[QUOTE=Human Brutality;40245015]It can spin when locked, just only one chamber at a time, and not the way they have it now. They way they have it spin now can also contribute to cylinder alignment issues. So for the sake of having a small bit of realism, have him spin it, stop it, then lock it in. If there is one thing I thank valve for having, is that gordon doesn't put his thumb in front of the cylinder. The suit would do something to lessen the damage, but I dont think it could totally stop a compressed fraction of .357 muzzle energy.[/QUOTE]
Though dont forget, you find alot of revolvers in the game so he doesn't keep a particular one by hes side.
[QUOTE=kwant111;40245276]Though dont forget, you find alot of revolvers in the game so he doesn't keep a particular one by hes side.[/QUOTE]
Would you test your luck even if you were to do a similar thing? I personally wouldn't. But, apparently Gordon hasn't had that happen, since he keeps doing it, so I guess you win.
Also, please tell me you guys have someone making a new world model for the magnum.
One last thing that I have been meaning to ask is if you guys need/want another playtester, because I would be happy to help a bit more than just posting walls of suggestions. Plus, I am on vacation next week, so I will have plenty of time to do shit.
[QUOTE=Fat-Corgi-Guy;40243366]Actually, we already have someone working on the crossbow...
This is the list of weapons that are not being done yet:
And MrBunneh says he wants to do annabelle.[/QUOTE]
I was working on the AR2 in all of its fucked-geometry glory. Also ooh the Bugbait might be fun to do.
I decided to give modelling the 357 a go, doing the high poly right now. I'm really new to animating and fairly new to texturing however. I'll certainly give texturing a go, but once I've finished the model I'll post it here for anyone to have a crack at them.
[t]https://dl.dropboxusercontent.com/u/5210835/357.png[/t]
One thing I wanna suggest about the Annabelle is to make it based off of a real gun. The retail Anabelle is a lever action 2 shot shotgun(what???) which really makes no sense. I would suggest modeling an over-under double barrel shotgun for the Annabelle like this:
[img]http://www.browning.com/support/files/images/brn/product-families/firearms/shotguns/cynergy/2012/BSG07_013253304.jpg[/img]
I'd go for a Russian double barrel, like a TOZ-34
[QUOTE=Milkyway M16;40246067]One thing I wanna suggest about the Annabelle is to make it based off of a real gun. The retail Anabelle is a lever action 2 shot shotgun(what???) which really makes no sense. I would suggest modeling an over-under double barrel shotgun for the Annabelle like this:
[img]http://www.browning.com/support/files/images/brn/product-families/firearms/shotguns/cynergy/2012/BSG07_013253304.jpg[/img][/QUOTE]
Well, the model is based of a real gun, the Winchester 1886. It just doesn't match the function, so either the model or script needs to be changed. As much as I like the 1886, I would say change the model, that way it doesn't effect Gameplay by having Grigori using an overpowered rifle.
Rifle in question:
[img]http://www.imfdb.org/images/e/eb/Winchester_1886.jpg[/img]
I think it should just remain a Winchester rifle. I don't really see what's wrong with how it functions, I mean, plenty of the guns in HL2 function differently from real life ones. Eg. is the shotgun, Spas-12s can't double-barrel fire.
[editline]2013[/editline]
Remember this is the Enhancement mod, not the [I]let'schangeeveryguntobeacompletelydifferentgun[/I] mod. It's also only seen for, what? 1/100th of the game? Let's not make a big deal over this.
True, but the problem with it is that it functions [I]nothing[/I] like what it'd designed after. It's like if you were to make a Shotgun but gave it the AR2 scripts and called it a day.
[QUOTE=Mr. Someguy;40246401]True, but the problem with it is that it functions [I]nothing[/I] like what it'd designed after. It's like if you were to make a Shotgun but gave it the AR2 scripts and called it a day.[/QUOTE]
then why don't you guys focus on making it function more like it instead of changing the gun entirely?
[QUOTE=Mr. Someguy;40246401]True, but the problem with it is that it functions [I]nothing[/I] like what it'd designed after. It's like if you were to make a Shotgun but gave it the AR2 scripts and called it a day.[/QUOTE]
Well, that was VALVe's mistake not ours.. anyway i'd prefer to keep the old kind of weapon to, we do want to keep it recognizable as half life.
And of course: more WIP's!
[t]https://dl.dropboxusercontent.com/u/5497487/hev_02.png[/t]
[editline]fzd[/editline]
Also,
[t]https://dl.dropboxusercontent.com/u/5497487/freelights%2Bedge.JPG[/t]
Most people voted on this one so this is gonna be the light design.
I know some people will disagree with it, but I had some talk with Corgi and Snood, and this is really the best way to do it without changing to much and keep it logic.
What about just one side? There's only one light/one shadow in the game, and sometimes asymmetry is cool.
*all the time*
[QUOTE=endorphinsam;40246420]then why don't you guys focus on making it function more like it instead of changing the gun entirely?[/QUOTE]
That would be pretty easy, just make an animation for Grigori cycling the lever action and a proper reload animation for him, then change the ammo count to 15 and there you go.
okay so I'm just gonna ask
people who want the annabelle to be a standard lever action, vote agree
people who want the annabelle to be a break open shotgun, vote disagree
and my personal favorite
people who want annabelle to look like a mix of both weapons, but act the same as the original weapon vote optimistic
[QUOTE=Fat-Corgi-Guy;40246313]I think it should just remain a Winchester rifle. I don't really see what's wrong with how it functions, I mean, plenty of the guns in HL2 function differently from real life ones. Eg. is the shotgun, Spas-12s can't double-barrel fire.
[editline]2013[/editline]
Remember this is the Enhancement mod, not the [I]let'schangeeveryguntobeacompletelydifferentgun[/I] mod. It's also only seen for, what? 1/100th of the game? Let's not make a big deal over this.[/QUOTE]
Of course I understand your thinking about this, I just figured since you guys were already remaking the shotgun model to make it actually accurate to some degree. I don't want to turn it into a huge thing, it was simply something to think about.
Mr. Someguy put it pretty well in saying that it was like making a shotgun model behave like the ar2. Sure most of the guns in hl2 behave differently to real ones but none of them pretend to be something they're not, ie, a Winchester 1886 lever action rifle pretending to be a 2 shot shotgun.
[QUOTE=a wet towel;40245923]I decided to give modelling the 357 a go, doing the high poly right now. I'm really new to animating and fairly new to texturing however. I'll certainly give texturing a go, but once I've finished the model I'll post it here for anyone to have a crack at them.
[t]https://dl.dropboxusercontent.com/u/5210835/357.png[/t][/QUOTE]
I think you've somewhat misunderstood the purpose of a high poly model, friend. The idea is you have soft edges that bake onto the normal of the low poly, giving the appearance that it has more polygons, and that the geometry is denser, when it does not. For this to happen, you want the edges of a high poly to be far softer, i.e. more curved, than the low poly. Also this:
[img]http://filesmelt.com/dl/edgewidthmodel.jpg[/img]
[editline]11th April 2013[/editline]
Did that "friend" sound patronising? Because if so, that's unintentional.
I was hoping that the Annabelle could be included as a sort of secret weapon since there was a way obtain it with normal play. On the catwalk where Grigori throws you the shotgun, the normal shotgun and Annabelle are laid side by side. Grigori grabs and throws the first shotgun he reaches, but you are able to shoot the normal shotgun off before the event happens. So instead, Grigori will pick up the Annabelle and throw it to you.
It wasn't very practical since it used the same ammo as the 357.
[video=youtube;KWu-AaxlsQw]http://www.youtube.com/watch?v=KWu-AaxlsQw[/video]
Whether the annabelle is a lever action rifle or a sawed off is fine to me. I could always modifiy the skill.cfg if you guys don't bother making it realistic anyways. I'll probably end up modifying the MP7A1 to have 20 round magazines since you guys modeled it with them.
[QUOTE=PaChIrA;40247937]Whether the annabelle is a lever action rifle or a sawed off is fine to me. I could always modifiy the skill.cfg if you guys don't bother making it realistic anyways. I'll probably end up modifying the MP7A1 to have 20 round magazines since you guys modeled it with them.[/QUOTE]
Im torn between whether or not it should be lever action or sawed off, both seem pretty cool honestly.
What exactly would be the point of using the old shotgun if we put in Annabelle? Wouldn't it pretty much be either a direct upgrade to the shotgun if it had 10 cartridges + same damage or useless if it had less damage then the shotgun + 10 shots?
[QUOTE=IM BATMAN;40248190]What exactly would be the point of using the old shotgun if we put in Annabelle? Wouldn't it pretty much be either a direct upgrade to the shotgun if it had 10 cartridges + same damage or useless if it had less damage then the shotgun + 10 shots?[/QUOTE]
It would be a secret weapon?
We could make it harder to get or make it so that its less obvious that your able to just shoot the normal shotgun off the balcony.
[QUOTE=99p;40247790]I think you've somewhat misunderstood the purpose of a high poly model, friend. The idea is you have soft edges that bake onto the normal of the low poly, giving the appearance that it has more polygons, and that the geometry is denser, when it does not. For this to happen, you want the edges of a high poly to be far softer, i.e. more curved, than the low poly. Also this:
[IMG]http://filesmelt.com/dl/edgewidthmodel.jpg[/IMG]
[editline]11th April 2013[/editline]
Did that "friend" sound patronising? Because if so, that's unintentional.[/QUOTE]
No it didn't sound patronizing at all, CC is always welcome. If you hadn't pointed it out I probably would've not noticed and left them! I do actually have a really bad habit of making my supporting loops way too often and close to the edges.
[QUOTE=MacD11;40248222]It would be a secret weapon?
We could make it harder to get or make it so that its less obvious that your able to just shoot the normal shotgun off the balcony.[/QUOTE]
Ehh, I guess so. If anything though, lets not give it too much or attention or it'll end up being too much work for just a secret weapon.
How about we just keep [I]annabelle[/I] as an unobtainable weapon, only used by Grigori. That will eliminate the need to change any scripts, and the need to add another weapon to the game.
True I want to add more weapons to the game, but not weapons that are almost the same, like the shotgun and annabelle.
[QUOTE=99p;40247790]I think you've somewhat misunderstood the purpose of a high poly model, friend. The idea is you have soft edges that bake onto the normal of the low poly, giving the appearance that it has more polygons, and that the geometry is denser, when it does not. For this to happen, you want the edges of a high poly to be far softer, i.e. more curved, than the low poly. Also this:
[img]http://filesmelt.com/dl/edgewidthmodel.jpg[/img]
[editline]11th April 2013[/editline]
Did that "friend" sound patronising? Because if so, that's unintentional.[/QUOTE]
Can't entirely agree with that, it really depends on the model and your personal preferences. I mean, even the pro's tend to do the left way, that is because if you chose the one on the right, you have the rounded edge on the normal map which means that you're actual low poly model will look alot different from the original, and you wont have a flat surface. Especially with weapons, i'd say the left one is better.
And towel, your doing a good job man keep it up! if you need any help whatsoever just contact me.
[QUOTE=Fat-Corgi-Guy;40248745]How about we just keep [I]annabelle[/I] as an unobtainable weapon, only used by Grigori. That will eliminate the need to change any scripts, and the need to add another weapon to the game.
True I want to add more weapons to the game, but not weapons that are almost the same, like the shotgun and annabelle.[/QUOTE]
Model an AK74M and MP-443 Grach for rebels to use sometimes
[QUOTE=kwant111;40248862]that is because if you chose the one on the right, you have the rounded edge on the normal map which means that you're actual low poly model will look alot different from the original[/QUOTE]
yeah but if you do the one on the left it'll be pretty much unnoticeable and then it's like "whats the point i could have just skipped the highpoly"
[QUOTE=Juniez;40248948]yeah but if you do the one on the left it'll be pretty much unnoticeable and then it's like "whats the point i could have just made a lowpoly"[/QUOTE]
Not entirely true, i don't really want to make a debate out of this but its mostly the small details that make a model "just perfect".
On top of that, i did my smg that way and all my other models, and the effect was surprisingly good. You can see a very clear difference.
Though it also depends on what program you use as the 3ds max projection tool makes imo better bakes by default instead of a program like Xnormal.
And really, i dont like to see a model of a holosight with those rounded edges.. i'd probably call it a bad normal bake.
Its supposed to have flat sides [t]http://hurricane-airsoft.com/shop/images/detailed/0/Hurricane_552_Holo.png[/t]
[QUOTE=kwant111;40249011]Not entirely true, i don't really want to make a debate out of this but its mostly the small details that make a model "just perfect".
On top of that, i did my smg that way and all my other models, and the effect was surprisingly good. You can see a very clear difference.
Though it also depends on what program you use as the 3ds max projection tool makes imo better bakes by default instead of a program like Xnormal.
And really, i dont like to see a model of a holosight with those rounded edges.. i'd probably call it a bad normal bake.
Its supposed to have flat sides [t]http://hurricane-airsoft.com/shop/images/detailed/0/Hurricane_552_Holo.png[/t][/QUOTE]
case in point - i wasn't even aware you had done a highpoly for your smg
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