[media]http://www.youtube.com/watch?v=FDd5EBld0nE[/media]
#2 is fucking sick
54 episodes in and they STILL haven't changed the music?
don't fix that which isn't broken.
[QUOTE=ThatSprite;40281523]54 episodes in and they STILL haven't changed the music?[/QUOTE]
It's kind of a signature thing now. They've been experimenting with music changes in the side series like Headshot though.
[QUOTE=ThatSprite;40281523]54 episodes in and they STILL haven't changed the music?[/QUOTE]
WoDota have an incredible amount of videos and it's still uses WE ARE ELECTRIC because fans complained when they used something else.
I guess they are trying to recreate that iconic connection here.
[QUOTE=ThatSprite;40281523]54 episodes in and they STILL haven't changed the music?[/QUOTE]
tbh i like the music quite a bit
how did timbersaw do that?
[QUOTE=dill6869;40281958]how did timbersaw do that?[/QUOTE]
Bloodstone probably, I see no other way.
Yeah I was thinking "how the fuck? do they have a Chen?"
but yeah Bloodstone is the only logical explanation. And even that doesn't make sense, death should break the Timberchain, but with instant resurrection and Rizzrack just in the process of latching onto a tree, I guess that happens.
[editline]15th April 2013[/editline]
incredible though
[QUOTE=Anonymuzz;40281880]tbh i like the music quite a bit[/QUOTE]
It's all Celldweller and Blue Stahli. Both are very good rock/electronic bands. Celldweller is more lyrical while Blue Stahli is more like a soundtrack - although Celldweller has actually released two albums called 'Soundtrack to the Voices in my Head' pt.1 and pt.2 which are very much like that.
[QUOTE=Gekkosan;40282053]Yeah I was thinking "how the fuck? do they have a Chen?"
but yeah Bloodstone is the only logical explanation. And even that doesn't make sense, death should break the Timberchain, but with instant resurrection and Rizzrack just in the process of latching onto a tree, I guess that happens.
[editline]15th April 2013[/editline]
incredible though[/QUOTE]
same principle applies to pudge hook, if you die to it, you spawn right next to him. It was in a dota 2 mythbusters episode.
[QUOTE=ForgottenKane;40283455]It's all Celldweller and Blue Stahli. Both are very good rock/electronic bands. Celldweller is more lyrical while Blue Stahli is more like a soundtrack - although Celldweller has actually released two albums called 'Soundtrack to the Voices in my Head' pt.1 and pt.2 which are very much like that.[/QUOTE]
Your post is entirely useless because Anonymuzz was talking about the Top 10 music which isn't done by either Celldweller or Blue Stahli, but by Atlas Plug.
[QUOTE=Maruhai;40283891]Your post is entirely useless because Anonymuzz was talking about the Top 10 music which isn't done by either Celldweller or Blue Stahli, but by Atlas Plug.[/QUOTE]
I forgot to mention them, but most of the music is between those artists that W200me uses.
[editline]14th April 2013[/editline]
For a second I mixed up Top 10 with Headshot and Symphony of Skills.
[QUOTE=Gekkosan;40282053]Yeah I was thinking "how the fuck? do they have a Chen?"
but yeah Bloodstone is the only logical explanation. And even that doesn't make sense, death should break the Timberchain, but with instant resurrection and Rizzrack just in the process of latching onto a tree, I guess that happens.
[editline]15th April 2013[/editline]
incredible though[/QUOTE]
It works because the actual "Hook" is a type of psudo-unit, much like clockwerks flare or pucks orb. It moves at a set speed out from you and when it collides with a tree it triggers the function to move you to that tree.
Typically this functions as intended because if you die the trigger cannot interact with units flagged as dead.
The key is to die AND respawn before the hook hits the tree so the trigger can function properly.
This kind of thing also works with clockwerk and puck, sure pucks ball isn't a hook but it uses similar psudo-unit code for it to work. If you throw an orb, die, and respawn before the ball fades out you can still teleport to the ball.
[QUOTE=thisguy123;40287167]It works because the actual "Hook" is a type of psudo-unit, much like clockwerks flare or pucks orb. It moves at a set speed out from you and when it collides with a tree it triggers the function to move you to that tree.
[B]Typically this functions as intended because if you die the trigger cannot interact with units flagged as dead.[/B]
The key is to die AND respawn before the hook hits the tree so the trigger can function properly.
This kind of thing also works with clockwerk and puck, sure pucks ball isn't a hook but it uses similar psudo-unit code for it to work. If you throw an orb, die, and respawn before the ball fades out you can still teleport to the ball.[/QUOTE]
I'm pretty sure I saw my dead body getting dragged to the hook I threw before my death a lot.
As in "burning debris flies to the tree"
[QUOTE=maxumym;40287206]I'm pretty sure I saw my dead body getting dragged to the hook I threw before my death a lot.
As in "burning debris flies to the tree"[/QUOTE]
If you die while chaining your corpse continues on it's merry way.
You've probably been dying the instant after the hook connects, which is unlucky to say the least.
Before the Radiant Victory...
Crystal maiden looks like she is licking blood of her face with that smile.
But overall, my lastest game as TideHunter, I was support for PA and then you do indeed she her 1 hitting enemies.
That feel.
Lucky dice; that's all her Ult is.
[QUOTE=ironman17;40288711]Lucky dice; that's all her Ult is.[/QUOTE]
Enemy Mortred had farmed up a Rapier along with her BKB, MKB and Bfury.
I was playing Axe, managed to taunt her wih her BKB off and activated my blademail while I was at it.
She had about 1200 max HP, no lifesteal: If she managed to crit me once on my blademail she would be nuked down easily. Well guess what happened?
She attacked me 5 times during the 3 seconds of my taunt, blademail now ran out -> Se decides to crit me twice in a row.
[QUOTE=Belivo;40288828]Enemy Mortred had farmed up a Rapier along with her BKB, MKB and Bfury.
I was playing Axe, managed to taunt her wih her BKB off and activated my blademail while I was at it.
She had about 1200 max HP, no lifesteal: If she managed to crit me once on my blademail she would be nuked down easily. Well guess what happened?
She attacked me 5 times during the 3 seconds of my taunt, blademail now ran out -> Se decides to crit me twice in a row.[/QUOTE]
The crit chance increases as you get non-crit hits.
When i play PA and see a teamfight coming/am going to gank someone i _always_ go to the jungle and get the biggest number of non-crit hits on creeps, usually 6 being the max. At that point the chance to crit is actually more like 50%.
[QUOTE=Chryson;40288885]The crit chance increases as you get non-crit hits.
When i play PA and see a teamfight coming/am going to gank someone i _always_ go to the jungle and get the biggest number of non-crit hits on creeps, usually 6 being the max. At that point the chance to crit is actually more like 50%.[/QUOTE]
The best part is, this was before the addition of PRNG.