[QUOTE=Butthurter;40348016]but doing that would sacrifice quality texture work
look at how horribly bland and paper-crafted the l4d2 common zombies look like[/QUOTE]
We could still do something like L4D2's zombies in terms of the blood, that way we'd have 1 or 2 body textures + the bodygroups, then each one would look different 'cause they'd have different blood decal layouts. You can still get quality texture work and variety.
[QUOTE=kaze4159;40354406]I don't think it's possible to show every weapon holstered without it being a huge clusterfuck :v:[/QUOTE]
[img]http://filesmelt.com/dl/guns6.jpg[/img]
[QUOTE=Fat-Corgi-Guy;40346404]Though I have checked, most of the previous AI bugs, like holding a pill bottle in front of you making the turret gunners not shoot at you, aren't fixed yet.[/QUOTE]
That one's fixed in Portal, it behaves strangely though. You can hide behind a box and the turret won't shoot, but if you hold the box (even without moving it), the turret will shoot and hit the box. If let go of the box again, the turret stops shooting.
I think they just made it so that held items are 'transparent' to the AI, that's what it acts like.
[QUOTE=kaze4159;40354406]I don't think it's possible to show every weapon holstered without it being a huge clusterfuck :v:[/QUOTE]
most the weapons would be on his back where you can't see them, anyway
[QUOTE=highvoltage;40347963][url]http://www.valvesoftware.com/publications/2010/GDC10_ShaderTechniquesL4D2.pdf[/url]
I think that's it.
But the thing is that I don't think they have the code for the shaders so they will have to make them by scratch which might be more trouble then it will be worth.[/QUOTE]
I assumed the shaders were loaded into the game since we're using a fair bit of L4D2's coding already.
[QUOTE=Snood_1990;40356272]I assumed the shaders were loaded into the game since we're using a fair bit of L4D2's coding already.[/QUOTE]
In that case it would be neat to use it for random grime, dirt, stains and blood on the headcrabs, zombies, and streetwar combine and citizens.
[editline]20th April 2013[/editline]
I wonder how applying L4D2's gore and damage system to the zombies would affect the mood in Ravenholm.
I made up a little poster for the Annabelle.
[t] http://filesmelt.com/dl/Annabelle11.png[/t]
Since the game is now run on a more advanced version of the L4D2 engine, would it be possible to incorporate some basic gore? (Decapitation, more gruesome zombie severing) and I also thought it was cool in Gmod gore mods, that when a ragdoll collided with something, a blood decal would appear underneath.
[QUOTE=Spot of Tea;40356595]Since the game is now run on a more advanced version of the L4D2 engine, would it be possible to incorporate some basic gore? (Decapitation, more gruesome zombie severing) and I also thought it was cool in Gmod gore mods, that when a ragdoll collided with something, a blood decal would appear underneath.[/QUOTE]
It's on the Alien Swarm engine, it's just using some code and the menu design from L4D2 atm.
I don't really think we should add much 'extreme gore' to HL2. Decaps or exploding heads- maybe. But severed limbs (minus zombie's being cut in half), and Smod style gore- no.
[QUOTE=Fat-Corgi-Guy;40356583]I made up a little poster for the Annabelle.
[t] http://filesmelt.com/dl/Annabelle11.png[/t][/QUOTE]
That 'Annabelle' text looks a bit off imo.
[QUOTE=Fat-Corgi-Guy;40356631]It's on the Alien Swarm engine, it's just using some code and the menu design from L4D2 atm.
I don't really think we should add much 'extreme gore' to HL2. Decaps or exploding heads- maybe. But severed limbs (minus zombie's being cut in half), and Smod style gore- no.[/QUOTE]
My idea for gore, limbs can be taken off, but only by a very close explosion or flying sawblades
You still have some gore happening, adds some variety to blowing shit up and isn't that overdone "357 makes everything explode" smod style
[QUOTE=Snood_1990;40356739]That 'Annabelle' text looks a bit off imo.[/QUOTE]
Yeah, though I didn't want to spend a whole lot of time on the text, you'd more or less never see it in-game anyways. I just added it as an 'easter egg'.
[QUOTE=Snood_1990;40356739]That 'Annabelle' text looks a bit off imo.[/QUOTE]
Better now? I tried to enhance it (duh)
[IMG]http://img850.imageshack.us/img850/4821/annabelle11.jpg[/IMG]
[QUOTE=RaTcHeT302;40357145]Better now? I tried to enhance it (duh)
[IMG]http://img850.imageshack.us/img850/4821/annabelle11.jpg[/IMG][/QUOTE]
the name is bad, just keep the logo
That logo is absolutely [B]beautiful[/B]! Great work! Same with the gun too.
[QUOTE=IM BATMAN;40357343]That logo is absolutely [B]beautiful[/B]! Great work! Same with the gun too.[/QUOTE]
I may have to clear it up though, as certain details aren't as visibile when it's smaller, I might remake it if I can find ideas.
[QUOTE=SFC003;40357195]the name is bad, just keep the logo[/QUOTE]
please just stop
[QUOTE=Zeb Brown;40357538]please just stop[/QUOTE]
I think he means it's bad 'cause he changed it to 'Half-Life 2: Enhanced' in the pic, which is already the name for another mod.
[QUOTE=Fat-Corgi-Guy;40357608]I think he means it's bad 'cause he changed it to 'Half-Life 2: Enhanced' in the pic, which is already the name for another mod.[/QUOTE]
exactly
i'm not trying to start another name war it's just that this name was already in use and we haven't even taken it
Let's just stop this before it even begins
Half-Life 2: Nameless quality improvement mod which never got a proper name because we couldn't decide on one
There, go with this. It pretty much represents the mod in all aspects. :v:
Stop the frigging name/logo debates or I'm gonna have to start handing out bans.
[QUOTE=SFC003;40357629]exactly
i'm not trying to start another name war it's just that this name was already in use and we haven't even taken it[/QUOTE]
Should had said that instead but no biggie.
[QUOTE=MaxOfS2D;40357929]Stop the frigging name/logo debates or I'm gonna have to start handing out bans.[/QUOTE]
Please don't do that, its just really unnecessary (probably :v:)
Anyway, I already changed the name in the image to reflect the proper name. Here's the fixed 1280x720 version.
[IMG]https://dl.dropboxusercontent.com/u/56479384/Half%20Life%202%20-%20Enhancement%20Mod%20(Graphical%20Resources)/Annabelle.png[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/56479384/Half%20Life%202%20-%20Enhancement%20Mod%20(Graphical%20Resources)/MP7.png[/IMG]
[QUOTE=MaxOfS2D;40357929]Stop the frigging name/logo debates or I'm gonna have to start handing out bans.[/QUOTE]
Finally!
Thanks a lot!
[QUOTE=kaze4159;40356758]My idea for gore, limbs can be taken off, but only by a very close explosion or flying sawblades
You still have some gore happening, adds some variety to blowing shit up and isn't that overdone "357 makes everything explode" smod style[/QUOTE]
Would that apply to the Combine/rebels too, or just the zombies? If it was toned down a bit I could see mild dismemberment working for the Overwatch soldiers. Exploding heads might also be a 'nice' touch.
I wouldn't mind if, say a combine was right next to a grenade when it blew off, and he lost an arm or a leg, just so long as the gibbing isn't like in HL1, or BM:S.
I think it would be really cool if you could shoot off the combine masks or something.
I don't like 'all or nothing' gibs, except for special circumstances like Antlions or Gunships. I always imagined that making Fallout or L4D style gibbing on Source is going to be [I]very[/I] difficult if not impossible though.
i think gibbing would be cool on the antlions and zombies but it wouldn't really fit for anything else. HL isn't afraid to shy away from gore, but it definitely isn't ultra-violent
I'm moving tomorrow and will have no internet for at least three weeks (Thank you BT) so I won't be able to post any updates on the revolver, but once the internet is back for me I'll have something that I think is finished. Although I'm sure people will find tonnes of things I've missed or can improve!
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