• Why are old games scarier?
    37 replies, posted
The whole nostalgia oh these were the best days things is heavily influenced by comparing over ten years of game development to one to two years in modern days, and only looking at the popular games as an example. The number of games being developed in every genre easily dwarfs the amount back then, even if it's not made by some gigantic game studio. Also Deus Ex is so overrated holy shit.
[QUOTE=Achilles123;23427588]Uh... in most every old game you could still load, what are you talking about? And they were perfectly functional, what are you talking about?[/QUOTE] Not every old game allowed you to load. How old are we talking here? For a lot of them you had to actually go out and get a memory card, on consoles, and a lot of the people I know didn't know where to get them and just couldn't be asked to. Games as old as DooM and Twisted Metal, you could not load. You had to write down a password. I recall Twisted Metal didn't even do passwords. A lot of old games functioned a lot worse; choppy animations and odd gameplay mechanics made games seem far less functional. On consoles, old games ran on generally pretty low framerates, increasing their difficulty unreasonably. Old games, since they were unable to be updated nearly as easily, were more prone to having recurring issues that would never be fixed.
[QUOTE=RibbonHead09;23424685]Penumbra was pretty scary too. I didn't think Dead Space was scary tho'. I never even jumped.[/QUOTE] Penumbra wasn't really scary after you see the clunky animations of the enemies.
[QUOTE=Kung Fu Jew;23427896]Not every old game allowed you to load. How old are we talking here? For a lot of them you had to actually go out and get a memory card, on consoles, and a lot of the people I know didn't know where to get them and just couldn't be asked to. Games as old as DooM and Twisted Metal, you could not load. You had to write down a password. I recall Twisted Metal didn't even do passwords.[/QUOTE] He's new gen apparently. [editline]11:52AM[/editline] [QUOTE=Kylel999;23427944]Penumbra wasn't really scary after you see the clunky animations of the enemies.[/QUOTE] That's a pretty shallow way to look at it. They were supposed to be awkward, you might as well say all the old horror games suck because you could see the pixels.
I found old games scarier because of the clunky animations. It made it seem so much more surreal. Games these days are heavily influenced on realistic animations (Look at Bad Company 2: The movement style of the soldiers is based off perfection in physical science. With some slight tweaks, the animations would be the most realistic in any game. The new Medal of Honor downgraded this with less realistic animations.) The scariest monsters, I believe, are the imaginative ones that don't move with realistic sleekness, but ridiculous stuff you just don't expect. Bad graphics generally scare me, too. Anything old creeps me out because of its age. I'm young and afraid of immediate history.
RE4 is a perfect example of both worlds. throughout the game I was never scared till i ran into 3 enemies; The Chainsaw guy, The Dogs, and finally, The iron maidens. The reason they were scary is because they were difficult to beat in some circumstances, and they all made a omnipresent sound. It makes you start to fear where and when they will pop out.
[QUOTE=RG4ORDR;23424663]What about STALKER those games are pretty scary[/QUOTE] Oh god those fucking labs with the snorks
[QUOTE=holdenmcclure;23427959]He's new gen apparently. [editline]11:52AM[/editline] That's a pretty shallow way to look at it. They were supposed to be awkward, you might as well say all the old horror games suck because you could see the pixels.[/QUOTE] Wait, why would I be talking about new gen games if we're debating old games? It makes no sense. And I never said all of them did, I said most of them. And just because you can't be assed to go out and get a memory card, it doesn't mean that the feature wasn't there.
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