaved runway with a plane. Don't go past the mansion, it's before it on the road.
[QUOTE=BmB;20634225]If you hold the button down it won't reel you in. Particularly hilarious if you grapple onto somebody riding a motorbike, as they will then scream in pain and confusion while you tow along. :D[/QUOTE] Does that actually tow you along? It seems like it's just the same as when you are attaching one thing to another, especially as it snaps as you start getting too far away from the car. I could be doing it wrong though.
[QUOTE=raccoon12;20634899] Hey Bolo, can you send me the source code to your trainer? Although it's in autoit, it'll probably help me[/QUOTE] Well the initial source code is in my previous posts (check my first post and then look at the rest :P) I'm afraid we decided not to give the latest source code, because people started copying it and making it look like it was theirs.
okie doke The memory address you used - 0x004FE17D - that's it, right? maybe i'll just crack open TSearch and find it
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