[QUOTE='[ToRn];29234285'] What if people buy the game 3 months in ... kinda unfair that they missed out on how the pandemic started and missed out on months of fun things.
[/QUOTE]
Phased Content as I said.
[QUOTE=WaRRioRTF;29224734]Wander around doing nothing except try to find and kill the AI that is usually more braindead than the zombies? [/QUOTE]
You would be a friendly zombie and would help the survivors :3(But really there's for example Bob(night of the dead?)and the other guy that turned,he was from military and was with this chick he had interest in there also was a black guy)
[QUOTE=Shootemout;29233058]What would make it even more fun, would be that if you were bitten and infected, you wouldn't get a game over screen. Instead; you will turn into one of the zombies and you will have to face against other survivors. And then, once you kill a survivor, you turn back into a human[/QUOTE]
" Hah! I turned you. Aw, shit I'm human again. "
AI / other player just hits you again right after you're done with that. Anyway, it has absolutely no logic to it.
[QUOTE=LukeyxD;29224195]I was thinking lately that zombies arent nearly as threatening as they once were in games.
Games like Left 4 dead and Dead Rising, although great games, have totally decreased the fear associated with them with the removal of one simple factor: Infection.
Almost every game in which you fight zombies renders you "immune" and reducing the fear of fighting them at all. Its just run in, lose health, done. But with the addition of infection, it makes you think about what you would do in these occasions if this was a real life situation. Do I raid the small towns for supplies and reduce risks of infection or do I hit a city and almost guarantee infection? Now im not saying this should be a "YOUR BITTEN, YOUR FUCKED." Situation, as games must have lenience and being punished for doing something you were ignorant of is a sure way to discourage people playing your game. But it should at least make you think about the possibilities of infection and or turning and make you decide upon those factors. I like the idea of; Being bitten, your infected, your with a group and its only a matter of time. Do you tell them and get killed? Or do you turn and risk taking them all with you? My friends and I have discussed this on several occasions and each time a better concept has come out of it. And now I ask you facepunch, Infection in Zombie games, Should it be reintroduced?
TL;DR: No risk of infection has made zombies less scary, and games less effective because of it. Should we reintroduce the idea?[/QUOTE]
IMO, its not the risk of infection that made a zombie game a fearful experience. The whole game itself has a take in this. Or maybe we are just getting older and desensitized.
Let's compare the Resident Evil series that have declined GREATLY in this area.
Resident Evil 2 had this sort of awkward gameplay with a fixed camera in one place and kind of clunky controls where you had to rotate your player to a place and aim like some kind of old man at the ground or at the air or whatever. This made it a little hard because not only it would be a bit hard to aim at the zombies, you would only be able to hear the zombies moan and limp around because the camera would sometimes not show them. Not only that, items werent marked with a pretty glow that you could see a mile away. They SOMETIMES had a little shine, others they just blended in with the background pretty well. That made it one hell of a real survival adventure because you had to look everywhere. Thinking about it right now makes me think it was a very hard game to play compared to the new ones. The setting of the game and the soundtrack helped alot in this. It had those "OMG WTF IS GOING ON AHHH" musics that played for example when you opened that door and zombies came in. That was perfect to make anyone unaware scared shitless in my opinion. The graphics suck nowadays (in the days, they were perfect, and I actually like them that way) but they helped in the horror setting.
ONE thing that really made the zombies scary, is that they basically didn't look like a person anymore. They were walking corpses, all rotten, with faces that made you shit yourself, white dead eyes, all chewed up, going after you slowly to eat you up. Then you would watch them feast themselves on a corpse of someone, digging in with all the blood and stuff...
Repulsive and perfectly done. How the game should be.
Resident Evil 4 shat on all this. Sure it had a WAY better gameplay and better voice actors and bla bla bla...
BUT! Thats where the shit came in...
Better gameplay = easier gameplay. Items were marked, easier to shoot people (yes, people, not zombies), easier to do just about anything else. You also didn't really need a strategy to kill stuff. You just aim at the glowing pustules, bang bang and they fall like the motherfuckers they are. This made the game better, but also made it worse because its easier. The easier, the less scary.
The theme also wasn't a good thing at all. Sure, it has some scary places and stuff, but you can't even begin to compare it at RE2's levels.
Then came the "zombies", which aren't zombies anymore, as they wield weapons, and Oh my! Their grabbing me! Their going to... toss me... Nope, they don't bite anymore. They run at you with dinamite, sickles, hay forks, miniguns, cults, crossbows, chainsaws, axes and maybe some other shit, but they NEVER bite! Also, because they aren't zombies anymore. Their normal people, with glowing eyes, that sometimes (most of the times) mutate and show a weird ass slug/bigger slug/spider looking thing popping from where their neck was. They also get hurt now, no more shooting and they still keep coming at you, now, you can even PILEDRIVE them (not joking). And we also got sentient bosses now that talk like their shit instead of just wanting to kill anything + you for no apparent reason.
L4D can't even be considered a survival horror game, or a horror game, or anything of the like. The "zombies" just kick and punch you, they can't be called zombies at all imo. Its sort of the same thing as RE4 in terms of gameplay. Everything marked for you most of the times, extremely linear gameplay (easy as hell, very arcadish), coop which I frankly don't know who had this brilliant idea of making this game a coop game. This, also because they gave it this sort of "parodish" feeling, with the funky music and hordes and whatever. You know what I'm talking about.
So, basically, IMO, horror games and zombie games dropped the whole horror factor for easier gameplay.
I know its not the sole way to improve them, but it would go a long way to improving it with the fear and the experience of taking on even a single zombie.
Some very interesting responses here.
-snip-
I wish people would quit being giant moaning vaginas about what they consider "zombies". I also wish they'd quit bitching that Left 4 Dead wasn't survival horror. Hey, we knew what kind of game it was going to be for quite some time and it sure as hell wasn't fucking survival horror. On another note, adding infection doesn't really make a game anymore suspenseful. In multiplayer, yes, it can but otherwise its pointless. No matter what kills you in single player you're still fucking dead.
I find Left 4 Dead scary due to the fact there's zombies that pop out of no where. Also some people, like me, like the thrill factor. Nothing better than getting some adrenaline as a zombified hulk runs at you.
[QUOTE=dass;29242037]
L4D can't even be considered a survival horror game, or a horror game, or anything of the like. The "zombies" just kick and punch you, they can't be called zombies at all imo. Its sort of the same thing as RE4 in terms of gameplay. Everything marked for you most of the times, extremely linear gameplay (easy as hell, very arcadish), coop which I frankly don't know who had this brilliant idea of making this game a coop game. This, also because they gave it this sort of "parodish" feeling, with the funky music and hordes and whatever. You know what I'm talking about.
[/QUOTE]
Well, it explains in the comics and shit that they do get bitten, they are just carriers. So technically they do bite.
[QUOTE=A big fat ass;29224923]Every month we get a thread about the perfect game and it usually always ends up being a realistic zombie type game.[/QUOTE]
Where are my steam powered zombies dammit?!
[editline]17th April 2011[/editline]
besides I think L4D adapted the "immune" thing well with the carriers shtick.
Speaking of Steam, I have never seen one engine with so many zombie games made for the same Source! HL2, L4D, Zombie Panic Source, GM_Zombie Master, I never thought three different games about zombies would be on the same engine, not to mention sold along side competitors different ideas of zombie attacks on the same marketplace. I mean, in multiplayer, it is kind of creepy when your one of the two last survivors, hiding higher up in a place that zombies can't see since they can't usually open doors, and the other players that are zombies and they ask you "can you guys tell me where you went please" Like hell I'm telling you where we are, dead dude! But just because their are zombies, they don't have to be scary, ZombieLand and Shaun of the Dead demonstrated this.
[url=http://urbandead.com/]Urban Dead.[/url]
Dead island seems hopeful.
My Idea of a infection system would be that if you get infected you see the effects of it overtime. Sluggish speech, limping/slower walking, shaky hands and weakened strength, blurred vision, ect.
All of these appearing over time or slowly building up, giving you a week before you turn into a useless lump. A day would be "15 minutes=1 hour game time" but don't forget sleeping, waiting and resting.
A cure would be something like the option of amputation, or a temporary cure. The real cure would have to be made with alot of items and will need 2 days to make but the items are fairly common. It would last 1-4 uses depending on the portions.
[QUOTE=Valon Kyre;29264128]Dead island seems hopeful.
My Idea of a infection system would be that if you get infected you see the effects of it overtime. Sluggish speech, limping/slower walking, shaky hands and weakened strength, blurred vision, ect.
All of these appearing over time or slowly building up, giving you a week before you turn into a useless lump. A day would be "15 minutes=1 hour game time" but don't forget sleeping, waiting and resting.
A cure would be something like the option of amputation, or a temporary cure. The real cure would have to be made with alot of items and will need 2 days to make but the items are fairly common. It would last 1-4 uses depending on the portions.[/QUOTE]
The overtime system is something ive always wanted to see in a game, the curing system would be nice in singleplayer. But lets say in a multiplayer environment with respawning (like zombie panic) it could be made incurable.
@OP's question: Yes, I loved it in Brainbread.
[QUOTE=imadaman;29264558]@OP's question: Yes, I loved it in Brainbread.[/QUOTE]
What was that like in its prime? It was dead when I last downloaded it.
Yeah it's pretty dead these days, can't wait for Source version.
'twas cool, you went with a group of people killing zombies doing stuff like getting fuel for a helicopter, going from A to B, saving someone, etc.
One person always started as a zombie, and when you get hit by a zombie, you have a chance of being infected, or if you get hit by the PZombie, you will be infected, it's slowish, but visible to others and you can see it on a meter.
I liked being infected, then going behind loadsa people camping somewhere and infecting them when turned.
Also humans can add Health Points, etc. from levels they get for killing zombies, and PZombies can get speed and health etc. from levels they get for killing Players and Marines.
It was fucking awesome :sigh:
[editline]18th April 2011[/editline]
Bad at explaining and describing things I am.
:smith:
No, I understood it perfectly well. :v:
Zombie Panic Source have a nice infection system.
Yeah, it encourages fear among the people ingame.
[QUOTE=superstepa;29266511]Zombie Panic Source have a nice infection system.[/QUOTE]
This. This, is probably the best system.
I honestly think infection does not make a zombie game scary. I can actually understand why they didn't add it in.
Infections can be airborne. Which means, fighting zombies means you're in an infected area right? One could just ask ... well they breathe the air don't they? You could become infected 3 seconds into the game. Then if you wanna say "well they could find or already be wearing gas masks or whatever" - Well then that would defeat the purpose in putting in infections right? There's no way you can get through the entire game without getting hit by a zombie ... i guarantee on your first mission you could get hit by a zombie easily ... Boom ... infected ... game over. Well that was quick.
I remember a game on PS1 called "The Clocktower" - Now THAT was scary as fuck. They weren't afraid to put in gore aswell. In one scene your character tips over a chair and a rotten head rolls off. You even walk into a bathroom and you see a dismembered corpse in the bathtub filled with blood. That was a good horror game, I was too scared to play it. In one instance I opened a door and some scary chucky like kid laughed and chased me with a knife, I couldn't defend myself, so I ran into the toilet and sat there, I could hear the kid laughing just outside the door.
What makes a good horror movie/game is if it's able to make you feel like you're in the situation. It makes it feel real, as if you're there ... think about it ... wouldn't you be shit scared if some demon kid chased you around with a knife in a house with all these dismembered corpses and no one else was around to help?
Infection doesn't mean shit, it's only when it's able to make you feel like you're the character in the situation ... that's when it's scary.
[i]360 no scope bite pwned
check out more of my pro biting strat videos here at machinima
bitch why you gotta hide behind the dumpster play with honor and run at me like a real zombie. [/i]
I can see it now~
The infected in a online game will never work as infected players simply will be too smart at it able to hide, use tactics etc. While all the zombies are meandering about being well, zombies, having one that can hide and plan and be a wild card would ruin it and it would become completely one sided and unfair. That's why turning is a shitty idea. "But what if it just killed you when you turned!" it would turn into l4d like situation only if you're bitten a single time or hit you'd be forced to sit out until everyone else died or whatever. It's a bad idea and while it sounds good on paper it's just really unworkable
[editline]20th April 2011[/editline]
[QUOTE='[ToRn];29315181']I honestly think infection does not make a zombie game scary. I can actually understand why they didn't add it in.
Infections can be airborne. Which means, fighting zombies means you're in an infected area right? One could just ask ... well they breathe the air don't they? You could become infected 3 seconds into the game. Then if you wanna say "well they could find or already be wearing gas masks or whatever" - Well then that would defeat the purpose in putting in infections right? There's no way you can get through the entire game without getting hit by a zombie ... i guarantee on your first mission you could get hit by a zombie easily ... Boom ... infected ... game over. Well that was quick.
I remember a game on PS1 called "The Clocktower" - Now THAT was scary as fuck. They weren't afraid to put in gore aswell. In one scene your character tips over a chair and a rotten head rolls off. You even walk into a bathroom and you see a dismembered corpse in the bathtub filled with blood. That was a good horror game, I was too scared to play it. In one instance I opened a door and some scary chucky like kid laughed and chased me with a knife, I couldn't defend myself, so I ran into the toilet and sat there, I could hear the kid laughing just outside the door.
What makes a good horror movie/game is if it's able to make you feel like you're in the situation. It makes it feel real, as if you're there ... think about it ... wouldn't you be shit scared if some demon kid chased you around with a knife in a house with all these dismembered corpses and no one else was around to help?
Infection doesn't mean shit, it's only when it's able to make you feel like you're the character in the situation ... that's when it's scary.[/QUOTE]
Ahahaha that game was so fucking bad holy shit.
The blood was yellow by the way. It had a awful plot and the fact your girl got possessed by some guy randomly and sounded like a chain smoker was hilarious. The SNES version is alright but past that it's just bad.
I think that Afraid of monsters: Directors cut i one of the best (and scariest) Zombie games ever made
Another great zombie game (well, mod really) is Out of Hell: [url]http://www.moddb.com/mods/out-of-hell[/url]
It's a mod for UT2004. The zombies in it are very well done, and the game is quite creepy. I really enjoyed it.
If you wanted to do an MMO based idea. This would work for a while. You start out as a level ... human, there are ... number of zombies, your goal is to survive with whatever means possible. Once most of the humans are dead (some kind of kill per day for zombies) the surviving humans get a bonus for the next round where it starts all over again.
[QUOTE=Sift;29317380]
Ahahaha that game was so fucking bad holy shit.
The blood was yellow by the way. It had a awful plot and the fact your girl got possessed by some guy randomly and sounded like a chain smoker was hilarious. The SNES version is alright but past that it's just bad.[/QUOTE]
No doubt "The Clocktower" freakin sucked, though it did scare me.
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