Kerbal Space Program v9 - "Escape Rocket" Hat DLC, only £0.99!
1,000 replies, posted
[QUOTE=Pilotguy97;40219256]Unless you're not doing it right, you probably ran out of power. Solar panels need a bit of juice to be able to extend.[/QUOTE]
Well I completely forgot about the power. Time to launch his enhanced twin brother
woo!
[img]http://i.imgur.com/a203T0X.jpg[/img]
[QUOTE=Why485;40219094]DamionRayne is full of shit and you should never, ever believe anything he says.
But seriously, this whole issue is something that people are blowing way out of proportion in one runaway game of telephone. I dont know how many of you were actually listening on the stream but what Harvester was saying is that the stuff that was way out of scope of the original intent of the game, especially the type of things that only really experienced players could do, would be pushed back to post-release.
Harvester flat out said up front that he hates the type of DLC that gets normally pushed out thesr days. The [i]last[/i] thing they want to do is release expansions (and he kept using that word, not DLC) that [b]don't[/b] add fundamentally new functionality. His direct statement was that if a modder can do it to the game, then it's not the type of thing they will work on to expand the game post-release.
Again, this is way, way down the line as well. Nothing is planned right now because stuff like planet colonization was never an intended part of the game. It was just a "wow that would be cool" discussion and then some realization of what such a feature really implies. People seriously need to calm down. Somehow all of what I just said turned into SQUAD IS NOW MAKING RESOURCES DLC. HATS CONFIRMED FOR 0.20!!![/QUOTE]
It's basically people throwing toys out of the pram with an extreme sense of entitlement (we bought the game so everything you do on the game ever should be free.)
Meanwhile, Bethesda releases near Expansion class DLC's and people don't seem to mind.
Speculation on a stream hardly means bosloutely confirmed and coming right now, even if it is the lead developer who is speculating.
From what I've read, it seems that if they do release a DLC, it won't be the modern kind of dlc where little is added, but more like the classic old expansions. Besides, hell, since switching it over to steam, I've had 30 hours of enjoyment to around $15 of payment, thats 50c an hour of enjoyment, which is a pretty damn good ratio.
[QUOTE=Oicani Gonzales;40219290]The problem is that colonization / base construction was actually promised as part of the Campaign mode. That's the whole problem.[/QUOTE]
I agree, except I think we need official explanation on what colony building will actually be. We can build bases right now, they don't do anything, but you can make them. Really, they only thing I can think of to make colonies worthy of an expansion is whether they would be something very different, like a big ass dome or launch pad or VAB built out of mined in-situ resources, acting more like permanent parts of terrain than parts (like space center buildings). I think this would interesting during the end game.
seeing the lekkimsm's design, I want to try send it out to Moho. [B]Without mechjeb[/B] of course.
I will proof that you can send it without catastrophic problem.
[QUOTE=ccib00;40219603]seeing the lekkimsm's design, I want to try send it out to Moho. [B]Without mechjeb[/B] of course.
I will proof that you can send it without catastrophic problem.[/QUOTE]
real men dont use mechjeb
Adding some functionality to bases, such as ability to create a VAB, domes you can walk around in, etc would enhance the depth and re-playability of the game.
Right now, going to other planets is pretty boring. You shoot a ship into space, time accelerate for a while, and then land on a planet that looks pretty much like every other planet, only with a different color scheme.
It's purely for this reason I haven't bothered expanding much further than Duna. Spending a few hours perfecting an interplanetary craft, another few hours fixing all the niggly little problems that appear mid-flight, only to land on a planet that looks almost exactly the same as Duna and not being able to DO anything while you're there seems pretty pointless.
A right step has been taken with rovers, but there's still nothing to ..see. And nothing to do while you're there.
I'm really hoping for the ability to generate a new system via a user-defined seed at some point. Having a virtually infinite amount of different systems and finding unique/interesting ones and sharing them among online communities (basing community challenges, etc. around a specific system, for example) would be pretty damn grand.
[QUOTE=Zeneros;40219617]real men dont use mechjeb[/QUOTE]
Scott Manley sometimes uses Mechjeb, and thinks the usage of it is perfectly fine can you get any more of a real man than that.
[QUOTE=RayvenQ;40219457]It's basically people throwing toys out of the pram with an extreme sense of entitlement (we bought the game so everything you do on the game ever should be free.)
Meanwhile, Bethesda releases near Expansion class DLC's and people don't seem to mind.
Speculation on a stream hardly means bosloutely confirmed and coming right now, even if it is the lead developer who is speculating.
From what I've read, it seems that if they do release a DLC, it won't be the modern kind of dlc where little is added, but more like the classic old expansions. Besides, hell, since switching it over to steam, I've had 30 hours of enjoyment to around $15 of payment, thats 50c an hour of enjoyment, which is a pretty damn good ratio.[/QUOTE]
The issue here is that DLC and expansions are being planned while the game isn't even finished. It looks bad and is a sign they may rush the game to release. It isn't uncommon for developers to stop working on a game when they start selling it before its finished (Ex: cortex command and minecraft) and this is a worrying sign of it.
This isn't "Throwing toys out of pram" and "being an entitled gamer". What it is however is worry about the future of the game because this has happened too many times.
[QUOTE=Oicani Gonzales;40219290]The problem is that colonization / base construction was actually promised as part of the Campaign mode. That's the whole problem.[/QUOTE]
I watch every single dev stream, keep up with what's going on in IRC, and always check out all the dev blogs. To say base construction and colonization was "promised" is at best a stretch, and at worse misleading. Those topics have never gone beyond the developers talking to each other and saying, "hey, wouldn't it be cool if..." To say they [i]want[/i] to do them would be more accurate, but to say they were promised is disingenuous.
I don't disagree with what you and others have said about how much it would add to the game. I think it would be awesome and like what Porkychop and blazingfly have said I think it would give a lot more purpose to what we do.
Harvester's discussion on the stream was that with all the talk of where they were going with resources and potentially base/ship construction was that they were getting away from what the game was originally designed for. The game was supposed to be a fun and accessible space program where you build your own rockets and run your own missions.
To that end, a lot of the features they've been adding recently have been very high-end features that probably 70% of the player base won't be able to effectively use. This is why after the resources get squared away, it sounds like they are going to shift focus back to the career mode, which is something that is long overdue and many people don't realize was supposed to be a significant component of the game.
It's fine if you disagree with their decisions, but I just want you and others to understand where SQUAD is coming from. I know I sound like a SQUAD dick-suck at this point, but they've gone so far above and beyond what a normal developer does and cares for their game that I don't care if they push these very long term goals to a post-release expansion.
-snip-
[QUOTE=skeligandrew;40220108]Why the hell are the forums still down[/QUOTE]
Have you bought the "Forum Access" DLC?
Oh god damnit. Finally got this thing to land on a kethane field on minmus, and then it's too low for my damn rover :(
[img]http://cloud-2.steampowered.com/ugc/578985893073816907/25085AAAA63E2306E3D2A7EEC42B2154ED9E8E7B/[/img]
I got KSP for a 15$. I wouldn't mind paying for some extra DLC.
But now it looks like they are pulling a Maxis and trying to sell core game features as "Expansion Packs".
And it pisses me off.
Update! I successfully sent it to orbit.
[T]http://i.imgur.com/9ADNZMA.jpg[/T][t]http://i.imgur.com/UtGPI4t.jpg[/t]
[T]http://i.imgur.com/58HDHHC.jpg[/T][T]http://i.imgur.com/xAerPH1.jpg[/T]
[T]http://i.imgur.com/olU1q1e.png[/T][T]http://i.imgur.com/xikTeQ4.jpg[/T]
[T]http://i.imgur.com/MuPckAO.png[/T][T]http://i.imgur.com/oDhwFsq.png[/T]
[T]http://i.imgur.com/mOBS7P8.png[/T][T]http://i.imgur.com/o9OYzUE.png[/T]
[T]http://i.imgur.com/0ERwlrF.png[/T]
now just timewarp and sent it to Moho.
Playing KSP, you have to be patient and don't lose your hope so easily. I don't have anything to hate mechjeb though.
I use only Kerbal Engineer and protactor mod. sometimes with mapsat and KW.
[QUOTE=Oicani Gonzales;40220154]the thing is i have talked directly to a Squad member and he said quite clearly that it would be a core feature for career mode
so yeah[/QUOTE]
I'd say that depends a little on who you were talking to. "Member" is pretty vague and could extend to people who aren't necessarily developers. However, that is a fair point. As a professional software developer, I can't really say anything to that other than plans change and that I'll wait to see what Harvester says himself.
One of the devs posted on /kspg/ that Harvester isn't too happy about the way this whole thing came across. Everybody hears DLC and they instantly make the jump to selling off trivial features of the game and exploiting your customer base. To make matters worse, even many of the developers were hearing this for the first time when he started talking about this on the stream. It sounds like he's planning on writing something up soon to clear this whole mess up. Considering everything SQUAD has done, I'm completely willing to give them the benefit of the doubt. I still believe that a lot of this is just over-reaction by the community and a screwed up game of telephone.
how are people connecting bases on other planets? servos ?
[url]http://forum.kerbalspaceprogram.com/showthread.php/50000-Black-Arrow-British-satellite-launcher[/url]
I released that black arrow mod from last thread
[QUOTE=Alehkhs;40219882]I'm really hoping for the ability to generate a new system via a user-defined seed at some point. Having a virtually infinite amount of different systems and finding unique/interesting ones and sharing them among online communities (basing community challenges, etc. around a specific system, for example) would be pretty damn grand.[/QUOTE]
[url=http://www.reddit.com/r/KerbalSpaceProgram/comments/1atbxm/damion_posted_this_picture_of_a_prototype/c90lsj9]lololololol[/url]
[QUOTE=wootmonster;40218500]This thing puts anything into orbit:
[t]http://i.imgur.com/x5xl0ka.jpg[/t]
[/QUOTE]
Ah yes, the Quadsail. Never let me down.
[QUOTE=Nutt007;40220182]I got KSP for a 15$. I wouldn't mind paying for some extra DLC.
But now it looks like they are pulling a Maxis and trying to sell core game features as "Expansion Packs".
And it pisses me off.[/QUOTE]
You can't really make that judgement on what a developer [I]speculated[/I] during a stream.
It's funny, the Squad dev team are some fantastic fucking developers, which is hardly ever recognised, but as soon as you get a whiff some something that sounds even slightly controversial (taken out of context) you fucking pounce on them as if they're the worst developers ever.
[QUOTE=JDB;40220017]The issue here is that DLC and expansions are being planned while the game isn't even finished. It looks bad and is a sign they may rush the game to release. It isn't uncommon for developers to stop working on a game when they start selling it before its finished (Ex: cortex command and minecraft) and this is a worrying sign of it.
This isn't "Throwing toys out of pram" and "being an entitled gamer". What it is however is worry about the future of the game because this has happened too many times.[/QUOTE]
God forbid they plan something for the future alongside what they're currently developing. The fact that they willingly push back release dates and split major updates to release what is done, rather than do the entire update including the not fully functional parts is hardly a sign of them rushing it for release. Even further, as far as I'm aware, it was developer speculation during a stream, not a written in stone "this is what we're doing"
This game has been sold before it is finished for [B]a long time[/B] , with fairly regular updates (and if the updates are pushed back, they are explained why)
If you think Harv, and the rest of the dev team are just up and trying to get get more money, now that it's been released on steam, I think you're giving them far to little credit than they really deserve.
[QUOTE=Twistshock;40220176]Oh god damnit. Finally got this thing to land on a kethane field on minmus, and then it's too low for my damn rover :(
[img]http://cloud-2.steampowered.com/ugc/578985893073816907/25085AAAA63E2306E3D2A7EEC42B2154ED9E8E7B/[/img][/QUOTE]
Can you use RCS on the rover to push down towards the docking port? That is a great concept by the way...
Just put my third KSS WhatTheFuck into Kerbin Orbit
now what do I do?
[QUOTE=flaillomanz;40218072][video=youtube;47XDuljzLz8]http://www.youtube.com/watch?v=47XDuljzLz8[/video]
I've decided to go into ballistics.
I attached a ladder to a decoupler and put Anfred Kerman on top, to test if it would fling him high enough that I could boost him later. It worked... all too well. Before I could swap to him, he had disappeared into the wild blue yonder.
Clearing his last lingering scream from my mind, I continued designing a surface-to-orbit cannon.
Sheplie Kerman "volunteered" this time. What followed is documented in the footage above.
Note to self: Destroy all evidence of this event. At least there isn't a body to hide this time. The sole witness has been sent on an extended trip to Kerbol.[/QUOTE]
Couldn't see shit through the 0.1 frames per second. Please turn down your setting when recording next time.
[QUOTE=Ciycero;40220711]Just put my third KSS WhatTheFuck into Kerbin Orbit
now what do I do?[/QUOTE]
dock something to it
or launch a moon lander/rover mission
[QUOTE=ijyt;40220727]Couldn't see shit through the 0.1 frames per second. Please turn down your setting when recording next time.[/QUOTE]
I'll bet you couldn't see through the smoke, either. You may have noticed it. You know, the resource-intensive stuff that, even had I dropped my settings through the floor, wouldn't have made any difference to my framerate. In hindsight, I should have activated the slow-motion plugin.
Your critique has been noted and I'm gonna turn my settings down next time. I doubt it'll make much difference, but who knows? Miracles happen.
I have a confession. It's my first time I tried going to Moho without cheating.
so rendezvous with it is not going well.
[T]http://i.imgur.com/gwD5M0t.png[/T]
[T]http://i.imgur.com/wUaxSQc.jpg[/T]
In my encounter, it need about 3000 for couse correction and [B]6400[/B] delta-V for orbit insertion.
But I think I can get it better when I got more accurate phase and ejection angle.
[QUOTE=RayvenQ;40220551]You can't really make that judgement on what a developer [I]speculated[/I] during a stream.
It's funny, the Squad dev team are some fantastic fucking developers, which is hardly ever recognised, but as soon as you get a whiff some something that sounds even slightly controversial (taken out of context) you fucking pounce on them as if they're the worst developers ever.
God forbid they plan something for the future alongside what they're currently developing. The fact that they willingly push back release dates and split major updates to release what is done, rather than do the entire update including the not fully functional parts is hardly a sign of them rushing it for release. Even further, as far as I'm aware, it was developer speculation during a stream, not a written in stone "this is what we're doing"
This game has been sold before it is finished for [B]a long time[/B] , with fairly regular updates (and if the updates are pushed back, they are explained why)
If you think Harv, and the rest of the dev team are just up and trying to get get more money, now that it's been released on steam, I think you're giving them far to little credit than they really deserve.[/QUOTE]
Harv and the rest of the dev team can't even get money directly, they have it as a paid job. My issue is more with the people paying them. The dev team themselves are great.
I've heard... Scary things about the producers. Not stuff I'm sure I can publically say, sadly.
[QUOTE=blazingfly;40219785]Adding some functionality to bases, such as ability to create a VAB, domes you can walk around in, etc would enhance the depth and re-playability of the game.[/QUOTE]
Hopefully this will be part of campaign mode (unless DLC happens to it).
[QUOTE=Tommyx50;40221237]Harv and the rest of the dev team can't even get money directly, they have it as a paid job. My issue is more with the people paying them. The dev team themselves are great.
I've heard... Scary things about the producers. Not stuff I'm sure I can publically say, sadly.[/QUOTE]
Why exactly cant you publicly say it? Is there some NDA?
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