• Black Mesa Source V4 - 'Marines are OP' Edition
    998 replies, posted
[QUOTE=.EDI;39005182]Its against rules of this forum.[/QUOTE] What.
People post interesting things in pagekings in virtually everything else Half Life general discussion TF2 Mod Emporium TF2 General Chat TF2 Major Update Speculation Source Filmmaker Poster Thread DeviantArt Appreciation Thread How is this thread so special that everyone eschews pagekings?
[QUOTE=.EDI;39005182]Its against rules of this forum.[/QUOTE] since when?
[QUOTE=Tuskin;39006189]since when?[/QUOTE] it depends on which mod reads the thread really, some are willing to abide it but others flip the fuck out
[QUOTE=teddthebucfan;39000020]Well this is rather stupid, I forgot to check if I had SourceSDK installed. [editline]27th December 2012[/editline] Fuck, page king. Have a mod. [URL="http://gamebanana.com/blackmesa/skins/122724"][IMG]http://files.gamebanana.com/img/ss/skins/50d2a555a67c8.jpg[/IMG][/URL][/QUOTE] Assuming direct control of this form.
[QUOTE=Tuskin;39006189]since when?[/QUOTE] Doesn't matter, i have seen people getting banned because of it.
[QUOTE=kaine123;38986658][video=youtube;YCwA0T-Q2Fs]http://www.youtube.com/watch?v=YCwA0T-Q2Fs[/video][/QUOTE] Half-Life 3: Lamaar's Revenge Expansion Pack confirmed.
[QUOTE=certified;39000682]I think I may have just realized a fridge brilliance in there being no proper office workers in Office Complex. Pretty much all the staff in those positions (Including Breen, especially) got a free ride out of Black Mesa before the incident/before it got completely out of hand while the lowly button pushing scientists in other parts of the facility got deemed irrelevant and left behind to die in Black Mesa.[/QUOTE] I really doubt that a scientist with a PhD < some secretary.
[QUOTE=Mr._N;39008167]I really doubt that a scientist with a PhD < some secretary.[/QUOTE] Considering the crazy caliber of the experiments going on at almost all the departments in Black Mesa, the scientists might have had to sign some kind of waiver for a research position. An office worker probably wouldn't have had to sign anything like that, so the administration staff are legally obligated to provide them with an exit. However, being run by a guy like Breen, who's pretty much out to save himself a quick buck, he's likely to skimp on such minor details whenever possible. I mean, you've got extra-dimensional aliens out the wazoo, a whole division of scientists dedicated towards creating a resonance cascade - something that's apparently capable of shooting [I]existentially lethal green laser beams[/I] should it go wrong in any way, shape or form, - surgical machines that can apparently flip the fuck out and kill you whenever they freaking feel like it, regular usage of and research into lasers capable of instantaneously vaporizing anything they hit, weapons research that could easily backfire and kill everyone in the room if you push the wrong button at the wrong time, and several pipes apparently full of radioactive sludge and hot steam capable of blistering skin from bone. And all that shit was around BEFORE the experiments inevitably backfired and fucked up the facility! Ain't no way any research staff working there would be doing it without signing away their safety, or else Black Mesa would have lawsuits coming out the ass.
EDIT: More interesting and important [QUOTE=TextFAMGUY1]Wow, combing through the copious amounts of feedback this wonderful community have provided me appears to be doing my head in. However, I'm getting near completion point. Dadster's snagged lots of very obvious errors which never really crossed my mind, but they're mostly being dealt with (though as always, 40 - 50% I CANNOT address, or have consciously decided not to do). There is one thing I want to mention though - and that's the damn seams on the fucking furnace. It is driving me up the wall. It's entirely because IT IS IN NO WAY, SHAPE, OR FORM, my fault, and it looks REALLY bad. It's because Hammer is USELESS at quantization, particularly with lathed objects such as the furnace. I can put every single vertex for the furnace, by hand, onto the grid (and have done so SEVERAL TIMES NOW over the course of development), and make sure they're all aligned beautifully and perfectly. Then when I compile the game, or reload the map in the editor, they'll all be skewed, off the grid, and inconsistent, because Hammer sees fit to round their co-ordinates incorrectly. I'm at my wits end with it, it affects all complex brushwork but particularly the furnace. It's annoying because it shouldn't ever happen, and I can't do much about it, aside from turning the furnace into a model, which I'm contemplating doing. I may have to recruit a modeller. In other news, perhaps a little more cheery, [B]I'm pleased to announce that once this project is over, I will work on "On A Rail Uncut," or I may dub it "On A Rail Extended," as I am under the impression that OaR's "cuts" were intentional and by design rather than a result of anything else. [/B]I will step back with the community involvement a fair amount on this one, as another hands-on extremely in-your-face, 105 page project will almost certainly be the end of me. I thoroughly enjoyed mapping for ST Uncut but by the time I'd hit v0.83 the mapping process devolved from enjoyable, creative work to laborious, slow, very low-return adjusting minute and frustrating things, and I haven't been enjoying it. Hopefully being able to restart the creative process in my mind, by beginning OaR Uncut, will allow me to again find that enthusiasm I had before. It definitely should. I have some nice ideas for it. I am planning on 1 - 2 maps (2 AT MOST, more likely 1), loosely based on some original HL material. It will be much more loose in terms of how it follows the original than ST Uncut was, but this is mostly because that's the way Black Mesa treated OaR anyway. Let me know what you think. The pace of work will probably be a lot slower as will my community involvement (only initially; on first beta release it will likely be much the same as it has been), but mapping for OaR *should* (emphasis on SHOULD) be easier than Surface Tension, especially given my now expanded knowledge as a result of this project. Lots of the problems left over on ST Uncut are a result of me being far less knowledgeable when I started the project than I am now.[/QUOTE] [QUOTE][B]"On A Rail Uncut"[/B][/QUOTE] Fuck. YES
Fuck yeah FAM, your Surface Tension Uncut was oh so awesome, and really made the Half-Life experience come back to life in my all time favourite chapter, I'd love to see what you'll do with the cut On A Rail sections.
Wasnt everyone saying before release "man on a rail was a peice of shit i hope they cut it down" post release "What the fuck devs why is it so short"
[QUOTE=Cheeseist;39012358]Wasnt everyone saying before release "man on a rail was a peice of shit i hope they cut it down" post release "What the fuck devs why is it so short"[/QUOTE] I'm glad they cut it down, but I think they shortened it too much, it needs to be a little longer.
[QUOTE=Kyle v2;39012353]Fuck yeah FAM, your Surface Tension Uncut was oh so awesome, and really made the Half-Life experience come back to life in my all time favourite chapter, I'd love to see what you'll do with the cut On A Rail sections.[/QUOTE] Wait he's doing OAR?
[QUOTE=Cheeseist;39012358]Wasnt everyone saying before release "man on a rail was a peice of shit i hope they cut it down" post release "What the fuck devs why is it so short"[/QUOTE] It was way too short that it made no fucking sense. It seemed Gordon could've walked the distance from the tram station at Power Up all the way to the rocket near the chapter's end.
[QUOTE=Cheeseist;39012358]Wasnt everyone saying before release "man on a rail was a peice of shit i hope they cut it down" post release "What the fuck devs why is it so short"[/QUOTE] My problem (as with most people's) is that they missed the point of OAR. OAR showcased the failure of the HECU to contain the Aliens in several areas. We saw battles with aliens, outposts that have been destroyed, dead soldiers alone in the middle of nowhere, etc. You learned that the HECU didn't have as strong a foothold as we thought they did. In BM, all those areas were cut, and even more Soldiers were added, which sent a contrary message to the player; that the HECU had total control of the sector up until you arrive and single-handedly take it from them. FAM's surface tension add-on is amazing not only because of the design, but because it helps restore that key idea that the HECU is failing. Something that the BM team, unfortunately, failed to show.
I didn't really think of BM's OAR that way I just thought it was too short, especially since I had enjoyed it so much and then it was over. I really liked the atmosphere of BM's OAR
Hopefully On a Rail uncut focuses more on the traveling aspect of the chapter rather than the tedious maze aspect of the original. It should make sense that Gordon has to go a long way on the rail system to get to the satellite launch site. [editline]29th December 2012[/editline] [QUOTE=Mr. Someguy;39012563]My problem (as with most people's) is that they missed the point of OAR. OAR showcased the failure of the HECU to contain the Aliens in several areas. We saw battles with aliens, outposts that have been destroyed, dead soldiers alone in the middle of nowhere, etc. You learned that the HECU didn't have as strong a foothold as we thought they did. In BM, all those areas were cut, and even more Soldiers were added, which sent a contrary message to the player; that the HECU had total control of the sector up until you arrive and single-handedly take it from them. FAM's surface tension add-on is amazing not only because of the design, but because it helps restore that key idea that the HECU is failing. Something that the BM team, unfortunately, failed to show.[/QUOTE] I haven't played the original HL in a while, but I don't recall many Xenian-HECU battles in On a Rail. Remember that the alien Grunt, the main alien combat unit, was introduced in Questionable Ethics, which is several chapters after On a Rail.
[QUOTE=LoLWaT?;39014611] But you all missed the point of the chapter. It was about the journey.[/QUOTE] Route Kanal and Highway 17 from Half Life 2 were great at conveying this. Hopefully, textfamguy1 can emulate this for the planned On a Rail uncut.
[QUOTE=LoLWaT?;39014611]-snip-[/QUOTE] You should message textfamguy1 about it or have someone do it, On BMS forums or ModDB or whatever, just to see if he concurs/wants to convey that stuff in his version. Also, anyone think, since OAR is a night chapter, that the HECU should be using the NV Goggles [I]there[/I], instead of in one random burned out building in ST that isn't even dark? I mean because really, what was the point of making NVGs for them just to put them there of all places.
I suppose I can post your thoughts over there once he starts the thread.
[QUOTE=Mr._N;39014504]I haven't played the original HL in a while, but I don't recall many Xenian-HECU battles in On a Rail. Remember that the alien Grunt, the main alien combat unit, was introduced in Questionable Ethics, which is several chapters after On a Rail.[/QUOTE] OAR had several small scale skirmishes where Vorts were fighting the Marines. But more importantly, there were the bodies of dead Marines strewn about the chapter. Imo Black Mesa as a whole did somewhat poorly on the Alien / Military ratio.
I don't get all the hate for On a Rail. I never found it frustrating or tedious in the slightest.
[QUOTE=Cheeseist;39012358]Wasnt everyone saying before release "man on a rail was a peice of shit i hope they cut it down" post release "What the fuck devs why is it so short"[/QUOTE] I brought it up when that discussion was going long while ago and said how everyone missed the point of all those corridors being there to give the player places to explore. Instead of conversation I got boxes and people telling me how stupid that is WELL WHO'S LAUGHING NOW?
I wasn't really disappointed by BM OAR. The only thing I would have changed is make the arrival to the silo a bit more clear. You just fight few soldiers and then you have simple door leading to the outdoor area. (Or is memory failing me?)
[QUOTE=Marden;39016472]I wasn't really disappointed by BM OAR. The only thing I would have changed is make the arrival to the silo a bit more clear. You just fight few soldiers and then you have simple door leading to the outdoor area. (Or is memory failing me?)[/QUOTE] as I recall there was a short fight below-deck (As it where) before riding to the doors.
[QUOTE=Bloodshot12;39015107]Also, anyone think, since OAR is a night chapter, that the HECU should be using the NV Goggles [I]there[/I], instead of in one random burned out building in ST that isn't even dark? I mean because really, what was the point of making NVGs for them just to put them there of all places.[/QUOTE] Dude, go download the [url=http://gamebanana.com/blackmesa/skins/121386]HECU Joint Operation Pack[/url], not only does it fix the marines' headgroups and bodygroups and adds a shit ton of variation to their individual appearences (Berets, Helmets, Gasmasks, Shades, Cigars, NVGs, etc.), it adds a hexed second group of marines so you can have two different skins running at the same time and get twice the variations as before. I've got it running with [url=http://gamebanana.com/blackmesa/skins/121683]these skins[/url] in the game, and it's fucking awesome.
[video=youtube;So-RgEt9L20]http://www.youtube.com/watch?v=So-RgEt9L20[/video] Skip to 1:04. This guy must've lost his voice for about a month Also 3:16
[QUOTE=Kyle v2;39020772]Dude, go download the [url=http://gamebanana.com/blackmesa/skins/121386]HECU Joint Operation Pack[/url], not only does it fix the marines' headgroups and bodygroups and adds a shit ton of variation to their individual appearences (Berets, Helmets, Gasmasks, Shades, Cigars, NVGs, etc.), it adds a hexed second group of marines so you can have two different skins running at the same time and get twice the variations as before. I've got it running with [url=http://gamebanana.com/blackmesa/skins/121683]these skins[/url] in the game, and it's fucking awesome.[/QUOTE] That's what I've been using, it's sexy. Only problem is the "HECU" patch is reversed on the other side (UCEH) but it's not noticeable unless you're examining the body. But didn't the HECU already use all those things? I can't remember, but I thought they did.
[QUOTE=Bloodshot12;39021272][video=youtube;So-RgEt9L20]http://www.youtube.com/watch?v=So-RgEt9L20[/video] Skip to 1:04. This guy must've lost his voice for about a month Also 3:16[/QUOTE] [highlight]I'M SO GLAD THE MEDIC DECIDED TO TAKE A FUCKING VACATION!!![/highlight]
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