Cry Of Fear: HL1 mod that thinks it's a Source mod. RELEASED!!!
3,280 replies, posted
[QUOTE=TomZa;34940018]Where exactly?[/QUOTE]
[sp]Head down the tracks and turn right instead of left. There's a car and a white cellar door.[/sp]
[QUOTE=fear me;34940198][sp]Head down the tracks and turn right instead of left. There's a car and a white cellar door.[/sp][/QUOTE]
So, it's like the [sp] secret room[/sp] or is it something that you can find all of your gear in?
[QUOTE=Hans-Gunther 3.;34940176]No, it overrides the ending you would've gotten when you reach your home.[/QUOTE]
Very good to know. means I don't have to fight [sp]Carcass and I can lose less hp from the doctor[/sp]
[QUOTE=SeymourGuado;34940283]Very good to know. means I don't have to fight [sp]Carcass and I can lose less hp from the doctor[/sp][/QUOTE]
I find it kinda illogical that [sp]the revolver does less damage than the .45, which sucks anyway[/sp]
[QUOTE=milkandcooki;34937057]How do I take them out of the door? I mash E on them and nothing happens.[/QUOTE]
[sp]Go back to the train that has phone/save station in it. There go to the next cart where you find sledgehammer on the floor. On the way you must have noticed damaged wall that had description saying it can be destroyed. Use the hammer on it. 3 hits I think. After that it's mostly straightforward.[/sp]
So does anybody have a save right after they've placed the fuses for the second time, in the subway?
[sp]I mean I really don't want to have to do that fucking maze again[/sp]
[QUOTE=TomZa;34940242]So, it's like the [sp] secret room[/sp] or is it something that you can find all of your gear in?[/QUOTE]
Only the secret stuff you've unlocked.
[QUOTE=fear me;34940362]Only the secret stuff you've unlocked.[/QUOTE]
Ah, well, I made it past the [sp] scissors[/sp] part, now I'm at the part after that WHAT THE FUCK I SHAT MY PANTS BECAUSE OF THAT SCREAMER
[QUOTE=cameleot;34940836][IMG_thumb]http://imageflock.com/img/1330599734.jpg[/IMG_thumb]
[IMG_thumb]http://imageflock.com/img/1330599808.jpg[/IMG_thumb]
lol[/QUOTE]
Oh, you're Fish? I was Grim_2o0o early on in the campaign, didn't ruMpel play some weird voice clip that sound like some fat Italian guy? :v:
yea, was hilarious as hell
Anyone else hate how in coop when the shotgun demon appears it makes loud irritating noises? At first when we found him he glitched outside the map so we were forced to listen to his screaming for around 10 minutes then we finally managed to shoot him.
I mean it's so loud my ears bleed.
[QUOTE=Agent_Wesker;34943817]Anyone else hate how in coop when the shotgun demon appears it makes loud irritating noises? At first when we found him he glitched outside the map so we were forced to listen to his screaming for around 10 minutes then we finally managed to shoot him.
I mean it's so loud my ears bleed.[/QUOTE]
Yeah, that's why I lower the music volume when I play co-op. The music isn't really needed in co-op... along with that damn static noise.
[QUOTE=Renegade Master;34936750]Are there any answering machines near the [sp]nightmare sequence with the moving doors in the forest?[/sp] I hate dying from a [sp]door[/sp] and having to start out all the way back at the [sp]part with the women dropping from the trees.[/sp]
[sp]Also that upside down zombie can eat a dick. How do I get through that part?[/sp][/QUOTE]
If you want to save health with the [sp]hangers[/sp] part, just keep to the wall [sp]or whatever the map's boundary is[/sp] next to you, and none of them should bother you. [sp]Unless you go through the fake door[/sp]
[QUOTE=Karahaut;34936753]2spooky game
[media]http://www.youtube.com/watch?v=USs1j2vrODU[/media]
that arm scratching thing i do is a nervous habit. it's especially bad when playing vidya.[/QUOTE]
I fucking spilled my drink all over my dick when you flipped me off.
Goddamnit, I'm stuck with a [sp]roland street[/sp] key. I went everywhere to try this key, but I just can't find the right way. I know I have to get to [sp]that rape tree thingy[/sp], but I don't know how to get to it. Can anyone give me any tips?
[QUOTE=Raptortheawesome;34945731]If you want to save health with the [sp]hangers[/sp] part, just keep to the wall [sp]or whatever the map's boundary is[/sp] next to you, and none of them should bother you. [sp]Unless you go through the fake door[/sp][/QUOTE]
I can get through the [sp]hangers[/sp] part, it's just really frustrating having to go through it every time I die [sp]from those moving doors or the upside down monster, which by the way can go fuck itself.[/sp]
[editline]1st March 2012[/editline]
By the way, I only have 1 health. :v:
[sp]Is it just me, or does the scream coming from that concrete stairway thing after the hanger thingys sound like the Angry German Kid?[/sp]
[editline]1st March 2012[/editline]
Holy shit, fuck this. fuck everything about this level. This is worse than [sp]climbing out of the train.[/sp] [del]Going through this part with one health is so difficult.[/del] Nevermind, backtracked and found a syringe.
[editline]1st March 2012[/editline]
Alright now that that's over with, I need to focus on finding [sp]a gun for the Doctor in the bowling alley that doesn't exist.[/sp]
So I just got the glock, walked out of that room, and there's an invisible wall in the hall way. I can head back the way I came, but there's an invisible wall blocking the corridor from both approaches?
Here's a picture, that corner on the right is the exit of the room, and the invisible walls start at the closest edge of that pile of wood.
[url]http://dl.dropbox.com/u/5636656/2012-03-01_00001.jpg[/url]
[QUOTE=Greendead;34946344]Goddamnit, I'm stuck with a [sp]roland street[/sp] key. I went everywhere to try this key, but I just can't find the right way. I know I have to get to [sp]that rape tree thingy[/sp], but I don't know how to get to it. Can anyone give me any tips?[/QUOTE]
Go to TL Trading building. I'm stuck on that part and I'm finding enemies there so I'm asuming I'm going the right way.
Final edit: You jump through the borken window of the red bus that was broken by the skii-mask guy. You go through the office building when you come outside. It's the grey door under the overhead lamp. That uses the R key.
[QUOTE=Rents;34947350]So I just got the glock, walked out of that room, and there's an invisible wall in the hall way. I can head back the way I came, but there's an invisible wall blocking the corridor from both approaches?
Here's a picture, that corner on the right is the exit of the room, and the invisible walls start at the closest edge of that pile of wood.
[url]http://dl.dropbox.com/u/5636656/2012-03-01_00001.jpg[/url][/QUOTE]
Later on, a cage is put there when you progress further. Kind of strange that it isn't showing though...
[QUOTE=Live2becool;34949604]Later on, a cage is put there when you progress further. Kind of strange that it isn't showing though...[/QUOTE]
I managed to find some ammo in an area with a stairwell before I found the gun, and then the door I went through to get to it was locked after I tried going back there, did I skip a part by accident and break the flow?
[QUOTE=Rents;34949648]I managed to find some ammo in an area with a stairwell before I found the gun, and then the door I went through to get to it was locked after I tried going back there, did I skip a part by accident and break the flow?[/QUOTE]
It sounds like it. Tell you what; progress a bit, and if you get stuck on an invisible wall where one really shouldn't be again we'll know it's a model error.
[QUOTE=Cone;34949703]It sounds like it. Tell you what; progress a bit, and if you get stuck on an invisible wall where one really shouldn't be again we'll know it's a model error.[/QUOTE]
I couldn't progress, I was stuck, gonna replay though that section and made sure not to use that door this time though.
According to their facebook page, the team's thinking about selling physical copies of the Cry of Fear soundtrack. Personally I'd love a digital download.
Why does Simon pick up an item in a cutscene and then drop it without you even knowing when your inventory is full? Because of this, I've just completely missed a key essential to progress, and then gone down a rope which means I can no longer access the room I was in before, so now I'm just stuck without the key I need in order to move on.
[QUOTE=Raptortheawesome;34950233]Why does Simon pick up an item in a cutscene and then drop it without you even knowing when your inventory is full? Because of this, I've just completely missed a key essential to progress, and then gone down a rope which means I can no longer access the room I was in before, so now I'm just stuck without the key I need in order to move on.[/QUOTE]
Once they iron out all the bugs and things like that, this will be one hell of a mod.
Aha! I made my glock deal 10000 damage and got through, woo.
Dual wielding the switchblade and nightstick = the best way to conserve ammo
Uhh, can anyone do me a huge favor and tell me how much the glock is supposed to deal? I forgot to save that part. It's in the skill.cfg, sk_cof_glock.
[QUOTE=Skelmech;34939266]you can go through the train cars
[sp]find the sledgehammer[/sp][/QUOTE]
Thanks.
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