• Black Mesa Source V4 - 'Marines are OP' Edition
    998 replies, posted
[QUOTE=A B.A. Survivor;39460617] Plus I would imagine that they learned English from guards and HECU personnel.[/QUOTE] but then all they would say is [I]Catch me later when I'm tired of playing these games[/I]
[QUOTE=Hell-met;39460694]but then all they would say is [I]Catch me later when I'm tired of playing these games[/I][/QUOTE] "The freeman is one less horror in the world."
How do I replace every instance of "Vortigaunt" in the subtitles with "Alien Slave"
[QUOTE=artDecor;39465885]How do I replace every instance of "Vortigaunt" in the subtitles with "Alien Slave"[/QUOTE] What, you mean all two instances? [URL="https://mega.co.nz/#!8gcgBQQZ!Otu3E1xewx1_ith7VOzCzj3JtUMuvl7lau1HcGrRkSg"]Here![/URL]
[QUOTE=ojcoolj;39466809]What, you mean all two instances? [URL="https://mega.co.nz/#!8gcgBQQZ!Otu3E1xewx1_ith7VOzCzj3JtUMuvl7lau1HcGrRkSg"]Here![/URL][/QUOTE]I want a screenshot. [editline]3rd February 2013[/editline] Nevermind, I did it myself. I [URL="http://forums.blackmesasource.com/showthread.php?t=14702"]set up Source SDK[/URL] for Black Mesa, then dragged the updated .txt file onto captioncompiler.exe in "steamaccountname"\sourcesdk\bin\source2007\bin
[QUOTE=artDecor;39467292]I want a screenshot. [editline]3rd February 2013[/editline] Nevermind, I did it myself. I [URL="http://forums.blackmesasource.com/showthread.php?t=14702"]set up Source SDK[/URL] for Black Mesa, then dragged the updated .txt file onto captioncompiler.exe in "steamaccountname"\sourcesdk\bin\source2007\bin[/QUOTE] You are aware that I actually did it for you, and you doing it was irrelevant? Why would you want a screenshot? All I did was change two instances of the word "Vortigaunt" to Alien Slave Its hardly impossible, open the subtitle files in notepad and use the search tool for "Vortigaunt" and replace them You didn't need to set up the Source SDK just for that, editing subtitles is piss easy
[QUOTE=artDecor;39454586]The Gman is why all the doors are locked.[/QUOTE] I bet he just goes around blocking all the wrong paths and taking off door handles so Gordon doesn't get lost.
[QUOTE=ojcoolj;39472706]You are aware that I actually did it for you, and you doing it was irrelevant? Why would you want a screenshot? All I did was change two instances of the word "Vortigaunt" to Alien Slave Its hardly impossible, open the subtitle files in notepad and use the search tool for "Vortigaunt" and replace them You didn't need to set up the Source SDK just for that, editing subtitles is piss easy[/QUOTE]It's not gonna work if the .dat file isn't updated as well. God forbid I make sure you know that.
[QUOTE=Maestro Fenix;39446804]It would be interesting play a mod where the H.E.C.U. and the Black Ops follow the real evacuation plan. It would make able create a complete new plot.[/QUOTE] I dunno. It would probably end real soon, like, as soon as you see that first H.E.C.U soldier, he takes you up to the surface, you get heli'd out of there, the end.
[QUOTE=CAPT Opp4;39477307]I dunno. It would probably end real soon, like, as soon as you see that first H.E.C.U soldier, he takes you up to the surface, you get heli'd out of there, the end.[/QUOTE] You are a Security Guard, you hold up in your office for with some Sci's, waiting for the Military, but they never come to your sector. Finally it's decided that and maybe a couple other guards go to seek them yourself, but unfortunately your path is plagued by Zombies and Alien Slaves. By the time you find the Military, they're locked in combat with Alien Grunts, and more focused with fighting a war than saving civilians. You are then conscripted by a Captain to fight alongside the military unit, assisting them in their efforts until the plans are called off, and the Military begins their retreat. At the end, you fight your way back to the extraction point, board a helicopter with the other soldiers, and fly off into the sunset as artillery turns the surface into dust and fighter jets dance around with mantas in the skies.
I was playing STUncut, and a marine killed all of the surviving aliens on the first level of the car park.
That never happens on my game, the Aliens usually kill all the Marines.
[QUOTE=Mr. Someguy;39478074]That never happens on my game, the Aliens usually kill all the Marines.[/QUOTE]It happened, and it was amazing.
[QUOTE=artDecor;39457847]I'd like to think Blue Shift is canon. It details Barney's transition from an expendable security guard into a hero, and it gives him, and a handful of scientists, a smooth path out of Black Mesa.[/QUOTE] I do like that idea, but I like to believe that he lead Kleiner and Eli to safety :T Or maybe he started out as the "leader" and then Eli and Kleiner both ended up "growing" as warriors and they ripped out of Black Mesa as a massive three-man torrent of Xenian and HECU slaughtering pain. If there's ever a Half Life movie, this is how I dream it goes down. In fact, this is one of my dream projects as a student animator/ filmmaker.
HALF-LIFE: THE MOVIE SCENE 3 [I]Barney, Eli, and Kleiner are traveling down a corridor.[/I] [B]Kleiner:[/B] Wouldn't you like to get one of these blood samples under a microscope? [B]Barney:[/B] I'd like to get my hands on the guy responsible for this mess. [B]Eli:[/B] Wouldn't you like to get one of these blood samples under a microscope?
MOTY
[video=youtube;9mpBJqAnSxQ]http://www.youtube.com/watch?v=9mpBJqAnSxQ[/video]
[QUOTE=xalener;39478851]I do like that idea, but I like to believe that he lead Kleiner and Eli to safety [/QUOTE] Personally I like to think that the generic scientists who he escaped with [I]are[/I] Kleiner and Eli, since they used the models Kleiner and Eli were based on, even though Rosenberg called them different names.
[QUOTE=artDecor;39479657][video=youtube;9mpBJqAnSxQ]http://www.youtube.com/watch?v=9mpBJqAnSxQ[/video][/QUOTE] I laughed so hard the first time I did that to myself.
[QUOTE=Flyingman356;39481549]Personally I like to think that the generic scientists who he escaped with [I]are[/I] Kleiner and Eli, since they used the models Kleiner and Eli were based on, even though Rosenberg called them different names.[/QUOTE] Rosenberg only escaped that way because he was in the lower control room below the test chamber and he wasn't cut off from other parts of the facility when the RC happened.
I honestly did not see it coming, figuratively. I really should have, but I honestly didn't think it was going to bounce right back in my face like it did. I died :v: [editline]5th February 2013[/editline] ow right in the automerge
[QUOTE=Ereunity;39481661]Rosenberg only escaped that way because he was in the lower control room below the test chamber and he wasn't cut off from other parts of the facility when the RC happened.[/QUOTE] Keller was there too. I think that Rosenberg ended on the container where Barney find him after help Gina and Colette make contact with the military on the surface (remember that he ask them to return inside, to help Keller with the dampening fields).
so has anyone made a plugin thing that puts all BMS stuff in gmod yet?
[QUOTE=Hell-met;39490125]so has anyone made a plugin thing that puts all BMS stuff in gmod yet?[/QUOTE] just copy and past the maps, materials and models into your main GMod folder
will it override anything from HL2?
I think it overrides a few pipe model textures etc. IIRC
[QUOTE=Hell-met;39491835]will it override anything from HL2?[/QUOTE] It replaced the shotgun, revolver and crowbar for me.
Put them into addons with it's own folder and addon.txt (You need to use the legacy browser.) That way nothing is overridden.
it also replaces almost all door textures, but if you just use GMod for posing like I do then that isn't really much of a problem
[B]grenade[/B] [video=youtube;rf4sKiIamUY]http://www.youtube.com/watch?v=rf4sKiIamUY[/video]
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