• What's wrong with V.A.T.S from the Fallout Series?
    52 replies, posted
[QUOTE=iLife_Aftermath;29342383]Like Pokemon? Err...[/QUOTE] Last I checked Pokemon wasn't a shooter Once you hit a certain VATS percentage you just aim for the head and kill everything The problem I had with FO3 was that it was unbelievably clunky and did not feel like shooter at all
[QUOTE=milkandcooki;29343097]It gave me a headache and made the game feel boring after a while in New Vegas.[/QUOTE] are you talking about the real time combat or VATS because that's applicable to both
[QUOTE=Generic.Monk;29343089]wow man, when I was looking at his avatar the first thing my eye was drawn to was the border rather than the gyrating ass, you are truly a master of design[/QUOTE] I know right, the border is such a turn on.
It was stupid to keep in after moving to an F/TPS Hey let me just pause time and try to kill my opponents based off numbers and not off my own skill
[QUOTE=Jund;29343136]It was stupid to keep in after moving to an F/TPS Hey let me just pause time and try to kill my opponents based off numbers and not off my own skill[/QUOTE] but the real time shooting was absolute shite
It was a fine system in FO2, but in FO3 it gave Bethesda an excuse to half-ass the shooting mechanics.
It's absolutely useless. No matter how high the percentage is it [b]always[/b] misses.
Both were shite Even Duty Calls had better mechanics
Accidentally picked yes but I meant no.
Same kind of argument goes for Fast Travel as well It's an easy button that lets devs half ass things I mean sure you don't have to use it but it's not like the alternative is any better [editline]21st April 2011[/editline] Actually it's more like the alternative makes you want to gouge out your eyes and mash your head against the wall
[QUOTE=Rellow;29343164]It's absolutely useless. No matter how high the percentage is it [b]always[/b] misses.[/QUOTE] I thought the percentage represented how high of a chance you can score a critical hit?
I absolutely hated fighting things in Fallout 3 because of the shitty as fuck weapon handling. Seriously, even if I'm aiming directly at a supermutants gigantic face from 15 feet away, unless I used vats I wouldn't even hit the fucking thing. In New Vegas, they improved combat to the point where I can at least hit something from more than 10 feet away without using VATS, so now I only really use it when I'm trying to disable certain limbs or shoot away the opponents' gun, or if I just feel like unloading my pistol into a group of people Man with No Name style. But I STILL CAN'T OPEN MY INVENTORY OR CHANGE WEAPONS WHILE RELOADING WHO THE FUCK STANDS THERE LIKE A MORON RELOADING A ROCKET LAUNCHER WHEN HE HAS A PERFECTLY FUCKING DECENT MACHINE GUN IN HIS BACK POCKET HE CAN TAKE THEM OUT WITH
[QUOTE=Jund;29343221]Same kind of argument goes for Fast Travel as well It's an easy button that lets devs half ass things[/QUOTE] I don't really feel like walking from Raven Rock all the way to fucking Rivet City thank you.
[QUOTE=CaMpEr_GuRL;29343269]I don't really feel like walking from Raven Rock all the way to fucking Rivet City thank you.[/QUOTE] I'm talking more about Oblivion fast travel where you can just instantly teleport to any city you want "herp derp don't use fast travel" Well I wouldn't if the environment wasn't as bland as fucking matzah [editline]21st April 2011[/editline] At least in FO3 you had to explore and see new places before you could fast travel to them
I liked VATS because aiming was ridiculous on console, it felt clumsier than usual.
[QUOTE=Wunce;29343344]I liked VATS because aiming was ridiculous on console, it felt clumsier than usual.[/QUOTE] If shooting in FO3 felt clumsy on a console then it was like playing with a goddamn touch pad on PC
VATS works best in turn-based games and tabletop RPGs, whereas the "FPS VATS" of the modern Fallouts is a bit of an instant-win card if used right. Besides, the timestop of Fallout 3 and Fallout: NV would be completely impossible in a multiplayer experience, unless it's a co-op kinda multiplayer with only one side The way I think VATS should work would probably involve no timestop, and you could aim at the individual parts without the decadent spoiling luxury of stopping time and leisurely pointing-and-clicking. This "realtime VATS" would still retain a similar control of aim, but there'd be a bit more skill required, since you'd have to make those decisions and shots in real-time, just like one normally would. [QUOTE=Jund;29343317]At least in FO3 you had to explore and see new places before you could fast travel to them[/QUOTE] To be fair, Oblivion had that too, although the cities were all marked on your world map at the start. That was probably because you knew about the geography of Tamriel before you got locked up, whereas in Fallout 3 you knew little about the particulars of the Capital Wasteland, and thus had to search for your locations. It probably would make sense to limit fast travel a little, like having fast travel stations like in Morrowind, meaning you'd have to travel by certain forms of transport in order to get places faster.
Well it was necessary in FO3 to kill anything at all since the shooting was terrible, but in New Vegas shooting wasn't clunkier than a shit after fast food night so it was possible and more importantly, fun, to go without it.
[QUOTE=evilweazel;29343622]clunkier than a shit after fast food night[/QUOTE] now there's an image I'm going to be stuck sleeping with tonight.
It helps you aim at enemies, but will often be a disadvantage because you can't skip the cutscene.
It was unbalanced. it's similar to the targeting system in Fallout 1 & 2, but your enemies don't get tos hootback and you don't take damage. I would have preferred if it were a turn-based function, so you can decide weather to play turn based or real time. it's a bit more balanced in New Vegas as your enemies often shoot back on "their turns" and you can take damage.
I think VATs, in addition to it being in the previous fallouts, was a save for the lousy aiming and gun mechanics. I found it really hard to aim and shoot manually in Fallout 3, it got better in fallout NV, though.
Hell, in Fallout 3 it was so bad that I couldn't even use a sniper rifle at ALL because of the crappy weapon handling, and apparently it didn't matter that it had a high powered scope and a barrel built for accuracy because it had the EXACT SAME CHANCE TO HIT AT RANGE AS A FUCKING HUNTING RIFLE
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