• Black Mesa Source V4 - 'Marines are OP' Edition
    998 replies, posted
I'm sure when Deathmatch comes more people will be around
[QUOTE=endorphinsam;39323722]It sucks that 4 weeks after this game was released almost no one cares about it anymore. This thread alone has like, only 5 or so people that post daily[/QUOTE] Especially since I wasn't able to run the game very well when it came out, I wasn't until late last year. By the time I was able to finish it, nearly all interest had faded [img]http://facepunch.com/fp/emoot/frown.gif[/img]
[QUOTE=endorphinsam;39323722]It sucks that 4 weeks after this game was released almost no one cares about it anymore. This thread alone has like, only 5 or so people that post daily[/QUOTE] I lurk a lot
There's nothing really to post about unless DM or Xen info comes out or is released all together.
Or until the eventual media release for On A Rail Uncut.
[t]http://cloud.steampowered.com/ugc/576727442032003269/803A1D0FF617B3F8CC659B6F7276BD12B56754D2/[/t] guys, guys i did xen
Ilopn strikes again [video=youtube;THV-A_ntvAw]http://www.youtube.com/watch?v=THV-A_ntvAw[/video]
Just finished Black Mesa. Or its first half, rather. Late, I know. I like it a lot.
[QUOTE=fear me;39331433]Just finished Black Mesa. Or its first half, rather. Late, I know. I like it a lot.[/QUOTE] Im still on surface tension. Mostly because i'm juggling many games currently.
[QUOTE=Minelayer;39333518]Im still on surface tension. Mostly because i'm juggling many games currently.[/QUOTE] Same here. Of all of the things I have got past, I just can't get past that part after the security guard: where a bunch of marines and a alien grunt are outside that ramp.
Heheh, was looking through an old directory with a bunch of my WIP models I was working on a while ago, and came across this [t]http://imageshack.us/a/img35/9703/hlrpg.png[/t] Wanted BM's stuff so much that I actually modeled the RPG from the pre-release shots. I was gonna try and figure out how to get it into HL2 but then BM got released and I kinda forgot all about it.
I'm thinking of replacing the Half-Life 1 tracks in HL2 with Black Mesa's versions. Now I just need to figure out which to replace with what.
[QUOTE=Bloodshot12;39330390]Ilopn strikes again [video=youtube;THV-A_ntvAw]http://www.youtube.com/watch?v=THV-A_ntvAw[/video][/QUOTE] Oh my god! Where can I download that?
[QUOTE=Mattey;39343980]Oh my god! Where can I download that?[/QUOTE] I think it's still a WIP, he'll release it once he redid all animations. (I think)
[QUOTE=Marbledemon;39344935]I think it's still a WIP, he'll release it once he redid all animations. (I think)[/QUOTE] Thanks. Hopefully you're right
[url=forums.blackmesasource.com/showthread.php?p=534041]go crazy[/url]
357 [video=youtube;loRW_FAfLGw]http://www.youtube.com/watch?v=loRW_FAfLGw[/video] I am really glad it has a speed loader
[QUOTE=Bloodshot12;39378007]357 [video=youtube;loRW_FAfLGw]http://www.youtube.com/watch?v=loRW_FAfLGw[/video] I am really glad it has a speed loader[/QUOTE] God damn I'm keen for this.
[QUOTE=Bloodshot12;39378007]357 I am really glad it has a speed loader[/QUOTE] Now i cant joke about gordon's magic fingers anymore.
[QUOTE=TextFAMGUY1;533940] My plan is to get the video out over the weekend, and hopefully by Mondayish get the map out there. I actually think there's every possibility that I'll link it into the BM campaign seamlessly for the alpha release, too. Just to provide maximum testing capability. It also gave me the idea of doing 2 final releases when I'm finished with the project at some nondescript point in the future. One which only includes A1 and A2 seamlessly linked in, and one which includes ALL the maps from OaR Uncut. An Uncut, and an Uncut lite, so to speak. On other gaming forums aside from this one, I've seen many people say they wouldn't like to see OaR restored to its full, original length, but would rather see it lengthened by a bit. I figure it's a good way to satisfy everyone and provide modularity. [B]This way, if you want OaR to be as long as it was in HL1, you can install OaR Uncut Full. If you want it to be longer than it was in BM, but not as long as it was in HL1, then you can install OaR Lite.[/B] If you loved BM OaR and like it being as short as it was? You don't have to do anything! Seems like a good idea to me.[/QUOTE]
[QUOTE=Bloodshot12;39379341][/QUOTE] great now I won't be able to decide which one to use
[QUOTE=Bloodshot12;39378007]357 [video=youtube;loRW_FAfLGw]http://www.youtube.com/watch?v=loRW_FAfLGw[/video] I am really glad it has a speed loader[/QUOTE] Disliking the model to be honest.
I found this strange sound in the sounds\scripted\qe folder of BMS. Has anyone found this in-game? Sound is called qecode.wav
Post it in the Test Chamber and if you still think it shouldn't be there just get a mod to move it to leak-free later.
[QUOTE=KK3568;39383253]I found this strange sound in the sounds\scripted\qe folder of BMS. Has anyone found this in-game? Sound is called qecode.wav[/QUOTE] Probably part of the ARG they set up, nobody's cracked it yet though.
[QUOTE=Mr. Someguy;39386228]Probably part of the ARG they set up, nobody's cracked it yet though.[/QUOTE] Yeah, it's an SSTV signal, which produces this: [IMG_thumb]http://i.imgur.com/qjjweyT.png[/IMG_thumb] Here's the thread over at the [URL="http://forums.blackmesasource.com/showthread.php?t=13735"]Black Mesa Forums[/URL].
[QUOTE=WhyNott;39329435][t]http://cloud.steampowered.com/ugc/576727442032003269/803A1D0FF617B3F8CC659B6F7276BD12B56754D2/[/t] guys, guys i did xen[/QUOTE] Can't wait till Xen is released so we have plenty of assets to work with. I made this a long while back: [img]http://fc02.deviantart.net/fs71/f/2012/265/1/8/bms_1on1_border__prototype__by_doctornuriel-d5fjmlq.jpg[/img] This custom 3D skybox consists of several layers of moving clouds, creating an illusion of depth in the skies of Xen.
OaR uncut lookin' p good. [img]http://media.moddb.com/images/mods/1/23/22036/Comparison05.jpg[/img] [img]http://media.moddb.com/images/mods/1/23/22036/Comparison04.jpg[/img] [img]http://media.moddb.com/images/mods/1/23/22036/Comparison11.jpg[/img]
God that looks great Since people haven't posted it here yet, [B]Crossbow[/B] [video=youtube;jNDRfm_ZqMc]http://www.youtube.com/watch?v=jNDRfm_ZqMc[/video] The string pull is a bit too quick on the reload IMO, there's no tension, so it makes it look like the shot wouldn't go too far. Aside from that though, I'm really looking forward to using this pack EDIT: also here's the OaR video for those that don't want to dig for it [url]http://www.youtube.com/watch?v=5gFpPxoyNIg[/url]
[QUOTE=Kahgarak;39391925]Can't wait till Xen is released so we have plenty of assets to work with. I made this a long while back: [img]http://fc02.deviantart.net/fs71/f/2012/265/1/8/bms_1on1_border__prototype__by_doctornuriel-d5fjmlq.jpg[/img] This custom 3D skybox consists of several layers of moving clouds, creating an illusion of depth in the skies of Xen.[/QUOTE] It's cool too But i think my skybox is better
Sorry, you need to Log In to post a reply to this thread.