• Kerbal Space Program v9 - "Escape Rocket" Hat DLC, only £0.99!
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[QUOTE=ryandaniels;40297703]What about debris?[/QUOTE] in theory they'll stay in there, but they can get pruned if your max debris limit gets reached
I like the main image caption on the KSP wiki's Duna mission tutorial: "Duna. If you don't see this at some point during the tutorial, you've probably done it incorrectly."
I hope the forums come back up soon... Trying to make a command pod, but don't know what to model and what not to.... For the interior that is.
What happens if you put both ASAS and avionics on a spaceplane? Is it possible to use the function of both: ie use avionics for kerbestrial flying and ASAS for space ops? [editline].[/editline] Guess there's no way to toggle between them; with both I can only get the ASAS type function.
got to mun for the first time feels really awesome
[QUOTE=cccino;40298140]What happens if you put both ASAS and avionics on a spaceplane? Is it possible to use the function of both: ie use avionics for kerbestrial flying and ASAS for space ops?[/QUOTE] afaik they basically do the same thing but with different values and you only use one asas type module on a ship otherwise things get wacky
[QUOTE=LordCrypto;40298214]afaik they basically do the same thing but with different values and you only use one asas type module on a ship otherwise things get wacky[/QUOTE] Yeah basically the same thing, but in practical terms you can land the plane with avionics on as a stabilising system, but you can't lock onto a heading like with ASAS. It'd be nice to toggle between them. Well I suppose I could just design a plane that's actually easy to fly and land without avionics... nah, screw that.
I just got this last night and already my brother and I are having a blast. We spent maybe 3 hours trying to get the pre-made spaceplanes out of the atmosphere without having any idea what we were doing.
I just managed to send a manned landing mission to Duna and back, only for the command module to roll and explode just after landing on Kerbin... RIP, Jebediah, Bill, Bob and Rozor. Did those Kerbal Space Coffins end up getting released?
been prepairing a massive duna mission on a fresh game, without all my extra junk in space [t]http://imageshack.us/a/img402/1606/screenshot39k.png[/t] [t]http://imageshack.us/a/img809/7629/screenshot40j.png[/t] [t]http://imageshack.us/a/img812/7533/screenshot50u.png[/t] [editline]16th April 2013[/editline] heat shield is on, crew is loaded, now time to preplace the lander in duna orbit, raise the orbit to the transfer height, and light this candle
[QUOTE=cccino;40298440]Yeah basically the same thing, but in practical terms you can land the plane with avionics on as a stabilising system, but you can't lock onto a heading like with ASAS. It'd be nice to toggle between them. Well I suppose I could just design a plane that's actually easy to fly and land without avionics... nah, screw that.[/QUOTE] Get mechjeb! You can set headings and stuff.
[QUOTE=Oicani Gonzales;40299343]i'm sorry but lazorsystem is a billion times better than mechjeb at least when it comes to plane automation[/QUOTE] I've never tried lazorsystem so I will defend mechjeb to the death
Lazor lags like hell for me. Even with the physics range turned down. Like, I had lag at the space center. EDIT: then again, I [I]am [/I]on a laptop.
[QUOTE=flaillomanz;40299449]Lazor lags like hell for me. Even with the physics range turned down. Like, I had lag at the space center. EDIT: then again, I [I]am [/I]on a laptop.[/QUOTE] Same thing happened to me. And my machine's nothing to scoff at. I wanted to use it but I'm not playing Kerbal at 13 frames per second
[QUOTE=CardBoardBox;40297806]shazam. Facebook favors me for KSPSP photo [IMG]https://dl.dropboxusercontent.com/u/1417259/kerbal/screen shots/kosmosfb.png[/IMG][/QUOTE] Now make your mod stop making my game crash :C
I find it funny, I have literally no lag problems with lazor, but kosmos makes the game really unstable on launching rockets.
[QUOTE=Crimor;40300231]I find it funny, I have literally no lag problems with lazor, but kosmos makes the game really unstable on launching rockets.[/QUOTE] This.
Has there been a mod to get a normal view for the 3 man spaceplace pod? I'm getting tired to seeing a gray wall.
[QUOTE=Hardpoint Nomad;40301026]Has there been a mod to get a normal view for the 3 man spaceplace pod? I'm getting tired to seeing a gray wall.[/QUOTE] Yes. I think TouhouTorpedo made it. [sup]let us sally forth to the space place![/sup]
[QUOTE=Crimor;40300231]I find it funny, I have literally no lag problems with lazor, but kosmos makes the game really unstable on launching rockets.[/QUOTE] that is probably the game engine hating my textures or something. one day I will release a low res pack lol.
[QUOTE=CardBoardBox;40301713]that is probably the game engine hating my textures or something. one day I will release a low res pack lol.[/QUOTE] What's the texture sizes compared to the stock/novapunch/KW sizes? [editline]16th April 2013[/editline] Because not even planetside 2, the unoptimized bastard child it is, can't even bring this computer to its knees on the best settings, odd that your mod does :v:
Continuing the bullet physics in KSP discussion, I made this in C# yesterday: [URL]http://www.youtube.com/watch?&v=OrnhNO7aPaM[/URL] -Embedding not working :C- It's using an open source bullet physics wrapper called BulletSharp. Bullet Physics in C# is very much possible :v:
[QUOTE=ruarai;40300200]Lazor has some serious lag problems for me when i attack its parts to my plane, it just freezes my computer anywhere from 3-20 seconds, i haven't found any solution.[/QUOTE] How good is your PC? It's probably because Lazor has additional cameras and uses some fancy shaders sometimes. But yeah, Lazor is great for spaceplanes. SURF in MechJeb only controls Yaw and pitch. Lazor, you can: set the roll, set a spaceplane to stick at a particular height, command it to head to a specific longitude/latitude. It's just awesome. I also enjoy the remote control system. Nice for dockings. Also, [URL="http://www.twitch.tv/gnintendo"]this guy fell asleep while streaming.[/URL] :D If you're there before he wakes up, you can hear him snore in the background.
[QUOTE=Crimor;40301764]What's the texture sizes compared to the stock/novapunch/KW sizes? [editline]16th April 2013[/editline] Because not even planetside 2, the unoptimized bastard child it is, can't even bring this computer to its knees on the best settings, odd that your mod does :v:[/QUOTE] C7 might be able to tell us the problem. But not to much different than other mods :/
Uhm, I put the lazer module on, but it's taken all control of the plane and nothing I can do wants to give me back control, even with everything disabled. [editline]16th April 2013[/editline] Also, the set altitude function does not work at all, I set it for 12000 and it just keeps powering my plane into the sky. :v:
[QUOTE=blazingfly;40302533]Uhm, I put the lazer module on, but it's taken all control of the plane and nothing I can do wants to give me back control, even with everything disabled. [editline]16th April 2013[/editline] Also, the set altitude function does not work at all, I set it for 12000 and it just keeps powering my plane into the sky. :v:[/QUOTE] Are you trying to use it in conjuction with, say, MechJeb? And the red lazor is more helpful for spaceplace guidance.
[QUOTE=dije;40301870]Continuing the bullet physics in KSP discussion, I made this in C# yesterday: [URL]http://www.youtube.com/watch?&v=OrnhNO7aPaM[/URL] -Embedding not working :C- It's using an open source bullet physics wrapper called BulletSharp. Bullet Physics in C# is very much possible :v:[/QUOTE] On the subject of Bullet, here is the Mün. (WIP) [img]http://i.imgur.com/sqKr9Ax.jpg[/img]
[QUOTE=Oicani Gonzales;40299343]i'm sorry but lazorsystem is a billion times better than mechjeb at least when it comes to plane automation[/QUOTE] i just used to use the smart A.S.S. for just to maintain headings, it wouldn't be perfect but i could dial in my pitch and heading
[QUOTE=CardBoardBox;40302366]C7 might be able to tell us the problem. But not to much different than other mods :/[/QUOTE] Just taking a look at your parts pack, it has more textures and memory being used then the entire base part collection for KSP. To put it in comparison we've got about 150 parts using as much memory as around 40 of yours. I'm not sure how many other models have that sort of density in terms of detail and maps, so it's hard to compare. Either way, the crashes are generally due to memory issues. If you're on a 32 bit OS, I can easily see the mod pack pushing you over the limit. Even a 64bit OS with address extension will croak out at around 3.2~ gigs of ram being used. So it's all a matter of how much memory you've got available versus how much a mod requires. About Planetside 2, it's using a completely custom engine called Forgelight, that was designed from the ground up to make games like Planetside 2 and the new Everquest. Most of your computer's horsepower is going towards making the graphics look as awesome as possible. In our case, you're mostly CPU limited, due to our massive physics and simulation overhead. When the CPU is flagging it can't deliver the draw calls to the gpu in a timely manner and you'll get slowdown of the graphics systems as well. "Continuing the bullet physics in KSP discussion, I made this in C# yesterday:" Yea, you can totally implement another physics system into Unity. I've already tried and successfully implemented derivatives of box2D, such as farseer for testing 2D physics. I have to say, they are indeed really fast. Bullet is an awesome physics system as well, I've used it quite extensively in the past. Unfortunately, none of those are really an option for KSP. At this point, it would be a massive undertaking to move the game over to a different physics system. Not to mention, we can't unload physX and will always have that overhead. I think we're better off optimizing what we have then starting over from scratch.
[QUOTE=RabbleGT;40302637]Are you trying to use it in conjuction with, say, MechJeb? And the red lazor is more helpful for spaceplace guidance.[/QUOTE] Nope, and using the red lazer, even if I disabled EVERYTHING lit up or even the entire lazer system, it's still trying to control the craft and locks me out.
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