• Zombies In Games
    85 replies, posted
I agree, there needs to be a game where you start out with a knife or something. You can't just find ammunition & guns lying anywhere in real life.
Well it depends on where you live, you can't just say you can't find guns around in real life, that's horse shit. [editline]17th April 2011[/editline] What about if someone was using a gun but died then dropped it, oh look, a gun lying around.
Download Unity 3D, do some tutorials. Bam, instant game developer. Make the game of your dreams.
[QUOTE=Flakey;29231022]I agree, there needs to be a game where you start out with a knife or something. You can't just find ammunition & guns lying anywhere in real life.[/QUOTE] No weapons (at start) would sound better. Improvised weapons works too. (chairs, light furniture, baseball bats, etc.)
*coughZOMBREXcough* Seriously though, if they were to release a Dead Rising game where you played an infectible protagonist? Zombrex is the answer, if you can actually get it in time. Don't have any on you? Better hope you can find some. Can't find some? Welp, you're fucked. [editline]17th April 2011[/editline] Also, considering the fact that playing through the game without getting bitten could be an achievement, you have to take Zombrex every 24 hours after your first attack. THAT is how the game punishes you for being bitten.
So you're saying you get hit by a Zombie and you're infected?
So long as you don't have a crippling disease throughout the game like in Far Cry 2.
Take your malaria pills you blurry eyed fucker. [editline]17th April 2011[/editline] How is that i get malaria when playing as each different Character, that's what always bugged me, did none of them come to the country with anything to prevent it.
I think it shouldn't be a permanent infection. You either cure it by doubling the dose you need to take daily, or you just take the normal doses and just live., or you die.
I really enjoyed undead nightmare, it felt like a great addition to red dead redemption.
[QUOTE=Eric95;29231130]Download Unity 3D, do some tutorials. Bam, instant game developer. Make the game of your dreams.[/QUOTE] I wouldn't say it's quite that easy but it truly is the best and easiest way to make quality 3D games on your own [editline]17th April 2011[/editline] [QUOTE=Flakey;29231022]I agree, there needs to be a game where you start out with a knife or something. You can't just find ammunition & guns lying anywhere in real life.[/QUOTE] That's fine but I don't think you could have that AND one bite infecting you because that would be damn near impossible if you ran into a big enough group And actually if you made the game take place somewhere in the South, you could probably find guns in about every single house
[QUOTE=Meller Yeller;29232664] That's fine but I don't think you could have that AND one bite infecting you because that would be damn near impossible if you ran into a big enough group And actually if you made the game take place somewhere in the South, you could probably find guns in about every single house[/QUOTE] Easy way to beat that horde: Run the fuck away from it. You're not Neo mixed with Rambo, you're some idiot with a knife! In any decent realistic zombie game, the best choice always against zombies is to try not to get in a direct confrontation.
I would really enjoy a zombie game that would bring along a balanced mode between getting infected and shooting the zombies. What would make it even more fun, would be that if you were bitten and infected, you wouldn't get a game over screen. Instead; you will turn into one of the zombies and you will have to face against other survivors. And then, once you kill a survivor, you turn back into a human (Which would be a bitch). Or, to save time and your tv screen + controller + console, you could take an antidote and it would turn you back into human. If you could balance that out, it would be one fucking awesome zombie game.
[QUOTE=eatdembeanz;29232763]Easy way to beat that horde: Run the fuck away from it. You're not Neo mixed with Rambo, you're some idiot with a knife! In any decent realistic zombie game, the best choice always against zombies is to try not to get in a direct confrontation.[/QUOTE] I don't see how anyone could have fun when they can't do shit about anything. The reason people play games is so they can do things they can't do in real life. I don't want to play a game where all you do is look for food and run away.
[QUOTE=A B.A. Survivor;29233399]I don't see how anyone could have fun when they can't do shit about anything. The reason people play games is so they can do things they can't do in real life. I don't want to play a game where all you do is look for food and run away.[/QUOTE] Then why is the sims so popular?
[QUOTE=jaykray;29233422]Then why is the sims so popular?[/QUOTE] Because you control other people's lives.
[QUOTE=A B.A. Survivor;29233640]Because you control other people's lives.[/QUOTE] and do mundane things that you can do in real life
[QUOTE=jaykray;29233673]and do mundane things that you can do in real life[/QUOTE] I don't think I have the ability to construct someone's life.
[QUOTE=A B.A. Survivor;29233797]I don't think I have the ability to construct someone's life.[/QUOTE] Yours
Why do we have to have these "My perfect zombie game" threads all the god damn time? We ought to just make a fuckin' megathread and sticky it at the top.
[QUOTE=jaykray;29232593]I really enjoyed undead nightmare, it felt like a great addition to red dead redemption.[/QUOTE] It was just a great zombie game in general. I think that probably stemmed from the fact that it was open-world and had a huge, diverse environment to explore. The thing that made me love it so much was exactly that, and the fact that it was set in a non-cliche zombie era (the early 20th century). You're running around the countryside in the dead of night as a cowboy, there's mist everywhere and a pale moon on overhead, you're being chased by something or at least watched, and as you move through the forests, plains, etc. you can hear beasts shrieking over on the distance. You might pass through a town, and maybe you'll see some of the inhabitants holding out blasting zombies away; or, if the town has been overrun, there will be nothing but zombies to contend with and it gives it a barren, forlorn feel. What could be more fun? And it was pretty challenging too on higher settings. The headshot-only rule made me really happy, too.
[QUOTE=A B.A. Survivor;29233399]I don't see how anyone could have fun when they can't do shit about anything. The reason people play games is so they can do things they can't do in real life. I don't want to play a game where all you do is look for food and run away.[/QUOTE] There's a difference between not doing shit and hiding from hordes of ravening undead. It's like saying Amnesia is not fun, since all you do is solve puzzles and run away.
There's a lot more to why zombies aren't threatening than lack of infection. Seriously you could write an essay about it and it hasn't got as much to do with "You aren't doing zombies right" than you'd think. I'm making a pizza right now though so you'll have to write that essay yourself.
[QUOTE=eatdembeanz;29234074]There's a difference between not doing shit and hiding from hordes of ravening undead. It's like saying Amnesia is not fun, since all you do is solve puzzles and run away.[/QUOTE] Yeah, but if it was an MMO or something of the like you WOULDN'T be doing shit.
I'm all for the MMO zombie apocalypse idea. That would be freakin epic. But I think we should be aware of each others presence. The goal is we all work together to survive the apocalypse ... with some sort of objective. Shouldn't just be in a city ... but a whole country! The map is a whole damn country! Since if you think about it ... an MMO with so many people, it would overpopulate the city, seeing as there will be AI's there too. There will be country areas with farms, there will be small towns and huge cities. We can meet up with each other, all the players work together. You can drive accross the damn country to meet up with other players if you want ... but just like in real life, maybe staying put would help the survival. Let's just not make it a HUGE ass country, no one wans to spend 9hours of gameplay doing a damn road trip. But with the "finding guns" idea ... we'll make it realistic too ... say ... some state laws are more loose on guns, so by chance, if you're in that kind of state, you can easily find guns, where as some it's a little more difficult. To help out, the ones who have easy access can drive weapons over to other states/cities for other players. A giant joint-effort by hundreds of players to survive. There will be multiple ways ... MANY ways to survive the apocalypse ... but since every action causes a new reaction, things will always change. The game developers will give us the answers on the conclusions ... but [I]how[/I] to get there will be up to us. Example: One option = Round up zombies in multiple areas, and nuke each area How? = Totally up to us how we're supposed to round em up and obtain nukes or large quantity of explovies. This is so we don't run around thinking "how do we win this?" which would mean many people would just spend hours shooting zombies and not doing anything creative. The game will allow us to manipulate the surroundings. We can break into the City's Headquarters or Nuclear Power Plants to switch off all the power so the zombies can't see us ... and we can make bombs ... create our own molotov cocktails instead of having to find them ... like breaking into bars and taverns to obtain these things. Problem is how do we start the game? We want to make it an MMO co-op thing right? What if people buy the game 3 months in ... kinda unfair that they missed out on how the pandemic started and missed out on months of fun things. I would pee myself if a zombie MMO like that came out.
In Dead Rising didn't frank eventually become infected, hence his need for Zombrex?
[QUOTE=Trashcan_Man;29234149]Yeah, but if it was an MMO or something of the like you WOULDN'T be doing shit.[/QUOTE] A good example of a zombie MMO is urban dead. if you die, you become a zombie, simple as that. This roughly divides the playerbase into survivors and zombies. It's possible to get back to human after infection by using a hard-to-find item. Most solo players focus on the whole 'avoid confrontations and shit' idea. What I'm getting at is that zombies are pretty much on equal grounds with you at almsot all times during a zombie MMO, so you have to group up with others to get at that 'lookie there a horde of zombies, let's rock!' mentality, and the 'not doing shit, looking for food, and running' by yourself.
Would be nice to see it reintroduced since movies are still using the infection idea. But balancing the game would be difficult. I could see the infection idea being used in an open world. Shame Dead Island has gone for the immune approach like most other games.
[QUOTE=SomeFaggot;29234303]In Dead Rising didn't frank eventually become infected, hence his need for Zombrex?[/QUOTE] That was after the game was over, and the zombie didnt directly infect you through normal play. Therefore if you were infected in some cutscene and it wasnt you. No fear was introduced and it wasnt a prudent fear in gameplay. [editline]17th April 2011[/editline] [QUOTE=d_cover;29235201]Would be nice to see it reintroduced since movies are still using the infection idea. But balancing the game would be difficult. I could see the infection idea being used in an open world. Shame Dead Island has gone for the immune approach like most other games.[/QUOTE] It would have set it apart from other games if immunity was removed.
[QUOTE=Meller Yeller;29233840]Yours[/QUOTE] That's HIS life not the ability to fiddle around with another
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