Kerbal Space Program v9 - "Escape Rocket" Hat DLC, only £0.99!
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[IMG]http://gyazo.com/557d99753f0bbf1f534190fcd8b24638.png[/IMG]
I'm making more near-spherical objects.
EDIT: THIS IS NOT WHAT YOU THINK IT IS
[IMG]http://gyazo.com/89045c66bb069d3d42d969e27f1ed469.png[/IMG]
Three thousand parts. My ancestors would be proud!
EDIT: I was actually trying to build a face... but then it turned into this halfway through
I'd just like to mention, that even if you had do inevitably have the PhysX overhead, I've seen videos and people have told me that the FPS is many times better in games such as Rawbots when using the new Bullet official leak version, so Bullet is so much better in that regard of speed than PhysX v2 that it's laughable.
Also, I was under the impression Unity was using a modular system where all parts can be enabled / disabled, but I am probably wrong.
It's a pity KSP didn't change when it could. Now it is probably too far into development, and that makes me think proper space stations and in general high numbers of physics objects will never be too smooth.
Who knows, maybe the devs will surprise us with a gift of bullet
[QUOTE=C7;40311739]To be clear, it's not your hardware that's bottlenecking. But Unity will definitely bottleneck your ram at 3.4gb~ max, since it's a 32bit application (even less if you're in a 32-bit OS). It's also not going to execute perfectly threaded, which means most of your 8 cores are going to be at low utilization. As counter intuitive as it may seem, KSP really is cpu limited in those cases, because the main threads will be taking too long to execute.
Forgelight, is actually more optimized on the physics side. They're running a much newer version of the PhysX sdk (3.2). Unity is unfortunately on PhysX (2.x), which has a lot of performance issues. They totally rewrote PhysX for version 3, and it's a massive improvement in every way. Frankly PhysX 2 is a mess. KSP is also a game that leans very heavily on the PhysX system. Which is really just one thread of its own.
All of that said, we're working really hard on optimization and memory usage for the future. I've been spending a lot of time profiling and trying to find out what's causing the slowdowns, memory crashes and other issues that people experience.[/QUOTE]
Do you think Unity will have an up to date build of PhysX within any reasonable time frame?
See? it's [I]not[/I] a penis.
[video=youtube;AHBViGoj5zY]http://www.youtube.com/watch?v=AHBViGoj5zY[/video]
[QUOTE=flaillomanz;40311926]
EDIT: I was actually trying to build a face... but then it turned into this halfway through[/QUOTE]
You must be a dickhead :v:
Haha, YEeeaaaaaaahhh. A "face". Suuuuure
I spent all of yesterday building and testing both a LM and CSM. It worked fine until it ran out of fuel before even reaching geo. :(
[QUOTE=flaillomanz;40312428]See? it's [I]not[/I] a penis.
[video=youtube;AHBViGoj5zY]http://www.youtube.com/watch?v=AHBViGoj5zY[/video][/QUOTE]
Well if this isn't the most appropriate post to reply to with that Austin Powers clip.
[img]https://dl.dropboxusercontent.com/u/15450289/sexwithwings2.png[/img]
Close enough.
[QUOTE=Squeegy Mackoy;40314016][img]https://dl.dropboxusercontent.com/u/15450289/sexwithwings2.png[/img]
Close enough.[/QUOTE]
That reminds me, I want to see a Millenium Falcon in KSP.
In fact, it would be cool if somebody added all of the Star Wars ships and a Death Star in a mod.
(Unfortunately, I don't think making them conventionally would work due to their size.)
[QUOTE=Ricool06;40314050]That reminds me, I want to see a Millenium Falcon in KSP.
In fact, it would be cool if somebody added all of the Star Wars ships and a Death Star in a mod.
(Unfortunately, I don't think making them conventionally would work due to their size.)[/QUOTE]
I believe krail9 made a millennium falcon and a babby falcon some time ago.
[QUOTE=Killerelf12;40311370]Awkward... Go to Jool to visit Laythe and Vall, have a pretty good aerobrake, and then realize I'm in a retrograde orbit relative to the moons. Attempting an aerobrake/slingshot around Laythe to flip me around, good thing I had 3km/s of dV in the tanks, unfortunately this means no return (though I doubt I'd have made it back anyway).[/QUOTE]
Well my first aerobrake/slingshot around Laythe succeeded in flipping my orbit (took a few tries, had to slightly adjust my periapsis, got eaten by an ocean once) and through a series of a few more encounters with Laythe and a small burn, corrected most of my 14 degree inclination. Dropped the first lander around Vall, went back for Laythe, dropped the second lander (which is now in orbit after an aerobrake) while the command is on a course for a very large orbit around the sun. Maybe I will make it home!
Damn, the second time around the lander's periapsis was just over land, but not low enough to stop me on it.... Swimming time! (or not)
Update:
Oh sweet jesus we need another level of warp for this return. My apoapsis is in almost 4 years. But at least they're coming home, right?
[QUOTE=Squeegy Mackoy;40312280]Do you think Unity will have an up to date build of PhysX within any reasonable time frame?[/QUOTE]
I had hoped it would be part of Unity 4. I haven't seen any official word on it yet. They upgraded phys-x back in Unity 3.0 to be 2.8. Not sure really, they may have some reason to use the old system.
I have a feeling I'm doing this wrong. I'm in a pretty much circular orbit (deviation of about 300m) and I'm trying to use the Maneuver Planner to transfer to another planet, when I press go and execute the next node it turns to face the target icon on the navball but it doesn't burn no matter what I do.
Help, once again!
make sure your engine isn't turned off.
[QUOTE=Crimor;40318189]make sure your engine isn't turned off.[/QUOTE]
I can throttle it up manually by the tiniest bit but MechJeb is stopping me from doing it.
It just refuses to burn no matter what the maneuvers it's being told to do, just turns and warps for no reason.
Just do the thing manually then? :v:
[QUOTE=Crimor;40318387]Just do the thing manually then? :v:[/QUOTE]
I think I will, I don't know how people use this stuff.
[QUOTE=MasterFen007;40318253]I can throttle it up manually by the tiniest bit but MechJeb is stopping me from doing it.
It just refuses to burn no matter what the maneuvers it's being told to do, just turns and warps for no reason.[/QUOTE]
whats the time on the node, is it ahead of the current time?
So much for forums back up in daylight hours
So, did something stupid with my space station, took out half of it, managed to get this brave kerbalnaut to an escape pod.
[t]https://dl.dropbox.com/u/27313466/ShareX/2013-04/2013-04-17_20-14-05_Kerbal_Space_Program.jpg[/t]
I'm sure he's fine
i'v decided to start a new space program. instead of normal flights i'm going to try and make all my landings modular. instead creating a lander and launching it, i will design a suite of lander modules. legs, control systems, etc. landers will now be tugged to their destination by a specialized craft, disconnected, and then will be tugged back when necessary. parts will of course be connected via quantum struts to ensure the craft can actually land.
i love orbital rendezvous and docking so this should be fun.
[editline]18th April 2013[/editline]
also parts are meant to be reusable. if i assemble a duna lander, i don't leave anything useful on the surface and nothing useful gets back to kerbin. the legs or rockets will be detached, set up at a special space station, and used to assemble a new lander later.
[QUOTE=yawmwen;40320521]i'v decided to start a new space program. instead of normal flights i'm going to try and make all my landings modular. instead creating a lander and launching it, i will design a suite of lander modules. legs, control systems, etc. landers will now be tugged to their destination by a specialized craft, disconnected, and then will be tugged back when necessary. parts will of course be connected via quantum struts to ensure the craft can actually land.
i love orbital rendezvous and docking so this should be fun.
[editline]18th April 2013[/editline]
also parts are meant to be reusable. if i assemble a duna lander, i don't leave anything useful on the surface and nothing useful gets back to kerbin. the legs or rockets will be detached, set up at a special space station, and used to assemble a new lander later.[/QUOTE]
Has anyone told you that you're completely insane?
[QUOTE=MasterFen007;40318253]I can throttle it up manually by the tiniest bit but MechJeb is stopping me from doing it.
It just refuses to burn no matter what the maneuvers it's being told to do, just turns and warps for no reason.[/QUOTE]
[QUOTE=LordCrypto;40318445]whats the time on the node, is it ahead of the current time?[/QUOTE]
This.
So now that I've finally done my sightseeing of the Jool system (Kraken visit) I'm not sure what to do next... Part of me wants to sun dive, the other thinks that's a silly idea and I should make rovers instead. Suggestions (crazy ideas welcome, though large amounts of docking I don't think I'll do.)
Apparently rovers were the wrong choice. Warped too far, came in very, very hot (700m/s at 1.3km true altitude), and promptly crashed. Tried putting on no crash damage first, and unbreakable joints, but debug options only go so far....
Needless to say, my command pod survived, but is now being flung halfway around the Mun's equator.
[QUOTE=Noth;40320458]So, did something stupid with my space station, took out half of it, managed to get this brave kerbalnaut to an escape pod.
[t]https://dl.dropbox.com/u/27313466/ShareX/2013-04/2013-04-17_20-14-05_Kerbal_Space_Program.jpg[/t]
I'm sure he's fine[/QUOTE]
Kerbal rescued, with only minimal damage to the rescue plane.
[t]https://dl.dropbox.com/u/27313466/ShareX/2013-04/2013-04-17_22-39-54_Kerbal_Space_Program.jpg[/t]
Total distance: 1600km
[editline]18th April 2013[/editline]
Probably would help if I threw this screenshot up instead:
[t]https://dl.dropbox.com/u/27313466/ShareX/2013-04/2013-04-17_22-44-33_Kerbal_Space_Program.jpg[/t]
thats an awsome looking plane
This was on the Game Hub on Steam:
[t]http://i.imgur.com/BRNhjL2.jpg[/t]
[I]WHY?[/I]
that isn't totally bad. it sorta reminds me of one of those pinup girls from back in the day.
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