• APB - All Points Bulletin
    2,001 replies, posted
Why does everyone bitch about LTL weapons? Fuck they aren't that great, learn to fucking aim if you can't deal with someone using them. [editline]05:10AM[/editline] By the way with all of the bitching that goes on in this game it is just faster and easier to say "umad" than argue with people.
[QUOTE=igamiwarr;23399952]Why does everyone bitch about LTL weapons? Fuck they aren't that great, learn to fucking aim if you can't deal with someone using them. [editline]05:10AM[/editline] By the way with all of the bitching that goes on in this game it is just faster and easier to say "umad" than argue with people.[/QUOTE] This. LTL isn't overpowered, at all. Especially the 2 shot weapons due to their long reload time and I don't see why we need to have this discussion every few pages.
Hey Dashiel can i add you to my friends list on APB? I'm bored, noone of my friends play it.
[QUOTE=PistolKid;23398912]I love how bullshit this game can get. Dutch & I got put up against the SAME TWO PEOPLE three matches in a fucking row. We lost twice, and ragequitted on the third. One was using the SHAW-Lion, the other was using a JG-840 and TG-8 combo. You might say "well that seems pretty fair" but once the SHAW opens up on you and the person with the TG-8 shoots you, you're good as raped. LTL's are making me quite annoyed, lately. I might completely stop playing it and give my RTW points away after my time is up. I dunno. I guess we'll see what the patch brings. EDIT: Ninja'd.[/QUOTE] Dibs on the RTW. :3: On another note, I'm trying to sell APB$ for RTW points, it's not very successful though. :frown:
[QUOTE=SlayerFin;23400177]Hey Dashiel can i add you to my friends list on APB? I'm bored, noone of my friends play it.[/QUOTE] Yes, yes you can. [editline]10:18AM[/editline] [QUOTE=pvt.meh;23400181] On another note, I'm trying to sell APB$ for RTW points, it's not very successful though. :frown:[/QUOTE] That's because everyone is doing it and nobody is buying it because it's stupidly overpriced.
Why is everyone better than me? :<
So is there any particular advantage to being criminal or enforcer?
Criminals get a source of income from the city's open world activities, and can take down bounties against both enforcers and other criminals. Enforcers get access to high-tech less than lethal weaponary if they want to arrest instead of kill, aswell as being able to chase criminals at their discretion.
Thanks. Criminal it is, then.
Enjoy being dispatched against every few seconds.
As a criminal, accept a mission and then just keep ram-raiding or car stealing. That's what a criminal can do that an enforcer can't do. Also, I hear that having Energizer is a waste since NL9 can still 2 shot a person with it. I'll have to check back on that. I already have a plan to negate stuns. I shall throw doughnuts on the floor and enforcers won't be able to resist... Also if you do end up giving away RTW points/in-game money, wink wink :3
Yeah I made a new character that's enforcer
Just got a month by selling $APB. My tip is to sell [b]$20000[/b] packages at [b]100[/b] points. I always sell within half an hour.
[QUOTE=Disseminate;23404216]Just got a month by selling $APB. My tip is to sell [b]$20000[/b] packages at [b]100[/b] points. I always sell within half an hour.[/QUOTE] Only $20000? Wow lol. [editline]11:05AM[/editline] I got 500 RTW just by selling a duplicate of my Aperture Science themed Bishada.
This is some serious streetdancing skills. [IMG]http://dl.dropbox.com/u/266556/APB/213wqesad213.jpg[/IMG] [editline]06:51PM[/editline] [quote] So, before we start talking about what the problems are with matchmaking and how we solve them, let's talk about what it's supposed to do. At its core, the purpose of the matchmaking system is to find groups of players of as close to equivalent skill as possible and send them to oppose each other. Simples. The system looks at the relative Threat level of each group or individual available to join a match, applies various modifiers such as whether it's a single established group or a 'metagroup' of disparate individuals, and then goes through a series of passes, first of all looking for a straight match, then beginning to include metagroups, and finally considering the same opposition as the previous match as a last resort. Eventually it comes up with what it considers the 'best fit' for the mission-owning team and sends out Dispatch invites to all concerned to come and join the party. If it can't find any matchup within the bounds of what is considered an acceptable match, it simply leaves the mission team unopposed and tries again 15 seconds later. [B]So what's going wrong?[/B] Simply put, not everybody who's invited to the party decides to show up. In fact, we're seeing a much higher decline rate for Dispatches and Calls for Backup than we expected. In a nutshell, this is how so many 'broken' matches end up being made. That 1v4 match that you're in was probably supposed to be 5v4 or maybe even 6v4, but everyone else declined and you were left all on your ownsome. [B]So why does it happen?[/B] There seem to be two main reasons (although no doubt there are more). First, there are the stat chasers. These tend to be higher skill players and clanners who are chasing league wins and trying to protect their stats in those categories. This leads to a lot of cherry-picking of Dispatches as these players try to avoid matches against other highly skilled players or refuse Calls for Backup to avoid ending up with mission losses caused by the other players in the mission. Now not all league chasers want to play that way, but the fact that a few do means that everyone has to, to avoid being at a disadvantage. Next, we have the simple fear factor. Very often when Dispatch offers go out against a high threat group, the majority of players see the threat levels of the opposition and just chicken out, leaving those plucky souls who decide to give it a go all alone to face the music. And of course it then becomes a self-fulfilling prophecy - the guys who gave it a go last time only to be hammered because no-one else showed up are less likely to say yes next time, and so it goes on. Call for Backup also suffers in the same way - people see high threat opposition and know that whoever is in the mission is probably already getting thrashed, and decide to leave them to their fate. Now it doesn't happen all the time, but it happens enough for it to make the player experience of matchmaking nothing like the one that the system was built to provide. [B]So what do we do about it?[/B] Well, one school of thought is that we remove the human element altogether. When players enter the district, they're 'Off Duty' or 'unavailable' or however you want to think about it. Once they're done with checking mail or sorting their inventory, they hit a key and switch to 'On Duty'. From that point on, they are at the beck and call of their Organisation, and the matchmaking system decides who goes where and does what. Participation in individual missions is no longer a choice. Your Organisation is sending you to do a job, so get with the programme. After the mission, if you need to get more ammo or respawn your vehicle, just flip back to 'Off Duty' and nobody will bother you until you're ready to go again. [B]So what does that gain us?[/B] Well, first of all, cherry-picking goes away. Noob-farming and artificially protecting win:loss ratios becomes a much more difficult proposition for stat-chasers, and all clans or league participants are in the same boat, so no-one is at a disadvantage. Leagues become more a true test of skill, since every player has to make the best of the situation that the system puts them in, rather than picking and choosing what they consider easier matches. Next, fear factor is no longer an issue, since everyone who needs to be part of the mission will be added to it. There's always the possibility that people might just choose not to turn up even though they're part of the mission, but side leaders have the option to kick non-participants and generate an automatic CFB to plug the gap. Overall it's bound to be a better experience for all to get rid of badly mismatched missions. This approach also lets us see just how well (or not) the actual matchmaking algorithm is working and allows us to tweak it (and bugfix it) and see the results - the actual effectiveness of the existing system is currently being obfuscated by the factors I've mentioned above. Along with this we'd need to make a few more changes. First, we would have to prevent players being added to matches in the final stage with only seconds to go (that's a change we intend to make anyway), since no-one wants to be forced to join a mission where they have no chance to influence the outcome. Next, we would have to add a universal cooldown timer to make sure that players don't end up being put into back-to-back missions without the chance to go 'Off Duty' if they need to. To maximise the size of the matchmaking pool, we're also currently experimenting with removing system-generated bounty missions, stopping criminal vs criminal matchmaking, and increasing the number of players per instance. We're also currently considering some fundamental changes to how Threat works in conjunction with matchmaking to ease new players in more gently and provide high threat players with a much more challenging experience. This would mean a whole different play experience for the teams at the top, with the system pushing back harder and harder as they try to break the bell curve to become the dominant force in the game. On the flip side, newbs who are really struggling would get a little extra help to prevent APB from being a really depressing experience. So that's our current thinking. There are other approaches we could take, but this seems like the one which best tackles the current problem. That's not to say this is a done deal - that's why we're posting this ahead of time. So give us your thoughts on what I've said here, ask any questions you have, mention any edge-cases that you think need considered, and we'll do our best to think things through together with you to see if this is the right way to go. [/quote] On/Off duty button sounds fucking awesome.
400 RTW points for 1 month.
Any of you guys able to make enough RTW points to not pay at all for time then?
[QUOTE=Dutch;23398885]I've had it with this piece of shit game. It wasn't worth any of the money I paid for it, and I'm glad I just exploited the game's shitty economy to get a month free. [i]Every single match[/i] I get nowadays is against people who either exploit the Enforcer's fucking [i]landslide[/i] advantage (LTL), or when I'm actually about to win an escape mission, some moron (always an Enforcer) rolls up in a garbage truck and rams my Bishada into a wall, blowing it up IMMEDIATELY. This game's community is the equivalent of Call of Duty or Halo, as in almost everyone is a wannabe /b/tard that's only response to ANYTHING is "umad??". I've yet to have an intelligent conversation with any Enforcer. Ever. The only way I can see this game getting any better is if they completely remove the preset weapons, along with health upgrades, then fix LTL and matchmaking, then finally pretty much remove the entirety of the Fag/troll forcers. I'm done with APshit, at least until this "fix all" patch.[/QUOTE] lolumad?
[QUOTE=Dashiel;23402085]Enjoy being dispatched against every few seconds.[/QUOTE] They are removing that.
[QUOTE=lockdown6;23404974]How much RTW does game time cost? Selling stuff for RTW seems like a good way to keep playing without paying.[/QUOTE] 30 days for 400 points
[QUOTE=Barnhouse;23406838]Any of you guys able to make enough RTW points to not pay at all for time then?[/QUOTE] It is extremely easy, selling one Bishada got me enough for one month of unlimited time.
Is anyone else having problems with lockups / crashes? Every time I jump in game, I can play for about 15 minutes before my game starts locking up randomly. A ctrl-alt-delete and then opening the game back up fixes it, but it's EXTREMELY annoying especially while in mission... can't tell you how many times I've failed because of it. After a few lockups, the game will crash hard and close. I've checked the APB forums and it seems many others have the problem but there aren't any whispers of a possible fix, at least any that I can find. From what I've read, it seems a memory leak might be the issue. Specs: AMD Phenom II X4 940 4GB RAM GTS 250 (1 GB model) Windows 7 64 bit
Strange... I have almost the same computer, yet my game runs without any crashes... This game really does work in mysterious ways. Also, iPod touch grammar Ftl. I was gonna put for the win, but it tried FFA and then FTP.
[IMG]http://omploader.org/vNHkxaQ/ScreenShot00003.jpg[/IMG] My enforcer in Obeya, who doesn't love rainbows?
Okay so this matchmaking tweaking sounds fucking awesome. Now all they need to fix is the retarded crim/enforcer road trolling. [editline]08:23PM[/editline] It happens to both sides but since crims are too busy being dispatched against, the enforcers have a lot more opportunity to do it since downtime is at their own discretion.
[QUOTE=bitter146;23411171]Strange... I have almost the same computer, yet my game runs without any crashes... This game really does work in mysterious ways. Also, iPod touch grammar Ftl. I was gonna put for the win, but it tried FFA and then FTP.[/QUOTE] I love this game but I just can't get into it when I have to minimize and bring it back up every two minutes.
Also, take a look at the notes for the upcoming patch. FIRST LOOK - APB 1.3.0 Patch Notes [url]http://eu.apb.com/forums/showthread.php?t=44142[/url] To bad there is no release date yet.
[QUOTE] Pedestrians have had their collision box sizes decreased. Living City drivers no longer remain calm when their vehicles are on fire. Improvements have been made to Living City driving routes in various areas of the Action Districts. Damage caused by vehicles exploding near characters is now applied correctly. Crouched players are now able to stand up by pressing the jump button. Players should now receive random rewards from contacts other than Double-B and Wilson LeBoyce. Amendments have been made to various &#8216;camping spots&#8217; in both the Financial and Waterfront Action Districts. [B]There is no longer a delay at showing the spawn map when loading into a district.[/B] [/QUOTE] It's a start, at least. Still no news on matchmaking re-balancing or weapon balancing though.
Looks good, if they keep fixing and improving stuff this game will be awesome. Hopefully they will add a few other things to that list before it releases though.
Matchmaking patch is not included in this patch unfortunately.
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