[QUOTE=Zero Hour;40253197]Do you guys want a better headcrab??
[IMG]http://i50.tinypic.com/30di87s.jpg[/IMG]
[IMG]http://i50.tinypic.com/1o3zfr.jpg[/IMG][/QUOTE]
Looks pretty great, though a bit too orange for my tastes...
Also I was hoping to have a new model for the headcrabs, so they'd look like this:
[t]http://www.gamingheads.com/images/stories/products/HLHCZX/horizontal_09.jpg[/t][t]http://www.gamingheads.com/images/stories/products/HLHCZX/horizontal_08.jpg[/t][t]http://www.gamingheads.com/images/stories/products/HLHCZX/horizontal_01.jpg[/t]
[sub]FYI something to remember: you guys voted for this design a few threads back, and it won by a lot of votes.[/sub]
Can you post the progress on the weapon models(those who aren't posted I mean)
I think I've finished the high poly, please point out anything I've missed though. Starting on the low poly now. Also, sorry if I'm posting too much of this gun, I admit visually it hasn't changed loads since the last post of it, but nonetheless I'm sure some people want to see the high poly complete. Please say if you think otherwise.
[t]https://dl.dropboxusercontent.com/u/5210835/357_Comp.png[/t]
[QUOTE=Mr. Someguy;40253350]Would it be possible to have 2 headcrab skins? One with blood, seen in the wild mostly. And one without blood, coming out of Headcrab Cannisters, also Lamarr.[/QUOTE]
Canister headcrabs should be paler and cleaner.
[QUOTE=a wet towel;40255451]I think I've finished the high poly, please point out anything I've missed though. Starting on the low poly now. Also, sorry if I'm posting too much of this gun, I admit visually it hasn't changed loads since the last post of it, but nonetheless I'm sure some people want to see the high poly complete. Please say if you think otherwise.
[t]https://dl.dropboxusercontent.com/u/5210835/357_Comp.png[/t][/QUOTE]
Looks great! Though you didn't model in the 'push bar' (I have no idea what it's called- the thing that you push the shells out of the gun with).
[t]http://4.bp.blogspot.com/_vmpSO2BbYCE/TS5_OEBDERI/AAAAAAAAOWc/1YO-0iFTED4/s1600/Python%2B12%2B12.jpg[/t]
[QUOTE=a wet towel;40255451]I think I've finished the high poly, please point out anything I've missed though. Starting on the low poly now. Also, sorry if I'm posting too much of this gun, I admit visually it hasn't changed loads since the last post of it, but nonetheless I'm sure some people want to see the high poly complete. Please say if you think otherwise.
[t]https://dl.dropboxusercontent.com/u/5210835/357_Comp.png[/t][/QUOTE]
I think it looks a bit too smooth, especially on the grip. Right now most you can't see the difference between the material that the grip is made of and the metal for the trigger without textures, while the real deal obviously has some sort of dividing line, no matter how small.
[QUOTE=Mr. Someguy;40252153]I like the realistic terrain idea, but I don't want it changed too much. Just keep in mind that the area we spend a lot of our time driving on was covered in 10 meters of water 20 years ago. That beach looks like.. well a beach, while in the coast, the beach we follow was mostly underwater before.[/QUOTE]
Late, but what I meant by realistic, was more wear and tear on the terrain, (erosion lines, that kind of thing) as well as a couple of ascetic rocks to make it feel more like a coast.
IMO the nature textures in HL2 are fairly Ugly. I think it would be a good idea to just use blend textures, with blend modulate for the terrain rather than dedicated cliffs.
[QUOTE=a wet towel;40255451]I think I've finished the high poly, please point out anything I've missed though. Starting on the low poly now. Also, sorry if I'm posting too much of this gun, I admit visually it hasn't changed loads since the last post of it, but nonetheless I'm sure some people want to see the high poly complete. Please say if you think otherwise.
[t]https://dl.dropboxusercontent.com/u/5210835/357_Comp.png[/t][/QUOTE]
Doesn't look very finished at all, you have geometry pinching and bad smoothing everywhere.
Your edges are too hard in some place and it seems like you support (/control) loops do nothing at all.
PS: Seperate the grip panels from the body and model the screws in the grip
[QUOTE=Fat-Corgi-Guy;40254862]Looks pretty great, though a bit too orange for my tastes...
Also I was hoping to have a new model for the headcrabs, so they'd look like this[/QUOTE]
I'd say the model's fine; looks to me like most of the rough edges have been smoothed out, a little extrusion and a retexture would bring out all those fleshy details.
[QUOTE=Chonch;40255724]I'd say the model's fine; looks to me like most of the rough edges have been smoothed out, a little extrusion and a retexture would bring out all those fleshy details.[/QUOTE]
I didn't even notice that was a new model, I thought it was just a texture until you said that... [t]http://i357.photobucket.com/albums/oo13/pandorapj/shaking_head.gif[/t]
Yeah. The python model needs to be a bit more detailed. You are missing the extractor pin, the groove on the tube below the barrel for it (extractor is what pushes the empty casings out) There needs to be visible width difference between the body of the gun and the grip, the grip needs to be slightly wider as well. The one you have now would fit better as the second LOD.
I would love to see the barrel gibs redone, so when the barrel explode it's not just small fragments of metal.
Made some improvements, keep the CC coming. Been super useful so far!
[t]https://dl.dropboxusercontent.com/u/5210835/357_wip5.png[/t]
[QUOTE=a wet towel;40256801]Made some improvements, keep the CC coming. Been super useful so far!
[t]https://dl.dropboxusercontent.com/u/5210835/357_wip5.png[/t][/QUOTE]
Is the inside part modeled, so once it's rigged, the cylinder and the rest of the mechanism can fold out for reloads?
[QUOTE=a wet towel;40256801]Made some improvements, keep the CC coming. Been super useful so far!
[t]https://dl.dropboxusercontent.com/u/5210835/357_wip5.png[/t][/QUOTE]
First thing, show us some wireframes from different angles.
2. the trigger guard is a little too smooth, it starts to look melted.
3. the body still has geometry pinching behind the zylinder and under the hammer, also on the grip
4. you have a little too much supporting geometry on the zylinder, I can see the edges hardening in the center of the indents
5. the squeare part above the barrel is actually part of the barrel and should be modelled accordingly
6. you should loose up some of the tight edges, check out the picture posted a few pages ago to judge edge tightness
7. the area around the cylinder pushing pin doesn't look quite right, the pin housing is too small
8. the screw on the grip doesn't look quite right too (probably because it's off center)
that should be enough for the moment, if something isn't clear let me know
Please tell me you guys are gonna model a speed loader for the reload animation
[I]ppleeasee[/I]
It annoyed me greatly seeing him push the bullets into the magnum without even holding them (he puts his finger in the middle of the group, where there's nothing). I was hoping BM would've had that but all they did was make it look like he was holding the bullets.
Also, when you do the extractor, the body just in front of the cylinder does need to have a continuation of the groove for the pin, because in your last pic, the pin is there, but it gets cut off at the end of the visible barrel. I hate to be nitpicky, but my OCD will never shut up if I don't at least point it out.
I wonder if I could put together a site for this. Doe anyone think it would it be beneficial at all?
A Moddb page might be useful
[QUOTE=PaChIrA;40257720]A Moddb page might be useful[/QUOTE]
It would, but we don't have too much content at the moment. I feel like we should wait until we get the first level done (or at least in a stage where we can show off the textures, new map details, and a few models) before we go posting it on ModDB.
I meant in response to the post above
[QUOTE=PaChIrA;40257793]I meant in response to the post above[/QUOTE]
we don't need one just yet, later yes
but not right now
whoa, 3 people pretty much in a row saying pretty much the same thing...
[QUOTE=SFC003;40257821]we don't need one just yet, later yes
but not right now[/QUOTE]
I never said right now
For the revolver, where is the button(?) that lets the cylinder fall out for reloading? Im really bad a describing.
[QUOTE=Killer monkey;40258062]For the revolver, where is the button(?) that lets the cylinder fall out for reloading? Im really bad a describing.[/QUOTE]
It's the piece directly behind the cylinder and in front of the grip. That curvy triangular looking thing
I think we should make a Public group for the mod right now, if anything. We have a dev group already though (albeit with a outdated name).
[QUOTE=a wet towel;40256801]Made some improvements, keep the CC coming. Been super useful so far!
[t]https://dl.dropboxusercontent.com/u/5210835/357_wip5.png[/t][/QUOTE]
Huge improvement over the last one. You're missing the grooves on the cylinder though.
[t]http://www.deactivated-guns.co.uk/images/Python_5/Python_take2_6.jpg[/t]
So, what will you do to the "Our Benefactors" chapter? I mean, the blockyness, will you make it more round or not?
In the original version I got confused and even lost because of the terrible similarity etc. between the blocks. I hope that you will find a way to make it better.
Still working on it, I actually have been working on it non-stop all day. Although that might just be me being slow. There's still some stuff I need to change, a smoother edge here and there, and changing some thing so the cylinder doesn't clip with the gun when it does this:
[t]https://dl.dropboxusercontent.com/u/5210835/357_wip6_2.png[/t]
I've also connected the barrel and that top rectangular bit.
[t]https://dl.dropboxusercontent.com/u/5210835/357_wip6.png[/t]
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