Dota 2 General Chat XXIII - You can't go wrong with 6 boots
1,001 replies, posted
[QUOTE=J-RcZ;40277407]People still call it hard and suicide lane.
Offlane is just bit more appropriate (or was few months ago) because it was the "stand there and do nothing" lane.[/QUOTE]
I had a game recently wherein I was having to solo the top lane because the Bloodseeker I was laning with decided to jungle right from the start. Now I like Slark, he's a pretty gnarly AGI hero once he gets his sick regen, but in the early-game I found out that he can't solo too well against Nyxnyxnyxnyxnyx and Silencer, which became a severe issue as time went on. I asked Seeker to get out of the jungle and help, but the lousy son-of-a-gun kept jungling regardless of the fact that I couldn't solo those guys. Not to sound weaksauce or anything, but I think that a bit of "babysitting" is required for Slark to reach his potential in time. And by "babysitting", I mean having a lane partner who doesn't swan off into the jungle like a goose, leaving our favourite cockney dogfish assassin to be plowed by a zealot scarab and some goyte who wants you to shut your face.
Long story short, the game went south from there. Now I'll admit, I didn't exactly bring my A-game that match, but I still blame that Bloodseeker for not helping out before top went sour like bad milk. Seriously; if he was actually in-lane rather than messing about in the jungle like Tarzan Boy, I think top woulda gone a lot smoother than it did.
So I've been playing Ogre Magi recently and besides being absolutely barrels of fun, he has one of the best win lines in the game.
[url]http://www.dota2wiki.com/images/d/dd/Ogmag_win_03.mp3[/url]
[QUOTE=Sir Whoopsalot;40277795]So I've been playing Ogre Magi recently and besides being absolutely barrels of fun, he has one of the best win lines in the game.
[url]http://www.dota2wiki.com/images/d/dd/Ogmag_win_03.mp3[/url][/QUOTE]
I like more this one [url]http://www.dota2wiki.com/images/7/76/Ogmag_lose_03.mp3[/url]
Whilst they do seem kinda cool, I still don't like the whole luck thing associated with them. Would probably be better if Multicast had PRD tied into it's RNG, since every "bad" roll makes it more likely for a good roll to occur, but at the end of the day their Ult is still essentially RNG, and I'm not really down with skills fairing better due to dicerolls.
I especially dislike it if the character is actually dependant on said dicerolls to fair well, since being screwed over due to something beyond your control is not fun if you don't have anything to back you up after a bad roll...
[QUOTE=ironman17;40277585]I had a game recently wherein I was having to solo the top lane because the Bloodseeker I was laning with decided to jungle right from the start. Now I like Slark, he's a pretty gnarly AGI hero once he gets his sick regen, but in the early-game I found out that he can't solo too well against Nyxnyxnyxnyxnyx and Silencer, which became a severe issue as time went on. I asked Seeker to get out of the jungle and help, but the lousy son-of-a-gun kept jungling regardless of the fact that I couldn't solo those guys. Not to sound weaksauce or anything, but I think that a bit of "babysitting" is required for Slark to reach his potential in time. And by "babysitting", I mean having a lane partner who doesn't swan off into the jungle like a goose, leaving our favourite cockney dogfish assassin to be plowed by a zealot scarab and some goyte who wants you to shut your face.
Long story short, the game went south from there. Now I'll admit, I didn't exactly bring my A-game that match, but I still blame that Bloodseeker for not helping out before top went sour like bad milk. Seriously; if he was actually in-lane rather than messing about in the jungle like Tarzan Boy, I think top woulda gone a lot smoother than it did.[/QUOTE]
Sitting back and getting exp might be better than having bloodseeker 'babysit' you, since he really wants levels and gold and is melee too... Of course ideally you'd want a ranged support helping you instead, but that's the deal with pub games.
[QUOTE=ironman17;40277903]Whilst they do seem kinda cool, I still don't like the whole luck thing associated with them. Would probably be better if Multicast had PRD tied into it's RNG, since every "bad" roll makes it more likely for a good roll to occur, but at the end of the day their Ult is still essentially RNG, and I'm not really down with skills fairing better due to dicerolls.
I especially dislike it if the character is actually dependant on said dicerolls to fair well, since being screwed over due to something beyond your control is not fun if you don't have anything to back you up after a bad roll...[/QUOTE]
but gambling life is the whole POINT of ogre magi
thats what makes them so fun!
And then this gambling ends up with me always getting the least possible stun/damage with Chaos Knight.
:c
[QUOTE=Erector Beast;40275567]no, in the end it's just a game. unless you're making money by playing, you don't really have a reason to get very upset. it's a hobby, it's okay to take a break.[/QUOTE]
Games are meant to be enjoyed, though. An enjoyable game is a working game.
[QUOTE=GentlemanLexi;40278082]And then this gambling ends up with me always getting the least possible stun/damage with Chaos Knight.
:c[/QUOTE]
That's why I dislike RNG; I don't want to put my faith into fickle chance when I could be using actual skill. If I have control over it and something goes wrong it's actually my fault, rather than the fickle whims of a cubic cunt saying "Oh hai, how about, like, have some crappy rolls?". If there was a "reroll" mechanic like in Blood Bowl, or items that increased your base chance of "good rolls", then I'd be ok with RNG since you can control things through getting another chance.
[QUOTE=ironman17;40278290]That's why I dislike RNG; I don't want to put my faith into fickle chance when I could be using actual skill. If I have control over it and something goes wrong it's actually my fault, rather than the fickle whims of a cubic cunt saying "Oh hai, how about, like, have some crappy rolls?". If there was a "reroll" mechanic like in Blood Bowl, or items that increased your base chance of "good rolls", then I'd be ok with RNG since you can control things through getting another chance.[/QUOTE]
While their ult does make them somewhat reliant on chance, it's still possible to play them well with shitty luck, unlike PA.
[IMG]http://i.snag.gy/8T37i.jpg[/IMG]
[QUOTE=dire_luck;40278328]While their ult does make them somewhat reliant on chance, it's still possible to play them well with shitty luck, unlike PA.[/QUOTE]
Yeah I'll give 'em that; the Fireblast has semi-decent damage and an alright stun at base, the Ignite has an alright DoT and slow, and the boosts from Bloodlust are actually kinda neat. Plus Aghanim's on OM gives an extra Fireblast to use when your main one's on cooldown.
PA does have the disadvantage of being stuck with two dicerolling passives, I'll say that; sure Blur can keep you hidden on the minimap, but that doesn't matter to some of the newer pubbies who probably don't pay much attention to the minimap. But in general, having two inconsistent bonuses in favour of a more consistent passive isn't all that great, even if her Ult involves PRD, which as stated before increases the chance of a good roll every time you get a poor roll. That said, Blur's Dodge chance doesn't seem to be affected by anything, and doesn't have PRD.
Personally, in terms of Dodging passives, I think I have a system that whilst still involving the RNG, has controllable factors in it. The way it would work would be like so; when standing still the chance for the Hero to dodge is low, but the chance increases significantly when the target is moving. This way, dodging would not be as potent if you're standing still, but if you are running away it is harder to get hit, since it's easier to hit a stationary target than to hit a moving target. Also this system would involve the PRD, since PRD in the RNG is usually better than RNG on it's own.
Do you think this system would work, or is it too weird?
[img]http://i.imgur.com/RxFX36U.png[/img]
Why is this the most popular...
[QUOTE=lord0war;40278705][img]http://i.imgur.com/RxFX36U.png[/img]
Why is this the most popular...[/QUOTE]
you don't need a purge to never be dusted
[img]http://i.imgur.com/DQqY5li.png[/img]
And why do so many people build vanguard on him...
[editline]14th April 2013[/editline]
[QUOTE=devon_wargod;40278730]you don't need a purge to never be dusted[/QUOTE]
Still useful to have it
[QUOTE=lord0war;40278755][img]http://i.imgur.com/DQqY5li.png[/img]
And why do so many people build vanguard on him...
[editline]14th April 2013[/editline]
Still useful to have it[/QUOTE]
a. recommended
b. i was being sarcastic
[QUOTE=lord0war;40278705]
Why is this the most popular...[/QUOTE]
because it does damage to you so it must be bad
[QUOTE=lord0war;40278705][img]http://i.imgur.com/RxFX36U.png[/img]
Why is this the most popular...[/QUOTE]
I think it's because a lot of players don't even know what purging is, and also it does damage to you and who wants to do that. How often is dust even used in low level play that players would need to know how to counter it?
[QUOTE=lord0war;40278755][img]http://i.imgur.com/DQqY5li.png[/img]
And why do so many people build vanguard on him...
[editline]14th April 2013[/editline]
Still useful to have it[/QUOTE]
Suggested items. AKA the same thing that suggests people to do this.
[img]http://puu.sh/2A0Tj[/img]
Why would you ever max crit before two points in shuriken.
[QUOTE=lord0war;40278705][img]http://i.imgur.com/RxFX36U.png[/img]
Why is this the most popular...[/QUOTE]
its misleading
its the one with the highest winrate
adsasds
[img]http://puu.sh/2A10M[/img]
People who get vanguard/blademail every game ugdsfgdsf
battlehunger is a fucking amazing spell, WHY WOULD YOU SKIP IT UNTIL LAST
The best bh build I ever saw was someone who not only didn't take invis level 1 on the solo offlane, but also skipped it at 2
That game did not last long
[editline]14th April 2013[/editline]
Also not maxing battle hunger on axe is like killing babies
why are treads more commonly seen on tinker than linkens or bkb
[QUOTE=Suttles;40278845][IMG]http://puu.sh/2A10M[/IMG]
People who get vanguard/blademail every game ugdsfgdsf
battlehunger is a fucking amazing spell, WHY WOULD YOU SKIP IT UNTIL LAST[/QUOTE]
Ach, I know that feel; Battle Hunger is a good harass for if the enemy's cleared your creep wave. In general, spells with that kind of DoT in the early-game make for excellent harass to push enemy Heroes back and out of lane. It's why I freakin' love playing Disruptor; his Q is not only a good harassing DoT, but it has a sodding AoE. I always pick Thunder Clap first as Disruptor, especially since the mana cost doesn't scale up as it levels.
Also, I checked Axe's Q, which gives him +40 to Armour and attracts enemies to him. It made me wonder; would Axe's Q work well in conjunction with Medallion of Courage?
Yea, medallion is good on axe
makes helix do more
That's what I thought; the +40 Armour bonus gives sick physical protection already, so reducing your Armour by 6 is a worthwhile sacrifice if you can deal more Physical to your target.
would ac incur a very similar effect due to giving axe armour and taking armour away from axe's foes
I assume it would; Axe with Assault Cuirass and Medallion seems like it would be a truly beastly item combo. Perhaps I'll consider building it when I next play Axe. -5 plus -6 equals -11, which is a pretty gnarly Armour reduction.
AC is great on Axe if you become your team's main carry by using call to lead the enemy who has a rapier into your fountain
[QUOTE=ironman17;40279345]I assume it would; Axe with Assault Cuirass and Medallion seems like it would be a truly beastly item combo. Perhaps I'll consider building it when I next play Axe. -5 plus -6 equals -11, which is a pretty gnarly Armour reduction.[/QUOTE]
That makes me wonder what it would be like to be a fed Axe, have all of those nice armor reduction items, and also be laning with a Bristleback.
[QUOTE=Suttles;40278845]its misleading
its the one with the highest winrate
adsasds
[img]http://puu.sh/2A10M[/img]
People who get vanguard/blademail every game ugdsfgdsf
battlehunger is a fucking amazing spell, WHY WOULD YOU SKIP IT UNTIL LAST[/QUOTE]
But vanguard's a decent item on Axe, and being Axe, you shouldn't have problems getting it by the 10 minute mark.
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