• Kerbal Space Program v9 - "Escape Rocket" Hat DLC, only £0.99!
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Also, DYJ did a thing. [media]http://www.youtube.com/watch?v=GBO1c0RQyAA[/media] [media]http://www.youtube.com/watch?v=R5hihSaofH8[/media]
And the thing was good.
[QUOTE=Dacheet;40249144]Also, DYJ did a thing.[/QUOTE] I noticed that on YouTube there's an option for 3D. Does KSP already have 3D vision support, or is this new?
[t]https://dl.dropbox.com/u/27313466/ShareX/2013-04/2013-04-11_18-34-22_Kerbal_Space_Program.jpg[/t]
After tinkering around with the rocket design, I managed to get the shuttle to land on the mun. [t]http://i.imgur.com/Ts4fz1y.jpg[/t] There's still some fuel left, so I'm going to see if I can get it to land back on Kerbin.
[QUOTE=Neo Kabuto;40249182]I noticed that on YouTube there's an option for 3D. Does KSP already have 3D vision support, or is this new?[/QUOTE] It does work (the water is rendered in 2D below 10km or so) with 3D vision but it feels kinda wierd due to the POV you see the game from. I played 1-2 hours with 3D and then turned off the glasses :V
[QUOTE=_Kent_;40249022]How about ISA mapsat?[/QUOTE] Already have that and KW Rocketry. Propulsion parts are also fine to, Just no Nova Punch.
does anyone have the newest version of mechjeb 2.0?
If 2.0.6 is the latest one [url]http://www.mumech.com/uploads/MechJeb2_2.0.6.zip[/url]
[QUOTE=Oicani Gonzales;40248917]I kind of don't like this. All I personally wanted was to have the promised colonization stuff in the base game. That's all. Now, by making expansions free to everyone who's already bought the game, not only they will lose a [B][I]lot [/I][/B]of potential money, which leads to less money to spend with developing which might end up hurting the development of future expansions. To be honest, if I'm getting it free I'm not going to pay for the expansions. It was highly likely I'd buy the expansions if they were $15 or less. I feel bad for them. And I feel worse knowing that I helped them make that decision. :([/QUOTE] Honestly, I think all this speculating on the finances of Squad is a bit ridiculous. First off, we have no real idea what they're expenses are, and we only have a vague idea of the money coming in (although I'll note that KSP has been on the steam bestsellers list on and off for a while). Second off, I think everyone's being a little patronizing and fretful - what is there to suggest that Squad is so inept or disadvantaged that they are in any turmoil whatsoever? I can, however understand simple human feelings of fairness; I would gladly pay for expansions and I feel a bit bad about the fact that I'm just getting it all for free, but I'm not worried about Squad. I'm pretty sure they know what they are doing. In fact, one might see this as good publicity + incentive to people to buy before the month is over.
second question, does anyone have a decent ascent profile for the amphibious sstovtol posted a couple pages back? I got it into orbit once, but got mad at it and ended the flight now i can't get it into orbit again
I've been debating whether to buy KSP for ages now - I didn't have a lot of time before because of university and I also fit the poor student stereotype :v: But I played the demo again yesterday and decided I [i]really[/i] wanted to make spaceplanes so I forked out the £15. totally worth it [img_thumb]https://dl.dropboxusercontent.com/u/902553/Pictures/Other/schlongdangler.jpg[/img_thumb] What mods should I get? Getting mechjeb for sure but which mods are great?
[QUOTE=RayvenQ;40249575]If 2.0.6 is the latest one [url]http://www.mumech.com/uploads/MechJeb2_2.0.6.zip[/url][/QUOTE] Though i should mention theres reportedly qite a few problems with it.
Is there a way to selectively remove parts that were added with in multiples? I don't need 8 mainsail tanks+ engines, but the if I attach the outside of an 8x part, then it seems I have no choice. I could add them one at a time, but then it's just going to be asymmetrical and explode or something else suitably dramatic.
people who have tried both lazor and mechjeb are they essentially the same? i've tried both now and it seems to me that lazor requires the users to do a lot more stuff manually while also having the same functionality as mechjeb and a few more features?
[QUOTE=Cuel;40250160]people who have tried both lazor and mechjeb are they essentially the same? i've tried both now and it seems to me that lazor requires the users to do a lot more stuff manually while also having the same functionality as mechjeb and a few more features?[/QUOTE] They're not really the same, although now that MechJeb has plane auto-pilot (not as complete as lazor's yet) it's getting closer. Lazor also has the docking cam and weapons, but those are really their own things.
Am i the only who has never used Mechjeb? :v:
[QUOTE=Cuel;40250160]people who have tried both lazor and mechjeb are they essentially the same? i've tried both now and it seems to me that lazor requires the users to do a lot more stuff manually while also having the same functionality as mechjeb and a few more features?[/QUOTE] i like mechjeb because all the vessel information and easy to create windows. i like lazor for its docking camera and interplanetary calculator system. i don't let either pilot my craft for me ever.
i like mechjeb more than lazor because it's less in your face and also i prefer the asas and the interface on mechjeb and also lazor is a dumb name
also i need larger landing struts. is there a set out there somewhere?
[QUOTE=Cuel;40248467]first H.O.M.E mun base [/quote] Noice! Here's my HOME dunabase. [t]http://i.imgur.com/ETt8oLo.jpg[/t][quote] any way to turn up quality of the .jpeg ksp takes?[/QUOTE] Yeah, there's a supersampling mod floating around. BOMP I think it is? [editline]11th April 2013[/editline] [QUOTE=Cuel;40250160]people who have tried both lazor and mechjeb are they essentially the same? i've tried both now and it seems to me that lazor requires the users to do a lot more stuff manually while also having the same functionality as mechjeb and a few more features?[/QUOTE] I've no idea. I use laz0r mostly because it powers the good missiles and the Sunbeam laser. It also lets me do rocket surgery in orbit if a decoupler fails to actually decouple, as I can have a kerb EVA and zap the sticky part. I also use lazor to right rovers, since it's so compact I can stuff it on the smallest of cars yet it's strong enough to right the biggest behemoths I've built to date.
ah. it's BOSS
[QUOTE=skeligandrew;40247347]Working on an x-20 dyna soar [img]http://dmn.wpengine.netdna-cdn.com/wp-content/uploads/2011/09/Air-Force-X-20-Dyna-Soar.jpg[/img] By the way why did aircraft like these use skids instead of wheels, wouldn't they just like create a shower of sparks down the runway[/QUOTE] I actually have a Boeing Poster if this. Found it in my Grandpa's closet a long time ago. It's hanging in my bedroom.
Found out that KSP is nice enough to save throttle settings from your previous flight [t]http://i.imgur.com/qDMLbk1.png[/t] turns out all engines on the station at full blast is not good for it. [t]http://i.imgur.com/Me3ik4e.png[/t] Its pretty fucked beyond any type of saving
[QUOTE=JDB;40252020]Found out that KSP is nice enough to save throttle settings from your previous flight [t]http://i.imgur.com/qDMLbk1.png[/t] turns out all engines on the station at full blast is not good for it. [t]http://i.imgur.com/Me3ik4e.png[/t] Its pretty fucked beyond any type of saving[/QUOTE] I wish I could get that close to my station, closest I can get is 2 kilometers before I run out of fuel.
[QUOTE=darkrei9n;40252409]I wish I could get that close to my station, closest I can get is 2 kilometers before I run out of fuel.[/QUOTE] 2 kilometers is close enough that you could easily move in with RCS alone, in fact i'd recommend it. Unless you mean you run out of that fuel as well.
[QUOTE=PieClock;40252499]2 kilometers is close enough that you could easily move in with RCS alone, in fact i'd recommend it. Unless you mean you run out of that fuel as well.[/QUOTE] I do not understand docking whatsoever. Does anyone have a good rundown of things to remember when docking/ a tutorial on how to do it?
[QUOTE=Pie108;40252720]I do not understand docking whatsoever. Does anyone have a good rundown of things to remember when docking/ a tutorial on how to do it?[/QUOTE] Scott Manley's got a video out on it.
[QUOTE=Pie108;40252720]I do not understand docking whatsoever. Does anyone have a good rundown of things to remember when docking/ a tutorial on how to do it?[/QUOTE] Before launching, set your docking target as your target on the map view. 1.Fly up, get into a similar orbit to your target (it's probably a good idea to time your launch so you don't end up on opposite sides of the planet). 2.If you're leading your target then make your orbit further out so it takes more time for you to orbit the planet, and time accelerate until you're sort of close to your target (Personally I wait until about 100km or closer). Do the opposite and make your orbit smaller if you're behind the target so you catch up. 3. Once you're fairly close, aim your rocket towards your target (should be marked on the nav ball if you set the target on the map) and click the speed indicator until it goes into target mode, and thrust your way towards it. 4. Once you're heading towards it at a decent speed flip your ship around to retrograde and wait until it looks like the speed you're approaching your target is slowing down, then burn to 0km/s. 5. Repeat steps 3&4 until you're about 2-3km away, then start using rcs to do the exact same thing. (Helps avoid accidents, and you can also avoid having to flip your ship around to slow down to 0km/s by using RCS's ability to thrust in any direction, aka thrust backwards on the prograde marker) 6. You should be close, now just use RCS to move your docking port beside your targets, and click together, which is easier said than done. Sorry for the wall of text, but this is how I personally do it in a manner that's easy to understand.
[QUOTE=woolio1;40252736]Scott Manley's got a video out on it.[/QUOTE] [QUOTE=PieClock;40252789]Before launching, set your docking target as your target on the map view. 1.Fly up, get into a similar orbit to your target (it's probably a good idea to time your launch so you don't end up on opposite sides of the planet). 2.If you're leading your target then make your orbit further out so it takes more time for you to orbit the planet, and time accelerate until you're sort of close to your target (Personally I wait until about 100km or closer). Do the opposite and make your orbit smaller if you're behind the target so you catch up. 3. Once you're fairly close, aim your rocket towards your target (should be marked on the nav ball if you set the target on the map) and click the speed indicator until it goes into target mode, and thrust your way towards it. 4. Once you're heading towards it at a decent speed flip your ship around to retrograde and wait until it looks like the speed you're approaching your target is slowing down, then burn to 0km/s. 5. Repeat steps 3&4 until you're about 2-3km away, then start using rcs to do the exact same thing. (Helps avoid accidents, and you can also avoid having to flip your ship around to slow down to 0km/s by using RCS's ability to thrust in any direction, aka thrust backwards on the prograde marker) 6. You should be close, now just use RCS to move your docking port beside your targets, and click together, which is easier said than done. Sorry for the wall of text, but this is how I personally do it in a manner that's easy to understand.[/QUOTE] Very useful thank you. Last few times I tried I got really anal about it and burned too much fuel trying to get the orbits perfect.
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